Talk:Console commands

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I changed the command page to make it more clear.

Making a table in 3 parts. The first one as the command, the second as the effect of the command, and the third as exemples. If someone can add some exemple, i dont have time to make for all of them

also, when i ll have time i ll add also the ID of the province and the ID of the country.

Best regards, Mam721

Thanks, that's a huge improvement. I cut down on the whitespace though, as that just made the page larger bytewise than necessary. ~ Meneth (talk) 09:02, 27 August 2013 (CEST)
Perhaps there should be a notes section. For instance, I just added some notes on the powerpoints command about how it works for non-Western nations (it still only gives 999 points if no amount is given). Another example would be the population command only working on colonies. --Gbear605 (talk) 08:22, 31 May 2014 (CEST)
Feel free to add a notes section. Do make sure to add linebreaks (<br>) to the longer descriptions though, so that the table won't be too wide. ~ Meneth (talk) 12:04, 31 May 2014 (CEST)


Are there more event ids that aren't on the table? Like perhaps a lot of those negative ones you see in game?

Idea groups[edit]

is there any way to remove idea group? (to free the slot for another group) - Unsigned comment

Not that I know of, no. ~ Meneth (talk) 10:01, 13 December 2013 (CET)

add_missionary CHE[edit]

doesn't do anything :/

It worked for me though it is kind of useless as they are removed again at the end of every month.

Monarch points[edit]

The power points command should (I feel) be put in the commonly used commands section.

Moved/duplicated. BTW, make sure to sign Talk page comments using four tildes (~~~~). ~ Meneth (talk) 12:04, 31 May 2014 (CEST)


Does it actually work? I have never gotten it to work.-- 01:14, 4 October 2014 (CEST)

Yes, it works. Be sure to write "debug_mode" without any capitals. Hover over a zone and it should display the id, etc. You can also find the event id by hovering over a decision when the event launched.


I've checked it and it no longer requires two space to work. By doing so you will now kill your own heir. -- 15:26, 11 November 2014 (CET)

Culture cheat[edit]

So there's this "culture" cheat that changes the given province ID to that of your primary culture. Does anyone know how to add a different culture or is the only possibility to edit my savefiles to get the desired culture for my vassals? 14:41, 22 November 2014 (CET)

more commands[edit]

wiki list is a bit outdated, need more commands.. for exaple: add_local_autonomy [<Province ID>, <Amount>], from this list: 22:19, 9 January 2015 (CET)

add_colonist [<Country tag>] does nothing[edit]

it says that it added 1 colonist in the console, but it doesn't actually add any. 23:01, 21 January 2015 (CET)

What I have so far found through tests is that the command “add_colonist [<Country tag>]” only adds the first colonist to a country. Can anyone confirm this?
PS: If your keyboard doesn't have a Tilde ~ take a look under ‘Special characters’ ‘Symbols’ tab or try Alt+126. – Lillebror (talk) 08:41, 22 January 2015 (CET)

It also resets the number of colonists back to 1, if you had more.

comment on syntax for own command[edit]

The own command also supports a country tag, which can be helpful for creating new nations that have stopped existing.

own <province number> <country tag> — Preceding unsigned comment added by (Talk) 20:26, 22 March 2015‎ (CET)

what power does and how to use it?[edit]

this one: power [<stability/tech_table_key/idea_key>] 06:35, 13 May 2015 (CEST)


Some religions have different names in the game files. I have a topic on the forum here. I think it should be on the wiki somewhere, but I don't want to mess up other people's work. Please someone enter the information somewhere or at least tell me where I can enter it. AkwatiKata (talk) 20:31, 27 July 2015 (CEST)

Seems like a decent idea. A section on internal IDs in general would probably be a good idea. ~ Meneth (talk) 20:25, 27 July 2015 (CEST)
Don't worry you won't be permanently breaking anything, we can fix. SO go ahead and add what you've found. Dauth (talk) 20:37, 27 July 2015 (CEST)


>cb_core We can take core provinces at no badboy

"badboy" unless it a remnant from EU II, i dont see how this is correct — Preceding unsigned comment added by (talk) 20:10, 21 November 2016‎ (CEST)

These comments are out of the game file and sometimes a left over from previous game versions. You're right. – Lillebror (talk) 21:14, 21 November 2016 (CET)

Truces/Freeing vassal[edit]

Is there a way to remove a truce, or to make a vassal/PU partner/Colonial nation independent? — Preceding unsigned comment added by (talk) 01:32, 12 March 2018