Swabian minors missions

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This is a list of all missions of Swabian nations[1], which are:

High IncomeBuild BuildingsBuild a TreasuryBuild ManufactoriesImperial ConquestTrustworthy AlliesAcquire SubjectsCreate a Grand FleetDominate TradeExpand OverseasBuild to Force LimitExpand NationConquer New StatesAssemble an ArmyUnite Home RegionGlobal DominanceFaith's BastionRelations with the EmperorA Center of CommerceReform the AdministrationDominate SwabiaThe Swabian LeagueSwabian LibertyThe Stem DuchySwabian Minors Missions.png

Clicking on a mission icon leads to the appropriate table row. "Repeat" action to return.

National missions[edit]

Mission Completion requirements Effects Prerequisites
Mission assemble an army.png Dominate Swabia This country owns at least 5 cities

No Swabian country has higher total development than this country

Swabia gains "Diplomatic relevance" for Time Icon.png 20 years, giving the following effects:
  • Diplomatic reputation.png +1 diplomatic reputation
  • Improve relations.png +15% improve relations
Mission alliances.png The Swabian League At least 8 Swabian provinces in the South Germany region:
  • One of the following must be true
    • Owned by this country or its non-Tributary subjects.
    • Owned by a Swabian ally of this country
Every Swabian province in the South Germany region that is owned by a country whose primary culture is not Swabian:

Every Swabian ally of this country:

  • gains the opinion modifier "The Swabian League" towards this country, worth Opinion.png +60 with a yearly decay of 1

This country gains the opinion modifier "The Swabian League" towards every Swabian ally, worth Opinion.png +60 with a yearly decay of 1

Mission assemble an army.png Dominate Swabia
Mission noble council.png Swabian Liberty All provinces in the West Swabia area:
  • Province Owner:
    • Primary culture is Swabian

All provinces in the East Swabia area:

  • Province Owner:
    • Primary culture is Swabian

All provinces in the Baden area:

  • Province Owner:
    • Primary culture is Swabian

All provinces in the Alsace area:

  • Province Owner:
    • Primary culture is Swabian
Every Swabian ally of this country gets the event "Allegiance to [From.GetUsableName]?" in five days

This country gains permanent claims on the following areas:

  • Switzerland
  • Romandie

This country gains a permanent claim on the province of Bregenz (4710)

Mission alliances.png The Swabian League
Mission unite home region.png The Stem Duchy All provinces in the following areas are owned by this country:
  • Upper Swabia
  • Lower Swabia
  • Baden
  • Alsace

This country owns at least eight provinces that:

  • are in the Switzerland area
  • are in the Romandie area
  • are Bregenz (4710)
This nation:
  • gains "The Stem Duchy Restored'"' for Time Icon.png 20 years, giving the following effects:
    • Diplomatic reputation.png +2 diplomatic reputation
    • Legitimacy.png +1 yearly legitimacy
    • Devotion.png +1 yearly devotion
    • Republican tradition.png +1 yearly republican tradition
  • gains a permanent claim on Tirol area
Mission noble council.png Swabian Liberty

Regional missions[edit]

European missions[edit]

Mission Completion requirements Effects Prerequisites
Mission war chest.png Global Dominance Country has the most Trade power.png Trade power in its home node, which is the highest valued trade node in the world. Country gains Prestige.png +30 prestige

Country gets the modifier “World Renowned” for 20 years, giving the following effect:

  • Trade efficiency.png +15% trade efficiency
Mission european church.png Faith's Bastion It is not the Age of Discovery.png Age of Discovery

The country:

  • is Become Defender of the Faith.png Defender of the Faith
  • has at least 100% Religious unity.png Religious unity
Country gets the modifier “Armor of Righteousness” for 15 years, giving the following effects:
  • Morale of armies.png +5% Morale of armies
  • Missionary strength vs heretics.png +1% Missionary strength vs heretics

Holy Roman Empire missions[edit]

The Holy Roman Empire mission tree depends of the government of the country. Here is the Government republic.png republic version. For more informations, see Holy Roman Empire missions

Mission Completion requirements Effects Prerequisites
Mission monarch in throne room.png Relations with the Emperor The country is Alliance.png allied with the Emperor

The Emperor have at least 120 opinion of the country

The country gets the modifier “Imperial Beneficence” for Time Icon.png 15 years, giving the following effects:
  • National tax modifier.png +15% national tax modifier
  • Diplomatic reputation.png +1 diplomatic reputation
Mission high income.png A Center of Commerce The capital province of the country has at least Development.png 25 development

The capital province of the country have all of the following buildings:

  • Church or Cathedral
  • Workshop or Counting House
  • Marketplace, Trade Depot or Stock Exchange
The country gets the modifier “Bourgeois City” for Time Icon.png 15 years, giving the following effects:
  • Idea cost.png -10% idea cost
  • Institution spread.png +10% institution spread
  • Burghers loyalty equilibrium.png +10% burghers loyalty equilibrium
Mission monarch in throne room.png Relations with the Emperor
Mission early modern university.png Reform the Administration The country has completed all government reforms

One of the following is true:

  • The country owns at least Crownland.png 70% crown land
  • The loyalty of the following Estate loyalty estates is 60 or greater:
    • Burghers.png Burghers
    • Clergy.png Clergy
    • Nobility.png Nobility
The country gets the modifier “Reformed administration” for Time Icon.png 30 years, giving the following effect:
  • Republican tradition.png +1 yearly republican tradition
Mission high income.png A Center of Commerce

