Swabian missions

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This is a list of all missions of Flag of Swabia Swabia.[1]

High IncomeBuild BuildingsBuild a TreasuryBuild ManufactoriesImperial ConquestTrustworthy AlliesAcquire SubjectsCreate a Grand FleetDominate TradeExpand OverseasBuild to Force LimitExpand NationConquer New StatesAssemble an ArmyUnite Home RegionGlobal DominanceFaith's BastionRelations with the EmperorA Center of CommerceReform the AdministrationDominate SwabiaThe Swabian LeagueSwabian LibertyThe Stem DuchyAustria Shall FallA Foothold in ItalyCrush the LombardsKingdom of SicilyRex Italiae et GermaniaeEmbark on CrusadeFree the BalkansKingdom of JerusalemSwabian Missions.png
Clicking on a mission icon leads to the appropriate table row.

National missions[edit | edit source]

Mission Completion requirements Effects Prerequisites
Mission assemble an army.png Dominate Swabia Swabia owns at least 5 cities

No Swabian country has higher total development than Swabia

Swabia gains "Diplomatic relevance" for Time Icon.png 20 years, giving the following effects:
  • Diplomatic reputation.png +1 diplomatic reputation
  • Improve relations.png +15% improve relations
Mission alliances.png The Swabian League At least 8 Swabian provinces in the South Germany region:
  • One of the following must be true
    • Owned by Swabia or its non-Tributary subjects.
    • Owned by a Swabian ally of Swabia
Every Swabian province in the South Germany region that is owned by a country whose primary culture is not Swabian:

Every Swabian ally of Swabia:

  • gains the opinion modifier "The Swabian League" towards Swabia, worth Opinion.png +60 with a yearly decay of 1

Swabia gains the opinion modifier "The Swabian League" towards every Swabian ally, worth Opinion.png +60 with a yearly decay of 1

Mission assemble an army.png Dominate Swabia
Mission noble council.png Swabian Liberty All provinces in the West Swabia area:
  • Province Owner:
    • Primary culture is Swabian

All provinces in the East Swabia area:

  • Province Owner:
    • Primary culture is Swabian

All provinces in the Baden area:

  • Province Owner:
    • Primary culture is Swabian

All provinces in the Alsace area:

  • Province Owner:
    • Primary culture is Swabian
Every Swabian ally of Swabia gets the event "Allegiance to [From.GetUsableName]?" in five days

Swabia gains permanent claims on the following areas:

  • Switzerland
  • Romandie

Swabia gains a permanent claim on the province of Bregenz (4710)

Mission alliances.png The Swabian League
Mission unite home region.png The Stem Duchy All provinces in the following areas are owned by Swabia:
  • Upper Swabia
  • Lower Swabia
  • Baden
  • Alsace

Swabia owns at least eight provinces that:

  • are in the Switzerland area
  • are in the Romandie area
  • are Bregenz (4710)
This nation:
  • gains "The Stem Duchy Restored'"' for Time Icon.png 20 years, giving the following effects:
    • Diplomatic reputation.png +2 diplomatic reputation
    • Yearly legitimacy.png +1 yearly legitimacy
    • Yearly devotion.png +1 yearly devotion
    • Yearly republican tradition.png +1 yearly republican tradition
  • gains a permanent claim on Tirol area
Mission noble council.png Swabian Liberty
Mission impaled soldies.png Austria Shall Fall One of the following must be true:
  • The ruler of Swabia is the Imperial authority.png Holy Roman Emperor
  • All of the following must be true:
    • Swabia is not part of the Imperial authority.png Holy Roman Empire
    • Austria's ruler is not the Imperial authority.png Holy Roman Emperor

No province in the Tirol area is owned by Austria
The development of Swabia and its non-tributary subjects is greater than the development of Austria
Swabia has an army equal to or larger than Austria's

Swabia:
  • gains Power projection.png 25 power projection
  • gains permanent claims on the following areas:
    • Inner Austria
    • Austria Proper
    • Lombardy
    • Po Valley
    • Venetia
Mission unite home region.png The Stem Duchy
Mission italian condottiere.png A Foothold in Italy Swabia or its non-tributary subjects own at least six provinces that are in the following areas:
  • Lombardy
  • Po Valley
  • Venetia
Swabia gains permanent claims on the following areas:
  • Piedmont
  • Liguria
  • Emilia-Romagna
Mission impaled soldies.png Austria Shall Fall
Mission hands praying.png Embark on Crusade One of the following must be true:
  • Swabia has declared war on a Muslim nation with at least 300 total development.
  • No Muslim nation has 300 total development.
Swabia gains a temporary claim on provinces in the Balkans region that are owned by non-Christians Mission impaled soldies.png Austria Shall Fall
Mission conquer 50 development.png Crush the Lombards Swabia or its non-tributary subjects own at least 18 provinces that are in the following areas:
  • Lombardy
  • Po Valley
  • Venetia
  • Piedmont
  • Liguria
  • Emilia-Romagna
Swabia:
  • gains "North Italian Hegemony" for Time Icon.png 20 years, giving the following effects:
    • Prestige decay.png -2% prestige decay
    • Institution spread.png +15% global institution spread
  • gains permanent claims on the following areas:
    • Western Sicily
    • Eastern Sicily
    • Calabria
    • Apulia
    • Naples
Mission italian condottiere.png A Foothold in Italy
Mission crusade for varna.png Free the Balkans All provinces in the Balkan region are owned by a Christian country

