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Achievement walkthroughs[edit source]

Perhaps a list of the Achievements, with links to strategy guides would be in order? --Fiacha77 (talk) 23:55, 27 November 2013 (CET)

You mean achievements? ~ Meneth (talk) 23:56, 27 November 2013 (CET)

Just a thought, but perhaps we should break this page out into a separate page for each achievement? It's getting pretty cluttered, plus it's hard to tell what has been updated for the current version and what is outdated. --Gradenko (talk) 21:43, 21 May 2014 (CEST)

The page has now been separated into individual pages, creating Category:Achievements. ~ Meneth (talk) 16:04, 28 May 2014 (CEST)

Difficulty[edit source]

Sunset invasion is significantly easier then it used to be (notably you don't get auto attacked before you can westernise) and should be dropped at least one category. A ton of these seem just based off of the original Paradox classes and not real difficulty... Like Rum should be way lower, whereas Albania Iberia should be way higher. I strongly feel that these should be adjusted closer to real difficulty then to old theory. 16:07, 8 January 2015 (CET)

Since Paradox doesn't classify newer achievements, feel free to recategorize old achievements wherever that makes sense. ~ Meneth (talk) 16:51, 10 January 2015 (CET)

"At every continent" and "All belongs to Mother Russia" are easier than "Master of India" or "Italian Ambition". --Zanza (talk) 19:18, 31 October 2013 (CET)

Paradox says otherwise. You can see for yourself, go to Europa Universalis IV/common/achievements.txt, above a list of achievements there is a commented out section stating it's difficulty. --KaTiON (talk) 20:14, 31 October 2013 (CET)
Well Paradox has no idea of their own game, take a look at and, It's all about luck is very often achieved because it does not factor the army size, for example, maybe a notion that these are the official difficulties awould be good. -- 16:19, 22 April 2014 (CEST)
thanks, i don't know this file
This time (1.10) Paradox updated the difficulty for all achievements except the new ones. Updated that here. Don't think there's need to change the difficulties now, unless Paradox updates them.--Alexssb (talk) 22:47, 26 February 2015 (CET)

The Chrysanthemum Throne Jeju is no longer required, that should squarely move this out of the "hard" difficulty and into the medium or easy categories. Uniting Japan as a daimyo is a trivial task and can usually be done before 1520

But you still need Okinawa which is owned by the Ming tributary Ryukyu. Taking that can be difficult if Ming doesn't explode. And uniting Japan as a Daimyo is far from trivial for players who are not very experienced. There are often posts in the various communities from people who ask for advice about how to unify Japan(e.g. post on steam from three days ago). So I would say that this achievement is definitely not easy. --Grotaclas (talk) 19:16, 22 May 2020 (UTC)

Shahanshah[edit source]

I relocated some achievements, seeing Shahanshah in the very easy category was troubling me :) --IAeS (talk) 21:56, 30 January 2015 (CET)

Ehrm, Shahanshah takes literally 1 minute max from the 1444 starting date using 1.9 iron man. How is that "very hard"? Asmodai (talk) 22:11, 30 January 2015 (CET)
Seriously? It's possible to do it that fast? Would you please explain, master?--IAeS (talk) 22:24, 30 January 2015 (CET)
Ok i find out, but i don't think it's suppose to be that easy, so listing under very hard (like it should be) with an explanation on its page of this easy way would be a compromise, what do you think ? (the page is already created) --IAeS (talk) 23:08, 30 January 2015 (CET)
Just did that achievement yesterday. Paradox forgot to add has_switched_nation = no to this achievement which probably makes it the easiest achievement since you don't even need to unpause. I recommend leaving it in very easy until Paradox fixes it. --Alexssb (talk) 11:13, 31 January 2015 (CET)
Let's put it in the easy category until paradox fix this (or say it is the way we are supposed to do it). In my opinion, the very easy category should be reserved to the achievements that can be done in a single game by any players including the beginners. Those are not country specific so even if shahanshah is incredibly easy, it's not something a beginner would get so I recommend placing it in easy until paradox answer--IAeS (talk) 17:21, 31 January 2015 (CET)
I've personally confirmed that it can be obtained by simply releasing Persia as a vassal and making the switch, so it is definitely staying in very easy for now. If/when it gets fixed it should be moved back to very hard. ~ Meneth (talk) 20:06, 2 February 2015 (CET)
Well now they fixed that, so I moved it where it supposed to be, according to Paradox--Alexssb (talk) 22:49, 26 February 2015 (CET)
Sweden is Overpowered, I found Hard. Market Control I found medium. Total Control I also found to be about medium difficulty. 19:00, 11 April 2015 (CEST)

Jihad[edit source]

I think that this achievement is no longer Impossible, as we have many more provinces now, so you have to conquer much smaller part of the world. I have similar feelings about Norwegian Wood as well. It sounds easier then for example Sunset Invasion. Puchacz (talk) 13:08, 11 August 2015 (CEST)

Move them then, the order is set by the editors not by Paradox. Dauth (talk) 13:16, 11 August 2015 (CEST)
I agree. Where should we put them, then? I feel like Jihad should be Medium, and Norwegian Wood perhaps as Very Hard? The Norway start is a pretty big disadvantage, plus the fact that tropical wood provinces appear randomly when colonising, unlike, say, silk. Artess (talk) 13:18, 23 September 2015 (CEST)
I have already moved Jihad to very hard section. I certainly don't think it has medium difficulty. Just look at other medium achievement, they are like “conquer one province” or “annex one country”. Also, with the change from 1.12 to 1.13 Najd lost one province and far east got one additional starting tech level, so it got a little bit harder. For Norwegian Wood you need naval supplies, and not tropical wood. I made a map which shows all the provinces it spawn into, you can check it in the article. It is the easiest of Insane Achievements right now, so it can be changed to very hard in my opinion. Puchacz (talk) 14:03, 23 September 2015 (CEST)
Now I feel dumb for mixing up the two resources. But I still don't know if snowballing as Najd is that very hard. But I guess maybe it is. I didn't even notice it was "Insane" at first, I thought it was always "very hard". Well then, let's leave it there, I guess. Artess (talk) 14:07, 23 September 2015 (CEST)

We bled for this[edit source]

It's currently listed as very hard, but I don't feel this is very accurate. A normal Ottomans or Russia game can gain you a large army, and then a protracted war in mainland Europe will, without too much difficulty, quickly surpass 1,000,000 dead on each side.

Perhaps hard would be a better classification? Occlude (talk)

A Manchurian Candidate & Qing of China[edit source]

Currently, this is listed as Hard, which would put it at the same difficulty as Anglophile, which I see as untrue. Anglophile is difficult due to some rng and the length it takes to get it while these two Qing achievements are quick and in my opinion not very difficult. I would say put them at the difficulty of Medium to be in line with forming Italy as I think they are a somewhat similar difficulty. It is so easy now to destroy the mandate and obtain Unguarded Nombad frontier that these achievements should not be listed under 'hard' difficulty. — Preceding unsigned comment added by (talk) 20:05, 24 February 2021 (CET)

Added requirements[edit source]

So I opened the Achievements file and just typed in whatever the requirements were in plain English. I skipped a few because they were "Country has some specific tag" and the tags weren't always very descriptive. I will try to come back and fill those in later, or someone could go ahead and do it for me. - entirelyalive.

