Monarchy

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See also: Ruler#Monarchy

Government monarchy.png Monarchy is a form of government where power is held by a single individual, i.e. the monarch. The ruler reigns until death. Several mechanics, such as royal marriages and personal unions, are mostly limited to monarchical forms of governments. Has access to the Aristocratic idea group.png Aristocratic idea group, unless changed by a government reform.

Government monarchy.png Monarchic government reforms
Tier 1: Power Structure
Tier 2: Noble Privileges
Tier 3: Bureaucracy
Tier 4: State and Religion
Tier 5: Military Doctrines and Organization
Tier 6: Deliberative Assembly
Tier 7: The Administrative Cadre
Tier 8: Economical Matters
Tier 9: Legitimation of Power
Tier 10: Absolutism & Constitutionalism
Tier 11: Separation of Power
Type Effects Description & notes
Monarchy
  • Nobility influence.png +5% Nobility influence
A monarchy is a form of government where a sole monarch is the head of state. A monarch rules for life and the title is is often hereditary within their dynasty.
  • Uses Legitimacy
  • Can have Royal marriages
  • Can form Personal unions
  • Has heirs
  • Stability loss upon Ruler death


Legitimacy[edit | edit source]

Legitimacy.png Legitimacy is a rating for how legitimate the ruling monarch is perceived to be by the general population. This property ranges between 0 and 100. With the Mandate of Heaven.png Mandate of Heaven expansion, the Celestial Empire doesn't use legitimacy.

Junior partners in a personal union share their overlord's legitimacy. Effects that would increase or decrease legitimacy (e.g. the "Seek Support of the Clergy" clergy estate interaction) do not affect legitimacy in a junior partner.

The effects of legitimacy scale linearly from the worst at 0 to the best at 100:

Variable 0% 50% 100%
National unrest.png National unrest +2 0 −2
Tolerance heretic.png Religious tolerance[1] −1 0 +1
Diplomatic reputation.png Diplomatic reputation −1 0 +1
Income from vassals.png Income from vassals −5% 0 +5%
Militarization of state.png Militarization of state −0.025 0 +0.025
Maximum absolutism Maximum absolutism −10 0 +10

Legitimacy modifiers[edit | edit source]

There are two main ways for legitimacy to either increase or decrease, these are called active and passive modifiers.

Active modifiers

Active modifiers are those that are dependent on the players actions.

  • Royal marriages. These usually give a small, one-time decrease to legitimacy, particularly if the royal match comes from a less powerful realm. Legitimacy gain is then increased.
  • Events. Sometimes there appear events that can either increase or decrease legitimacy.
  • Papal Influence. Catholics can spend 50 Papal Influence to increase legitimacy by +1.0 per year for 20 years.
  • Succession. Depending on the claim strength of the heir, legitimacy may become low, if their strength is weak, medium if average, or high if strong, upon succession to the throne. Legitimacy upon succession will be the claim strength assigned to the heir; legitimacy of the previous ruler is not counted.
  • Pretender rebels, if they enforce their demands, will install a new ruler with strong claim, thus increasing legitimacy.
  • Strengthen government gives +10 legitimacy for Military power.png 100 military power
Passive modifiers

Passive modifiers are not dependent on player action, instead they rely on existing variables. The following shown examples are calculated yearly.

  • +0.1 for each royal marriage.
  • +1 with Righteous ruler personality
  • +1 for being a Lucky Nation
  • −2.0 by having a regency council in power.
  • +1.0 if the government is a constitutional monarchy.
  • +0.25 for the Chinaware.png chinaware trading bonus.
  • −1.0 for each point of negative stability to a maximum of −3.
  • +0.005 for each point of Power projection.
  • −1.0 if the target of Sow Discontent covert action.
  • −0.5 for owning an unlawful imperial territory.
  • Implemented decisions, national ideas and events.
  • Prestige affects legitimacy linearly, so:
    • If Yearly prestige.png−100 then Legitimacy.png−1.
    • If Yearly prestige.png+100 then Legitimacy.png+1.
  • +0.5 for a Cult Islam.png Muslim country holding Mecca and Medina
  • +0.5 for enacting Legitimize government as a Coptic.png Coptic nation (requires Rights of Man.png Rights of Man DLC)
  • +0.25 for assimilating Byzantine culture group as Flag of Mughals Mughals

National ideas and policies affecting yearly legitimacy:

Yearly legitimacy.png Traditions Ideas Bonuses Policies
+1.5
  • Holy Roman idea 1: The Imperial Throne
+1.0
  • Andean traditions
  • Imperial German traditions
  • Israeli traditions
  • Majapahit traditions
  • Montferrat traditions
  • Norman traditions
  • Roman traditions
  • Tarascan traditions
  • Trebizond traditions
  • Venetian traditions
  • Württemberger traditions
  • Aachen idea 2: Imperial Free City
  • Adalite idea 2: A Monarchical Imamate
  • Afghan idea 6: Institutionalized Loya Jirga
  • Air idea 3: Legacy of Tin-Hinan
  • Angevin idea 7: Rule of the Plantagenet
  • Arakanese idea 1: Mrauk U Dynasty
  • Ardabili idea 7: Shahs of Iran
  • Asakura idea 5: Seventeen Clan Code
  • Ashanti idea 4: The Golden Stool
  • Ashikaga idea 2: Defenders of the Imperial Court
  • Athenian idea 1: Dominus Athenarum
  • Augsburger idea 1: Augusta Vindelicorum
  • Aztec idea 2: Sustaining the Gods
  • Baden idea 2: Legacy of the House of Zähringen
  • Bahmani idea 6: Bahmani Primogeniture
  • Baluch idea 3: Khan of the Baloch
  • Bavarian idea 1: Institute the Everlasting Succession
  • Beloozero idea 3: Strengthen Local Lineages
  • Beninese idea 1: Curb the Uzama
  • Berg idea 1: The Heirs of Lotharingia
  • Betsimisaraka idea 6: Royal Justice
  • Bohemian idea 2: Elective Monarchy
  • Bolognese idea 2: Bentivoglio Family
  • Bosnian idea 2: Per Aspera ad Astra
  • Brazilian idea 7: Seat of the Empire
  • Breton idea 1: Legacy of Breton Independence
  • Bulgarian idea 7: Third Rome
  • Caucasian idea 5: Highland Khans
  • Cebu idea 2: Chola Legacy
  • Chinese idea 6: Son of Heaven
  • Cirebonese idea 1: Negara Gede
  • Clevian idea 2: Cleves and Mark
  • Colonial idea 1: Founding Fathers
  • Cossack idea 2: Cossack Hetmanate
  • Dahomey idea 1: Children of the Panther
  • Dai Viet idea 6: Thuan Thiên
  • Daimyo idea 3: Honor the Ancestors
  • Deccani Sultanate idea 1: Legacy of the Bahmani Sultanate
  • Delhian idea 7: The Throne of India
  • Ethiopian idea 2: Negusa Negast
  • Franconian idea 1: The Duchy Restored
  • Frankfurter idea 7: Freie Stadt Frankfurt
  • Garhwali idea 5: Source of the Ganges
  • Garjati idea 2: Ancient Mandalas
  • Gelre idea 3: Defiance of Foreign Rule
  • Golden Horde idea 1: Legacy of the Golden Horde
  • Gond idea 6: Ancient Roots
  • Great Qing idea 4: Bogda Khan
  • Gujarati Princedom idea 6: Ashapura Mata
  • Hamburger idea 2: Burgher Republic
  • Hatakeyama idea 6: Unify the Clan
  • Hawaiian idea 2: Repurposing the Ali'i Nui
  • Hindustani idea 4: The Peacock Throne
  • Hojo idea 1: Legacy of the Kamakura Shogunate
  • Holstein idea 7: Danish Protest Pigs
  • Hosokawa idea 1: Kanrei
  • Ilkhanid idea 1: Restored Ilkhanate
  • Iwi idea 7: The Maori King Movement
  • Jerusalem idea 1: Crown of Thorns
  • Jolof idea 6: Wolof Griots
  • Kaffan idea 5: Strengthen Ties With the Ethiopian Church
  • Kamilaroi idea 5: Matrilineal Lineage
  • Karamanid idea 7: True Heirs of the Seljuk Empire
  • Khorasani idea 4: Dynastic Chronicles
  • Kikuchi idea 3: Aso Shrine
  • Kilwan idea 2: Shirazi's Legacy
  • Kitaran idea 1: Legacy of the Gods
  • Kuban idea 6: Ndop Statue
  • Kurdish idea 6: Legacy of the Kurdish Dynasties
  • Ladakh idea 6: A Kingdom United
  • Lan Na idea 1: Legacy of Mangrai
  • Lanfang idea 1: Free Elections
  • Larrakia idea 4: Dowed
  • Latin idea 1: Emperor of Constantinople
  • Liège idea 3: Religious Devotion
  • Luban idea 2: Royal Village Shrines
  • Luccan idea 7: The Jacobin State of Lucca
  • Lunda idea 2: Perpetual Kingship
  • Mainzian idea 4: Saint Hildegard of Bingen
  • Malaccan idea 6: Dualat
  • Malagasy idea 2: Zafivolamena
  • Manchu idea 4: The Later Jin
  • Manipur idea 3: Kingdom of the Meitei
  • Mazovian idea 6: Sejmy i Sejmiki
  • Mesoamerican idea 5: Ritual Bloodletting
  • Moldavian idea 4: Hospodar of Moldavia
  • Moluccan idea 2: Shared Cultural Heritage
  • Montenegrin idea 1: Legacy Of Diocleia
  • Mossi idea 1: Rialé and Yennenga
  • Muiscan idea 7: Consuetudinary Law
  • Mushasha idea 5: A House United
  • Mutapan idea 4: Spokesman before the Dead
  • Mysorean idea 2: Patronize Kannada Literature
  • Neapolitan idea 7: The Lazzaroni and the Monarchy
  • Northumbrian idea 1: Secure Percy Rule
  • Novgorod idea 3: Ivan's Hundred
  • Odoyev idea 1: Heirs of Chernigov
  • Offaly idea 6: A Family Affair
  • Oirat idea 3: The Four Oirats
  • Orissan idea 2: Servitor of Jagannath
  • Oyo idea 2: Oduduwa Mythos
  • Pagarruyung idea 3: Istano Basa
  • Palawa idea 2: Dual-Identity
  • Pegu idea 6: Buddhist Kingship
  • Perugian idea 4: Perugian Signoria
  • Pisan idea 5: Anziani del Popolo
  • Polotskian idea 2: Heritage of The Rus'
  • Provençal idea 2: Revive House of Anjou
  • Rajputana idea 7: Monumental Architecture
  • Rassid idea 4: A Unified Rassid State
  • Romanian idea 4: Latin Island
  • Rothenburg idea 3: The End of the Line
  • Ruthenian idea 1: The Mother of Russian States
  • Ruthenian idea 1: The Mother of Russian States
  • Rûmi idea 3: Shahanshah
  • Samoan idea 5: Tatau
  • Samtskhe idea 1: Atabegs of Samtskhe
  • Savoyard idea 7: Savoyard Legitimacy
  • Scottish idea 6: Basilikon Doron
  • Semien idea 5: Gideon Dynasty
  • Shan idea 6: Shan Chronicles
  • Shirvani idea 1: The Khalwati Order
  • Sindhi idea 1: Enduring Samma Dynasty
  • Sistani idea 6: Chronicles of Sistan
  • South Indian idea 5: Patronage of Great Temples
  • Sukhothai idea 6: Ramkhamhaeng Stele
  • Swabian City-State idea 6: The Thorn of the Empire
  • Swedish idea 1: Kung och Riksdag
  • Telugu idea 5: Legend of Prataparudra
  • Thüringian idea 1: The Partition of Leipzig
  • Timurid idea 4: Chagatai Literature
  • Transoxianian idea 7: Chagatai Literature
  • Tripuran idea 1: Rajmala
  • Tsutsui idea 5: The Southern Capital
  • Tumbuka idea 3: Healthy Priest Kings
  • Tyrone idea 2: The O’Neill Mór
  • Veronese idea 1: Three Households Alike in Dignity
  • Vindhyan idea 7: Candella Legacy
  • Wallachian idea 6: Boyar Regime
  • Welsh idea 4: Unbennaeth Prydain
  • Yi idea 6: Renovate the Skyward Tombs
  • Zambezi idea 5: Centralizing the Mbona cult
  • American ambition
  • Anhalt ambition
  • Barbary Corsair ambition
  • Canadian ambition
  • Dithmarscher ambition
  • Imagawa ambition
  • Irish ambition
  • Italian (minor) ambition
  • K'iche ambition
  • Kanem Bornuan ambition
  • Maravi ambition
  • Ormond ambitions
  • Russian ambition
  • Administrative-Aristocratic: The Licensing of the Press Act
+0.5
  • Bamberger traditions
  • Divine idea 1: Servants of God
  • Bukharan idea 1: Jochid Patrimony
  • Colognian idea 4: Prime Minister of Cologne
  • Cypriot idea 1: King of Jerusalem
  • Georgian idea 1: Bagrationi Dynasty
  • Great Shun idea 7: Claim to the Mandate
  • Jurchen idea 2: The Queue
  • Kiwi idea 1: Maori Seats
  • Utrecht idea 2: Ex Cathedra
  • Yarkandi idea 4: Empower the Khojas
  • Full Court