10 provinces in the Balkans region are owned by Swabia, its allies or its subjects.

If Swabia is Catholic and the Flag of Papal States Papal States exists:
  • Swabia gains Papal influence.png 25 Papal influence

Swabia gains permanent claims on the following areas:

  • Aleppo
  • Syria
  • Palestine
Mission hands praying.png Embark on Crusade
Mission monarch in throne room.png Kingdom of Sicily All provinces in the following areas are owned by Swabia or a non-tributary subject:
  • Naples
  • Calabria
  • Apulia

Swabia or its non-tributary subjects own at least five provinces in the following areas:

  • Sicily
  • West Sicily
If Swabia is not a kingdom and is either an elector or not a member of the HRE:

Swabia gains permanent claims on the following regions:

  • South Germany
  • Italy
Mission conquer 50 development.png Crush the Lombards
Mission teutonic knights.png Kingdom of Jerusalem Jerusalem (379):
  • Is owned by Swabia
  • Follows Swabia's religion

All provinces in the following areas are owned by Swabia or a non-tributary subject:

  • Aleppo
  • Syria
  • Palestine
Swabia gains Yearly prestige.png 50 prestige

If Swabia is Christian:

  • Swabia gains "Crusader Lord" until the end of the game, giving the following effects:
    • Morale of armies.png +5% morale of armies
    • Missionary strength.png +1% missionary strength

Otherwise, Swabia gains "Lord of Jerusalem" until the end of the game, giving the following effects:

    • Morale of armies.png +5% morale of armies
    • Diplomatic reputation.png +1 diplomatic reputation
Mission crusade for varna.png Free the Balkans
Mission empire.png Rex Italiae et Germaniae One of the following must be true:
  • Swabia is the Imperial authority.png Holy Roman Emperor
  • The Holy Roman Empire no longer exists.

Swabia owns Rome (118) as a core province.
Swabia has at least 1000 development.
All countries with 5 provinces in the North Germany, South Germany or Italy regions:

  • One of the following must be true:
    • Opinion of Swabia is at least 0
    • Has been defeated by Swabia in the last 50 years
Swabia gains "Rex Italiae et Germaniae" until the end of the game, giving the following effects:
  • Yearly prestige.png +1 yearly prestige
  • Yearly legitimacy.png +1 yearly legitimacy
Mission monarch in throne room.png Kingdom of Sicily

Regional missions[edit | edit source]

European missions[edit | edit source]

Mission Completion requirements Effects Prerequisites
Global Dominance icon
Global Dominance
The acquisition of wealth is one thing; but being wealthier than all others, is a sign of true mastery. Grow our home trade node, and own a controlling stake in it.
Country has the most Trade power.png Trade power in its home node, which is the highest valued trade node in the world. Country:
  • gains Yearly prestige.png 30 prestige.
  • gets the modifier “World Renowned” for 20 years, giving the following effect:
    • Trade efficiency.png +15% trade efficiency.
Faith's Bastion icon
Faith's Bastion
Heresy must not be tolerated. The [Root.Religion.GetName] Church needs a pious role-model to light the way.
It is not the Age of Discovery.png Age of Discovery

The country:

  • is Become Defender of the Faith.png Defender of the Faith
  • has at least 100% Religious unity.png Religious unity
Country gets the modifier “Armor of Righteousness” for 15 years, giving the following effects:
  • Morale of armies.png +5% Morale of armies
  • Missionary strength vs heretics.png +1% Missionary strength vs heretics

Holy Roman Empire missions[edit | edit source]

The Holy Roman Empire mission tree depends of the government of the country which formed Flag of Swabia Swabia. Here is the Government republic.png republic version. For more informations, see Holy Roman Empire missions.