Also, the file has something for France called "azur_seme_de_lis_or". If anyone knows how this is supposed to be rendered in actual text, please fix. - entirelyalive

Nice work. Perhaps it'd be an it'd be better to format it as a table? ~ Meneth (talk) 15:57, 13 August 2013 (CEST)

Does The Commonwealth count as Poland for the "Poland can into space" achievement?[edit source]

I wanted to know if this is the case or not. KaTiON (talk) 12:42, 2 September 2013 (CEST)

I believe not, I already had a game as the commonwealth a while ago, it appears since the tag changes the achievement as well is strictly for poland, but I have not attempted it again it may just have been a bug but I doubt it since I got the grand army and viva la revolution achievements in the same game — Preceding unsigned comment added by Sandeep Toor (Talk) 00:15, 3 October 2013 (CEST)
Yes, it does. I got it with the Commonwealth. — Preceding unsigned comment added by (Talk) 11:59, 13 April 2015 (CEST)

List-class on the quality chart[edit source]

Surely?--General Baker Great Britain.png (Talk | Contribs) 13:06, 3 November 2013 (CET)

Hmm, yeah. ~ Meneth (talk) 13:44, 3 November 2013 (CET)

Achievement #66[edit source]

Wich one is this internal? Some time ago, exist on steam list something like "this is not achievement" but now there isn't somethink like this. Can someone tell me witch is only for test? 13:40, 22 January 2014

They hid it from public view some time ago, Steam still recognizes 66 achievements in the progress bar but if you visit the achievements page proper and count them, there are only 65. KaTiON Portugal.png (Talk | Contribs) 02:20, 23 January 2014 (CET)

Own page for achievements[edit source]

Should we create a page for each separate achievement (maybe starting with difficulty medium) that captures the requieries/goals and strategies to get the achievement or should we include this here on this page? --Skylofter (talk) 21:59, 24 June 2014 (CEST)

Whenever someone feels like making a strategy guide for an achievement they can make a page for it. We could try to create a list of achievements that could use a guide though. Half a dozen achievements do have guides; they're in Category:Achievements. BTW, you can sign your comments on Talk pages with four tildes (~~~~). ~ Meneth (talk) 22:00, 24 June 2014 (CEST)
Ok thanks. I think I will then start preparing strategies for the achievements. Is there a special "style guideline" that needs to be followed? (Apologies if I needed to inform myself before) Skylofter (talk) 23:19, 24 June 2014 (CEST)
Just the general style guidelines. ~ Meneth (talk) 23:21, 24 June 2014 (CEST)

1.9 achievements[edit source]

What is the difficulty of the new achievements of 1.9?--Aldwoni (talk) 16:59, 11 December 2014 (CET)

As far as I can tell from the game data, Paradox has not divided the new achievements into groups this time. I don't know if they did that later in the past. Maybe someone else who is more experienced can give more information on that. H4n1baL (talk) 21:55, 11 December 2014 (CET)
Is it the best to wait with adding the achievements? or add them under 1.9 achievements or something? Aldwoni (talk) 11:49, 12 December 2014 (CET)
Sticking them under 1.9 achievements would be a great start. ~ Meneth (talk) 14:11, 12 December 2014 (CET)
Now someone just needs to decide their difficulties and the whole page will be up to date again. --Alexssb (talk) 21:14, 12 December 2014 (CET)

Achievement version compatibility[edit source]

The theory about the achievements being backward incompatible needs to be verified. There's nothing like that in the achievements code. --Alexssb (talk) 18:38, 2 January 2015 (CET)

The tables/multicolumns are still broken[edit source]

There is a black line underneath each filled column. Does anyone know how to fix this? Pijama Llama (talk) 16:40, 5 February 2015 (CET)

I've noticed this, but sadly have no idea what's causing it. BTW, sign talk-page comments with four tildes (~~~~). ~ Meneth (talk) 15:41, 5 February 2015 (CET)

The Three Mountains[edit source]

I'm fairly sure that "The Three Mountains" is in fact impossible. I'm quite a fan of DDRJake and how he always finds ways to make the game look silly, but the exploits he used in this particular run effectively gave him unlimited monarch points, stability, and started him off with maximum army tradition and prestige in 1444. I don't see this being very different from using cheat engine or console commands. Though, being immune to coalitions because of protectorate status is something I'm rather fond of.
Bear in mind that I am in no way trying to undermine his achievement. It took an unthinkable amount of dedication to micromanage all of this, and was still a blast to watch. I am trying to illustrate that despite all of these unintended advantages, and despite such incredible proficiency at the game, he still barely manages to complete the run in around 1817. It cannot be possible without underhand tactics.

Anyway, regardless of your stance on exploits, I think that this TTM needs to be in a tier of its' own. Getting 500 provinces as Najd, conquering Europe as the Goths or WC as England can actually be done without exploits, and are objectively easier. They are no cakewalk on their own, but, compared to Ryukyu WC, they are. ~ Pijama Llama (talk) 17:05, 5 February 2015 (CET)

The game doesn't know if you're exploiting its bugs, so the achievement is possible to get. A note is certainly warranted though (much like how Shahanshah is in "very easy" due to being extremely simple due to a bug, while normally it'd be in "very hard"). I'll add one. ~ Meneth (talk) 17:08, 5 February 2015 (CET)
That's fair enough I suppose. ~ Pijama Llama (talk) 17:16, 5 February 2015 (CET)

Lion of the North[edit source]

After Patch 1.11#HRE i think that Lion of the North is impossible to achieve. Stigni (talk) 10:15, 8 March 2015 (CET)

The Six Nations Achievement[edit source]

With Patch 1.12 we have the new Six Nations achievement, as well as several others that need categorizing. I was just able to get the Six Nations achievement with simple diplomacy in less than a year of gameplay. In fact I did not even have six members (Pequot, Lenape, Shawnee and Mikmaq were my four in federation, with two alliances to Pequot and Shawnee) - is it possible that this will trigger if you have six relationships instead of six in the federation? Or is there another explanation I'm overlooking? Unless this is updated, this should be rated Very Easy. --Smart (talk) 16:24, 10 June 2015 (CEST)

The code specifically looks for "federation_size = 6", so something must've gone quite wrong. ~ Meneth (talk) 16:56, 10 June 2015 (CEST)
Should be fixed in patch 1.13:
  • Fixed federation_size trigger and correspondingly the six_nations achievement (which was too lenient by 1).
Hairy Dude (talk) 21:47, 8 September 2015 (CEST)

Full House Achievement[edit source]

Also "very easy". I started up as Ottomans, released Bulgaria and Epirus - made them marches, released three more. Played for one day. --Smart (talk) 12:04, 12 June 2015 (CEST)

Then go ahead and move it there. ~ Meneth (talk) 12:12, 12 June 2015 (CEST)

Achievements pages are a mess[edit source]

We have about 4 different ways of finding information about achievements. This page, the conditions pages, some have their own page and then there are some country specific ones on the strategy guides. This is a nightmare. We should unify the approach somewhat. I suggest we folder the conditions page into this one and then for all country specific ones that are on strategy guides we make move them to new pages. This goes from 4 styles of varying lengths to 1 long one and then 1 of more detail. Any opinions? Dauth (talk) 11:55, 4 July 2015 (CEST)

I agree to a merging of the two overview pages. But seperate pages for all country spezific pages I think is not a good idea. E.g. Italian Ambition on a seperate page is simply duplicating the content. – Lillebror (talk) 08:24, 5 July 2015 (CEST)
I was moving to strip the information out of the country pages and into dedicated achievement pages. Then we can transclude if we need to. Dauth (talk) 11:09, 5 July 2015 (CEST)
We should merge achievements and achievement conditions, much like we merged countries and country list.
Achievement guides that aren't country specific should be on separate pages. I'm not sure about the country-specific ones though. One could argue those either way.
Those that don't really need a guide, like Italian Ambition, probably don't justify a separate page though. ~ Meneth (talk) 11:19, 5 July 2015 (CEST)
OK, that sounds like a plan, I think that for the ones without a dedicated page we should still link to them from the name, especially given the number of searches that use achievement titles. Below is my first pass at the new table which will be on this page when we're done.
Achievement Possible if Requirements Notes
For the Glory icon
For the Glory
Diplo-annex a vassal.

Yes Have diplomatically annex a vassal.

That's a Grand Army icon
That's a Grand Army
Build up your army to your country's maximum army forcelimit.

