Talk:Holy Roman Empire
B - This article is considered a B-class article on the wiki quality scale
- 1 Questions
- 2 Provinces joining
- 3 Elections
- 4 Minor things
- 5 Imperial Ban and Imperial Liberation
- 6 Germans consider the renovated empire their state
- 7 Why is the united Empire not an Empire?
- 8 2nd to last reform
- 9 Peacetime increase
- 10 Assigning a new Elector IA
- 11 Art of War Patch
- 12 Brandenburg-Germany - the Reformation killer
- 13 question about emperor religion change
- 14 league war modifiers
- 15 removing provinces from the HRE
- 16 "Large Nation in HRE" voting criterion
- 17 Joining the Empire
- 18 Imperial reform voting criteria - diplomatic reputation
- 19 Diplomatic reputation bonus for being a prince
- 20 Italy and the Empire
- 21 Revolutionary princes
- 22 Heretic Princes
- 23 Emperor Eligibility and Continent
- 24 Diplomatic upkeep after Proclaim Erbkaisertum in patch 1.22
- 25 Automatic HRE dismantle
What's the largest size country that is allowed to join? (important for countries like Denmark)
- To my knowledge you simply have to be smaller (possibly based on basetax rather than province count?) than the emperor. ~ Meneth (talk) 13:21, 13 September 2013 (CEST)
- You must have good relations with the Emperor and appropriate base tax. Calculation for relation is: 100 + base tax * 2 (if you are in the same culture group as the Emperor, otherwise is * 4). So, in order for some country to join the HRE it must border it, and have less than 50 base tax if it is in the same culture group as the Emperor, or less than 25 base tax if it is in different culure group than the Emperor, since the maximum relation is 200. — Preceding unsigned comment added by 126.96.36.199 (Talk) 15:26, 10 December 2014 (CET)
- When you add your capital, you will become a member of the HRE.
- Since Denmark has combined base tax of 32 and additional base tax through its vassals, it would need to release/terminate vassal relationship with Gotland, Norway, Sweden and Holstein, and to sell provinces in the value of 3+ base tax in order to join the HRE. Relation with the Emperor depends of the base tax Denmark sells - if you sell Bornholm and Blekinge (which combined base tax value is 3), you'll need to have relation of 200 with the Emperor to start adding provinces to the HRE. If you sell Skane, for example (base tax 6), then you'll need to have relation of 188 with the Emperor. — Preceding unsigned comment added by RougeRogue (Talk) 03:47, 2 August 2016
Anyone know what happens if you, as emperor (though, not also an elector), remove all electors (either by conquest or revocation)? Does that end elections of emperors? /RougeRogue — Preceding unsigned comment added by RogueRogue (Talk)
- If there is a tie between the incumbent and someone else, the incumbent wins. If there are no electors, the incumbent is tied with all others at 0 votes, so he becomes emperor. I tested this using the console (start as Austria,
annex BOH(and each of
BRA SAX PAL KOL TRI MAI), then
kill HAB). BTW, please sign your comments with ~~~~. Hairy Dude (talk) 16:05, 4 August 2016 (CEST)
Hi. Could we include information on how you go about getting a province to join the HRE under EUIV? This seems to be still possible (as I've seen it explicitly stated that the Emperor still get extra Imperial Authority from this happening), but I've yet to see any information on how (and the EUIII method seems no longer applicable as magistrates don't exist any more). Hrafn (talk) 07:35, 14 August 2013 (CEST)
- Click on the province, somewhere in the middle of its infobox is an icon with an imperial eagle and a "+" sign. Click on that to add them. It might be greyed out if it's not a core or it's not connected to other HRE provinces.188.8.131.52 01:00, 11 August 2014 (CEST)
- If there is a tie and current Emperor is one of the contenders, he will again be elected. If there is a tie between contenders of which no one is the Emperor, the one with the highest prestige will win the elections. — Preceding unsigned comment added by 184.108.40.206 (Talk) 15:51, 10 December 2014 (CET)
- The +10 IA on succession stops once the title is fixed to your country (or its a bug)
- Wars started before 'Landfrieden' may continue
- Even after 'Landfrieden', wars are still possible due to military alliances. Note that this lets an astute emperor wage wars against HRE members, and as a result improve his authority if he was the alliance leader.