Reform tiers[edit | edit source]

Power Structure[edit | edit source]

Type Effects Description & notes
Feudal Nobility
  • Income from vassals.png +25% Income from vassals
  • Nobility influence.png / Marathas influence.png / Rajputs influence.png +5% Nobility/ Marathas/ Rajputs influence
Feudal Nobility icon
In a Feudal kingdom the power of the Monarch is enhanced by a land owning aristocracy sworn to obey them. The aristocrats, or nobles, are often landowners in their own right, with considerable influence and vassals of their own.

Additional effects :

  • The privilege "Strong Duchies" gives an added Nobility loyalty equilibrium.png +5% loyalty of the nobility
Autocracy
  • Unjustified demands.png −10% Unjustified demands
  • Harsh treatment cost.png −10% Harsh treatment cost
  • Rebel suppression efficiency.png +10% Rebel suppression efficiency
Autocracy icon
Autocratic monarchies concentrate power in the hands of the ruler. The state is often seen as their personal property. It is not uncommon for rulers to have ministers and supporters, but these are then referred to as members of the royal household.
Elective Monarchy
  • Maximum absolutism -40 Maximum Absolutism
  • Estate influence +10% All estates influence
Elective Monarchy icon
Elective monarchies choose their heir instead of having them come to power through a succession law. The nobility can propose a candidate from a foreign dynasty, from their own midst or other members of the royal family.

Conditions :

Additional effects :

  • Has a election whenever a new Ruler ascends the Throne, the following candidates may be available :
    • We can elect the new Ruler, which will increase our Legitimacy.png Legitimacy by 5
    • If the new ruler already has an heir, we can elect the Heir, which will increase their claim by 10
    • We can elect a Noble of the Dynasty of our biggest neighbor that is a monarchy, doesnt have a regency and isnt at war with us. Their skills will be reduced by -2 each and they will have a claim of 50
    • If the Nobility.png Nobility exists, we can elect a random noble. Their skills will be reduced by -1 each and they will have a claim of 50. This will increase the Nobility loyalty equilibrium.png Loyalty of the Nobility by 20
    • If we have atleast 30 regiments, we can elect somebody from the army. They will be turned into a 50General.png tradition general, their military skill will be increased by 2 their other skills will be reduced by 1 and they will have a claim of 50. We will also gain 10Army tradition.png Army Tradition
    • If we have atleast 30 ships, we can elect somebody from the navy. Their diplomatic skill will be increased by 2, their other skills will be reduced by 1 and they will have a claim of 50. We will also gain 10Navy tradition.png Navy Tradition and a new 50Admiral.png tradition admiral
    • If the Burghers have atleast 80Burghers influence.png influence, we can elect an influential burgher. Their administrative skill will be increased by 2 their other skills will be reduced by 1 and they will have a claim of 50. We will also gain 0.1Gold Icon.png years worth of income.
Elective Monarchy
  • National unrest.png −1 National unrest
  • Maximum absolutism −30 Maximum absolutism
  • Income from vassals.png +25% Income from Vassals
  • Governing capacity.png +100 Governing Capacity
Elective Monarchy icon
In this type of Monarchy the heir will be selected by the Sejm.

Conditions:

  • Only available for Custom Nations

Additional effects:

  • This is a special government reform. You cannot switch to another reform on this level.
  • Prohibits switching government type.
  • Other monarchies of the same religion can support heirs of their own dynasty in that realm by sending a Diplomat.png diplomat, giving 24 times the elected monarch's stats as monarch power, Yearly prestige.png 25 prestige and Legitimacy.png 10 legitimacy bonus if they win.
  • The elective monarchy can support a local heir for Yearly prestige.png −10 prestige
  • The throne cannot be claimed, making it impossible to make them the junior partner of a personal union outside of events
  • The Heir with the most support is elected as new Ruler on Monarch death
Admiralty Regime
  • Naval leader fire.png +1 Naval leader fire
  • Naval tradition from battles +50% Naval tradition from battles
  • Marines force limit.png +10% Marines force limit
  • (unrecognized string “max admiral fire” for Template:Icon) +1 Max admiral fire
Admiralty Regime icon
A monarchy where the ruler is also the superior commander of the navy. Where other states have a fleet, the fleet possesses the state.

Conditions :

  • At least one of:
    • Has completed Maritime idea group.png Maritime Ideas
    • Has completed Naval idea group.png Naval Ideas

Additional effects :

  • Rulers are automatically turned into Admiral.png admirals

While this reform is active :

  • Every owned coastal province:
    • Gain province modifier “Coastal Government” , giving the following effects:
      • Local core-creation cost −25% Local core-creation cost
      • Province governing cost.png −10% Province governing cost
Eastern Plutocracy
  • Merchants.png +1 Merchant
  • Nobility influence.png -5% Nobility influence
  • Burghers influence.png / Vaishyas influence.png +5% Burghers/ Vaishyas influence
Eastern Plutocracy icon
A plutocratic kingdom is one where the supporters of the Monarch are those with the largest incomes. The monarch themself is often the head of a successful merchant enterprise, and so are many of their supporters.

Conditions:


Additional effects:

  • Enables Merchant Republic Mechanics :
    • State governing cost.png +25% State governing cost
      Trade company governing cost.png −25% Trade company governing cost
      • Allows Plutocratic idea group.pngPluticratic ideas but disallows Aristocratic idea group.png Aristocratic ideas
      • Can construct a trade post for Administrative power.png 50 administrative power giving Trade power.png +10 trade power, in one owned province per trade node (except your primary node).
      • Vassals, marches, and client states, which usually do not transfer Trade power.png trade power to their overlord, will transfer 50% if the overlord is a merchant republic
      • Allows cheap drafting of Transport.png transport ships.
Iqta
  • National tax modifier.png +5% National tax modifier
  • Income from vassals.png +33% Income from vassals
Iqta icon
Although similar to the feudal fief system, the holders under the iqta tax farming system did not actually own their lands, and were not guaranteed that they would be inherited by the next generation.

Conditions:


Additional effects:

  • Tab domestic government.png Enables Iqta taxation ability, may choose a Iqta taxation policy every 20 years:
Icon Ability Modifiers One-time effects
Efficient tax farming.png Efficient Tax Farming National tax modifier.png +15% National tax modifier Gain Gold Icon.png ducats equal to 2 times Development.png total development of the subjects
Land acquisition.png Land Acquisition Core-creation cost.png −5% Core-creation cost Gain Manpower.png manpower 50 times Development.png total development of the subjects
Lenient taxation.png Lenient Taxation Diplomatic reputation.png +1% Diplomatic reputation
Liberty desire in subjects −15% Liberty desire in subjects
Barbary Iqta
  • Land attrition.png −10% Land attrition
  • May raid coasts May raid coasts
  • (unrecognized string “coastal raiding range” for Template:Icon) +1 Coastal raiding range
  • Yearly navy tradition decay.png −0.5% Yearly navy tradition decay
Barbary Iqta icon
The Berbers of the Barbary Coast have since long had a tradition of raiding and pirating along the coasts of the Mediterranean. It sustains a loose feudal structure supported by a council of the Berber tribal chiefs.

