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I changed the command page to make it more clear.
Making a table in 3 parts. The first one as the command, the second as the effect of the command, and the third as exemples. If someone can add some exemple, i dont have time to make for all of them
also, when i ll have time i ll add also the ID of the province and the ID of the country.
Best regards, Mam721
- Thanks, that's a huge improvement. I cut down on the whitespace though, as that just made the page larger bytewise than necessary. ~ Meneth (talk) 09:02, 27 August 2013 (CEST)
- Perhaps there should be a notes section. For instance, I just added some notes on the powerpoints command about how it works for non-Western nations (it still only gives 999 points if no amount is given). Another example would be the population command only working on colonies. --Gbear605 (talk) 08:22, 31 May 2014 (CEST)
Are there more event ids that aren't on the table? Like perhaps a lot of those negative ones you see in game?
is there any way to remove idea group? (to free the slot for another group) - Unsigned comment
doesn't do anything :/
It worked for me though it is kind of useless as they are removed again at the end of every month. 18.104.22.168
The power points command should (I feel) be put in the commonly used commands section.
- Moved/duplicated. BTW, make sure to sign Talk page comments using four tildes (~~~~). ~ Meneth (talk) 12:04, 31 May 2014 (CEST)
Does it actually work? I have never gotten it to work.--22.214.171.124 01:14, 4 October 2014 (CEST)
- Yes, it works. Be sure to write "debug_mode" without any capitals. Hover over a zone and it should display the id, etc. You can also find the event id by hovering over a decision when the event launched.
I've checked it and it no longer requires two space to work. By doing so you will now kill your own heir. --126.96.36.199 15:26, 11 November 2014 (CET)
So there's this "culture" cheat that changes the given province ID to that of your primary culture. Does anyone know how to add a different culture or is the only possibility to edit my savefiles to get the desired culture for my vassals? 188.8.131.52 14:41, 22 November 2014 (CET)
wiki list is a bit outdated, need more commands.. for exaple: add_local_autonomy [<Province ID>, <Amount>], from this list: http://steamcommunity.com/sharedfiles/filedetails/?id=171546530 22:19, 9 January 2015 (CET)
add_colonist [<Country tag>] does nothing
it says that it added 1 colonist in the console, but it doesn't actually add any. 23:01, 21 January 2015 (CET)
- What I have so far found through tests is that the command “add_colonist [<Country tag>]” only adds the first colonist to a country. Can anyone confirm this?
- PS: If your keyboard doesn't have a Tilde ~ take a look under ‘Special characters’ ‘Symbols’ tab or try Alt+126. – Lillebror (talk) 08:41, 22 January 2015 (CET)
It also resets the number of colonists back to 1, if you had more.
comment on syntax for own command
The own command also supports a country tag, which can be helpful for creating new nations that have stopped existing.
what power does and how to use it?
this one: power [<stability/tech_table_key/idea_key>] 06:35, 13 May 2015 (CEST)
Some religions have different names in the game files. I have a topic on the forum here. I think it should be on the wiki somewhere, but I don't want to mess up other people's work. Please someone enter the information somewhere or at least tell me where I can enter it. AkwatiKata (talk) 20:31, 27 July 2015 (CEST)
- Seems like a decent idea. A section on internal IDs in general would probably be a good idea. ~ Meneth (talk) 20:25, 27 July 2015 (CEST)
- Don't worry you won't be permanently breaking anything, we can fix. SO go ahead and add what you've found. Dauth (talk) 20:37, 27 July 2015 (CEST)
>cb_core We can take core provinces at no badboy
- These comments are out of the game file and sometimes a left over from previous game versions. You're right. – Lillebror (talk) 21:14, 21 November 2016 (CET)