- The peace bonus to autohority doen't seem to apply after the Revoke The Privilegia reform. As a result, it seems fairly impossible to reach the Renovatio Imperii reform, since the other possible source (+10 IA on succession) is closed too.
- you get the still get the peace time bonus, "increases every month by +0.08 if there are no internal wars in the Empire."
220.127.116.11 09:19, 27 August 2013 (CEST)
Imperial Ban and Imperial Liberation
Hi! This article should explain these two, since the rules for them are great to know. When do I get a core when taking a HRE province? When do I get just a claim? 18.104.22.168 19:45, 25 October 2013 (CEST)
Germans consider the renovated empire their state
I didn't experience this since I played as Bohemia and the Germans were an unaccepted culture. Maybe someone should test this further (I don't have the save anymore to verify)
Why is the united Empire not an Empire?
Shouldnt the renovated Empire be an actual Empire? Its wierd that its a feudal monarchy because the text will adress you as King.. your only option is Revolutionary Empire :\
2nd to last reform
If there are provinces at war they will escape vassalization it appears. 22.214.171.124 08:21, 28 March 2014 (CET)
The increase for not having any internal wars doesn't appear to be set to 0.08 monthly, based on my current playthrough where it is 0.09 monthly. So either the amount is variable or it is been changed. Sood (talk) 23:11, 5 April 2014 (CEST)
- Do you perhaps have a national idea or tradition giving you extra Imperial Authority? If so, that'd explain the discrepancy. ~ Meneth (talk) 23:12, 5 April 2014 (CEST)
Assigning a new Elector IA
In 1.2 patch assigning a new Elector gave an imperial authority of +10. I personally liked to exploit it. I revoke an elector at the very beginning, preferrably Cologne or Trier and I assign a country who is about to be conquered by another power as the elector. Later, the elector is conquered, losing the elector status so I can reassign whomever I want for another +10 imperial authority. You pass the first reform slower, but can pass the remaining four until Ewiger Landfriede very fast, as Bremen, Modena and Mantua have a hard time protecting their independence.
Art of War Patch
I have noticed as austria, that after I got a PU with bohemia, the IA ticked down at 0.1 every month, because one of the electors was a vassal. I think this should be noted, but can anyone else confirm? --126.96.36.199 20:40, 2 November 2014 (CET)
- Not seen it myself but have heard from others that it is 0.1 per month for each vassal-elector. Mgoetze (talk) 20:53, 2 November 2014 (CET)
- I can confirm. .1 IA per month is lost per vassal elector - so the 3 vassal elector route yields an almost impossible uphill battle for IA. Have to get rid of the vassals. Release them or annex them an appoint new electors. --188.8.131.52 17:32, 23 November 2014 (CET)
Brandenburg-Germany - the Reformation killer
I've started my game with Brandenburg, hoping to do so well that I unify Germany. The game went good and I've managed to gather all the provinces needed to form Germany (and a couple of more), without much AE, by the time Reformation started.
I had only one minor coalition war - Pomerania (who took Danzig from the Teutons) ganged up on me with Hansa and Oldenburg (I don't know if you have noticed, but in 8 out of 10 games Oldenburg becomes a "Fair-sized light-Brown Blob"), but since I had Denmark, Poland and Austria as allies, it all ended quickly, with me gaining Brunswick, Lauenburg (two provinces needed to form Germany), Hansa's trade power and Pomerania as a vassal (who I later diploannexed).
But then, I've encountered a problem I never thought of. Namely, since I was among the first Catholic nations that turned Protestant (other two were Bohemia and Sweden), and that I've basically diploannexed or annexed all north and middle German states (which are the core of Protestant world), I found myself in a situation that, at the moment when Religious wars in HRE begun, only Protestant states in a hostile Catholic surrounding were me and Bohemia (I don't count Sweden there, because its far north + its my rival).