Mission Completion requirements Effects Prerequisites
Relations with the Emperor icon
Relations with the Emperor
As one of the Holy Roman Empire's smaller nations, we would be well-advised to seek the friendship of the Emperor to secure our continued survival.
The country is Alliance.png allied with the Emperor

The Emperor have at least 120 opinion of the country

The country gets the modifier “Imperial Beneficence” for Time Icon.png 15 years, giving the following effects:
  • National tax modifier.png +15% national tax modifier
  • Diplomatic reputation.png +1 diplomatic reputation
A Center of Commerce icon
A Center of Commerce
We must fashion [Root.Capital.GetCapitalName] into a center of all manner of commercial activities so that the most talented and wealthiest burghers from across Germany choose to settle in our city.
The capital province of the country has at least Development.png 25 development

The capital province of the country have all of the following buildings:

  • Church or Cathedral
  • Workshop or Counting House
  • Marketplace, Trade Depot or Stock Exchange
The country gets the modifier “Bourgeois City” for Time Icon.png 15 years, giving the following effects:
  • Idea cost.png -10% idea cost
  • Institution spread.png +10% institution spread
  • Burghers loyalty equilibrium.png +10% burghers loyalty equilibrium
Mission monarch in throne room.png Relations with the Emperor
Reform the Administration icon
Reform the Administration
We must take up new ways and reform our administration into a modern [Root.GovernmentName] if it is to survive the changes sweeping across Europe.
The country has at least 7 government reforms

One of the following is true:

  • The country owns at least Crownland.png 70% crown land
  • The loyalty of the following Estate loyalty estates is 60 or greater:
    • Burghers.png Burghers
    • Clergy.png Clergy
    • Nobility.png Nobility
The country gets the modifier “Reformed administration” for Time Icon.png 30 years, giving the following effect:
  • Yearly republican tradition.png +1 yearly republican tradition
Mission high income.png A Center of Commerce

Generic missions[edit | edit source]

Military missions[edit | edit source]

Mission Completion requirements Effects Prerequisites
Build to Force Limit icon
Build to Force Limit
Any growing country must maintain a reasonably sized army. By expanding our forces we can both further our political interests abroad and stimulate our domestic economy.
Country has 100% of the Land force limit modifier.png force limit total army size Country gets “Thriving Arms Industry” for Time Icon.png 25 years, giving the following effects:
  • Morale of armies.png +5% morale of armies
  • Land maintenance modifier.png −5% land maintenance modifier
Expand Nation icon
Expand Nation
We have been given a strong and viable country by those that came before us. It is time we expand upon our legacy and grow [Root.GetName] so that we may leave a stronger and more influential country to our children.
Country's Development.png total development has grown by at least 50 The Capital.png capital gains:
  • Base tax.png 1 base tax
  • Production.png 1 base production
  • Manpower.png 1 base manpower

All owned provinces within the area of the capital get “Growth of Capital” for Time Icon.png 25 years, giving the following effects:

  • Local construction cost −10% local construction cost
  • Local development cost −10% local development cost
Mission build up to force limit.png Build to Force Limit
Conquer New States icon
Conquer New States
As we expand we must ensure that we can truly integrate the new lands we conquer into our administrative apparatus. After conquest comes the hard work of establishing true [Root.GetAdjective] Rule over the conquered territories.
Country assigns 5 new Icon states.png states Country gets “Expansionist Policies” for Time Icon.png 25 years, giving the following effects:
  • State maintenance.png −25% state maintenance
  • Harsh treatment cost.png −33% harsh treatment cost
Mission conquer 50 development.png Expand Nation
Assemble an Army icon
Assemble an Army
Our territorial ambitions require a grand army. We must build and maintain a strong standing army that can defend and expand the lands under our rule.
Country has an army with at least 80,000 Manpower.png troops Country gets “Army Enthusiasm” for Time Icon.png 25 years, giving the following effects:
  • Manpower recovery speed.png +10% manpower recovery speed
  • Yearly army tradition.png +0.5 yearly army tradition
Mission cannons firing.png Conquer New States
Unite Home Region icon
Unite Home Region
The time has come to put all our hard work to build a viable military machine to the test. We must rise to be the true hegemon of our region, respected and feared by all.
All provinces in the region of the capital are owned directly and colonized Country gains:
  • Administrative power.png 50 administrative power
  • Diplomatic power.png 50 diplomatic power
  • Military power.png 50 military power

Country gets “Hegemonic Ambitions” for Time Icon.png 25 years, giving the following effect:

  • Autonomy.png −0.05 monthly autonomy change
Mission assemble an army.png Assemble an Army


Diplomatic missions[edit | edit source]

