A - This article is considered an A-class article on the wiki quality scale
Stat tests[edit source]
Using a mod I made a decision that gives generals with a specific amount of tradition. --Evil4Zerggin (talk) 02:32, 4 September 2013 (CEST)
0 Tradition[edit source]
4000 leaders nearly hung the game. I got at least one 6 in Fire, Shock, and Manuever, and a handful of 4s in Siege, but no 5.
100 Tradition[edit source]
After 2000 more draws I got a siege 6 conquistador.
200 Tradition[edit source]
Yes, this is possible via event! (Can't go below zero, though, since negative numbers indicate a female leader, not negative tradition.)
In 5000 leaders, there were only five Fire/Shock/Maneuver of 2.
With e.g. +1 Leader Shock it is impossible to get a skill of 0 in Shock. So it looks like leader skill modifiers are indeed a straight shift. --Evil4Zerggin (talk) 21:38, 21 December 2013 (CET)
Very interesting! Siege = especially strange.--• General Baker (Talk | Contribs) • 02:45, 4 September 2013 (CEST)
So it doesn't appear that conquistadors have lower skill than generals. --Evil4Zerggin (talk) 03:21, 4 September 2013 (CEST)
- They do, but this was first implemented after the El Dorado expansion and 1.10 patch. --Chrras (talk) 11:15, 8 March 2015 (CET)
Rulers & military skill[edit source]
Does their military monarch skill play any part in determining ruler-general skills? Or is it still determined by army tradition?--• General Baker (Talk | Contribs) • 17:28, 2 November 2013 (CET)
1.10: Pips for Conquistadores/Explorers, Generals/Admirals[edit source]
Considering the 1.10 patch has now slightly lowered the pips of conquistadors and explorers, I did some testing. Here are the results:Conquistadors, 100 Tradition
Conquistadors, 0 Tradition
I'll be doing generals and admirals eventually, 100 and 0 tradition, as I think Mapleyy said the 1.1 ones Ziggley did were out of date? I'm unsure whether explorers are necessary, as they'll nearly definitely be the same pip averages as Conquistadores. Once done, I'll update the main page as well as give some stats (averages, dif. in generals/conquistadors etc) --TheWinner (talk) 14:08, 3 March 2015 (CET)
- I did some testing yesterday and found results which deviated a rather lot from Ziggley's at 0 tradition (albeit a sample of 100 isn't very comprehensive in the first place); I'll see if I can gather some stats for generals and admirals as well. Mapleyy (talk) 14:55, 3 March 2015 (CET)
Generals, 100 Tradition
Generals, 0 Tradition
Admirals, 0 Tradition
Admirals, 100 Tradition
monarch death chance[edit source]
Is there any difference in the chance of death for a military leader depending on condition: unassigned/assigned/in battle? Gendalf (talk) 16:34, 3 July 2015 (CEST)
Maneuver speed bonus[edit source]
Does anyone know the exact amount each pip of maneuver increases army speed? I did some quick testing by spawning in generals with 1–10 maneuver (via console), then seeing how long it would take for an army with that general to reach each of four adjacent provinces. Here's the raw data if anyone's interested:
|Maneuver Pips||Province 1||Province 2||Province 3||Province 4|
Best I can figure by fitting numbers is it's about 3% per pip, but not quite all the numbers fit—I attribute that to the fact that I only have integer days to work with while the engine is probably actually dealing with more precise distances under the hood and rounding them, but I'd like to know if anyone knows for sure. —Philadelphus (talk) 03:01, 17 October 2016 (CEST)
Formula for pip pools[edit source]
The formula for the leader pip pool is no longer accurate and hasn't been accurate since patch 1.23. AFAIK, Paradox hasn't released the new formula used and since the tooltip now displays the pip pool range for you, maybe they feel it's not really necessary to know the exact formula. Here's a table to use that shows the pip range at each tradition breakdown. But without the formula there's no way to know the actual probability.
As you can see there's now 3 calculations being done at 16⅔ percent intervals to determine the minimum and maximum pips.
--126.96.36.199 05:17, 24 April 2018 (CEST)
I wanted to restructure the intro but ended up putting too much information into it. I think the page needs a restructure along the who-what-how-why in that order, with a few extra sections put in to update for cost changes, drilling improvements, etc.
Thoughts before I jump in with both feet? — Preceding unsigned comment added by Eldred Stanton (talk) 14:52, 3 August 2018 (CEST)
- When dealing with major changes to an article it is best to use a sandbox and move the content when you're done. In the future please sign your comments with
~~~~. ~ SolSys (talk) 14:59, 3 August 2018 (CEST)
Stars of the general?[edit source]
I got a 3-star general with 6/5/2/2 pips. If we put this into the equation on this page, he will be 2-star. Does someone know the actual equation? The current equation is weird because [(maneuver+siege)/18] will always be 0. — Preceding unsigned comment added by 188.8.131.52 (talk) 16:23, 15 June 2019 (CEST)
- I restored the initially posted formula which makes more sense to me. – Lillebror (talk) 03:54, 16 June 2019 (UTC)
1.30.3 : 4/5/3/1 is 3* I can screen if needed. Anyway if the formula can be "rounded" it's 2.72 Star : So maybe the game round the "star" normaly. In this case a 4/5/0/1 - 5/4/1/0 - 3/3/5/5 Should be 3* examples with the badest stats if the formula is correct.