Conditions:

  • Culture icon.png Culture is in Maghrebi group

Additional effects :

  • Does not have Consorts
  • Tab domestic government.png Enables Iqta taxation ability, may choose a Iqta taxation policy every 20 years:
Icon Ability Modifiers One-time effects
Efficient tax farming.png Efficient Tax Farming National tax modifier.png +15% National tax modifier Gain Gold Icon.png ducats equal to 2 times Development.png total development of the subjects
Land acquisition.png Land Acquisition Core-creation cost.png −5% Core-creation cost Gain Manpower.png manpower 50 times Development.png total development of the subjects
Lenient taxation.png Lenient Taxation Diplomatic reputation.png +1% Diplomatic reputation
Liberty desire in subjects −15% Liberty desire in subjects
Indian Sultanate
  • Tolerance heathen.png +3 Tolerance of heathens
Indian Sultanate icon
Ruled by a Muslim minority the Sultanates of India have had to evolve and expand the traditional Muslim ideas of Kingship. While they remain Islamic states the role of the Dhimmi, traditionally encompassing Jews and Christians, have been extended to the Dharmic religions.

Conditions:


Additional effects:

  • Tab domestic government.png Enables Iqta taxation ability, may choose a Iqta taxation policy every 20 years:
Icon Ability Modifiers One-time effects
Efficient tax farming.png Efficient Tax Farming National tax modifier.png +15% National tax modifier Gain Gold Icon.png ducats equal to 2 times Development.png total development of the subjects
Land acquisition.png Land Acquisition Core-creation cost.png −5% Core-creation cost Gain Manpower.png manpower 50 times Development.png total development of the subjects
Lenient taxation.png Lenient Taxation Diplomatic reputation.png +1% Diplomatic reputation
Liberty desire in subjects −15% Liberty desire in subjects
Nayankara System
  • National manpower modifier.png +15% National manpower modifier
  • Vassal force limit contribution.png +100% Vassal force limit contribution
Nayankara System icon
In order to better control the land and to further our military ambitions we have divided many of our possessions among Nayaks. Nayaks are expected to care for them, any cities, temples or other settlements within them as well as to produce the armies we need to defend and expand our kingdom.

Conditions:

Misl Confederacy
  • National manpower modifier.png +10% National manpower modifier
  • Land maintenance modifier.png −10% Land maintenance modifier
Misl Confederacy icon
Due to our history of persecution the organization of our state is built around being able to quickly react to outside threats. We are a confederation of Misls, that each consists of a community and its army.

Conditions:

  • Is Sikhism Sikh.
Rajput Kingdom
  • Yearly army tradition.png +0.25 Yearly army tradition
Rajput Kingdom icon
A Rajput kingdom is ruled through close ties of loyalty and kinship with the clans of the ruling dynasty and their retainers. As the head of a Rajput clan we have a long and strong tradition of martial prowess that we can rely on. Whenever war or disaster comes near we can call upon our supporters both from within the kingdom and in nearby regions.

Conditions:

Mandala System
  • Income from vassals.png +15% Income from vassals
  • Vassal force limit contribution.png +100% Vassal force limit contribution
Mandala System icon
The Mandala System is used as a way to organize a state as a circle, or mandala, around a central metropolis. In this way the political and geographic realities can shape the level of direct control from the center. From subject states in the periphery to the more directly controlled sub cities closer to the center.

Conditions:


Additional effects:

Chakravarti
  • Maximum absolutism +10 Maximum absolutism
  • Monarch administrative skill +1 Monarch administrative skill
Chakravarti icon
The monarch is more than a mere man. He is a divine sovereign, the very center of the universe. Only through him can there be peace and harmony in the world.

Conditions:

The last three missions also set the flag siam_royal_absolutism which allows selecting the reform manually.


Additional effects:

Chinese Kingdom
  • Manpower recovery speed.png +25% Manpower recovery speed
  • Governing capacity.png +500 Governing capacity
  • Liberty desire.png +50 Liberty Desire
Chinese Kingdom icon
A kingdom of the fractured Celestial Empire which rebels against the current son of heaven.

Conditions:

The chinese revolter countries start with this reform


Additional effects:

  • Fixed rank: Kingdom rank kingdom
  • Dynasty is fixed
  • Unlocks the Casus belli.png "Unify China CB" (gives cores on all provinces in the China subcontinent which this country sieges down when being the warleader in such a war)
  • The “Become tributary” peace term can't be used against a country with the 'Chinese Kingdom' reform
Confucian Bureaucracy
  • Advisor cost.png −10% Advisor costs
Confucian Bureaucracy icon
A system of government where the monarch appoints educated bureaucrats to administrate the country in accordance with Confucian principles.

Conditions:

  • one of the following :
Celestial Empire
  • Yearly prestige.png +0.5 Yearly prestige
  • Governing capacity.png +500 Governing capacity
  • Clergy influence.png -10% Clergy influence
  • Nobility influence.png -10% Nobility influence
  • Burghers influence.png -10% Burghers influence
Celestial Empire icon
The Celestial Empire proclaims its rulers to be sons of the heaven who are born to govern the country in divine right.

Conditions:

  • 'Celestial Empire' has not been dismantled
  • If DLC Mandate of Heaven.png 'Mandate of Heaven' is enabled:
    • Is the Emperor of china icon.png Emperor of China
  • Else

Additional effects:

  • This is a special government reform. You cannot switch to another reform on this level.
  • Prohibits switching government type.
  • Dynasty is fixed
  • Fixed rank: Empire rank Empire.
  • Enables factions:
    • China temple.png Commanderies of the Five Armies
    • China eunuch.png Offices of Maritime Trade
    • China bureaucrat.png Grand Secretaria
  • Unlocks the Casus belli.png "Unify China CB" (gives cores on all provinces in the China subcontinent which this country sieges down when being the warleader in such a war)
  • The “Become tributary” peace term can't be used against a country with the 'Celestial Empire' reform
See also: Ming § Celestial Empire

If the Mandate of Heaven.png Mandate of Heaven DLC is not enabled then the country can abolish ‘Celestial Empire’ and enact ‘Parliamentarism’ government reform through a decision.


  • Has access to the Eunuchs estate Eunuchs estate


Ganden Phodrang
  • Same religion advisor cost.png −15% Cost of advisors with ruler's religion
  • Yearly harmony increase.png +0.25 Yearly harmony increase
  • Yearly karma decay.png +3% Yearly karma decay
  • Clergy max privileges.png +1 Clergy max privileges
Ganden Phodrang icon
Meaning Heaven Dwelling, Ganden Phodrang is originally the name of the residential quarters of the Dalai Lama. As the Dalai Lama is both the spiritual and earthly leader of Tibet, Ganden Phodrang now refers too to all the system of government.

Conditions:

  • Is not the Flag of The Papal State The Papal State
  • Culture is in Tibetan group
  • Religion is in Eastern group

Additional effects :

  • Cant have Royal marriages
  • Cant have Consorts
  • Is both a Theocracy and a Monarchy
  • Enables the Aristocratic idea group.
  • Enables the Divine idea group.
  • The Privilege "Monastic Temples" now grants/removes Monthly karma.png5 Karma instead of 3, gives + 0.03 Yearly karma decay.pngyearly Karma Decay and no longer raises Estate influence Estate Influence nor decreases Maximum absolutism Max Absolutism
  • Enables a decision which allows to adjust Karma every 20 years
  • Enables Theocrats vs. Monarchists mechanic:
Theocrats in power: Monarchists in power:
Tolerance of the true faith.png +2 Tolerance of the true Faith National tax modifier.png +20% Global Tax modifier
Missionary strength.png +2% Missionary Strength Attrition +1 Attrition for enemys
Yearly devotion.png +1 yearly Devotion Yearly legitimacy.png +1 yearly Legitimacy

While the scale is at 0, the Theocrats will be in power.


Hermit Kingdom
  • Development cost in primary culture.png −10% Development cost in primary culture
  • Cost of advisors with ruler's culture −10% Cost of advisors with ruler's culture
  • Institution spread.png +15% Institution spread
Hermit Kingdom icon
Our state is one focusing on the internal development of the land and managing the affairs of our people. Territorial gain is desirable, but optional for the people of our country.