In the situation that Protestant League was made of only me, my vassal Bremen and weakened Bohemia, I simply didn't have the guts to declare war on Austria and its Catholic League which was made of a bunch of southern and western German states + Commonwealth, Spain, Hungary, Italian states, Great Britain (which was predominantly Catholic nation, since all of the Centers of Reformation were based on the Continent) + their colonial nations + Turkey (!!!), so, in the first half of 1600s, I got an event which resolved the situation on Austria's benefit, by providing that only a Catholic nation could become an Elector or Emperor of the HRE.
I was stripped down of my Electoral status and soon found myself surrounded by Austrian mad dogs and with Sweden lurking over my head.
This kind of a situation is completely historically incorrect and something in the mechanics of the Religious war in HRE must be altered.
If Germany was on the brink of unification in the early 1500s, it would surely serve as a most powerful way of promoting the Protestantism, and not as its greatest setback.
My suggestion for improving the "Religious war in HRE" mechanics, without tampering that much with its current state, would be:
- 1. Only Catholic/Protestant/Reformed countries can be part of the Leagues.
- This is important because of Turkey. Historically, Otto was of great help to the Protestant nations, because it was setting its sight to Vienna. But they would never allow themselves to become part of any alliance with infidel nations, and they would CERTAINLY NEVER side with the Habsburgs.
- Turkey can do its part by attacking members of this or that League, but it should be banned from entering either of them.
- 2. Members of a League cannot be rivals to one another.
- In the moment that a nation enters one of the Leagues, it must cancel all its rivalries with members of that League. Also, members of a League should have diplomatic relation bonus while they are members of the same League.
- 3. France and Castile/Spain must be in opposite Leagues.
- If France and Spain would become part of the Catholic League with Austria, it would certainly be the end of the Reformation movement. So, it should be not allowed for France to join Catholic League if Spain is a part of it, and likewise.
- 4. England/Great Britain must be pushed to convert to Protestantism
- England must get a Center of Reformation on its territory regardless of fulfilled quota of the Centers.
- I disagree on that point. For example I managed to play as Burgundy, was one of the first nations to become protestants, I even was emperor at that point.
- Soon after I was stripped of my rank and even my to vassal electors were not allowed to vote in my favor, bcause they were catholics at that time.
- In the end it turned out lucky, with Bohemia becoming emperor and a catholic Austria joined the protestant league and even fought on my side. Sure, nations like the ottomans should not be allowed, but you forget one thing:
- You need a only a warscore of 80%, since its one of those "win more battles than your enemy"-things. I managed to whittle down several small armies and the moment I hit a warscore over 80% I demanded peace, but the war ended with the peace of Westphalia, so it did not matter which relegion the Emperor had.
- The point? Gather your troops, man up and fight the relegious war, my enemies had several of my cores under control, but they counted for almost nothing. - Crizza
question about emperor religion change
What happens if the emperor (Austria, Catholic, player controlled) converts to Protestantism before any religious league appearance? Does the country lose its emperor status immediately? Does the official religion of the Empire change with the Emperor? --184.108.40.206 18:11, 1 April 2015 (CEST)
- Answer: Catholicism remains the dominant faith of the HRE. Austria loses emperor status immediately. --Pookles (talk) 14:44, 2 April 2015 (CEST)
league war modifiers
- The modifiers page needs fleshing out. If you've got the time feel free to start on it. Dauth (talk) 19:01, 7 August 2015 (CEST)
removing provinces from the HRE
- If the Reichsreform has been passed, it removes the Imperial Ban CB in respect of that province. It also hurts Imperial Authority, which can help keep the empire in check by preventing them from passing further reforms. Hairy Dude (talk) 14:38, 8 September 2015 (CEST)
"Large Nation in HRE" voting criterion
As Savoy, I currently have 9 provinces totalling 170 development and the electors give me a +25 "Large Nation in the Empire" modifier when deciding who to vote for. Austria (the current emperor), on the other hand, has 251 development and gets +50. It was still +25 before I added Draguignan (conquered from Provence) to the empire, so it's definitely not +5 per HRE province. I suspect it's actually +25 for having a certain threshold of development (maybe 50 or 100?) and +50 for a higher threshold (200 or 250?). Hairy Dude (talk) 17:17, 17 October 2015 (CEST)
- I'm not sure of where the definitions are, but what you've said makes sense. Dauth (talk) 17:34, 17 October 2015 (CEST)
Joining the Empire
'Current member AI states that are the Emperor, provided that they border or share a sea zone with province which are already members, the province religion is any denomination of Christianity, the nation has a core on the province, and the province is in Europe.' This isn't a sentence and I'm not sure how it should read. --Prismaticmarcus (talk) 03:10, 17 October 2016 (CEST)
Imperial reform voting criteria - diplomatic reputation
It seems that diplomatic reputation is much more important to pass reforms as it is said in this article : in my game with Austria, I would said it to add +5 per point of diplomatic reputation to the voting criteria of AI (+22 at 4.4 DRP and +43.75 at 8.75 DRP in my game), instead of +1 as mentioned in the article.
