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Kingdom rankSweden
Primary culture
Swedish (Scandinavian)

Capital province
Stockholm (1)

Feudal Monarchy

State religion

Technology group
WesternWestern technology group
Swedish ideas
Traditions.png Traditions:
−15% Mercenary maintenance
+20% Infantry combat ability

Legitimacy.png Kung och Riksdag

+1 Yearly legitimacy
+1 Possible policies

Discipline.png Swedish Steel

+5% Discipline

Cavalry cost.png The 'Hakkapeliitta'

−10% Cavalry cost

Manpower recovery speed.png Indelningsverket

+20% Manpower recovery speed

Stability cost modifier.png Swedish Absolutism

−10% Stability cost modifier
+0.20 Yearly absolutism

Goods produced modifier.png Produktplakatet

+10% Goods produced modifier

National manpower modifier.png Union and Security Act

+10% National manpower modifier

Idea bonus.png Ambition:

+1 Land leader shock
Shield Sweden.png
The Kingdom of Sweden entered the Kalmar Union with Flag of Norway Norway and Flag of Denmark Denmark willingly in 1397, eager to limit the influence of the German merchants of the Hanseatic League. The union has however in many ways proved to be a disappointment to the Swedish nobles. Authority has become centered in faraway Denmark, and the many conflicts with Flag of Lübeck Lübeck and the Hanseatic cities have been quite costly. Many are weary of their hard-earned money being spent on Danish adventures in Northern Germany, wars that also disrupt trade and hinder the export of Swedish iron.

Tensions reached an all time high in the 1430's with the popular Engelbrekt rebellion forcibly ejecting Danish officials from the country. An uprising that together with failed wars against the Hanseatic League led to the deposition of the Union King Erik, who has fled to the island of Flag of Gotland Gotland, leading a life as a local pirate rather than the king of the north.

The new king elected by Danes, Swedes and Norwegians is a foreigner with no local power base, Christopher von Wittelsbach, but the real power in the kingdom of Sweden lies with the Lord High Justiciar of Sweden, Karl Knutsson Bonde, and the Swedish nobility.

Time will make it clear if the Union of Kalmar can be mended, or if Sweden will walk its own way. What is clear is that the control over the Baltic Sea and its many estuaries and ports will be imperative to the Swedish Kingdom. The sea routes are what binds the large Swedish kingdom together, from Kalmar to Viborg, and that is also how the bountiful Swedish iron and copper reach the continent.

For Sweden to achieve such dominion over the Baltics, a Dominium Maris Baltici, it will have to defeat not only German merchants but also get involved in the politics of the Holy Roman Empire. Not to mention overcoming the Flag of Teutonic Order Teutonic and Flag of Livonian Order Livonian Orders and others who are interested in controlling the Baltic trade. The Russian Principalities, the Flag of Poland Polish and the Flag of Lithuania Lithuanians are all long term natural rivals in this struggle, not to mention the Danish kingdom with which Sweden is currently united...

Sweden starts in as a junior partner in the Kalmar Union. It's a Personal Union with Denmark as the major partner ruling over Sweden and Norway. Sweden can however break free using its better land forces and strategic blocking using its navy.

Sweden's achievements are about control of the Baltic Sea and its time as a major player in the Thirty Years' War.


Main article: Swedish missions

Sweden's missions are oriented around dominating her neighbors and forging a Dominium Maris Baltici.


Main article: Swedish events

Sweden has many dynamic historical events, with two major series for the player to experience.



Securing supports for independence is far easier than securing large alliances once you are free, so don't declare until you have 5 very large allies. Flag of England England, Flag of France France, Flag of Burgundy Burgundy, Flag of Austria Austria, Flag of Brandenburg Brandenburg, Flag of Poland Poland, and Flag of Muscovy Muscovy will all support independence if you are patient and maintain +100 relations with them until they flip to friendly. It can take 20+ years to get 5 large allies, but it will be worth it. There is no risk of being integrated, you should stay above 50% liberty desire. Early supporters that you can trade in for larger ones later can be Flag of Novgorod Novgorod, Flag of Scotland Scotland and the Flag of Teutonic Order Teutonic Order. Note that this may put you above your diplomatic relations limit.

Fighting the war is a simple matter of waiting for your allies to show up and win it for you, don't fight without huge terrain bonuses, and don't try to take more than independence. Once you declare war, your army and navy force limits should go up by 4-6. Expect the Flag of Ottomans Ottomans, or other great powers to intervene, but so long as you have all 5 allies, it won't matter, you only need Flag of Denmark Denmark to have low enthusiasm, and 15 warscore to win, and you'll get that so quickly that the Ottomans won't be able to stop you. Any territory you take will upset your allies, and lengthen the truce timer. You instead want a short truce, then a second war where you can gobble up the rest of Scandinavia.