Conditions :

  • Culture icon.png Primary culture is Korean or Sino-Korean

Additional effects :

  • Decision.png Has access to the "Enforce the Hangul Alphabet" and "Revoke the Hangul Alphabet" decisions
  • Has a secured Succession
  • Has access to Perfectionism mechanic :
    • We can select one out of the following Foci for our nation. After selecting one we will have to wait for 20 years to select another.
Icon Ability Modifier
Korea inward focus button.png Inward Focus Gain "Inward Focus" until another Focus is selected, granting :
  • Construction cost.png-5% Construction cost
  • National unrest.png-2 National Unrest
  • Fort maintenance.png-20% Fort maintenance
  • Fort defense.png+15% Fort defense
  • Estate loyalty+5% All estates loyalty Equilibrium
  • Development cost.png-5% Development cost modifier
  • Core-creation cost.png+33% Core creation cost
  • Aggressive expansion impact.png+33% Aggressive expansion impact
  • Province war score cost.png+100% Province warscore cost
  • Stability hit to declare war+1 Stability hit to declare war
Korea outward focus button.png Outward Focus Gain "Outward Focus" until another Focus is selected, granting :
  • Trade efficiency.png+10% Trade efficiency
  • Colonial range.png+25% Colonial Range
  • Global settler increase.png+20 Global Settler increase
  • Diplomatic reputation.png+1 Diplomatic reputation
  • Religious harmonization speed.png+25% Religious Harmonization speed
  • Burghers loyalty equilibrium.png+5% Burghers Loyalty Equilibrium
  • Land forcelimit.png-10% Land Force limit
  • Aggressive expansion impact.png+15% Aggressive expansion impact
Korea expansion focus button.png Expansion Focus Gain "Expansion Focus" until another Focus is selected, granting :
  • Morale of armies.png+5% Morale of Armies
  • Morale of navies.png+5% Morale of Navies
  • Manpower recovery speed.png+10% Manpower recovery speed
  • Core-creation cost.png-10% Core creation cost
  • Aggressive expansion impact.png-10% Aggressive expansion impact
  • National unrest.png+2 National Unrest
  • Diplomatic reputation.png-1 Diplomatic reputation
  • Estate loyalty-10% All estates loyalty Equilibrium
  • Development cost modifier+10% Development cost modifier

While no focus is selected we gain :

  • “Lack of Focus” , giving the following effects:
    • Yearly corruption +0.5 Yearly corruption
Daimyo
  • Morale of armies.png +10% Morale of armies
  • Infantry combat ability.png +10% Infantry combat ability
  • Amount of samurai.png +4 Samurai force limit
Daimyo icon
A powerful territorial vassal lord in Japan, ruling their hereditary lands under the shogun.
A country can take over the Shogunate, and become the overlord of all Daimyo Subjects, by taking the province of Kyoto.

Conditions:

  • Is subject of the Shogunate

Additional effects:

  • This is a special government reform. You cannot switch to another reform on this level.
  • Prohibits switching government type.
  • Dynasty is fixed.
  • Fixed rank: Duchy rank Duchy
  • Can ally, form coalitions with, and start wars against other daimyo without sovereign intervention from their overlord.
  • Has access to the special Casus belli.png 'Sengoku' casus belli, usable on other daimyo.
  • Has access to the special Casus belli.png 'War for the Emperor' casus belli, usable on the Shogun.
  • Will take over the mantle of Shogun if they own the province of Kyoto.
See also: Japan § Daimyo & Shogunate
Independent Daimyo
  • Morale of armies.png +10% Morale of armies
  • Infantry combat ability.png +10% Infantry combat ability
  • Amount of samurai.png+5 Samurai force limit
Independent Daimyo icon
A powerful Lord in Japan, ruling their hereditary lands without acknowledging any shogun.
A country can take over the Shogunate, and become the overlord of all Daimyo Subjects, by taking the province of Kyoto.

Conditions:


Additional effects:

  • Dynasty is fixed.
  • Prohibits switching government type.
  • Will take over the mantle of Shogun if they own the province of Kyoto.
See also: Japan § Daimyo & Shogunate
Shogunate
  • Diplomat.png +1 Diplomat
  • Envoy travel time.png −25% Envoy travel time
  • Maximum absolutism +5 Maximum absolutism
  • Amount of samurai.png+10 Samurai force limit
Shogunate icon
Although nominally appointed by the Emperor, the shogunate became a hereditary military dictatorship and the de facto ruler of Japan between 1192 and 1867.
A country can take over the Shogunate, and become the overlord of all Daimyo Subjects, by taking the province of Kyoto.

Conditions:

Disabled after forming Flag of Japan Japan


Additional effects:

  • This is a special government reform. You cannot switch to another reform on this level.
  • Prohibits switching government type.
  • Fixed rank: Kingdom rank kingdom
  • Dynasty is fixed.
  • Can not change their Primary culture.png primary culture
  • Has samurai.pngHas access to Samurai
  • Has special vassals called 'Daimyo' that do not take a diplomatic relation slot and are able to war and form coalitions against each other without sovereign intervention and to ally each other.
  • Access to special interactions with its Daimyo vassals
  • Uses 'Shogunate' abilities :
    • We can use the following interactions at the cost of 20Legitimacy.png Legitimacy, each has a cooldown of 10 years :
Icon Ability Gain Modifier for us Modifier for our Daimyos
Forcibly expel ronin.png Forcibly expel Ronin Administrative power.png50 Gain "expelled Ronin" for 10 years, granting :
  • National unrest.png-1 National unrest
For 10 years :
  • Liberty desire.png-5% Liberty desire
Sankin kotai.png Sankin Kotai Diplomatic power.png50 Gain "Sankin Kotai" for 10 years, granting :
  • Diplomatic reputation.png+3 Diplomatic Reputation
For 10 years :
  • Autonomy.png+0.25% Monthly autonomy change
Sword hunt.png Sword Hunt Military power.png50 Gain "Sword Hunt" for 10 years, granting :
  • Regiment cost.png-15% Regiment Cost
For 10 years :
  • Manpower recovery speed.png-10% Manpower recovery speed
See also: Japan § Daimyo & Shogunate


Supreme Shogunate
  • Administrative efficiency.png +5% Administrative efficiency
  • Monarch military skill +1 Monarch military skill
  • Allowed samurai fraction.png +10% Samurai force limit fraction
Supreme Shogunate icon
The Shogun rules with absolute power. Both the Emperor and the Daimyo have been stripped of any real power and are but mere figureheads in their positions.

Conditions :

  • Unlocked by completing the Flag of Japan Japanese Mission.png mission “The Balance of Power” while having Absolutism.png 100 Absolutism

Additional effect :

  • Fixed rank: Empire rank Empire
  • Has a fixed Dynasty
  • Allows transfer subject peace treaty at half cost


Divine Empire
  • All estates possible privileges+1 Max privileges per estate
  • All estates' loyalty equilibrium.png +10% All estates' loyalty equilibrium
  • Tolerance of the true faith.png +3 Tolerance of the true faith
  • Allowed samurai fraction.png +10% Samurai force limit fraction
Divine Empire icon
Our Divine Emperor, direct descendant of the Sun Goddess Amaterasu, has been rightfully restored to the forefront of the country. With his Divine Presence once again leading us, our country will undoubtedly enjoy the favor of the Gods.

Conditions :

  • Unlocked by completing the Flag of Japan Japanese Mission.png mission “The Balance of Power”
  • is granting 6 privileges each to the Clergy.png Clergy, Burghers.png Burghers and Nobility.png Nobles

Additional effect :

  • Fixed rank: Empire rank Empire
  • Has a fixed Dynasty
  • No stability loss on monarch death


Land of the Christian Sun
  • Manpower recovery speed.png +15% Manpower recovery speed
  • Yearly army tradition.png +1 Yearly army tradition
  • Amount of samurai.png +10% Samurai force limit
Land of the Christian Sun icon
Our eyes have been open to the Light of Jesus. Our land is truly the place where His Light shines.

Conditions :

  • Has completed the Flag of Japan Japanese Mission.png mission “Spread the Christian Faith”, which is available if the nation turned Catholicism Catholic during the "Spread of Christianity" incident

Additional effects :

  • Casus belli.png Gain permanent “Holy War” and “Purging of Heresy” Casus Belli against heathens and heretics respectively.
  • Fixed rank: Empire rank Empire
  • Has a fixed Dynasty
  • A General.png general becomes Ruler when the current ruler dies
  • Has access to Land of the Christian Sun mechanics:
    • Each month, this government gathers 0.25 + 0.08 times ruler skill government power in each category (Administrative power.png/Diplomatic power.png/Military power.png). Once 100 government power in a category is reached, the related Tab domestic government.png government interaction can be activated:
Icon Ability Type Effects Cooldown
Christian japan adm button.png Petition for Holy Favor Administrative power.png
  • Our Capital will become the seat of a Cardinal
  • Gain 10Papal influence.png Papal Influence
10 years
Christian japan dip button.png Conduct a Military Parade Diplomatic power.png
  • Each of our owned provinces, in which at least 50 of our regiments are located will get 1 Administrative power.png, Diplomatic power.png and Military power.pngDevelopment.png development each.
  • Gain 5Army tradition.png Army tradition per owned provinces in which at least 50 of our regiments are located
20 years
Christian japan mil button.png Enlist fervent Volunteers Military power.png Gain "Call upon the Faithful" modifier for 5 years, granting :
  • Every true faith province has their manpower value increased by 300% while we are in any war with any heathen country
20 years, cant be taken while "Call upon the Faithful" is active
If not activated the points continue to gather until 150 is reached and any more is lost.

Note : This government still has heirs but they only matter because they can be turned into generals. Disinheriting a Heir with bad skills is unnecessary, as a General will become the next Ruler anyways and not the Heir.

Russian Principality
  • National unrest.png −1 National unrest
  • Regiment cost.png -5% Regiment Cost
  • Governing capacity.png +200 Governing capacity
  • Allowed streltsy fraction.png +10% Streltsy force limit fraction
Russian Principality icon
This state has a government system that has evolved in the years after the fall of Kiev and under the pressure of constant incursions of Tatar tribute expeditions. The ruling family can exercise great power, but seniority succession and princely appanages can lead to lengthy internal conflicts.

Conditions:


Additional effects:

  • Fixed rank: Duchy rank Duchy
  • Allowed streltsy fraction.png Can recruit Streltsy Infantry
  • Uses a weakened version of the Russian government mechanics:
    • Each month, this government gathers 0.25 + 0.08 times ruler skill progress in each category (Administrative power.png/Diplomatic power.png/Military power.png). Once 100 progress in a category is reached, the related Tab domestic government.png government interaction can be activated:
Icon Ability Type Effects
Reform sudebnik.png Reform Sudebnik Administrative power.png Local autonomy.png−5% local autonomy in all provinces
Support oprichnina.png Support Oprichnina Diplomatic power.png −20% progress for all rebel factions
Raise streltsy.png Equip Streltsy Military power.png
  • gain War exhaustion.png−2 war exhaustion
  • gain 0.3Manpower.png years worth of manpower
  • gain "Equipped Streltsy" modifier for 10 years giving :
    • +5%Infantry combat ability.png infantry combat ability
    • this affects only streltsy units.
If not activated the points continue to gather until 150 is reached and any more is lost.