Land forcelimit.png Army size isn't 99% of maximum force limit

Land forcelimit.png Have an army size that is 99% of maximum force limit

Increase the number of army units up until the maximum force limit is reached. This achievement is not awarded if the player plays a nation that already is at or is over its maximum force limit.
Since we'll be linking out from this page to the achievements page, should we also have a tab based box (See countries) for different difficulties? This I'm not sold on yet. Dauth (talk) 12:19, 5 July 2015 (CEST)
There should definitely be a redirect like there currently is for Italian Ambition, yes.
Not sure about tabs. Makes the list unsearchable. Or do you mean a navbox for the actual achievement pages? If so, not a bad idea. ~ Meneth (talk) 12:22, 5 July 2015 (CEST)
I think I prefer the styling on achievement conditions. The only thing I'd change is adding in the actual achievement template. ~ Meneth (talk) 12:24, 5 July 2015 (CEST)
I do mean a Navbox as you suggest. I have to say when the tables get long the mildtable is actually quite hard to read, hence I use the wikitable. Also do we want to keep the different difficulties split into separate sections in the newer version? It seems to cause some comment/discord as Paradox's opinion does not always mesh with player's experience. I'd say remove it and dodge the issue. Dauth (talk) 12:28, 5 July 2015 (CEST)
The advantage of a difficulty split is that it makes it easier for players to figure out what achievements to try at. We don't stick to Paradox' ranking since they haven't actually ranked every achievement.
Contrasting and comparing mild table vs. regular table will be easy enough anyway; it's just a matter of changing a single class identifier. So that decision can be made later. ~ Meneth (talk) 12:31, 5 July 2015 (CEST)
The changes I've made from the Achievement conditions are as follows. Mildtable to wikitable, adding the achievement template and removing the ID. The latter was because I'd not realised it was official. If we do keep the ID we'll end up changing the order when we split into the different difficulties. Dauth (talk) 13:06, 5 July 2015 (CEST)
I was thinking that we'd have the condition list below the current list on this page, sorted by ID.
Though I'm not sure there's any real reason to actually display the ID (it can't be used for anything AFAIK), so we might as well sort if alphabetically instead. ~ Meneth (talk) 13:14, 5 July 2015 (CEST)
I'm not sure I understand, can you give an example? At the moment it seems that you'd split the information location in two across a long page? Dauth (talk) 13:26, 5 July 2015 (CEST)
Much like countries has a short list, and a detailed list, this page should probably have a short list (the current contents of the page) and a detailed list (the modified contents of the achievement conditions page. ~ Meneth (talk) 13:28, 5 July 2015 (CEST)

I also made a quick try. With a colour-code for the difficulty, from green - easy over medium - yellow to insame - red. Take a look at my sandbox. – Lillebror (talk) 13:48, 5 July 2015 (CEST)
PS: The table is sortable by ID, alphabetically and difficulty. – Lillebror (talk) 13:51, 5 July 2015 (CEST)

Those colors are much too strong. ~ Meneth (talk) 13:54, 5 July 2015 (CEST)
I just want to show a prinzip. A quik try. – Lillebror (talk) 13:58, 5 July 2015 (CEST)
This is getting a bit chaotic. Lets use sub-headers for individual topics. ~ Meneth (talk) 14:07, 5 July 2015 (CEST)

Style[edit source]

I'm not sure coloration is a good idea. It can end up being very visually disruptive. ~ Meneth (talk) 14:07, 5 July 2015 (CEST)

No opinion on mild table vs. regular table. ~ Meneth (talk) 14:07, 5 July 2015 (CEST)

I'm not sold on the colours either, I think the plainer the table the better. We're not selling something, we're providing information and overwhelming people is a good way to drive them away. Dauth (talk) 16:55, 5 July 2015 (CEST)
Changed the colours. I still think a colour scheme for the difficulty is a good solution. – Lillebror (talk) 17:14, 5 July 2015 (CEST)
That's a lot better than the previous revision. Certainly won't veto it, though I'm not entirely convinced it is needed. ~ Meneth (talk) 17:38, 5 July 2015 (CEST)
I'm still opposed to the colours. I appreciate the effort but really don't like it. Dauth (talk) 18:05, 5 July 2015 (CEST)
Of course you can add a column for difficulty. The coulors should be intuitiv. They also save on width for small displays. – Lillebror (talk) 09:47, 6 July 2015 (CEST)
We can not call it difficulty but just leave as a thin line on one side of the table. Call it DI, short for Difficulty Index or something like that. Dauth (talk) 11:13, 6 July 2015 (CEST)
As the {{achievement}} template is also a table, a mildtable doesn't look fine. I replaced it in my colored table now, but I'm not really happy with the look. – Lillebror (talk) 18:36, 7 July 2015 (CEST)

One or two sections[edit source]

Personally I think it'd be best to preserve both the current content of the page, and a more detailed list, like has been done on the countries page.

The current content gives a nice, quick overview, while the detailed list gives all the nitty-gritty details. ~ Meneth (talk) 14:07, 5 July 2015 (CEST)

All the nitty gritty will be in the pages for the achievements so we don't need to duplicate it on this page. Also if we do duplicate the information we're increasingly likely to have pages linked from only one part of the duplication. There are 145 achievements which means 290 possible links, is anyone sure we'll get them all right and only link to locations which exist? Dauth (talk) 16:55, 5 July 2015 (CEST)
That's a decent point. If combined with color coding, and sorted by difficulty by default, it could work well with only one section. ~ Meneth (talk) 17:41, 5 July 2015 (CEST)
I'm suggesting a single table, which is sortable by name and difficulty and without colours. Its the simplest method which conveys all the information we need. Dauth (talk) 18:05, 5 July 2015 (CEST)

Example proposed table with sortables[edit source]

Achievement Difficulty Possible if Requirements Notes
For the Glory icon
For the Glory
Diplo-annex a vassal.
Very Easy Yes Have diplomatically annex a vassal.
That's a Grand Army icon
That's a Grand Army
Build up your army to your country's maximum army forcelimit.
Very Easy Land forcelimit.png Army size isn't 99% of maximum force limit Land forcelimit.png Have an army size that is 99% of maximum force limit Increase the number of army units up until the maximum force limit is reached. This achievement is not awarded if the player plays a nation that already is at or is over its maximum force limit.
A Pile of Gold icon
A Pile of Gold
Own 10 provinces which produce gold.
Easy Gold Own 10 provinces with Gold The Mali region has 4 gold provinces, the Kilwa region has 5 gold provinces, the Inca region has 6 gold provinces, and the Mexico region has 2 gold provinces.
Jihad icon
As Najd, own 500 Sunni provinces.
Very Hard Yes Playing as Flag of Najd Najd Sunni Islam Be Sunni Province icon.png Own 500 provinces with Sunni religion Sunni Islam Be Sunni Despite the achievement description, you do not need to conquer all of Europe, Asia, and Africa. You simply need at least 500 provinces with Sunni religion, your Religious unity can be less than 100%.

Where we use the numbers 1-5 for difficulty and we can use 6 for unknown/unassessed. If we wanted we could use Lillebror's colours for the cells in the difficulty column, that would work. Dauth (talk) 09:34, 6 July 2015 (CEST)

Yeah. I think I prefer coloring a difficulty cell rather than the whole row. Also made the colors paler:

very easy easy medium hard very hard insane uncategorized

~ Meneth (talk) 18:51, 7 July 2015 (CEST)
Might need to do a 3-color scale rather than 2-color scale for it to really work tho with the pale colors. ~ Meneth (talk) 18:53, 7 July 2015 (CEST)
3-color scale:

very easy easy medium hard very hard insane uncategorized

~ Meneth (talk) 19:00, 7 July 2015 (CEST)
Two colors, tree colors ??? — green for easy and very easy; yellow for medium; red for more difficult achievements — thus I prefer your 2-color scale – Lillebror (talk) 07:59, 8 July 2015 (CEST)
With three colors the scale is easier to discern, and especially so for color blind people. The scales with red-green colorblindness (affects about 10% of wiki visitors) simulated: ~ Meneth (talk) 10:57, 8 July 2015 (CEST)
OK attempt 2 then.
Achievement Possible if Requirements Notes DI
For the Glory icon
For the Glory
Diplo-annex a vassal.
Yes Have diplomatically annex a vassal. VE
That's a Grand Army icon
That's a Grand Army
Build up your army to your country's maximum army forcelimit.
Land forcelimit.png Army size isn't 99% of maximum force limit Land forcelimit.png Have an army size that is 99% of maximum force limit Increase the number of army units up until the maximum force limit is reached. This achievement is not awarded if the player plays a nation that already is at or is over its maximum force limit. VE
A Pile of Gold icon
A Pile of Gold
Own 10 provinces which produce gold.
Gold Own 10 provinces with Gold The Mali region has 4 gold provinces, the Kilwa region has 5 gold provinces, the Inca region has 6 gold provinces, and the Mexico region has 2 gold provinces. E
Jihad icon
As Najd, own 500 Sunni provinces.
Yes Playing as Flag of Najd Najd Sunni Islam Be Sunni Province icon.png Own 500 provinces with Sunni religion Sunni Islam Be Sunni Despite the achievement description, you do not need to conquer all of Europe, Asia, and Africa. You simply need at least 500 provinces with Sunni religion, your Religious unity can be less than 100%. VH
Thoughts? Dauth (talk) 20:34, 8 July 2015 (CEST)
Maybe stick some letters in the difficulty column? I.E., VE, E, M, H, VH, I. It just looks a bit weird for it to be completely empty.
We also need to fix the spacing below the achievement icon, but that should be easily doable in that template once we roll this out (it's needed for how the page currently looks). ~ Meneth (talk) 20:39, 8 July 2015 (CEST)
Ok added the letters and of course we can fix the second part of the template for roll out. Dauth (talk) 20:44, 8 July 2015 (CEST)
Looks good to me with the lettering. Thoughts on centering the letters? ~ Meneth (talk) 20:45, 8 July 2015 (CEST)
Centred letters, does look better. Dauth (talk) 21:05, 8 July 2015 (CEST)

