- −10% Cavalry cost
- +10% Cavalry combat ability
- +10% Morale of armies
- +10% Goods produced modifier
- +10% Foreign spy detection
- +10% Spy network construction
- +30% Improve relations
- −10% Idea cost
- +1 Leader without upkeep
- +0.5 Yearly army tradition
- +10% Institution spread
Takeda is an inland daimyo state located in the small province of Kai, in the Eastern Chubu region of Japan. Historically, the clan was famed for its use of cavalry armies, and would go on to become one of the strongest forces in the Sengoku Jidai.
Revolt of Harunobu
This infobox may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.24.
A dynamic son of our ruler, Harunobu, has surprisingly taken up arms against his father for the leadership of our clan. He has quickly gained the support of many of our retainers who recognize a brilliant leader in the man. Can this be the man who will lead the Takeda to greatness or is it just a disloyal son, acting out against his father?
This event fires only once.
|Mean time to happen
We must look to Harunobu for leadership.
Unite Japan as a Daimyo.
Start as a Japanese Daimyo, convert yourself and all of Japan to Christianity.
Embrace "manufacturies" institution as Japan by 1655.
Go full isolationist in 6 Incidents.