Tsardom
  • National manpower modifier.png +20% National manpower modifier
  • Autonomy.png −0.05 Monthly autonomy change
  • Governing capacity.png +350 Governing capacity
  • Absolutism.png +0.5 Yearly absolutism
  • Allowed streltsy fraction.png +20% Streltsy force limit fraction
Tsardom icon
This state is the upholder of the Imperial Roman legacy and the Orthodox Church. As Tsar of all the Russias our ruler is the true overlord of the Eastern Slavic Peoples.

Conditions:


Additional effects:

  • Fixed rank: Empire rank Empire
  • Allowed streltsy fraction.png Can recruit Streltsy Infantry
  • Has access to Russian government mechanics:
    • Each month, this government gathers 0.25 + 0.08 times ruler skill government power in each category (Administrative power.png/Diplomatic power.png/Military power.png). Once 100 government power in a category is reached, the related Tab domestic government.png government interaction can be activated:
Icon Ability Type Effects
Reform sudebnik.png Reform Sudebnik Administrative power.png Local autonomy.png−10% local autonomy in all provinces
Support oprichnina.png Support Oprichnina Diplomatic power.png −30% progress for all rebel factions
Raise streltsy.png Equip Streltsy Military power.png
  • gain War exhaustion.png−2 war exhaustion
  • gain 0.6Manpower.png years worth of manpower
  • gain "Equipped Streltsy" modifier for 10 years giving :
    • +10%Infantry combat ability.png infantry combat ability
    • this affects only streltsy units.
If not activated the points continue to gather until 150 is reached and any more is lost.
  • May claim entire areas rather than individual provinces for +50% the usual spy network cost
  • Has acces to Modernization mechanic :
    • Modernization increases every month by 0.08 times the Rulers Adm skill, by 0.05 for every Technology we are ahead in time of, by 0.06 for every province which is receiving knowledge sharing and by up to 5 when purchasing or stealing modern ideas.
    • Modernization decreases every month by 0.3 at base, by 0.01 times the current Corruption, by 0.01 times the current Inflation, by 0.03 for every negative point of Stability and by 1 if we are Bankrupt
    • Most Estate privileges reduce Modernization by 0.03 every month but some privileges have different values.
Modernization 0 50 100
Effects No effect
  • Institution embracement cost.png -25% Institution Embracement Cost
  • Institution embracement cost.png -50% Institution Embracement Cost

At 100 Modernization we can reform our government into the Russian Empire

See also: Russia § Tsardom
Russian Empire
  • Maximum absolutism +10 Maximum absolutism
  • Absolutism.png +0.5 Yearly absolutism
  • Autonomy.png −0.05 Monthly autonomy change
  • National manpower modifier.png +20% National manpower modifier
  • Institution embracement cost.png −50% Institution embracement cost
  • Governing capacity.png +350 Governing capacity
Russian Empire icon
The reformed state of the Russian nation. Unlike its Tsardom predecessor, the imperial reform takes inspiration from the Western governments in the matters of the legislative.

Conditions :

  • Unlocked by taking the Flag of Russia Russian "Proclaim the Emperor Title" decision

Additional effects :

  • Fixed rank: Empire rank Empire
  • May claim entire areas rather than individual provinces for +50% the usual spy network cost
  • Has access to "Russian Rule" interactions :
    • Each month, this government gathers 0.25 + 0.08 times ruler skill government power in each category (Administrative power.png/Diplomatic power.png/Military power.png) up to a maximum of 100. We gain Modifiers, scaling with the amount of gathered government power. Also, 50 government power can be spent to activate a Tab domestic government.png government interaction :
Icon Ability Type Scaling Modifiers (at 100 power) Activation Effects
Russian rule adm button.png Enforce Absolute Rule Administrative power.png Development cost.png−10% Development Cost

Core-creation cost.png−10%Core creation Cost

Lose Local autonomy.png−15% Local Autonomy in all provinces

Force the next Estate Agenda to automatically suceed
Force the currently active Parliament Debate to suceed

Russian rule dip button.png Enforce Cultural Revolution Diplomatic power.png Diplomatic reputation.png+1 Diplomatic reputation

Improve relations.png+10%Improve relations

−30% progress for all rebel factions

Gain "Cultural Revolution" for 10 years, granting :

  • National tax modifier.png+20% National Tax modifier
  • Idea cost.png-5% Idea cost
  • Estate influence-10% All estates influence modifier
Russian rule mil button.png Mobilize New Order Regiments Military power.png Yearly army tradition.png+0.5 yearly army tradition

Harsh treatment cost.png-50%Harsh treatment cost

gain 0.75Manpower.png years worth of manpower

Gain War exhaustion.png−3 war exhaustion
Gain "Mobilized new Order Regiments" modifier for 10 years giving :

  • +10%Infantry combat ability.png infantry combat ability
  • +20%Reinforce speed.png Reinforce speed
Ruthenian Tsardom
  • Manpower in true faith provinces +20% Manpower in true faith provinces
  • Maximum absolutism +5 Maximum absolutism
  • Reform progress growth.png +20% Reform progress growth
  • Governing capacity.png +350 Governing capacity
  • Allowed streltsy fraction.png +20% Streltsy force limit fraction
Ruthenian Tsardom icon
The state is the reformed tsardom of the Kievan Rus'. Influenced by the Imperial Roman legacy and the Orthodox Church, the Tsar of the Kievan Rus' has the holy duty to protect the East Slavic people from foreign threats.

Conditions :

  • Religion is Orthodoxy Orthodox
  • Culture icon.png Primary culture is Ruthenian or Byelorussian
  • Is Flag of Ruthenia Ruthenia

Additional effects:

  • Fixed rank: Empire rank Empire
  • Allowed streltsy fraction.png Country allows streltsy infantry
  • Has access to Russian government mechanics:
    • Each month, this government gathers 0.25 + 0.08 times ruler skill government power in each category (Administrative power.png/Diplomatic power.png/Military power.png). Once 100 government power in a category is reached, the related Tab domestic government.png government interaction can be activated:
Icon Ability Type Effects
Reform sudebnik.png Reform Sudebnik Administrative power.png Local autonomy.png−10% local autonomy in all provinces
Support oprichnina.png Support Oprichnina Diplomatic power.png −30% progress for all rebel factions
Raise streltsy.png Equip Streltsy Military power.png
  • gain War exhaustion.png−2 war exhaustion
  • gain 0.6Manpower.png years worth of manpower
  • gain "Equipped Streltsy" modifier for 10 years giving :
    • +10%Infantry combat ability.png infantry combat ability
    • this affects only streltsy units.
If not activated the points continue to gather until 150 is reached and any more is lost.
  • May claim entire areas rather than individual provinces for +50% the usual spy network cost
Austrian Archduchy
  • Liberty desire from subjects development −33% Liberty desire from subject development
  • Nobility influence.png +5% Nobility influence
Austrian Archduchy icon
Although organized similarly to a feudal monarch, the Austrian Archduchy is a step above the other duchies of Europe. Through long experience of ruling over others - be they Tiroleans, Styrians, Hungarians or Bohemians - and arranging dynastic affairs in their favor, the Archdukes have been able to develop an effective system for governing their lands and maintaining their unity.

Conditions:

  • At least one of :
    • Is or was Flag of Austria Austria
    • Culture icon.png Primary culture is Austrian
    • Have enacted Austrian Archduchy during this campaign

Additional effects :

  • The privilege "Strong Duchies" gives an added Nobility loyalty equilibrium.png +5% loyalty of the nobility
Imperial Austrian Monarchy
  • Max promoted cultures.png +2 Max promoted cultures
  • National unrest.png −2 National unrest
  • Monarch diplomatic skill +2 Monarch diplomatic skill
  • Promote culture cost.png −33% Promote culture cost
Imperial Austrian Monarchy icon
A governmental form under a monarch which is geared towards keeping a patchwork empire made up of many cultures, cities and territories together.

Conditions:

Margravate
  • Fort maintenance.png −20% Fort maintenance
  • Fort defense.png +10% Fort defense
Margravate icon
The margravate is, historically, a special title granted by the Holy Roman Emperor to the border states of the Empire in order to protect the Empire from foreign threats.

Conditions :

  • Flag of Brandenburg Brandenburg starts with this reform. Its lost upon leaving the Holy Roman Empire.
Prussian Monarchy
  • National unrest.png −2 National unrest
  • War exhaustion.png −0.02 Monthly war exhaustion
  • Autonomy.png −0.075 Monthly autonomy change
  • Maximum absolutism +10 Maximum absolutism
  • Monarch military skill +3 Monarch military skill (for future monarchs)
  • Governing capacity.png −50% Governing capacity
  • Nobility loyalty equilibrium.png +10% Nobility loyalty equilibrium
Prussian Monarchy icon
A governmental form under a monarch, which can more be described as an army with a state, than a state with an army.

Conditions:

  • Unlocked as Flag of Danzig Danzig via the Mission.png "The Estates Loyalty" Mission, by deciding for the "Prussian Kingdom" path.
  • Unlocked as the Flag of Teutonic Order Teutonic Order via the Mission.png "Secularize Prussia" Mission, on the "HRE Diplomacy" path.
  • Unlocked by forming Flag of Prussia Prussia via Decision.png Decision
  • Unlocked as Flag of Prussia Prussia by being either Protestantism Protestant, Reformed.png Reformed, Anglican.png Anglican or Hussite Hussite
  • Unlocked as Flag of Germany Germany by :
    • Being Protestantism Protestant, Reformed.png Reformed, Anglican.png Anglican or Hussite Hussite AND
      • Being Military Hegemon or
      • Owning at least 500dev in Culture icon.png Prussian Provinces.