(Unindent) Yep. Let's wait for Lillebror to give his opinion. If that's favorable too with no further concerns, we can roll out. ~ Meneth (talk) 21:09, 8 July 2015 (CEST)

If only one column is colored, I prefer mildtable style. – Lillebror (talk) 21:32, 8 July 2015 (CEST)
Re colourblind, maybe a red-blue for 2 colour. I think with that much text, having the lines from the wikitable makes it easier to follow. Especially since it leaves the sort button just hanging and not making it easy to identify which column is being sorted. Dauth (talk) 21:35, 8 July 2015 (CEST)
Achievement Possible if Requirements Notes DI
For the Glory icon
For the Glory
Diplo-annex a vassal.
Yes Have diplomatically annex a vassal. VE
That's a Grand Army icon
That's a Grand Army
Build up your army to your country's maximum army forcelimit.
Land forcelimit.png Army size isn't 99% of maximum force limit Land forcelimit.png Have an army size that is 99% of maximum force limit Increase the number of army units up until the maximum force limit is reached. This achievement is not awarded if the player plays a nation that already is at or is over its maximum force limit. VE
A Pile of Gold icon
A Pile of Gold
Own 10 provinces which produce gold.
Gold Own 10 provinces with Gold The Mali region has 4 gold provinces, the Kilwa region has 5 gold provinces, the Inca region has 6 gold provinces, and the Mexico region has 2 gold provinces. E
Jihad icon
As Najd, own 500 Sunni provinces.
Yes Playing as Flag of Najd Najd Sunni Islam Be Sunni Province icon.png Own 500 provinces with Sunni religion Sunni Islam Be Sunni Despite the achievement description, you do not need to conquer all of Europe, Asia, and Africa. You simply need at least 500 provinces with Sunni religion, your Religious unity can be less than 100%. VH
Red-blue might be a good solution, yeah. ~ Meneth (talk) 21:37, 8 July 2015 (CEST)
Sure. Mildtable will look good once the achievement template is updated.
Who should do the rollout? ~ Meneth (talk) 21:37, 8 July 2015 (CEST)
If we wait to rollout over the weekend I can lend a hand. I'm busy with the real world currently and can't guarantee the time it would require for the next few days. We should try to roll it out quickly, I expect these are fairly high use pages (side Q do we have a list of the most popular pages?). Dauth (talk) 21:43, 8 July 2015 (CEST)
There's no public list as the caching used on the wikis causes MediaWiki's tracking to not work properly. In the last month though Achievements is the 5th most popular page though (after the main page, console commands, countries, and Common Sense) and the conditions the 30th most popular. Combined they're 4th. ~ Meneth (talk) 22:49, 8 July 2015 (CEST)
I think that the mildtable version has issues that the achievements navbox since there is a grey line which is as wide as the template is. Dauth (talk) 23:55, 8 July 2015 (CEST)
It's because the template is a miniature table, which it won't need to be in the new version. ~ Meneth (talk) 00:07, 9 July 2015 (CEST)

(Unindent) I would like to return to the topic colors. Yes, the wiki should be for all players. My intention was to have a intuitive color coding for the difficulty. With the 3-color scale I have to learn the coding, because for me it is not immediately obvious that a pale lila marks very easy achievements, pale green - medium and yellow - hard. (Especilly if one use the colors as background in the achievement infoboxes.) I'm still on the 2-color scale. (The table has the shorts cuts for the difficulty index.) – Lillebror (talk) 08:17, 9 July 2015 (CEST)

If we use a scale which stays off the red/green or blue/yellow axes then we can use two colours, hence I suggested blue-red. This means that people who have either of the most common colourblindness ranges are still able to interpret the colour chart. If you test and upload images to here coblis-color-blindness-simulator (first on google, others probably available) then it can show you a better idea of what is seen by colour blind people. Dauth (talk) 09:18, 9 July 2015 (CEST)

Addition of new 'DLC' column[edit source]

I have just gone over the achievements and noted for each one whether it required a certain expansion for its completion. Considering the growing number of expansion specific achievements [29 / 170 with The Cossacks] I thought of 2 ways to handle them.

The first one is to leave the expansion requirement in the note column, but make it so it would appear before any other note for clarity. The other way would be to offload the requirement to a newly created 'DLC' column [filled with the appropriate expansion icon], perhaps between the version and difficulty columns. Either way it would be best to make it sortable. The sort will go from '0' for base game, '1' - '7' for the different expansions and '20' for other DLCs or multiple expansions.

Any thoughts on the matter? – SolSys (Talk) 02:28, 28 November 2015 (CET)

I agree on DLC column. Not sure about sorting it though. Maybe just standard sorting without sort keys in order to separate empty fields from that with dlc requirement. Puchacz (talk) 12:25, 28 November 2015 (CET)
I also prefer a seperate column for the needed DLC(s). ... At the moment we have no icon for 'Star and Crescent' DLC. – Lillebror (talk) 13:56, 28 November 2015 (CET)
After further thinking [and doing some math = 17%] it is possible - if not future proof - to leave them in the Notes column as long as they won't get too populated. The sort is only to gather same-DLC together achievements for ease of use. I don't think there is a need for special icons to DLCs besides the ones PDS makes for expansions, however it would be best to make a general icon for them [there are currently 4 flavor packs]. – SolSys (Talk) 17:17, 28 November 2015 (CET)
I'm neutral to the idea of a column for it. ~ Meneth (talk) 10:58, 29 November 2015 (CET)

Navbox[edit source]

For the achievements with a specific guide should we have a navbox? It might be especially useful for the H/VH/I ones. Dauth (talk) 10:18, 15 August 2015 (CEST)

Anyone got any further thoughts on this? Dauth (talk) 10:01, 20 August 2015 (CEST)
Most of the specific achievements redirects to Achievements page. Also, most of country specific ones redirects to page of a country. It is not possible to include red links to a complete navbox, when they are already redirects. Puchacz (talk) 11:50, 20 August 2015 (CEST)
I am aware of the technical issues. I am asking about the use for already described achievements. It would also then give the framework required to build up other guides. I suspect a lot of visitors would like to see guides for a world conquest or three mountains. Dauth (talk) 14:26, 20 August 2015 (CEST)
I like the idea of a navbox for those achievements that do have pages. ~ Meneth (talk) 14:32, 20 August 2015 (CEST)

More decisions to be made[edit source]

  1. Should achievements for specific nations (ie one nation only) be on the country page? Current thinking is yes but notably Queen of Mercury, Jihad and others are not on their country page.
  2. For multiple nations (such as minors forming a nation) should a guide be on a page and transcluded to all others? Dauth (talk) 22:07, 28 September 2015 (CEST)
AD.1. Some country guide pages tend to be very long, and fail to have achievements navbox. This is why I create achievement pages outside country guides, but I agree that they logically fit there.
AD.2. That would be problematic, since for example strategies to form Romania with Moldavia and Walachia are very different. Even more is forming Croatia with Ragusa and Hungary. Or forming Russia as Muscovy and Yaroslavl. Puchacz (talk) 23:16, 28 September 2015 (CEST)
No. Sometimes the strategy to get the achievement is not a good (the best) strategy for the country. (i.e. One Night in Paris). – Lillebror (talk) 09:21, 29 September 2015 (CEST)
This one is problematic. There is not a single hint in article why conquering Paris is not a good strategy overall for England. Puchacz (talk) 09:26, 29 September 2015 (CEST)
Bad strategy would be in case of Venetian Sea, but it is in country page already. Puchacz (talk) 09:31, 29 September 2015 (CEST)
How about instead we have achievements all on their own pages and we transclude them into the country pages with perhaps a small description leading them to say if it fits a standard strategy or not? Dauth (talk) 09:49, 4 October 2015 (CEST)
all achievements on their own pages – yes − exeption perhaps: The Spice Must Flow, A Fine Goosestep, Italian Ambition Je maintiendrai … (achievements that require to form a nation).
transclude them into the country pages – no – perhaps better: A section on the country page with hatnote and a short summary.
– Lillebror (talk) 09:44, 5 October 2015 (CEST)