If it's true, then it can be a real strategy to boost it, possibly negating the "Heretic" malus.
- I looked into this and you're absolutely correct. I've changed it. BjornvandeSand (talk) 16:14, 12 April 2017 (CEST)
Diplomatic reputation bonus for being a prince
Playing as Naples I noticed that mousing over adding my capital to the HRE the tooltip says I'll get +1 Diplomatic reputation for joining the HRE. Tested it out and it's true. All princes except the Emperor get +1 diplo rep. Has this always been the case? It's not mentioned anywhere on this page and it should be. No reforms have been passed and I'm not using any mods. Someone add this to princes? I already added it to the diplo rep page of the wiki as it wasn't there either. BjornvandeSand (talk) 11:28, 12 April 2017 (CEST)
- Have you looked at what Imperial Reforms have passed? The 4th reform (Enact Gemeiner Pfennig), adds +1 DipRep to all members. That might cover what you're talking about, but I'm not sure. If you get +1 just for being in the Empire in the first place, that would mean +2 once the reform is passed. Reignspike (talk) 18:23, 26 June 2017 (CEST)
Italy and the Empire
I noticed that the Central Italy region has changed in 1.20, and now includes Abruzzi instead of Roma. Since this changes the requirements for northern Italy remaining in the HRE, I changed the "Italy and the Empire" section to reflect this change. If I'm wrong, someone please correct me. Drake1500 (talk) 23:42, 13 April 2017 (CEST)
- It was indeed changed, but this will be reverted in 1.21 this month: https://forum.paradoxplaza.com/forum/index.php?threads/shadow-kingdom-changed.1010900/#post-22654965 If you have some wiki skills, could you look at my Diplo Rep addition request up here too? :) BjornvandeSand (talk) 23:44, 13 April 2017 (CEST)
Go revolutionary while inside the HRE is a good way to experience all the bonuses of being an empire while still having the incredible bonuses of the HRE. However, it seems that a revolutionary empire can never be elected emperor (-1000 malus). Is that true? — Preceding unsigned comment added by Britoncolony (talk) 04:35, 20 June 2017 (CEST)
The amount of IA lost each month for Heretic Princes is lower for me. In my current game the Reformation is new and there are 3 heretic princes, but I lose only .01 IA total. With the display's rounding, that could be up to .006 each (if it truncates), but no higher. I do have 2 +10% IA bonuses, but that seems to be figured after totaling (the amount from the other sources looks right). I don't have Art of War, so I'm thinking that maybe without this expansion the IA for heretics is halved, as if the League Wars had ended. Can anyone confirm? Reignspike (talk) 18:23, 26 June 2017 (CEST)
Emperor Eligibility and Continent
The Electing an Emperor section doesn't mention any continent-based requirement, even though version 1.13 restricted eligibility to the same continent as the current Emperor.
You're right.I edited it now. -Unregistered Eu4 player
Diplomatic upkeep after Proclaim Erbkaisertum in patch 1.22
In the main article, in the section "Notes and strategies for specific reforms" subsection "Revoke the Privilegia" it states that vassals no longer count towards diplomatic upkeep after Revoking the Privilegia, but that royal marriage relationships will continue to count towards this. From my own experience I found that this seems to be fixed in patch 1.22 or another patch after 1.18, although I can't tell if this is just a bug with my game. Has anyone else noticed this in their game?
Automatic HRE dismantle
HRE will also automatically dismantle itself during Religious League War when Emperor and Catholic League Leader dies without valid heir. League War itself will still continue, but HRE is removed.