Additional effects:

  • Uses Militarization of state.png prussian militarization mechanics
See also: Prussia § Prussian monarchy

Notes:

  • If this reform was unlocked via Mission.png Mission it will always be available, regardless of religion etc.
  • If the Flag of Teutonic Order Teutonic Order decides for the "Prussia" path, and forms Flag of Prussia Prussia via Decision.png Decision, the reform will always be available, regardless of religion etc.
  • Choosing the "Prussia-HRE Diplomacy" path can immideately turn the Flag of Teutonic Order Teutonic Order into Flag of Prussia Prussia, thus the Mission.png "Secularize Prussia" Mission might need to be completed to unlock the Reform.
  • This reform will always be visible to Flag of Prussia Prussia, but if not unlocked as Flag of Danzig Danzig or the Flag of Teutonic Order Teutonic Order, will only be enactable by following one of the Reformation faiths.
  • The reform becomes visible for Flag of Germany Germany once the second condition(s) is fullfilled. If it was enacted once, it will always stay visible. No longer fullfilling the second condition(s) does not disable the Reform, no longer fullfilling the first condition however will.
Bohemian Elective Monarchy
  • Diplomatic reputation.png +1 Diplomatic reputation
  • Nobility loyalty equilibrium.png +10% Nobility loyalty equilibrium
  • Nobility max privileges.png +1 Nobility max privileges
  • Nobility influence.png +5% Nobles influence
Bohemian Elective Monarchy icon
The nobility in Bohemia has always had a lot to say about who should rule them, and they will elect their next ruler from all the available candidates regardless of the bloodline.

Conditions

  • Culture icon.png Primary culture is Czech

Additional effects :

  • Has a election whenever a new Ruler ascends the Throne, the following candidates may be available :
    • We can elect the new Ruler, which will increase our Legitimacy.png Legitimacy by 5
    • If the new ruler already has an heir, we can elect the Heir, which will increase their claim by 10
    • We can elect a Noble of the Dynasty of our biggest neighbor that is a monarchy, doesnt have a regency and isnt at war with us. Their skills will be reduced by -1 each and they will have a claim of 75
    • If the Nobility.png Nobility exists, we can elect a random noble with a claim of 75. This will increase the Nobility loyalty equilibrium.png Loyalty of the Nobility by 20
    • If we have atleast 30 regiments, we can elect somebody from the army. They will be turned into a 50General.png tradition general, their military skill will be increased by 2 and they will have a claim of 75. We will also gain 10Army tradition.png Army Tradition
    • If we have atleast 30 ships, we can elect somebody from the navy. Their diplomatic skill will be increased by 2 and they will have a claim of 75. We will also gain 10Navy tradition.png Navy Tradition and a new 50Admiral.png tradition admiral
    • If the Burghers have atleast 80Burghers influence.png influence, we can elect an influential burgher. Their administrative skill will be increased by 2 and they will have a claim of 75. We will also gain 0.1Gold Icon.png years worth of income.
French Feudalism
  • Nobility influence.png +10% Nobles influence
  • Income from vassals.png +20% Income from vassals
  • Maximum absolutism −50 Maximum absolutism
French Feudalism icon
Feudalism has a tight grip on the French court affairs. Powerful nobles and autonomous, decentralized subjects have unprecedented amount of freedom and say in our internal administration.

Conditions :

  • Flag of France France starts with this reform

Additional effects:

  • Fixed rank: Kingdom rank Kingdom
  • This is a special government reform. You cannot switch to another reform on this level.
  • Prohibits switching government type.
  • Can have Appanage subjects

Note : Only the starting vassals of France, aswell as Alencon, if they are released via the "The Duke of Alencon" event, are Appanages. There is currently no way to gain other Appanages.

  • Every time the "Seize Land" estate interaction is taken, this government gets 1 charge. Annexing subjects costs 1 charge. The government can store as many charges as they want.
  • Diplomatic Annexation reduces the Nobility loyalty equilibrium.png Loyalty of the Nobility by 20%
French Absolutist Monarchy
  • Estate influence −10% All estates influence modifier
  • Maximum absolutism +10 Maximum absolutism
French Absolutist Monarchy icon
The state reigns supreme over the various factions in our court. With centralized authority and the ruler having the final say in all affairs, we have finally managed to rid ourselves of our feudal past.

Conditions :

  • Unlocked by completing the Flag of France French Mission.png mission “Movement of Centralization”

Additional effects:

  • This is a special government reform. You cannot switch to another reform on this level.
  • Centralizing a State will add +1Development.png random developement to every owned province in the state.
Appanage
  • National manpower modifier.png +10% National manpower modifier
  • Nobility loyalty equilibrium.png +10% Nobility loyalty equilibrium
  • Nobility influence.png +5% Nobles influence
Appanage icon
A realm which is ruled by an off-branch candidate of its overlord's dynasty.

Conditions :

  • Only the starting vassals of France, aswell as Alencon, if they are released via the "The Duke of Alencon" event, are Appanages. The reform is lost upon gaining independence.

Additional effects:

  • Can declare war on other Appanages
  • Fixed rank: Duchy rank Duchy
  • Has a fixed Dynasty
  • This is a special government reform. You cannot switch to another reform on this level.
  • Prohibits switching government type.
Burgundian State
  • Change rival cost.png −100% Change rival cost
  • Fort maintenance on border with rival −100% Fort maintenance on border with rival
  • Diplomatic relations.png +2 Diplomatic relations
  • Years for personal union integration.png −5 Years for personal union integration
Burgundian State icon
Having their interests divided between the Burgundian ducal lands in the South and Netherlands in the North, and being also in an area of conflicting interests between England and France, Burgundy has since long been used to straddle between all of them.

Conditions:

  • Culture icon.png Primary culture is Burgundian
Stadhouder Monarchy
  • Heavy ship combat ability.png +10% Heavy ship combat ability
  • Trade efficiency.png +10% Trade efficiency
  • Reduced liberty desire on other continent.png −10% Reduced liberty desire on other continent
  • Allowed voc indiamen fraction.png +20% Voc indiamen force limit fraction
Stadhouder Monarchy icon
Stadhouder, meaning city holder, is the name traditionally applied to the governors or stewards of the Low Countries. Being turned into a hereditary title, it is now equivalent to a king.

Conditions

  • Culture icon.png Primary culture is Dutch, Frisian or Flemish
  • Is not a lesser partner in a Personal union.png personal union

Additional effects :
Effect when removing:

  • Trigger country event “[Root.GetAdjectiveCap] Assembly Abolished”

  • Has voc indiamen.png Country allows voc indiamen ships
  • No stability loss on monarch death
  • Enables the Plutocratic idea group.png Plutocratic idea group.
  • Disables the Aristocratic idea group.png Aristocratic idea group.
  • Royalmarriage.png Does not have Consorts
  • Does not have heirs
  • Has Dutch elections :
    • Term duration : 4, for Statist candidates
    • Election on ruler death for Orangist candidates
Statists in power: Orangists in power:
Naval force limit modifier.png +10% Naval force limit modifier Land force limit modifier.png +25% Land force limit modifier
Trade power.png +5% Global trade power Stability cost modifier.png −10% Stability cost modifier
Yearly legitimacy.png +0.5 Yearly legitimacy Yearly legitimacy.png −0.5 Yearly legitimacy

While the scale is at 0, the Statists will be in power.

  • Has access to Parliament.png parliament
English Monarchy
  • National unrest.png −1 National unrest
  • Yearly legitimacy.png +0.5 Yearly legitimacy
  • Governing capacity.png +50 Governing capacity
  • Maximum absolutism −30 Maximum absolutism
  • Nobility influence.png −10% Nobility Influence
English Monarchy icon
The English Monarchy is a representative monarchy, with a parliament called regularly by the ruling monarch. It is based on the privileges defined in Magna Carta.

Conditions:


Additional effects:

  • This is a special government reform. You cannot switch to another reform on this level.
  • Has access to Parliament.png parliament

Has the English Parliament:

  • Num of parliament issues.png Gives access to additional parliament issues
  • All estates influence The effects of many parliament issues scale with the influence of estates
  • All estates loyalty equilibrium The cost of many parliament bribes scales with the loyalty of an estate

May reform through various outcomes of the Disaster.pngEnglish Civil War” disaster

British Monarchy
  • Maximum absolutism −15 Maximum absolutism
  • Parliament backing chance.png +10% Parliament debate backing chance
  • Parliament effect duration.png +5 Parliament effect duration
  • (unrecognized string “annexation relations impact” for Template:Icon) −25% Annexation relations impact
  • Diplomat.png +1 Diplomat
British Monarchy icon
The natural evolution of the English Monarchy and the Scottish government. The parliaments of both states have been unified into the parliament of Great Britain.

Conditions :

  • The nation chose Mission.png the British missions
  • Unlocked by choosing to return to a monarchy during the "Parliamentary Victory" or "Legacy of Cromwell" events, which happen if the nation sided with and won as the parliamentarist during the English civil war.

Additional effect :

  • This is a special government reform. You cannot switch to another reform on this level.
  • Has access to Parliament.png parliament

Has the English Parliament:

  • Num of parliament issues.png Gives access to additional parliament issues
  • All estates influence The effects of many parliament issues scale with the influence of estates
  • All estates loyalty equilibrium The cost of many parliament bribes scales with the loyalty of an estate
Angevin Monarchy
  • Governing capacity.png +100 Governing capacity
  • Max promoted cultures.png +2 Max promoted cultures
  • Maximum absolutism +10 Maximum absolutism
  • Yearly prestige.png +1 Yearly prestige
  • Max possible parliament seats.png +15 Max possible parliament seats
Angevin Monarchy icon
The combination of the English Monarchy with the centralization aspect of the French Kingdom. While the ruler exercises a central part of the government, the parliament keeps the power of the monarch in check.

Conditions:

  • The nation chose Mission.png the Angevin missions
  • Unlocked by choosing to return to a monarchy during the "Parliamentary Victory" or "Legacy of Cromwell" events, which happen if the nation sided with and won as the parliamentarist during the English civil war.