It's all about luck[edit source]

I managed to get this even when my army was being led by a general, maybe it's just the enemy that needs to have a good general? --TheDecider (talk) 19:39, 18 June 2014 (CEST)

maybe you had an ally or vassal who gave the army their general? -- 18:20, 17 August 2014 (CEST)

The Iron Price[edit source]

After I had conquered overseas territories from England, I noticed I could culture convert after the nationalism had gone away even if England still existed(had London as capital and a couple of provinces left). I was under the impression this couldn't happen since England is the primary tag for English culture, maybe because the territories were considered overseas they still could be converted. If so I wouldn't have had to chase down every last colony England had made and just conquered all the European holdings, forcing England to move its capital overseas.--TheDecider (talk) 17:44, 6 August 2014 (CEST)

Have they formed Great Britain?
No they were still England, they never got the chance to form Great Britain --TheDecider (talk) 13:52, 7 August 2014 (CEST)

Electable![edit source]

Just mission PU Bohemia and wait till inherit.

World discoverer[edit source]

I just got this achievement when I explored the last land province (the one in the deep jungle of east Africa), despite having sea tiles undiscovered in the pacific.

I've corrected this. The code checks "all_province", and sea zones aren't provinces as such, I guess. ~ Meneth (talk) 23:29, 23 October 2014 (CEST)

At every continent[edit source]

Is it possible to have a head start on this one by just starting as Great Britain in later starts? 17:22, 31 October 2014 (CET)

No. Almost every achievement, that one included, requires that you start in 1444. ~ Meneth (talk) 17:28, 31 October 2014 (CET)

latest achivements only available when ironman game startet with version 1.9[edit source]

Maybe it should be stated somewhere that the latest achivements only can be obtained with a ironman save, that started with version 1.9 - It took me quite some time and research to figure this out.

Are you sure about that? How did you verified it?--Alexssb (talk) 18:40, 2 January 2015 (CET)

Typo in the requirements for The Great Khan achievement[edit source]

The Great Khan achievement currently says:

"Own or vassalize all provinces in the Indian and Persian sub-continents, and in the Russian and Crimean regions."

The Indian should be replaced by Chinese as that is the actual requirement for the achievement. The achievement in game does not refer to Indian sub-continent at all. — Preceding unsigned comment added by (Talk) 17:19, 17 January 2016 (CET)‎

Corrected. – Lillebror (talk) 18:15, 17 January 2016 (CET)

This is Persia! & A Protected Market[edit source]

Egypt is currently missing at the "requirements" tab in the table at the "This is Persia" achievement

Also I don't think the achievement "A Protected Market" deserves a very hard status anymore, since it can now be easily achieved by pumping diplomatic power into mercantilism. — Preceding unsigned comment added by Darksinth (Talk) 19:17, 4 August 2016 (CEST)

This is Persia! - requirements corrected.
A Protected Market - classified as hard. – Lillebror (talk) 07:47, 5 August 2016 (CEST)

Rozwi Empire[edit source]

This achievement is classed as Easy, but I don't think it's easy, unless I'm missing something. The Notes on this seem to be incorrect. You start with 30% liberty desire, but it drops quickly and Mutapa starts integrating pretty soon. Is there a trick to get liberty desire up to 50% fast enough to get allies? Saving up and waging a solo independence war is possible, I think, but it would put you quite close to bankruptcy. -- 19:21, 24 October 2016 (CEST)

Aha, it looks like one can only ask to support independence with a DLC. -- 10:21, 25 October 2016 (CEST)

Mare Nostrum map[edit source]

I made a map that shows both the requirements for the achievement and forming the SPQR. I'm not sure where and how to place it so I'll just leave it here. — Preceding unsigned comment added by Miniboes (talk) 12:27, 3 January 2017‎ (CET)

No Trail of Tears Map incorrect[edit source]

The map for no trail of tears doesn't include the individual provinces listed on the page: Muskogee, Abnaki, Shatteras, Mocama, Coweta, Sokoki, Kennebec, Passamaquoddy. — Preceding unsigned comment added by (talk) 17:41, 5 February 2017‎ (CET)

I have been wondering, but … Fixed. – Lillebror (talk) 18:00, 5 February 2017 (CET)

Multiple difficulty changes[edit source]

I'm about to make changes to the difficulty classifications for a whole lot of achievements. Rather than trying to include my logic in an edit summary, I figured I would put my reasoning here where I have more room.

Very Easy to Easy[edit source]

  • Cities of Cibola
  • Nobody wants to die
  • The Six Nations

I just don't think that the nation-specific achievements belong in Very Easy unless there is something truly exceptionally simple about them. While these are easy, they aren't especially easier than other achievements like All Belongs To Mother Russia or Rozwi Empire which are classified as Easy.

Easy to Very Easy[edit source]

  • It's all about the money
  • One Family to Rule them All
  • Queen of Conquest
  • Seriously?!
  • Time Bandit
  • Truly Divine Ruler

Queen of Conquest, Seriously?! and Time Bandit can all be achieved very easily by any nation. Queen Regencies happen in pretty much every game, and stealing maps only requires diplo tech 6. I have no idea why Seriously?! was ever anything other than Very Easy to begin with. One Family to Rule them All can be grabbed right at the start of the game by releasing vassals and is comparable to Full House, which is already Very Easy. It's all about the money is comparable to AAA Credit which is Very Easy. Truly Divine Ruler requires some luck if you're playing as a monarchy, but is a doddle as any republic, and especially as Venice where it can be reliably completed within a few years of gameplay. As such, I think it deserves Very Easy status.

Medium to Easy[edit source]

  • Die Please Die
  • Imperio español
  • Kow-Tow
  • Not just Pizza
  • Royal Authority
  • The Five Colonies
  • Turning the Tide
  • Voting Streak

If Die Please Die was written "as the Timurids, have your leader not die for 3 years" it would be classed as Easy or possibly Very Easy. Imperio Español and the Five Colonies are both simple colonial goals comparable to On Every Continent or A Pile of Gold which are already Easy. Kow-Tow is considerably easier than it used to be now that we have Mandate of Heaven and tributaries. Turning the Tide basically doesn't require anything beyond lasting long enough; it's just A Little Patience with a requirement for what type of nation you start as, and about 100 years less play time required. Voting Streak is trivial if you start as England and prioritise going for it. Not Just Pizza basically just requires winning one war against Aragon; get independence, annex Sicily and then develop until you're a great power. Royal Authority just requires a succession war, which are fairly common when playing as a Christian nation, and can easily be forced as Muscovy or via Austria's missions.

Medium to Hard[edit source]

  • A Decent Reserve

While this isn't necessarily difficult, per se, it does require a significant amount of blobbing even with suitable ideas. Blobbing achievements of this magnitude tend to go in Hard.

Hard to Easy[edit source]

  • Black Jack
  • Trade Hegemon

Tributaries make Black Jack far simpler than it used to be, especially if playing as Ming. Trade Hegemon is remarkably easy as the Ottomans, or as any European colonial power provided the Ottomans don't take Aden and Hormuz before you get around Africa.

Hard to Medium[edit source]

  • Take that, von Habsburgs!
  • The Bohemians
  • Victorian Three
  • The Pen is mightier than the sword

I just don't think these are particularly hard. Take that, von Habsburgs! and The Bohemians both have you playing as a powerful country and looking to achieve a fairly modest goal. They are comparable in difficulty to achievements like The Burgundian Conquest or The Uncommonwealth, which are classified as Medium difficulty. Victorian Three is honestly comparable in difficulty to Poland Can Into Space, with the main difficulty being the time spent playing a full campaign.

