B - This article is considered a B-class article on the wiki quality scale
add costs for government types 00:30, 1 March 2015 (CET)
changing nation ideas after creation
there's "custom_national_ideas" in the save game file, which has "level=3 index=16" syntax. Can someone write the index near the ideas in the article? Because it's not a simple matter of counting from top down, even though it's close, but it's not exact. 05:59, 5 March 2015 (CET)
Add custom nation achievements
I think there should be a section listing the achievements that require a custom nation, like on the pages of real countries. That's actually what I came to this page looking for. — Preceding unsigned comment added by 126.96.36.199 (Talk) 03:11, 26 April 2016 (CEST)
How to access "Custom Nation"
- Removed the duplication. It does say right at the top of the page that El Dorado is needed. Dauth (talk) 23:05, 16 September 2017 (CEST)
Updates for recent patches?
Any chance this can be updated for the current patch? I feel like it's missing the Goods Produced idea and possibly other things? Might be worth looking into. If you need help, I can check in-game on a day off. — Preceding unsigned comment added by 188.8.131.52 (talk) 17:49, 18 December 2018 (CET)
- I updated the ideas for 1.28, may want to check them over to be sure - --Tonypa (talk) 19:51, 19 December 2018 (CET)
Added a subsection to the nation designer ideas. Some mechanics are not plain obvious. Wondering if we should add a column to the table with some notes, like if a value is additive or multiplicative. For example I was surprised, that Cavalry to Infantry Ratio is additive and not multiplicative as I expected. However, most things are self-explanatory, so I disliked the idea of messing up the table.