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Swabian missions

This is a list of all missions of Flag of Swabia Swabia.[1]

High IncomeBuild BuildingsBuild a TreasuryBuild ManufactoriesImperial ConquestTrustworthy AlliesAcquire SubjectsCreate a Grand FleetDominate TradeExpand OverseasBuild to Force LimitExpand NationConquer New StatesAssemble an ArmyUnite Home RegionGlobal DominanceFaith's BastionRelations with the EmperorA Center of CommerceReform the AdministrationDominate SwabiaThe Swabian LeagueSwabian LibertyThe Stem DuchyAustria Shall FallA Foothold in ItalyCrush the LombardsKingdom of SicilyRex Italiae et GermaniaeEmbark on CrusadeFree the BalkansKingdom of JerusalemSwabian Missions.png

Clicking on a mission icon leads to the appropriate table row. "Repeat" action to return.

Contents

National missionsEdit

Mission Completion requirements Effects Prerequisites
  Dominate Swabia Swabia owns at least 5 cities

No Swabian country has higher total development than Swabia

Swabia gains "Diplomatic relevance" for   20 years, giving the following effects:
  •   +1 diplomatic reputation
  •   +15% improve relations
  The Swabian League At least 8 Swabian provinces in the South Germany region:
  • One of the following must be true
    • Owned by Swabia or its non-Tributary subjects.
    • Owned by a Swabian ally of this country
Every Swabian province in the South Germany region that is owned by a country whose primary culture is not Swabian:

Every Swabian ally of this country:

  • gains the opinion modifier "The Swabian League" towards this country, worth   +60 with a yearly decay of 1

This country gains the opinion modifier "The Swabian League" towards every Swabian ally, worth   +60 with a yearly decay of 1

  Dominate Swabia
  Swabian Liberty All provinces in the West Swabia area:
  • Province Owner:
    • Primary culture is Swabian

All provinces in the East Swabia area:

  • Province Owner:
    • Primary culture is Swabian

All provinces in the Baden area:

  • Province Owner:
    • Primary culture is Swabian

All provinces in the Alsace area:

  • Province Owner:
    • Primary culture is Swabian
Every Swabian ally of this country gets the event "Allegiance to [From.GetUsableName]?" in five days

This country gains permanent claims on the following areas:

  • Switzerland
  • Romandie

This country gains a permanent claim on the province of Bregenz (4710)

  The Swabian League
  The Stem Duchy All provinces in the following areas are owned by this country:
  • Upper Swabia
  • Lower Swabia
  • Baden
  • Alsace

This country owns at least eight provinces that:

  • are in the Switzerland area
  • are in the Romandie area
  • are Bregenz (4710)
This nation:
  • gains "The Stem Duchy Restored'"' for   20 years, giving the following effects:
    •   +2 diplomatic reputation
    •   +1 yearly legitimacy
    •   +1 yearly devotion
    •   +1 yearly republican tradition
  • gains a permanent claim on Tirol area
  Swabian Liberty
  Austria Shall Fall One of the following must be true:
  • The ruler of Swabia is the   Holy Roman Emperor
  • All of the following must be true:
    • Swabia is not part of the   Holy Roman Empire
    • Austria's ruler is not the   Holy Roman Emperor

No province in the Tirol area is owned by Austria
The development of Swabia and its non-tributary subjects is greater than the development of Austria
Swabia has an army equal to or larger than Austria's

Swabia:
  • gains   25 power projection
  • gains permanent claims on the following areas:
    • Inner Austria
    • Austria Proper
    • Lombardy
    • Po Valley
    • Venetia
  The Stem Duchy
  A Foothold in Italy Swabia or its non-tributary subjects own at least six provinces that are in the following areas:
  • Lombardy
  • Po Valley
  • Venetia
Swabia gains permanent claims on the following areas:
  • Piedmont
  • Liguria
  • Emilia-Romagna
  Austria Shall Fall
  Embark on Crusade One of the following must be true:
  • Swabia has declared war on a Muslim nation with at least 300 total development.
  • No Muslim nation has 300 total development.
Swabia gains a temporary claim on provinces in the Balkans region that are owned by non-Christians   Austria Shall Fall
  Crush the Lombards Swabia or its non-tributary subjects own at least 18 provinces that are in the following areas:
  • Lombardy
  • Po Valley
  • Venetia
  • Piedmont
  • Liguria
  • Emilia-Romagna
Swabia:
  • gains "North Italian Hegemony" for   20 years, giving the following effects:
    •   -2% prestige decay
    •   +15% global institution spread
  • gains permanent claims on the following areas:
    • Western Sicily
    • Sicily
    • Calabria
    • Apulia
    • Naples
  A Foothold in Italy
  Free the Balkans All provinces in the Balkan region are owned by a Christian country