The Pen is mightier than the sword was available from 1.1 and is clearly easier with Emperor as the mission tree gives Bohemia, Hungary and Croatia in the first few years if all goes well. Also Milan, the Burgundian Inheritance, Poland, potentially Naples and Bavaria... Besides AEIOU is already marked as Medium.

Hard to Very Hard[edit source]

  • Choson One

This always required fairly substantial blobbing and now it also requires taking down the new, more powerful Ming. I think that warrants an upgrade in difficulty.

Very Hard to Hard[edit source]

  • Holy Trinity
  • Lucky Lucca
  • The Sun Never Sets on the Indian Empire

Again, I just don't think these are hard enough to warrant Very Hard status. Very Hard achievements normally have either extensive requirements (eg, African Power, Foremost Servitor of Jagganath) or an especially difficult start (eg Albania or Iberia, Academical). The three I listed have neither, so deserve to be downgraded to only Hard.

And that's my full list. Specific and reasoned debate and disagreement is welcome. Rho (talk) 08:02, 29 April 2017 (CEST)

Glad to see this - was thinking of doing something like this. I'd suggest a few more changes:

  • AAA credit: Very Easy -> Easy. Requires having someone get that far in debt in the first place, which is rare in the early game.
  • Sailor Mon - Hard -> Very Hard. This requires a LOT of blobbing (you need something like 3000 development in coastal provinces), and the start isn't easy.
  • Definitely the Sultan of Rome: Hard -> Medium or Easy. Ottomans are just so damn strong, and this doesn't require fighting anyone comparable to you in strength, nor does it take more than 20 years or so.
  • A Sun God: Very Hard -> Hard. Easier than Sunset Invasion, and the Inti mechanics aren't as annoying as the Nahuatl ones.
  • Kinslayer: Medium -> Hard or Very Hard. Extremely difficult start with a far stronger aggressive neighbor and no easy allies.
  • Dar-al-Islam: Medium -> Hard. Huge amount of blobbing required. Even if you're the Ottomans, this would take 200+ years.
  • Pyramid of Skulls: Very Easy -> Easy. Requires either gimmicky and relatively slow strategy, or fighting someone much stronger than you (Ming, Ottomans) or quite far away (Milan).

Thoughts on these?--Pyroclastic (talk) 10:39, 29 April 2017 (CEST)

I don't think that Sultan of Rum deserves to drop down to Easy, but wouldn't have a problem with Medium. Your other changes all seem reasonable to me as well (though I haven't done Kinslayer, Sun God or Sailor Mon, so can't truly judge them). Rho (talk) 11:35, 29 April 2017 (CEST)

The requirement for Sakoku Law is confusing[edit source]

I made an edit clarifying what "go full isolationist" means in the context of the achievement. It's confused more than a few players, including myself when I tried to get the achievement. The fact that the achievement needs the isolationist result from the result of the incidents instead of isolationism level in the country is something subtle that ought to be mentioned. We even got a dev response clarifying this. My edit was reverted, which I'm fine with, but I still believe something should be mentioned. --Remanemporor (talk) 17:52, 29 September 2017 (CEST)

Sorry, I didn't want to revert your edit. My intention was to have an understandable requirements section (without flags and) without a further note. Can you achieve this? – Lillebror (talk) 08:00, 30 September 2017 (CEST)

Thumbnail maps[edit source]

It bothers me how the [Expand] boxes throw off the column widths while they're open, unless the screen width is very wide. For the minimum width of the table (~1024px, still a common screen resolution), given the defined relative column widths and the thumbnail frame and all that, the max thumbnail width is 140px for the requirements column and 130px for the notes column. Bigger than that and the table will scroll away from you when you click [Expand] or [Collapse]. So I've changed those sizes.

And at that point, the thumbnails are quite small, so I removed the Collapse templates entirely.

Ideally, the thumbnails would adopt a size appropriate to the div they're in (pie in the sky), or at least scale to screen width at moment of page load (reasonable), but mediawiki doesn't seem to support anything like that.

IoannesBarbarus (talk) 07:20, 17 November 2017 (CET)

I much preferred them when they started out as collasped. It looks really ugly now. - Gamengervi (talk) @ 08:09, 17 November 2017 (CET)
If anyone else agrees I'll put the templates back in - IoannesBarbarus (talk) 10:07, 17 November 2017 (CET)
That would be for the best as it would allow for better presentation while still providing extra information to those who need it. Edit: Regardless of this, good work on the page update. ~ SolSys (talk) 18:36, 22 November 2017 (CET)
Done - IoannesBarbarus (talk) 21:28, 22 November 2017 (CET)

DLC requirements for Pick Your Poison[edit source]

"Develop in your subjects' provinces" is a paid feature of Rights of Man, but don't you need Common Sense to develop at all? Hairy Dude (talk) 04:34, 18 January 2018 (CET)

I'll run a test later in the day. ~ SolSys (talk) 09:34, 18 January 2018 (CET)
I've tested and this is in fact the case: with Common Sense off, the buttons don't appear anywhere. Hairy Dude (talk) 16:17, 18 January 2018 (CET)

Are certain feats truly "Impossible"? Norway is not underpowered![edit source]

I kinda did "The Three Mountains", "Raja of the Rajput Reich", "Norwegian Wood" and "First Toungoo Empire" (I was a GP at the end in 1484 so maybe "empire", but the German text says Kingdom) over the last months back to back.

I do agree the OPM world conquest is extremely hard and the First Toungoo Empire relies on two tricks (debt timerace and deactivating Mandate of Heaven for Ming to weaken in revolts) thus Impossible seems warranted. Yet, Mandate of Heaven makes the Nagaur achievement extremely easy if you just stay their tributary to deter coalitions in the west afraid of your big brother. 12 Monarch points per year is cheap for that. And I broke vassalage in less than 6 years as Norway and even leisurely became Emperor and reformed it before going shopping for the Naval Goods, leaving Ming as the last boss. Thas wasn't impossible at all either.

I would argue Norwegian Wood should be Very Hard and Nagaur too if you have Mandate of Heaven. Inochi (talk) 02:46, 7 April 2018 (CEST)

World Conquest and Difficulty[edit source]

I noticed that the change to the achievement was done on the 6th. I personally am against randomly editing pages without discussing them first... as it produces exactly this result.

World conquest is NOT harder than most VH deeds. That is because you can just use a behemoth like Ming or the Ottomans to do it from the get go. Ming is only limited by harmonizing the rleigions first. And the Ottomans have tons of core reduction stacks and insane power. And those are just two easy candidates!

It should be put back to to VH, definetly. Anyone with around 1500 developement in 1600 can do an endgame rush. Bordergore? Yes, due to spreading AE areas but it is NOT impossible. Heck I just recently argued for removing Norwegian Wood and Nagaur from Impossible. And those are harder than WC with Ottomans.

I did WC with Ryukyu to not do it twice. In itself WC is banal, just wasted if you do it as Ryukyu later again anyway. Hard to VH, never Impossible! Inochi (talk) 17:39, 10 April 2018 (CEST)

Auld Alliance Reversed[edit source]

Though I am not shure if I did everything right, might it be possible that you have to start as Scotland in order to get the achievement? Since I formed Scotland and did not get the achievement. — Preceding unsigned comment added by Rennfritte (talk) 02:23, 27 June 2018‎ (CEST)

That's what the wiki is! Start as Scotland. – Lillebror (talk) 08:38, 27 June 2018 (CEST)

An Industrial Evolution post 1.25[edit source]

The description and map for the achievement "An Industrial Evolution" require updating for the England update, which has changed the provinces there. Possibly the difficulty rating should be changed because more provinces are required now. BegbertBiggs (talk) 02:22, 6 September 2018 (CEST)

I would keep the difficulty. Even if it will now take longer due to the increased number of provinces, the steps to achieve it remain the same. You basically need to play with England keeping a good economy allowing you to spend those monarchy points in province development. Gallaecio (talk) 06:55, 6 September 2018 (CEST)

visible clause[edit source]

How does the visible clause work? Is it treated like possible (must be satisfied at game start) or like happened (must be satisfied on completion)? In particular "The Ostenders" is only visible if you're Austria, but has possible conditions suggesting it can be done starting as a custom nation (you'd need to release and play as Styria and then reform Austria). Hairy Dude (talk) 00:09, 8 September 2018 (CEST)

I don’t actually know, but maybe it determines when it appears in the in-game list of achievements? Gallaecio (talk) 05:54, 8 September 2018 (CEST)

Georgie on My Mind =[edit source]

Map for needed provinces needs to be updated. Incorrect as of Sept 2018 1.26 and possibly earlier. Incorrect provinces shown in Asia.--Rendiggy (talk) 11:11, 13 September 2018 (CEST)

Qing of China[edit source]

Qing of China is a hard achevement surronded by easy achevements.