Additional effects :

  • Can revoke parliament seats.png Removes parliament seats from all provinces when this reform is enacted

  • This is a special government reform. You cannot switch to another reform on this level.
  • Has access to Parliament.png parliament

Has the English Parliament:

  • Num of parliament issues.png Gives access to additional parliament issues
  • All estates influence The effects of many parliament issues scale with the influence of estates
  • All estates loyalty equilibrium The cost of many parliament bribes scales with the loyalty of an estate
Absolute British Monarchy
  • Maximum absolutism +20 Maximum absolutism
  • Absolutism.png +0.5 Yearly absolutism
  • Num of parliament issues.png −2 Number of possible parliament issues
Absolute British Monarchy icon
With the crushing defeat of the parliaments at the hands of the royalists, the monarch is the only sovereign ruler of the state. The parliament, while still existing, has been reduced to a puppet of the monarch.

Conditions :

  • Unlocked after the "English civil war" disaster, if the nation sided with the Royalists

Additional effects :

  • This is a special government reform. You cannot switch to another reform on this level.
  • Can revoke parliament seats.png Can revoke seats in parliament
  • Has access to Parliament.png parliament
  • Can force issues through the parliament every 20 years

Has the English Parliament:

  • Num of parliament issues.png Gives access to additional parliament issues
  • All estates influence The effects of many parliament issues scale with the influence of estates
  • All estates loyalty equilibrium The cost of many parliament bribes scales with the loyalty of an estate
Tanistry
  • Morale damage.png +5% Morale damage
  • Cost of advisors with ruler's culture −10% Cost of advisors with ruler's culture
  • Nobility loyalty equilibrium.png +5% Nobility loyalty equilibrium
Tanistry icon
The Gaelic system of succession. The lord of the state is elected from one of the branches of the reigning house, ensuring a balance of power within the clan.

Conditions :

  • Culture icon.png Primary culture is Irish

Additional effects :

  • Has a election whenever a new Ruler ascends the Throne, the following candidates may be available :
    • We can elect the new Ruler, which will increase our Legitimacy.png Legitimacy by 5
    • If the new ruler already has an heir, we can elect the Heir, which will increase their claim by 10
    • We can elect a Noble of the Dynasty of our biggest neighbor that is a monarchy, doesnt have a regency and isnt at war with us. Their skills will be reduced by -2 each and they will have a claim of 50
    • If the Nobility.png Nobility exists, we can elect a random noble. Their skills will be reduced by -1 each and they will have a claim of 50. This will increase the Nobility loyalty equilibrium.png Loyalty of the Nobility by 20
    • If we have atleast 30 regiments, we can elect somebody from the army. They will be turned into a 50General.png tradition general, their military skill will be increased by 2 their other skills will be reduced by 1 and they will have a claim of 50. We will also gain 10Army tradition.png Army Tradition
    • If we have atleast 30 ships, we can elect somebody from the navy. Their diplomatic skill will be increased by 2, their other skills will be reduced by 1 and they will have a claim of 50. We will also gain 10Navy tradition.png Navy Tradition and a new 50Admiral.png tradition admiral
    • If the Burghers have atleast 80Burghers influence.png influence, we can elect an influential burgher. Their administrative skill will be increased by 2 their other skills will be reduced by 1 and they will have a claim of 50. We will also gain 0.1Gold Icon.png years worth of income.
    • We can elect somebody from our Family. Their skills will be reduced by -1 each and they will have a claim of 75. We will also gain 10Yearly prestige.png prestige.
Irish High Kingdom
  • All estates' loyalty equilibrium.png +5% All estates' loyalty equilibrium
  • Morale damage.png +5% Morale damage
  • Cost of advisors with ruler's culture −15% Cost of advisors with ruler's culture
  • National manpower modifier.png +15% National manpower modifier
Irish High Kingdom icon
Forged from the traditions of the tanistry and inspired by the monarchies of Scotland and England, the Irish High Kingdom serves as a beacon of might for the Irish in the British Isles.

Conditions :

  • Is Flag of Ireland Ireland
  • Culture icon.png Primary culture is Irish

Additional effects :

  • Has access to Parliament.png parliament
  • Has a election whenever a new Ruler ascends the Throne, the following candidates may be available :
    • We can elect the new Ruler, which will increase our Legitimacy.png Legitimacy by 5
    • If the new ruler already has an heir, we can elect the Heir, which will increase their claim by 10
    • We can elect a Noble of the Dynasty of our biggest neighbor that is a monarchy, doesnt have a regency and isnt at war with us. Their skills will be reduced by -2 each and they will have a claim of 50
    • If the Nobility.png Nobility exists, we can elect a random noble. Their skills will be reduced by -1 each and they will have a claim of 50. This will increase the Nobility loyalty equilibrium.png Loyalty of the Nobility by 20
    • If we have atleast 30 regiments, we can elect somebody from the army. They will be turned into a 50General.png tradition general, their military skill will be increased by 2 their other skills will be reduced by 1 and they will have a claim of 50. We will also gain 10Army tradition.png Army Tradition
    • If we have atleast 30 ships, we can elect somebody from the navy. Their diplomatic skill will be increased by 2, their other skills will be reduced by 1 and they will have a claim of 50. We will also gain 10Navy tradition.png Navy Tradition and a new 50Admiral.png tradition admiral
    • If the Burghers have atleast 80Burghers influence.png influence, we can elect an influential burgher. Their administrative skill will be increased by 2 their other skills will be reduced by 1 and they will have a claim of 50. We will also gain 0.1Gold Icon.png years worth of income.
    • We can elect somebody from our Family. Their skills will be reduced by -1 each and they will have a claim of 75. We will also gain 10Yearly prestige.png prestige.
Scottish Monarchy
  • Nobility influence.png −10% Nobles influence
  • Diplomatic reputation.png +1 Diplomatic reputation
  • Fort defense.png +10% Fort defense
Scottish Monarchy icon
Similar to its English counterpart, the Scottish Monarchy has the crown in its center, yet possesses a parliament which represents the need of the common man.

Conditions :

  • Culture icon.png Primary culture is Scottish or Highlander

Additional effects :

  • Has access to Parliament.png parliament
Great Sejm
  • Nobility influence.png +5% Nobility influence
  • Maximum absolutism −20 Maximum absolutism
  • National unrest.png −1 National unrest
  • Reform progress growth.png −20% Reform progress growth
Great Sejm icon
The Great Sejm is the prime authority in the matters of the Polish crown. Its votes are mostly cast by provincial and powerful nobles who hold a tight grip on the court's affairs.

Conditions:


Additional effects:

  • This is a special government reform. You cannot switch to another reform on this level.
  • Has access to Parliament.png parliament
Polish Elective Monarchy
  • National unrest.png −1 National unrest
  • Maximum absolutism −30 Maximum absolutism
  • Nobility influence.png +5% Nobility influence
  • Reform progress growth.png −20% Reform progress growth
Polish Elective Monarchy icon
Despite the union between us and our Lithuanian brethren, the nobles still have most of the power amassed within their ranks. The elective status of our monarchy, however, implies the introduction of foreign rulers which could be both a blessing and a curse.

Conditions:

Noble rebels.png Polish Magnate rebels will force a country to adopt this government type if their demands are enforced. These rebels are unique to nations with Polish culture.


Additional effects:

  • This is a special government reform. You cannot switch to another reform on this level.
  • Prohibits switching government type.
  • Other monarchies of the same religion can support heirs of their own dynasty in that realm by sending a Diplomat.png diplomat, giving 24 times the elected monarch's stats as monarch power, Yearly prestige.png 25 prestige and Legitimacy.png 10 legitimacy bonus if they win.
  • The elective monarchy can support a local heir for Yearly prestige.png −10 prestige
  • The throne cannot be claimed, making it impossible to make them the junior partner of a personal union outside of events
  • The Heir with the most support is elected as new Ruler on Monarch death
  • Has access to Parliament.png parliament

Can transition to a different reform after the Disaster.png The Struggle for Royal Power disaster which will happen during the Age of Absolutism.png Age of Absolutism.

Polish Autocratic Monarchy
  • Administrative efficiency.png +5% Administrative efficiency
  • Maximum absolutism +10 Maximum absolutism
  • National manpower modifier.png +20% National manpower modifier
  • Reform progress growth.png +10% Reform progress growth
Polish Autocratic Monarchy icon
No more shall we depend on performing the bidding of unruly petty men that happened to be born in a noble house. The Polish Crown is once and for all free to shape and carve its own fate!

Conditions:

  • Has completed the Mission.png "Golden Liberty" mission

Additional effects:

  • This is a special government reform. You cannot switch to another reform on this level.
Grand Duchy
  • Governing capacity.png +200 Governing capacity
Grand Duchy icon
Our region never had many kings, instead it is our dukes that have united and led the various peoples within our borders to greatness.

Conditions:


Additional effects:

  • Fixed rank: Duchy rank Duchy
Grand Kingdom
  • Autonomy.png −0.05 Monthly autonomy change
  • Governing capacity.png +250 Governing capacity
Grand Kingdom icon
Despite the lack of centralization during most of the 15th century, the lands of our Duchy used to be ruled over by many ambitious Dukes. However, recent developments in international affairs coupled with our territorial expansion and efforts of centralization have led to us extending our grip and influence over our region, declaring the first Grand Kingdom!

Conditions:

  • Is/Was Flag of Lithuania Lithuania.
  • has completed Mission.png"Enforce a Commomwealth" Mission

Additional effects:

  • Fixed rank: Kingdom rank Kingdom
  • Negative religious Tolerance no longer gives any penalties. Heretic and Heathen provinces do not give us any penalty to religious unity. Heretic and heathen provinces do not give any penalties

  • Note : Forming the Flag of Commonwealth Commonwealth before completing the Mission.png"Enforce a Commomwealth" Mission, will lock you out of gaining this Reform, as the Lithuanian Mission Tree is lost upon formation.
Grand Empire
  • Monarch administrative skill +2 Monarch administrative skill
  • Governing capacity.png +300 Governing capacity
Grand Empire icon
Previous attempts to reign in the various estates have yielded tremendously positive results. As the age of Absolutism dawns upon Europe, our Kings shall now enjoy the same influence, power and privileges as any Emperor has in the history of the old continent. Long live our Grand Empire!