10 provinces in the Balkans region are owned by Swabia, its allies or its subjects.

If Swabia is Catholic and the   Papal States exists:
  • Swabia gains   25 Papal influence

Swabia gains permanent claims on the following areas:

  • Aleppo
  • Syria
  • Palestine
  Embark on Crusade
  Kingdom of Sicily All provinces in the following areas are owned by Swabia or a non-tributary subject:
  • Naples
  • Calabria
  • Apulia

Swabia or its non-tributary subjects own at least five provinces in the following areas:

  • Sicily
  • West Sicily
If Swabia is not a kingdom and is either an elector or not a member of the HRE:

Swabia gains permanent claims on the following regions:

  • South Germany
  • Italy
  Crush the Lombards
  Kingdom of Jerusalem Jerusalem (379):
  • Is owned by Swabia
  • Follows Swabia's religion

All provinces in the following areas are owned by Swabia or a non-tributary subject:

  • Aleppo
  • Syria
  • Palestine
Swabia gains   50 prestige

If Swabia is Christian:

  • Swabia gains "Crusader Lord" until the end of the game, giving the following effects:
    •   +5% morale of armies
    •   +1% missionary strength

Otherwise, Swabia gains "Lord of Jerusalem" until the end of the game, giving the following effects:

    •   +5% morale of armies
    •   +1 diplomatic reputation
  Free the Balkans
  Rex Italiae et Germaniae One of the following must be true:
  • Swabia is the   Holy Roman Emperor
  • The Holy Roman Empire no longer exists.

Swabia owns Rome (118) as a core province
All countries with 5 provinces in the North Germany, South Germany or Italy regions:

  • One of the following must be true:
    • Opinion of Swabia is at least 0
    • Has been defeated by Swabia in the last 50 years
Swabia gains "Rex Italiae et Germaniae" until the end of the game, giving the following effects:
  •   +1 yearly prestige
  •   +1 yearly legitimacy
  Kingdom of Sicily

Regional missionsEdit

European missionsEdit

Mission Completion requirements Effects Prerequisites
  Global Dominance Country has the most   Trade power in its home node, which is the highest valued trade node in the world. Country gains   +30 prestige

Country gets the modifier “World Renowned” for 20 years, giving the following effect:

  •   +15% trade efficiency
  Faith's Bastion It is not the   Age of Discovery

The country:

  • is   Defender of the Faith
  • has at least 100%   Religious unity
Country gets the modifier “Armor of Righteousness” for 15 years, giving the following effects:
  •   +5% Morale of armies
  •   +1% Missionary strength vs heretics

Holy Roman Empire missionsEdit

The Holy Roman Empire mission tree depends of the government of the country which formed   Swabia. Here is the   republic version. For more informations, see Holy Roman Empire missions.

Mission Completion requirements Effects Prerequisites
  Relations with the Emperor The country is   allied with the Emperor

The Emperor have at least 120 opinion of the country

The country gets the modifier “Imperial Beneficence” for   15 years, giving the following effects:
  •   +15% national tax modifier
  •   +1 diplomatic reputation
  A Center of Commerce The capital province of the country has at least   25 development

The capital province of the country have all of the following buildings:

  • Church or Cathedral
  • Workshop or Counting House
  • Marketplace, Trade Depot or Stock Exchange
The country gets the modifier “Bourgeois City” for   15 years, giving the following effects:
  •   -10% idea cost
  •   +10% institution spread
  •   +10% burghers loyalty equilibrium
  Relations with the Emperor
  Reform the Administration The country has completed all government reforms

