Sunda

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Kingdom rankSunda
Sunda.png
Primary culture
Javanese (Malay)

Capital province
Pakuan (2687)

Government
Mandala System Government monarchy.png

State religion
HinduHinduism.png

Technology group
ChineseChinese technology group
Sundanese ideas

Traditions.png Traditions:

+20% Manpower recovery speed
+1 Tolerance of heretics

Tolerance of the true faith.png Candi Shrines

+1 Tolerance of the true faith

National unrest.png Union of Sunda and Galuh

−1 National unrest

Fort defense.png Defensive Moats

+20% Fort defense

Construction cost.png Elaborate Wooden Architecture

−10% Construction cost

Merchants.png Pan-Asian Trade

+1 Merchant
+10% Trade steering

National tax modifier.png Seren Taun

+10% National tax modifier

Goods produced modifier.png Bi-Yearly Harvest

+10% Goods produced modifier

Idea bonus.png Ambition:

+20% Morale of armies

Sunda is located in the western part of Java. Its only neighbour is Flag of Majapahit Majapahit.

Decisions[edit | edit source]

id

Execute decision.pngForm Malaya

Unify all Malayan provinces in the region under one strong ruler.
 
Potential requirements

Flag of Malaya Malaya does not exist.
The country:

If the country is AI-controlled then it:

Playing with normal or historical nations

Allow

The country:

  • is not a subject nation other than a tributary state.
  • is not at war.
  • is not a nomad nation.
  • if is Muslim, then owns provinces:
    • Kutaraja (627)
    • Melaka (596)
    • Brunei (636)
    • Makassar (641)
    • Demak (629).
  • else, owns provinces:
    • Palembang (622)
    • Pakuan (2687)
    • Surabaya (628)
    • Kutai (638)
    • Chaiya (2390).
  • owns at least 40 provinces in:

Effects

The country:

  • becomes Flag of Malaya Malaya.
  • gains Yearly prestige.png 25 prestige.
  • gets the Msg event.png event ‘New Traditions & Ambitions’, unless it is a custom nation.
  • gets the Msg event.png event 'A Maritime State'
  • increases rank to Kingdom rank kingdom, if it is a Duchy rank duchy
  • removes all provinces from the Holy Roman Empire, if it is a member and not an elector or the emperor.
  • gets a permanent claim on all unowned provinces in:
  • gets “Increased Centralization” for Time Icon.png 10 years, giving:
    • Autonomy.png −0.05 monthly autonomy change,
    • National unrest.png +1 national unrest.

The AI will always take this decision.


Events[edit | edit source]

Main article: Sundanese events

Missions[edit | edit source]

Main article: Sundanese missions

Strategy[edit | edit source]

Strategy The below is one of many player suggested strategies for Sunda. Bear in mind, due to the dynamic nature of the game, it may unfold differently for other players.

Neighbouring a hostile, stronger Flag of Majapahit Majapahit, Sunda is truly a rather difficult nation to play. In order to survive, the player must narrow the development between the two nations by conquering the animist states of Sulawesi and possibly even Flag of Kutai Kutai. It is probable however, that once one's troops are besieging Flag of Makassar Makassar, Majapahit will declare war. Hence, it is important that the player builds a strong navy from day one that is capable of transporting the entire army around. In case of a DOW during a war in Sulawesi, the player must keep calm, take loans (if necessary) and hire mercenaries to scorch the earth in Sundanese lands. This will give Majapahit's forces massive attrition, and waiting a while for them to drain their manpower will help lots. Check the ledger often to see Majapahit's remaining strength.

The player should annex and convert Makassar, then proceed to fabricate claims on Flag of Luwu Luwu. The Majapahit war will be raging however, and hence the player should conduct a naval landing on Java and stackwipe the Majapahit, forcing them to recruit mercenaries. By this point, the war is practically won, as Sundanese troops are still not too tired while Majapahit's are weary and exhausted. Take as much land as possible and can core, and peace out.

By this point, Sunda has left the most difficult part of its existence. Attacking Kutai will be very useful for the development, and proper deity selection can allow Sunda to convert Borneo to Hinduism. Repeated steamrolling of Majapahit will leave Sunda undoubtedly the greatest power in the region.

Alternative Strategy[edit | edit source]

Another powerful option is declaring war on Flag of Majapahit Majapahit from the beginning. Take out loans to build galleys and infantry going over Land and Navy force limit temporarily, then declare war on Majapahit. Any allies Majapahit might have are not on Java, so before they land, find Majapahit's army and stackwipe them. Having a mercenary company with a good general is very helpful for this war. After that quickly siege everything in Majapahit so they can't build any more troops and fight off any amphibious landings from their allies. Sieging them should be easy since they have no forts. After all the galleys are finished and there are no troops in Java, send a landing to white peace any allies. After this, take 100% or close to it from Majapahit. This will give you range to make claims on Flag of Makassar Makassar. After the war is over, guarantee what is left of Majapahit, and your mission tree will give you free overlordship over them.

After this, good targets are Flag of Sambas Sambas for their gold mine, and Flag of Palembang Palembang for the center of trade. You have usurped Majapahit's position and can quickly become the dominant power in Malaya, and a Great Power of the world. To avoid aggressive expansion, focus on conquering nations of each religion in Malaya. Hindu, Sunni, and Animist nations can be conquered as a group to avoid coalitions.

Country guides

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