Alphabetisation convention[edit source]

What is the appropriate alphabetisation convention for the nonstandard "O" character in the "Østindisk Kompagni Te". Does it come after z? after normal o? is it treated as normal o? I have assumed it is treated as coming after normal o but before p.— Preceding unsigned comment added by Rygel8472 (talk) 16:26, 17 September 2018‎ (CEST)

Should be treated as normal "O". In the future please sign your comments using ~~~~. ~ SolSys (talk) 20:41, 17 September 2018 (CEST)

Achievement missing in 1.26[edit source]

The Cotton Kandy achievement (start as Kandy, is the world leading producer of cotton) is missing from the achievements page, i would say it's a Very Hard. — Preceding unsigned comment added by Marze1992 (talk) 22:35, 18 September 2018‎ (CEST)

Guarantor of Peace - no Russia[edit source]

Commonwealth blobbing and looking at possibility of Guarantor achievement. Muscovy never formed Russia, although they should have had the option to do so.

Can I get the achievement by guaranteeing Muscovy? :/ Should I try to manage Muscovy and hope they eventually form it? — Preceding unsigned comment added by (talk) 12:24, 28 October 2018‎ (CET)

Sorry – but you have to guarantee Russia.
Muscovy will always form Russia if it meets the requirements. – Lillebror (talk) 15:58, 28 October 2018 (CET)

The League of Mayapan[edit source]

This achievement seems to require the El Dorado El Dorado.png DLC since it requires reforming the religion to take the decision to form Maya (mentioned in the Maya page). I made that change, as well as updated the number of achievements that require DLC (105 according to the table as listed).

My changes were reversed, and I don't understand why. I made them anonymously, which seems completely acceptable according to the front page, and AFAIK my changes were correct. I couldn't find any contributing guide other than the formatting guide. Did I do something wrong? Or is there a way to get this achievement and 20 of the other ones that are listed as requiring DLC?

I'd like to make further edits to this and other pages, but I'm not going to bother if the changes get reversed for no explicable reason. 13:28, 8 May 2019 (UTC)

‘The League of Mayapan’ achievement does not require the ‘El Dorado’ DLC as forming Maya does not require the DLC. Without ‘El Dorado’ DLC forming Maya requires the embracement of feudalism. – Lillebror (talk) 14:23, 8 May 2019 (UTC)
Interesting. I didn't check the raws, so I was mostly going based on what others on Reddit have said. I'll update the Maya page accordingly (unless you've already done that) and verify by getting it myself without that DLC. - 14:43, 8 May 2019 (UTC)
Hi, sorry for leaving no comment on the reversal. The wiki does not allow for that when reversing multiple edits in one go (was done from my cell). As explained earlier, most of the info on the wiki come from the game files and they do not mention a DLC requirement for forming the Maya. Regarding the number of achievements, it would seem you also counted the icon for custom nations in that -- which is not a requirement (see explanation note at the top of the table). ~ SolSys (talk) 17:17, 8 May 2019 (UTC)

Sweet Home Qaraqorum[edit source]

Looks like the tip with the custom nation is not currently working which makes this achievement a lot harder.

   NOT = { num_of_custom_nations = 1 }
   NOT = { nation_designer_points = 202 }

So custom nations are patched out for this achievement. --2001:16B8:6840:8F00:79BD:234F:9256:582E 21:06, 3 June 2019 (UTC)

This also applies to Ganges Khan and Maharana Pratap achievements. – Lillebror (talk) 05:38, 4 June 2019 (UTC)

Notes of "Truly Divine Ruler"[edit source]

appoint a local noble for Poland give a 4/4/4 ruler as of 1.28 (source: polish events page of this wiki), so appoint local noble will not obtain this achievement --09milk (talk) 08:08, 19 July 2019 (UTC)

Some achievement difficulties I was thinking about[edit source]

So I'm huge fan of collecting achievements in EU4, literally only playing for them.

I noticed some achievements while I'm trying to get those aren't really in the right difficulty tier, but before changing it I want to discuss them.

The Navigator: While it's not really the hardest achievement, it requires some strategy to actually get the provinces, can even cost in dosens of restarts (I had to restart like 5 times, while did literally every medium tier achievements I have on first time), I think this achievement deserves atleast a medium difficulty, it's not even close to be on the same tier as the "Isn't this the way to India?" achievement.

Great Moravia: Okay so this one definately deserves hard category. Medium difficulty achievement is the "Definitely the Sultan of Rum" achievement, which requires you to get 3 provinces as the strongest nation in the game. This achievement requires you to play as a released vassal, defeat two great powers of europe (Austria and Poland), and also Bohemia in most of the games become a monster too. You can get the Ottomans to support your independence, but eventually they will want Hungarian land, if not by themselves, but becouse of the mission claims and will break your alliance with you and they become yet another threat. Also even through you have a gold mine, your economy isn't really the best to support huge armies. This achievements shouldn't be Medium.

That's all for now, hope someone will read this

I have not looked at Great Moravia, but I agree with your assessment of The Navigator. I upgraded its difficulty from easy to medium and expanded the description to explicitly link to the mission and event needed to annex Goa. --VenetianFox (talk) 12:37, 19 January 2020 (UTC)

Some potential errors in the achievement list[edit source]

I went through the common/achievements.txt and compared it with the achievement list on the wiki. I already fixed most of the errors that I noticed, but there are a few things that I'm not sure about. And there are some where I don't know how to best describe them.

  • some achievements say that they can be earned in Custom Setup and Random Setup nation modes, and Voltaire's Nightmare states that it can be earned in Random or Flat province tax and manpower modes. While the achievements.txt supports these claims, it doesn't seem to work. When starting such a game there is a message that achievements will be disabled and the achievement button is greyed out. And I tried getting the Narcissism achievement in Custom and Random Setup and it didn't work
  • if you create a custom nation with random ruler traits, your custom nation could have more nation designer points than what is displayed in the nation designer. Then you may be over the maximum points for an achievement. A few people on reddit had this problem recently. I think it would be good to add a warning to the custom nation achievements that random traits may increase the points
  • should all achievements which need provinces or regions contain a map?
  • From the game files, Hard Bargaining doesn't seem to require being in the muslim religious group. Propagate religion requires you to be muslim, but I think that you can change your religion after that and then become defender of the faith
  • I think Holy Trinity should contain a warning that these nations are not easily releasable from their cores, because The Knights and the Livonian Order don't have any cores of their primary culture and the Teutonic Order has some provinces of a different culture
  • for Mewar Never Changes, having mewari missions is only in the visible section. And the formable nation Rajputana also has these missions. So I think that you can get the achievement as any nation and then forming Rajputana and finishing the missions.
  • I think Sailor Mon needs 100k sailors not 100k max sailors. The condition is "sailors = 100000" and I did a test with a custom event with "sailors = 1000" and testevent indicated that the trigger was only fulfilled when the sailors reached 1000 even tough the maximum sailors were above 1000 the whole time
  • Sweet Home Qaraqorum: what is listed as starting conditions are actually the conditions from the visible section. The achievement has the usual starting conditions, including not allowing custom nations
  • Three Trivial Tributary Tribes: there may be more possible government types which count for the achievement now. But I'm not sure how exactly the game determines which name is displayed for the government and how to best present that information so that it is understandable for people with and without Dharma
  • the current map for No Trail of Tears contains the Maryland area which is not needed in the current game version. But this looks like a bug. Should this be reflected in the map?
  • Protect the Secret has "Culture is Yemeni" in the requirements, but that is only in the visible section in achievements.txt
  • What does the visible={} section in the achievements.txt actually mean? For most achievements it contains a DLC or something that is also present in the happened = {} section or something that is a direct requirement for fulfilling the conditions in the happend section. But there are some achievements which are different. And the achievement list handles that in contradicting ways. For now I only looked at the achievements that have a specific tag(or tags) in the visible section, but don't have that tag in the happened section. This is currently handled like this:

