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Build CostEdit

This should be clarified whether it applies to both money and monarch power, or only money. Can someone confirm which is true? ~ Sweethalcyhs (talk)

Reductions in build cost affect only money cost. --Pookles (talk) 23:41, 17 December 2013 (CET)

Special buildingsEdit

Like in EU3, this is one category of special building, right? Not only one special building? I can't imagine it would be anything else, otherwise the two forts in special buildigns wouldn't make any sense. If so, the wording should be changed to reflect this.


I've made a buildings template.

Not implemented on the page though, as it is best to do it all at once. We also need a color of green that shows up well on the blue background.


A temple is a structure reserved for religious or spiritual activities, such as prayer and sacrifice, or analogous rites.

  Administrative level 5
  50 Ducats
  10 Administrative power
  12 Months


  Tax income: +1
I can set up a regex later that'll hopefully port all text to the new format, if required.
Also suggesting something like this for the colours:
  Tax income: +1
  50 Ducats
(... or something...)
General Baker   (Talk | Contribs) 14:16, 3 September 2013 (CEST)
Solved the issue by extending the green/red templates to accept a second parameter (back). ~ Meneth (talk) 14:32, 3 September 2013 (CEST)

Clarification of Tax BenefitsEdit

Can somebody clarify please: If I build a temple and my tax revenue increases by 1.0 is that per month or per year?

per year, it raises base tax which is the total amount of tax a province gives in a year--Sopbucket (talk) 21:07, 5 January 2014 (CET)

Building DestructionEdit

There should be a section in here that explains under what circumstances buildings get destroyed, like conquest destroys all, diplo-annexing destroys the lastest of each type, etc. I don't know if theses examples are true, that information is what I came here looking for in the first place.

Building StrategiesEdit

I personally don't think the limitation of a constable to a base tax of 5 or higher is a useful restriction to pursue a province down the production building chain. The constable is really just a speed bump on the way to the more useful production boosting buildings. Several types of goods produced can far outweigh the cost of a constable building. This is more obvious for the top tier trade goods, but the ducat increase from production is 2 fold since the ducat increase is seen in both production and trade income. This is especially apparent if any significant profit is to be made from non-accepted culture provinces (no production impact is seen from non-accepted cultures).

Detailed listEdit

In my optinion, the detailed list of buildings should be removed for the following reasons:

  • It adds no additional information to the build summary table. (apart from some flavor text)
  • Because it is redundant information, it leads to additional and IMHO unnecessary effort when a patch changes the buildings. (like Patch 1.6)
  • I have updated the building summary table to patch 1.6, but didn't touch the the detailed list, because I hope we can simply delete it.

Freedomsaver (talk) 03:45, 31 May 2014 (CEST)

I'd like KaTiON's input first, since he did much of the work on creating this page. If he's fine with it it can definitely go. ~ Meneth (talk) 11:39, 31 May 2014 (CEST)
Completely fine by me, the wiki's a community and I like to see different people augmenting the works of others. KaTiON   (Talk | Contribs) 14:38, 31 May 2014 (CEST)
Right then, removed. I think for the uniques and manufactory lists at least we should add the icons. Not sure about the "normals and specials" list. ~ Meneth (talk) 14:40, 31 May 2014 (CEST)
Added building icons for the three tables. If somebody doesn’t like it in the normal buildings table, feel free to undo the change. – Lillebror (talk) 20:45, 10 June 2014 (CEST)


I added a category for this, since I figure players would want to know what happens to buildings when provinces are annexed. There are a lot of contradictory details regarding this though. I cannot verify if buildings are preserved when vassals are annexed (not yet, have an ongoing game to test this), nor can I verify if manufactories are kept if inherited in a PU or diploannexing. If someone could just help investigate this matter, it would be great. --Grifen88 (talk) 17:11, 16 December 2014 (CET)

fort maintenance modifiersEdit

need a table for all the modifiers.Gendalf (talk) 22:12, 11 August 2015 (CEST)

Can you give an example of what's missing? Dauth (talk) 23:55, 11 August 2015 (CEST)
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