Mission Completion requirements Effects Prerequisites
Trustworthy Allies icon
Trustworthy Allies
No country can stand alone in this world. We must build lasting relationships with other countries if we are to be able to grow and prosper long term.
Country has at least two Alliance.png allies with at least 150 opinion. Country gets “Influential Diplomats” for Time Icon.png 25 years, giving the following effect:
  • Diplomatic reputation.png +1 diplomatic reputation
Acquire Subjects icon
Acquire Subjects
What good is power if no one recognizes it? We must acquire subject states that pay us the kind of respect one would expect from a country like [Root.GetName].
Country has at least two non-tributary Vassal.png subjects Country gets “Obedient Subjects” for Time Icon.png 25 years, giving the following effect:
  • Diplomatic annexation cost −15% diplomatic annexation cost
Mission alliances.png Trustworthy Allies
Create a Grand Fleet icon
Create a Grand Fleet
In order to be able to project power overseas a high seas navy is a must. Warships may be expensive but it is an investment that is well worth it if we can find new markets to dominate and peoples to conquer.
Country has at least one of the following:
  • Heavy ship.png 10 heavy ships
  • Galley.png 30 galleys
Country gets “Naval Enthusiasm” for Time Icon.png 25 years, giving the following effects:
  • Morale of navies.png +10% morale of navies
  • National sailors modifier.png +20% national sailors modifier
  • Yearly navy tradition.png +1 yearly naval tradition
Mission have two subjects.png Acquire Subjects
Dominate Trade icon
Dominate Trade
Our merchant communities have been growing stronger and stronger for a long time now. It is time we give them the help they require to truly dominate our domestic trade. No foreign power must be allowed to influence the well being of our subjects.
Country has at least 75% Trade power.png trade power in the home trade node A random owned province in the home trade node gets “Dominant Trade Hub” until the end of the game, giving the following effects:
  • Local development cost −5% local development cost
  • Local trade power.png +10 local trade power
Mission establish high seas navy.png Create a Grand Fleet
Expand Overseas icon
Expand Overseas
As big as the world is it is still interconnected through a number of vital trade routes. In an ancient order cloth, spices, metals, bullion, Chinaware and all kind of manufactured goods are brought across deserts and oceans to those who would pay the most for them. Taking a share of this trade, through acquiring useful ports in trade regions far abroad, could make even the smallest power richer than Croesus.
Country owns at least 3 trade companies which are not on the same continent as the capital, with each having at least 5 provinces Country gets “Growing East-Indian Trade” for Time Icon.png 25 years, giving the following effects:
  • Trade efficiency.png +15% trade efficiency
  • Trade power.png +20% global trade power
Mission dominate home trade node.png Dominate Trade


Administrative missions[edit | edit source]

Mission Completion requirements Effects Prerequisites
High Income icon
High Income
We must increase state income by any means necessary. Money is a requirement for any endeavor of the state, from the daily expenses of the government to the maintenance of armies to invade our enemies.
Country's Income.png monthly income has increased to 150% of the starting monthly income. Country gets “Growing Economy” for Time Icon.png 25 years, giving the following effects:
  • Construction cost.png −10% construction cost
  • Construction time.png −25% construction time
Build Buildings icon
Build Buildings
Let us never sit idle, even in peaceful times. Instead we must use our resources with industry, in order to make sure that we have funds available in time if misfortune should strike upon us.
  • Country has at least 5 owned provinces with:
    • Has one of the following buildings: Latin temple.png Temple or Latin cathedral.png Cathedral
  • Country has at least 5 owned provinces with:
    • Has one of the following buildings: Latin workshop.png Workshop or Latin counting house.png Counting House
Country gains Administrative power.png 50 administrative power

Country gets “Building Spree” for Time Icon.png 25 years, giving the following effect:

  • Yearly tax income.png +10 tax income (This is yearly, not per month)
Mission high income.png High Income
Build a Treasury icon
Build a Treasury
A large treasury is an imperative buffer for all things that could befall us through. If this is seen as miserly, it is because some do not realize that this vice is the very essence of what it means to reign.
Country has at least Gold Icon.png 2000 ducats Country gets “Strong Treasury Department” for Time Icon.png 25 years, giving the following effects:
  • Yearly inflation reduction.png +0.10 yearly inflation reduction
Mission early game buildings.png Build Buildings
Build Manufactories icon
Build Manufactories
Great advances are being made in the field of production, both technological and organizational. Let us invest greatly in new manufactories, a great industrious revolution might soon be upon us.
Country has at least 20 manufactories Country gains Gold Icon.png 1.5 years of income

Country gets “Proto-Industrialization” for Time Icon.png 25 years, giving the following effect:

  • Production efficiency.png +10% production efficiency
Mission war chest.png Build a Treasury
Imperial Conquest icon
Imperial Conquest
Securing wealth must always be the foremost priority of our state. Let us make use of the expensive armies and fleets that our economic prosperity has bought us to acquire even more resources and subjects for an aspiring empire.
Country has at least 1000 Development.png total development Country gains Yearly prestige.png 30 prestige

Country gets “Imperial Ambition” for Time Icon.png 25 years, giving the following effect:

  • Years of separatism.png −5 years of separatism
Mission have manufactories.png Build Manufactories

References[edit | edit source]

  1. The script code is located in /Europa Universalis IV/missions/Swabian_missions.txt.