Grotaclas (talk) 18:17, 31 January 2020 (UTC)

  • A Decent Reserve counts the maximum manpower and NOT the save up Reserve! For Version 1.30.3 the hint in the Notes need to be changed
    • I tried this in 1.30.3 with the console and it still looks at the current manpower and not at the maximum manpower. What makes you think otherwise? --Grotaclas (talk) 11:27, 28 June 2020 (UTC)
      • I've played in ironman mode and had 1,1 Mio Manpower (Max. Manpower 500K or so). I didn't got the achievement. I started in 1444 and after gaining the manpower continued playing for a few months.
        • do you still have that save game? If you do, please have a look at the ingame achievement list. Is the achievement listed there? If not, you already have it or you don't fulfill one of the generic requirements(e.g. you have at least one custom nation on the map). If it is there, can you please make a screenshot with the tooltip that you get when hovering over the number of the right side of the achievement list. --Grotaclas (talk) 22:01, 3 July 2020 (UTC)
  • Not an Error, but don't knwo where to write this: A Fine Goosestep isn't granted when your starting time is not 1444. I tried it out with a starting time where Prussia is already formed and I had 130% Discipline I didn't got the Achievement (Version 1.29.x)
    • All achievements that don't mention anything else require you to start in 1444. This is explained in the top section: "Achievements, for the most part, can only be gained in single-player Ironman games, on Normal or higher difficulty, with historical nations started at 11 November 1444. [...] Four do not require the 1444 start date. All of this is noted in the table."--Grotaclas (talk) 11:27, 28 June 2020 (UTC)

Some more potential errors[edit source]

  • Even Better than Piet Heyn needs Wealth of Nations or El Dorado to be visible, but each one alone is not enough to plunder a treasure fleet. But Golden Century alone is probably enough, but I don't know if it sets the treasure_fleet_looted country flag
  • Populists in Government and Ganges Khan are only visible with Dharma or Emperor, but government reforms are part of the base game, so this is potentially achievable without DLCs
  • We bled for this is only visible with Rights of Man, but the conditions should be achievable without it, unless the country flag just_a_statistic is only set while the DLC is active

--Grotaclas (talk) 20:39, 12 June 2020 (UTC)

First Come, First Serve[edit source]

Some experience I made when I tried to get this Achievement:

  • All Provinces need to be cored
  • You have to own all provinces directly
  • It becomes much easier with Version 1.30.x since your government capacity is not counted by number of states, but by development (couldn't the malus from having to much territory is extreme before Version 1.30.x)
  • recommended Idea groups:
    • An absolute must have is Administrative Ideas, the earlier you take this the easier it will (in my first attempt I couldn't core all province because I hadn't had enough admin points)
    • Influence: Try to vasalize and annex as much as possible to save admin power.
    • Expansion
    • Humanist or Religious (otherwise low religion unity will become an issue)
    • Maybe Economic to tackle inflation
    • Maritime and/or Naval (defend european nations before they can get their armies on the american continent)
    • Trade (many Trade nodes need to redirected to get the money from trade)
    • Quality (gives bonuses for ships and your armies)
  • Military Ideas are not very important, since armies are not so big and you will outnumber most nations
  • An additional colonist for your coustom nation could help a lot

Maybe someone want to make an own page out of it.

Hoarder achievements difficulty[edit source]

I'm doing currently an "African power" run as Kongo, and I just noticed this achievement. I almost own all of africa and I still didn't get this achievement. How is this a medium difficulty achievement? It should be very hard or ATLEAST hard, it requires you to survive as a cultist african nation for a very long time and you also have to conquer alot of land from different religious countries. This shouldn't be "medium" no way it's in par with some of the current medium achievements.

I don't know if medium is the right difficulty for the achievement, but I think it is easier than you think. You don't need to conquer land to unlock a cult. You can also get it from allying or fighting a battle with a country of that religion. In your situation, you can probably get it by chartering a few trade company provinces(to get the Sanatana Dharma and Buddhadharma cults) and allying countries of the other cults that you are missing. There are 17 cults, but you only need 13, so you can skip Zoroastrian, Norse, Jewish and Nahuatl/Mayan, which are difficult or impossible to get. --Grotaclas (talk) 10:08, 30 September 2020 (UTC)

Difficulty Changes for Viva la Revolución! and My True Friend[edit source]

I've increased the difficulty of the Viva la Revolución! and My True Friend achievements from Very Easy to Easy. They were last updated in 2016, before spy networks were added, which made supporting rebels a lot tougher. I'd even consider these achievements to be medium difficulty, if it wasn't for the Tondo/Pangasinan strategy (which I've included in the notes). Samscodeco (talk) 08:48, 22 November 2020 (UTC)

Chrysanthemum Throne should be Easy[edit source]

It's easy even for a new player. Starting as Hosokawa or Uesugi makes unifying Japan go very quickly. — Preceding unsigned comment added by 2604:6000:E984:3E00:9175:BA6D:D8B0:8A41 (talk) 23:20, 25 November 2020 (CET)

I agree that it shouldn't be labelled Hard, but it is definitely more difficult than the other Easy achievements. Perhaps Medium would be more suitable? Samscodeco (talk) 14:10, 26 November 2020 (UTC)

World Conqueror Notes[edit source]

I don't know about you all, but I would just remove this section of the notes for that achievement (because it isn't relevant here):

This can be turned into a "One Tag" run (which is currently not an in-game achievement but a community prestige goal) by owning all provinces including those of colonial nations, which requires moving one's capital to the New World and hence disabling colonial nations. These provinces can then all be culture converted for a one faith, one culture one tag run. Neato (talk) 14:17, 18 January 2022 (UTC)

I agree. I also don't like that section. One Faith has a similar section which could be removed as well. --Grotaclas (talk) 18:22, 18 January 2022 (UTC)
I saw you also removed this part: "Enacting the last imperial reform "Renovatio Imperii" makes one inherit all imperial princes. A country belongs to HRE if its capital does, so one can create 1 province client states on HRE lands and feed them with Asian and African provinces. After enacting the last reform one will get those provinces for no monarch points.". Wouldn't this part still be usefull for the achievement? Sarculus (talk) 15:43, 19 January 2022 (UTC)
I don't think so since you are weaker after reforming the HRE and the subject's colonial nations count towards the achievement now. Neato (talk) 19:11, 19 January 2022 (UTC)
So what you are saying is is that there is no point in reforming the HRE because the only reason you would do so is to make colonial nations your direct subject. Which is something no longer necessary for this achievemnnt. If so, you are right that it would indeed make sense to remove that part Sarculus (talk) 11:21, 20 January 2022 (UTC)

sticky headers for the table[edit source]

I think it would be useful to make the header row of the achievement table "sticky" so that it is visible even when scrolling down. Currently it happens regularly that people don't realize that the "Starting conditions" only have to be fulfilled at the start of the achievement and a common reason for this is that they never even read that the column is called "starting conditions". Making the header row bigger and always visible would help with that. I put an example at User:Grotaclas/Sandbox/Achievements. The only changes I did was to change the column "Requirements" to "Completion requirements" and the following line:

|- style="position: sticky; top: 60px; font-size:x-large;"

In mobile browsers the sticky part doesn't seem to work(at least not in Firefox on my Android phone) but it isn't broken either. Does anybody know how to make it work on mobile browsers? --Grotaclas (talk) 15:58, 21 January 2022 (UTC)

Seems like a good idea to me! For me on android firefox it does not work in vertical view, but it does work on horizontal view. It also works when forcing the desktop website view on mobile firefox. Sarculus (talk) 18:24, 21 January 2022 (UTC)
It does this because the table is usually larger than the screen width on mobile. A possible way to fix it is described here: (last comment) maybe something kind of like this example would work: , but I do not know how feasible this is on the wiki. Neato (talk) 18:03, 21 January 2022 (UTC)
I tested some more and it seems like this is not possible without JS as the viewport width (vw) CSS property is set to a fixed value (the maximum possible) on modern mobile browsers at load. The achievement page starts out zoomed in which means we can not make a container element with the right width. I think you should put it in like Sarculus said nonetheless (I prefer the header font at large though). Neato (talk) 19:51, 21 January 2022 (UTC)