The country owns at least   70% crown land

The loyalty of the following   estates is 60 or greater:

  •   Burghers
  •   Clergy
  •   Nobility
The country gets the modifier “Reformed administration” for   30 years, giving the following effect:
  •   +1 yearly republican tradition
  A Center of Commerce

Generic missionsEdit

Military missionsEdit

Mission Completion requirements Effects Prerequisites
  Build to Force Limit Country has 100% of the   force limit total army size Country gets “Thriving Arms Industry” for   25 years, giving the following effects:
  •   +5% morale of armies
  •   −5% land maintenance modifier
  Expand Nation Country's   total development has grown by at least 50 The   capital gains:
  •   1 base tax
  •   1 base production
  •   1 base manpower

All owned provinces within the area of the capital get “Growth of Capital” for   25 years, giving the following effects:

  •   −10% local construction cost
  •   −10% local development cost
  Build to Force Limit
  Conquer New States Country assigns 5 new   states Country gets “Expansionist Policies” for   25 years, giving the following effects:
  •   −25% state maintenance
  •   −33% harsh treatment cost
  Expand Nation
  Assemble an Army Country has an army with at least 80,000   troops Country gets “Army Enthusiasm” for   25 years, giving the following effects:
  •   +10% manpower recovery speed
  •   +0.5 yearly army tradition
  Conquer New States
  Unite Home Region All provinces in the region of the capital are owned directly and colonized Country gains:
  •   50 administrative power
  •   50 diplomatic power
  •   50 military power

Country gets “Hegemonic Ambitions” for   25 years, giving the following effect:

  •   −0.05 monthly autonomy change
  Assemble an Army


Diplomatic missionsEdit

Mission Completion requirements Effects Prerequisites
  Trustworthy Allies Country has at least two   allies with at least 150 opinion. Country gets “Influential Diplomats” for   25 years, giving the following effect:
  •   +1 diplomatic reputation
  Acquire Subjects Country has at least two non-tributary   subjects Country gets “Obedient Subjects” for   25 years, giving the following effect:
  •   −15% diplomatic annexation cost
  Trustworthy Allies
  Create a Grand Fleet Country has at least one of the following:
  •   10 heavy ships
  •   30 galleys
Country gets “Naval Enthusiasm” for   25 years, giving the following effects:
  •   +10% morale of navies
  •   +20% national sailors modifier
  •   +1 yearly naval tradition
  Acquire Subjects
  Dominate Trade Country has at least 75%   trade power in the home trade node A random owned province in the home trade node gets “Dominant Trade Hub” until the end of the game, giving the following effects:
  •   −5% local development cost
  •   +10 local trade power
  Create a Grand Fleet
  Expand Overseas Country owns at least 3 trade companies which are not on the same continent as the capital, with each having at least 5 provinces Country gets “Growing East-Indian Trade” for   25 years, giving the following effects:
  •   +15% trade efficiency
  •   +20% global trade power
  Dominate Trade


Administrative missionsEdit

Mission Completion requirements Effects Prerequisites
  High Income Country's   monthly income has increased to 150% of the starting monthly income. Country gets “Growing Economy” for   25 years, giving the following effects:
  •   −10% construction cost
  •   −25% construction time
  Build Buildings Country has at least 5 temples and 5 workshops Country gains   50 administrative power

Country gets “Building Spree” for   25 years, giving the following effect:

  •   +10 tax income (This is yearly, not per month)
  High Income
  Build a Treasury Country has at least   2000 ducats Country gets “Strong Treasury Department” for   25 years, giving the following effects:
  •   +0.10 yearly inflation reduction
  Build Buildings
  Build Manufactories Country has at least 20 manufactories Country gains   1.5 years of income

Country gets “Proto-Industrialization” for   25 years, giving the following effect:

  •   +10% production efficiency
  Build a Treasury
  Imperial Conquest Country has at least 1000   total development Country gains   30 prestige

Country gets “Imperial Ambition” for   25 years, giving the following effect:

  •   −5 years of separatism
  Build Manufactories

ReferencesEdit

  1. The script code is located in /Europa Universalis IV/missions/Swabian_missions.txt.