If you are going to expand into Germany, it is possible to join the HRE to avoid wars with the Emperor. However, this requires releasing Flag of Finland Finland and selling provinces, so it is usually not worth it. If dominance over the Baltic Sea is desired, then one of the biggest obstacles that Sweden will have to overcome is Muscovy / Flag of Russia Russia, the other being Poland / Flag of Commonwealth Commonwealth. It is recommended to play one against the other. Allying Poland can provide a way for you to seize Muscovite territory, and vice-versa.

The East[edit]

If independence was achieved before Novgorod was completely absorbed, then the player should take the opportunity to attack the weaker Novgorod for key provinces before they have to contend with the much stronger Muscovy for the same provinces. Neva and Ingermanland are the top priority, since possessing them will deny Russia access to the Baltic. This will make securing Flag of Riga Riga and the Flag of Livonian Order Livonian Order much easier for the player. You should also let Muscovy take Kola. The AI will often attack Norway and lose lots of manpower sieging down the Northern Norwegian forts, allowing the player to defeat Muscovy easily.

Vassalizing Novgorod has the additional advantage that formerly Novgorodian land can be retaken from Muscovy for low warscore cost and less aggressive expansion. However, the first war with Muscovy may not cut Novgorod down enough to where Sweden can vassalize them in one war. A second war, possibly with Muscovy or Livonian Order, will typically be enough to secure Novgorod as a vassal.

Defeating Russia will be difficult alone, but if you have Poland as an ally it will be much easier. You should also try to attack Russia simultaneously with the the Hordes, as they will help defeat the Russian army and weaken Russia in the peace deal. This will make later wars much easier.


Take territory from Norway and Denmark too, but at a slow pace - always be aware of aggressive expansion. Norway is mostly a mirror of Russia: take Jämtland to even out the borders, but other than that, the only territories worth having are Akershus and Bergenhus (because of the trade power bonus). You should take the Atlantic islands early to avoid having England steal them from you.

Mainland Europe[edit]

If you wish to expand into Germany, you should consider becoming the Emperor to avoid wars with Flag of Austria Austria. This can be easily achieved by improving relations with and allying the electors. Also consider taking the influence idea group to avoid coalitions in the HRE. You may also consider taking one province bordering the HRE (sea border) in your independence war, and improve relations with Austria so you can join the HRE.


Good early idea groups include Influence (for reduced AE), Administrative (for reduced coring cost and Administrative tech cost), or perhaps Innovative ideas (for the reduced tech cost). After taking these idea groups, you should take either quantity or offensive. These synergize heavily your +20% infantry combat bonus and +5% discipline. If you want to make your army even more overpowered, take Economic and Innovative ideas in conjunction with Quality for the +5% discipline and +20% infantry combat ability policies, respectively.

During the Age of Absolutism, Sweden has exclusive access to the ability Swedish Recruitment, granting a whopping +35% manpower recovery speed on top of their +20% from Indelningsverket.

Alternately, Sweden can play the colonial game. Taking Iceland early and choosing Exploration or Expansion will allow you to be one of the first to reach the New World, which can help with Sweden's lackluster income potential due to low-development provinces. Keeping Norway as a vassal is another way to gain a foothold in the New World: Norway may colonize, and then the player can annex them, gaining their colonies. This is generally a worse idea, as the AI sucks at colonizing and often runs out of money.

The Dacke War[edit]

Main article: The Dacke War

The disastrous Dacke War can be avoided by forming Scandinavia, or staying Catholic or converting to Reformed.

October 24th, 1648 start[edit]

The devastating Thirty Years' War (1618-48) is finally over. Sweden has emerged as the dominant power in northern Europe with tremendous potential for expansion. Historically, Sweden never realized its full potential, having turned in a mediocre performance by EU standards until its demise as a major power following the Great Northern War (1700-21). In this "scenario" the player's objective is to reverse the course of history by staving off disaster, and instead expanding Sweden's power and influence for posterity. However, despite Sweden's strong starting position and excellent military ideas and bonuses, success in this scenario CAN be difficult even for the experienced player.

In 1648 Sweden has two underdeveloped colonies in North America in present-day New Jersey and Delaware (New Sweden). Unless the player wants to pursue a North American colonial empire, which is not recommended, it is strongly suggested that you sell them immediately. Due to your political position in Europe that demands your full attention and resources, you will be unable to adequately defend them against the English and or Dutch who each possess larger and stronger navies. The Netherlands will usually offer you the best deal as opposed to also adjacent England or France. If you choose to keep and develop them, then prepare for wars with England, the Netherlands and the many Native American powers in the area. In the end, it is simply not worth your time, resources and effort unless you have colonial imperial aspirations.


Lion of the North icon
Lion of the North
Start as Sweden and lead the Protestant League to victory against the Emperor.

Sweden is not overpowered! icon
Own and have cores on the entire Baltic coastline as Sweden.
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