Generic missions[edit]

Military missions[edit]

Mission Completion requirements Effects Prerequisites
Mission build up to force limit.png Build to Force Limit Country has 100% of the Land force limit modifier.png force limit total army size Country gets “Thriving Arms Industry” for Time Icon.png 25 years, giving the following effects:
  • Morale of armies.png +5% morale of armies
  • Land maintenance modifier.png −5% land maintenance modifier
Mission conquer 50 development.png Expand Nation Country's Development.png total development has grown by at least 50 The Capital.png capital gains:
  • Tax Base Icon.png 1 base tax
  • Production.png 1 base production
  • Manpower.png 1 base manpower

All owned provinces within the area of the capital get “Growth of Capital” for Time Icon.png 25 years, giving the following effects:

  • Local construction cost −10% local construction cost
  • Local development cost −10% local development cost
Mission build up to force limit.png Build to Force Limit
Mission cannons firing.png Conquer New States Country assigns 5 new Icon states.png states Country gets “Expansionist Policies” for Time Icon.png 25 years, giving the following effects:
  • State maintenance.png −25% state maintenance
  • Harsh treatment cost.png −33% harsh treatment cost
Mission conquer 50 development.png Expand Nation
Mission assemble an army.png Assemble an Army Country has an army with at least 80,000 Manpower.png troops Country gets “Army Enthusiasm” for Time Icon.png 25 years, giving the following effects:
  • Manpower recovery speed.png +10% manpower recovery speed
  • Army tradition.png +0.5 yearly army tradition
Mission cannons firing.png Conquer New States
Mission unite home region.png Unite Home Region All provinces in the region of the capital are owned directly and colonized Country gains:
  • Administrative power.png 50 administrative power
  • Diplomatic power.png 50 diplomatic power
  • Military power.png 50 military power

Country gets “Hegemonic Ambitions” for Time Icon.png 25 years, giving the following effect:

  • Autonomy.png −0.05 monthly autonomy change
Mission assemble an army.png Assemble an Army


Diplomatic missions[edit]

Mission Completion requirements Effects Prerequisites
Mission alliances.png Trustworthy Allies Country has at least two Alliance.png allies with at least 150 opinion. Country gets “Influential Diplomats” for Time Icon.png 25 years, giving the following effect:
  • Diplomatic reputation.png +1 diplomatic reputation
Mission have two subjects.png Acquire Subjects Country has at least two non-tributary Vassal.png subjects Country gets “Obedient Subjects” for Time Icon.png 25 years, giving the following effect:
  • Diplomatic annexation cost −15% diplomatic annexation cost
Mission alliances.png Trustworthy Allies
Mission establish high seas navy.png Create a Grand Fleet Country has at least one of the following:
  • Heavy ship.png 10 heavy ships
  • Galley.png 30 galleys
Country gets “Naval Enthusiasm” for Time Icon.png 25 years, giving the following effects:
  • Morale of navies.png +10% morale of navies
  • National sailors modifier.png +20% national sailors modifier
  • Navy tradition.png +1 yearly naval tradition
Mission have two subjects.png Acquire Subjects
Mission dominate home trade node.png Dominate Trade Country has at least 75% Trade power.png trade power in the home trade node A random owned province in the home trade node gets “Dominant Trade Hub” until the end of the game, giving the following effects:
  • Local development cost −5% local development cost
  • Local trade power.png +10 local trade power
Mission establish high seas navy.png Create a Grand Fleet
Mission trade company region abroad.png Expand Overseas Country owns at least 3 trade companies which are not on the same continent as the capital, with each having at least 5 provinces Country gets “Growing East-Indian Trade” for Time Icon.png 25 years, giving the following effects:
  • Trade efficiency.png +15% trade efficiency
  • Trade power.png +20% global trade power
Mission dominate home trade node.png Dominate Trade


Administrative missions[edit]

Mission Completion requirements Effects Prerequisites
Mission high income.png High Income Country's Income.png monthly income has increased to 150% of the starting monthly income. Country gets “Growing Economy” for Time Icon.png 25 years, giving the following effects:
  • Construction cost.png −10% construction cost
  • Construction time.png −25% construction time
Mission early game buildings.png Build Buildings Country has at least 5 temples and 5 workshops Country gains Administrative power.png 50 administrative power

Country gets “Building Spree” for Time Icon.png 25 years, giving the following effect:

  • Tax income.png +10 tax income (This is yearly, not per month)
Mission high income.png High Income
Mission war chest.png Build a Treasury Country has at least Gold Icon.png 2000 ducats Country gets “Strong Treasury Department” for Time Icon.png 25 years, giving the following effects:
  • Inflation reduction.png +0.10 yearly inflation reduction
Mission early game buildings.png Build Buildings
Mission have manufactories.png Build Manufactories Country has at least 20 manufactories Country gains Gold Icon.png 1.5 years of income

Country gets “Proto-Industrialization” for Time Icon.png 25 years, giving the following effect:

  • Production efficiency.png +10% production efficiency
Mission war chest.png Build a Treasury
Mission empire.png Imperial Conquest Country has at least 1000 Development.png total development Country gains Prestige.png 30 prestige

Country gets “Imperial Ambition” for Time Icon.png 25 years, giving the following effect:

  • Years of separatism.png −5 years of separatism
Mission have manufactories.png Build Manufactories

References[edit]

  1. The script code is located in /Europa Universalis IV/missions/Swabian_missions.txt.