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Table colors[edit source]

If someone could change the colors of the tables to something that doesn't look so awful it'd be appreciated. I think either shades of blue or grey would work best. ~ Meneth (talk) 01:02, 10 August 2013 (CEST)

Iqta[edit source]

Iqta is listed under the theocratic governments while in-game it tells you (I was playing the Mamluks) you are a monarchy. You also cannot change government form (say, to despotic monarchy) when you are an Iqta so that might be added as well.. -- 18:35, 23 August 2013 (CEST)

Iqta is the flavor name for a Muslim feudal monarchy, as is Kingdom for a European one, for example, and Duchy for a European one that is a vassal. 23:29, 22 July 2014 (CEST)
Iqta is its own government type in game. Default localisation of all Muslim monarchies (including Feudal, Despotic (as Ottomans) and Iqta (as Mameluks)) is Sultanate for independent States and Emirate for vassals. -- 09:09, 23 July 2014 (CEST)

Republican tradition[edit source]

I'd like to quickly justify my edit (changing the starting republican tradition from 1 to 100): In my Venice campaign, my republican tradition started at 100 instead of 1. Note the starting year: 1449. According to the section it would have changed to 6%, but it's 100. FeyBart (talk) 21:24, 15 September 2013 (CEST)

I just got the event to form the Ambrosian Republic with Milan and I started with 50 tradition, not 100. (patch 1.5.1)

Republican Government[edit source]

Reasons for updating the government was that I noticed this in 1.3 , Novgorod Government

Steppe hordes[edit source]

I cannot find this naming in the game. The ‘steppe_horde’ government is named “Steppe Nomads” or for countrys with East-Asian or Altaic culture “Khanate”. – Lillebror (talk) 18:39, 8 November 2014 (CET)

Republican leaders[edit source]

This page needs info on how leaders are generated for republics without re-elections (Dictatorship and Bureaucratic Despotism). 11:25, 1 February 2015 (CET)

Merchant Republic[edit source]

I tried diplomatically-annexing a vassal using a merchant republic. Did not see any notable differences. Still require +190 opinion and cause a +10% liberty desire raise as usual, and game hints for auto-annexation chances remain the same. So where is the -30 assessment for diploannexing as a merchant republic? Can anyone verify that? Zanaikin (talk) 21:37, 1 March 2015 (CET)

The matter is not when you diplo-annex (you have a vassal and you make it part of your direct-ruled territory), but when you diplo-vassalize (when you ask diplomatically a country to become your vassal). It is not the most common diplomatic action, I confess. Britoncolony (talk) 15:28, 28 september 2017 (CET)

Archduchy[edit source]

The goverment type Archduchy available to austria via event is not included in this page. Could someone add it? I'm too lazy. -- 13:27, 18 July 2015 (CEST)

No. Archduchy was removed with patch 1.12. – Lillebror (talk) 13:43, 18 July 2015 (CEST)
Oh, then update the austria and austria events pages. -- 14:53, 18 July 2015 (CEST)
The people on the wiki are volunteers not paid staff, you are just as capable of making the necessary changes as anyone else. Dauth (talk) 15:40, 18 July 2015 (CEST)

Vassalizing fixed rank kingdoms / empires[edit source]

What happens to Ming, Japan or the Papal State when you vassalize them? Do they change government type to allow Duchy rank, or are they exceptions to this rule? Hairy Dude (talk) 15:18, 7 November 2015 (CET)

Noble monarchy/republic?[edit source]

Who put noble under monarchies? Isn't it a republic? — Preceding unsigned comment added by (Talk) 19:31, 5 February 2016 (CET)

Paradox with patch 1.14 (The Cossacks). – Lillebror (talk) 19:55, 5 February 2016 (CET)
The disaster page says that it's called "Noble Republic". So I would assume that it's just like republican dictatorship: with no elections, still uses republican tradition tradition, still has the republican sufferance. So there's no reason to place it under monarchies and calling it just "noble". Though I haven't checked it in game. Gendalv (talk) 10:47, 21 July 2016 (CEST)
“Noble Republic” is a monarchy. It uses legitimacy. – Lillebror (talk) 07:32, 22 July 2016 (CEST)

Ottoman and Prussian Government[edit source]

Just to clarify, Ottoman Government and Prussian Government themselves ARE available WITHOUT Rights of Man. You will have the bonuses associated with the government (ie: -2 unrest for Prussia). However, you will NOT have the special mechanics associated with these governments without Rights of Man. You will not have the ottoman successor mechanic and the prussian militarization mechanic without Rights of Man. — Preceding unsigned comment added by DarkEnergy (talk) 00:30, 12 October 2016 (CEST)

states bonus[edit source]

since so many governments have it as +5, wouldn't it better to just assume it as default and then just write for the divergent governments: Steppe Nomads, Free City number of states -5, Celestial Empire number of states +3. Gendalv (talk) 14:08, 18 November 2016 (CET)

'normal'/'unique' governments, 'level' column[edit source]

it seems that the unique governments are somehow tag/culture/religion restricted, which is okay. However, the 'normal' government category is a bit weird atm, since some of them only trigger in very specific circunstances, like Republican Dictatorships, Revolutionary governments and Noble Republics, and cannot be switched to using the government interface. I think they should be moved in a 'special' category or something like that, because it's misleading (possibly also merchant republics, but this is more dubious since there is a decision). Also, the 'level' column is supposed to represent the adm tech required to change government, but the same governments have a 'legacy' level (sometimes commented-out in the game files, sometimes not) while not being eligible for switching normally. I'm ready to do it, but I don't know the original intent of both the 'level' column and the 'non-unique' government table, so maybe I'm mistaken :) GranDuc (talk) 13:32, 30 November (CET)

Wrong goverment Change on forming prussia as teutonic order.[edit source]

You only become a kingdom if you form Prussia as Brandenburg forming it as teutonic order or the other countries keeps you at your current rank.

Hi. You're right. This is why there is 'only with the Teutonic Order' in parenthesis in the table. The way it's currently written, because the sentence starts with 'all others formable except', it means that forming Prussia with the TO will not give you kingdom rank, which is correct. As far as I know, forming Prussia with, let's say, Saxony, gives you Kingdom rank however. GranDuc (talk) 20:34, 03 March 2018 (CEST)

1.26 with and without Dharma[edit source]

In 1.26 the old government system appears to have been more or less reimplemented in terms of the new one. For example you can still get a Parliament by switching to Constitutional Monarchy, whereas with Dharma you get one by taking the level 5 reform Parliamentarism. That means this page in more or less its current state is still useful for those who don't have Dharma. When we handle the new reforms, I think we should keep this old content and keep it updated. Hairy Dude (talk) 03:12, 13 September 2018 (CEST)

That is against the general wiki policy of avoiding fragmentation. I'd rather leave a hatnote in the reworked page linking to the old version. ~ SolSys (talk) 19:03, 13 September 2018 (CEST)
I'd rather create a sub-section in Governement types section listing the additionnal bonus with a mention about the required DLC. There is the list for the table : Teepodavignon (talk)
The premise of the wikis has always been that the pages should be valid for the most up to date version and with all expansions. Otherwise there is just ridiculous fracturing and the wiki becomes unmanageable. Dauth (talk) 18:44, 26 September 2018 (CEST)
I think we have to change something. The 'old' government system is still in the game if Dhrama is not enabled. (not like westernization and institutions) Linking to the last version before 1.26 is not sufficient because for example the modifiers of the Papacy government have changed with patch 1.27. – Lillebror (talk) 08:56, 18 October 2018 (CEST)