Conditions:

  • Is/was Flag of Lithuania Lithuania.
  • has completed Mission.png"Enforce a Commomwealth" Mission
    • Country's total Development.png development is at least 1 000

Additional effects:

  • Fixed rank: Empire rank Empire
  • Negative religious Tolerance no longer gives any penalties. Heretic and Heathen provinces do not give us any penalty to religious unity. Heretic and heathen provinces do not give any penalties

  • Note : Forming the Flag of Commonwealth Commonwealth before completing the Mission.png"Enforce a Commomwealth" Mission, will lock you out of gaining this Reform, as the Lithuanian Mission Tree is lost upon formation.
Kalmar Union
  • Diplomatic relations.png +2 Diplomatic relations
  • Possible advisors.png +1 Possible advisor
  • Nobility influence.png +15% Nobility influence
Kalmar Union icon
The Kalmar Union is the special alliance of the Northern Kingdoms, which swear loyalty to one monarch elected by the nobility of each union partner. However, due to the lack of ratification of the union's treaty and the different interests of the union partners, the Kalmar Union is always at risk to break apart.

Conditions:

  • Starts with Flag of Denmark Denmark
  • Has any Personal union.png Union subjects with the capital in Scandinavia

Additional effects:

  • This is a special government reform. You cannot switch to another reform on this level.
  • Has Kalmar Succession :
    • Every nation that is part of the Union can suggest a candidate to Rule
    • All nations that are part of the union must agree on the next Ruler or Liberty desire will spike
  • Cannot integratePersonal union.png Personal Unions .
  • Cannot abandonPersonal union.png Personal Unions.
Unified Kalmar Monarchy
  • Diplomatic relations.png +2 Diplomatic relations
  • Possible advisors.png +1 Possible advisor
  • Maximum absolutism +10 Maximum absolutism
  • Nobility influence.png -10% Nobility influence
  • Years for personal union integration.png −40 Years for personal union integration
Unified Kalmar Monarchy icon
The Kalmar Union has finally been ratified, making it into a state law of Sweden and Norway. As such, the union has been converted into a proper Kingdom, though some of our people prefer to call it an "Arch-Kingdom" in reference to Christopher III.

Conditions:

  • Has completed the Mission "Ratify the Kalmar Union" as Flag of Denmark Denmark

Additional effects:

  • Personal union.pngPersonal Unions receive the bonuses of aMarch icon.png March
  • per Personal union.pngPersonal Union we receive :
    • Manpower.pngManpower Increase +4000,
    • Sailors.pngSailors Increase +2000,
    • Manpower.pngNational Manpower Modifier +5%,
    • Sailors.pngNational Sailors Modifier +5%
Norwegian Monarchy
  • Yearly legitimacy.png +1 Yearly legitimacy
  • National unrest.png −1 National unrest
  • Maximum absolutism −30 Maximum absolutism
  • Nobility influence.png -10% Nobility influence
Norwegian Monarchy icon
With the expulsion of the Danish nobility, the Norwegian monarchy is once again serving Norway. In order support the government, the Norwegian Monarchy established a parliamentary system with the monarch at its supervisor.

Conditions:

  • Gained by completing "Expel Danish Nobility" Mission as Flag of Norway Norway

Additional effects:

  • This is a special government reform. You cannot switch to another reform on this level.
  • Has access to Parliament.png parliament
Byzantine Autocracy
  • Maximum absolutism −25 Maximum absolutism
  • Yearly prestige.png +0.5 Yearly prestige
Byzantine Autocracy icon
The Byzantine government is a relic of the classical antiquity. Outdated governmental structures and lack of codified laws on the imperial succession are the great threat to the stability of the empire.

Conditions :


Additional effects :

  • This is a special government reform. You cannot switch to another reform on this level.
Reformed Byzantine Monarchy
  • Autonomy.png −0.05 Monthly autonomy change
  • Culture conversion cost.png −20% Culture conversion cost
  • Years of separatism.png −5 Years of separatism
  • Max possible parliament seats.png +8 Max possible parliament seats
Reformed Byzantine Monarchy icon
Through effort, blood and tears the Imperial Government of the Empire has been reformed! The brutal civil wars are no more; the power of the Senate has been restored while the Imperial Army's influence in the government is greatly curtailed.

Conditions :

  • Unlocked by completing the Flag of Byzantium Byzantine Mission.png Mission "Conquer Bulgaria"

Additional effects :

  • This is a special government reform. You cannot switch to another reform on this level.
  • Has access to Parliament.png parliament
Serbian Despotate
  • Autonomy.png −0.05 Monthly autonomy change
  • War score cost vs other religions −10% War score cost vs other religions
  • Tolerance of the true faith.png +1 Tolerance of the true faith
Serbian Despotate icon
The Serbian Despotate is the successor state of the fallen Serbian Empire. The Despot rules over the state as the chief authority and has control over the central administration.

Conditions

  • Culture icon.png Primary culture is Serbian
Bulgarian Tsardom
  • Governing capacity.png +150 Governing capacity
  • Harsh treatment cost.png −25% Harsh treatment cost
Bulgarian Tsardom icon
The Tsardom has been restored at last! The Turks have been expelled from the Balkans and the great Bulgarian Empire reassumes its role as the dominant power of the region.

Conditions

  • Culture icon.png Primary culture is Bulgarian
  • Religion is Orthodoxy Orthodox

Additional effects :

  • Fixed rank: Empire rank Empire
  • Can claim entire states
League of Lezhë
  • Morale damage.png +10% Morale damage
  • Attrition for enemies.png +1 Attrition for enemies
  • Fort defense.png +25% Fort defense
League of Lezhë icon
A military and diplomatic alliance of the aristocracy in order to defend Albania from foreign threats.

Conditions :

  • Culture icon.png Primary culture is Albanian

Additional effects :

  • Winning battles that are led by our Ruler increases Legitimacy.png Legitimacy (or its equivalent) by 0.5 and/or Republican tradition.png Republican Tradition, Absolutism.png Absolutism or Revolutionary zeal.png Revolutionary Zeal by 0.1
System of Councils
  • Diplomatic relations.png +2 Diplomatic relations
  • Monarch administrative skill +1 Monarch administrative skill
System of Councils icon
The System of Councils, also known as the Polysynodial System, was developed by the Hispanic Monarchy to organize the government of its different territories in the Early Modern Age. The central administration was entrusted to a group of collegiate bodies, the Councils, made up of nobles, clergymen and burghers, directly managed by university-trained lawyers, the 'letrados'. The different Councils were either thematic, with powers throughout the Spanish Empire, or territorial, with their competencies set over each of the different kingdoms.

Conditions :

  • Has completed the Flag of castile Castilean Mission.png mission “System of Councils”

Additional Effects :

  • Allow estate privileges to be revoked regardless of loyalty and influence
  • Has access to System of Councils interactions:
    • Each month, this government gathers 0.1 times the rulers total skills, aswell as 0.002 for every Autonomy.png 1% of average autonomy below 100% in Council Consensus. The Nation gains the following modifier, scaling with its current council consensus :


Council Consensus 0 50 100
Effects No effect
  • Monthly splendor.png +2 Monthly Splendor
  • Administrative efficiency.png +2.5% Administrative Efficiency
  • Monthly splendor.png +4 Monthly Splendor
  • Administrative efficiency.png +5% Administrative Efficiency


Furthermore, 50 council consensus can be spend to call one of the councils. Each council offers two modifiers for 10 years each. The first is always the same, but the second can be chosen out of three.

Icon Ability First modifier Choices for the second modifier
System of councils adm button.png Call the Royal Council Administrative power.png+1 Monthly Administrative Power Council of the Chamber :
  • Possible advisors.png +1 Possible Advisors
  • Advisor cost.png -10% Advisor Cost

Council of Finance :

  • Yearly inflation reduction.png -0.05 Yearly Inflation reduction
  • Interest per annum.png -1 Interest per Annum

Council of the Inquisition :

  • Missionaries.png +1 Missionaries
  • Missionary strength vs heretics.png +2%% Missionary strength vs heretics
System of councils dip button.png Call the Council of State Diplomatic power.png+1 Monthly Diplomatic Power Council of Europe :
  • Diplomatic reputation.png +2 Diplomatic Reputation

Council of the Mediterranean :

  • Galley combat ability.png +15% Galley combat ability

Council of the Indies :

  • Global settler increase.png +15 Global Settler increase
  • Reduced liberty desire on other continent.png -10% Reduced liberty desire on other continent
System of councils mil button.png Call the Council of War Military power.png+1 Monthly Military Power Council of the Crusade :
  • Manpower recovery speed.png +15% Manpower recovery speed

Council of Military Orders :

  • Yearly army tradition.png +1 Yearly army tradition

Council of the Armada :

  • Yearly navy tradition.png +1 Yearly navy tradition


Calling the councils has no cooldown so it is possible to get multiple different modifiers at the same time, even if they are from the same council. Its not possible to have the same modifier active more than once.

Portuguese Monarchy
  • Naval forcelimit.png +20% Naval forcelimit modifier
  • National tax modifier.png +10% National tax modifier
  • Sailor recovery speed.png +20% Sailor recovery speed
Portuguese Monarchy icon
Despite being in Iberia, having its whole coast in the Atlantic rather than the Mediterranean meant that Portugal's sights were always set on the Western horizon. As such, sailing in the Atlantic is second nature for the Portuguese.

Conditions

  • Culture icon.png Primary culture is Portuguese
Courts of Navarra
  • Cost of advisors with ruler's culture −20% Cost of advisors with ruler's culture
  • Diplomat.png +1 Diplomat
  • National unrest.png −2 National unrest
  • Maximum absolutism −30 Maximum absolutism
  • Nobility influence.png −10% Nobles influence
Courts of Navarra icon
The Cortes of Navarra are a deliberative assembly of the Kingdom of Navarra formed by knights, clergymen and representatives of the towns and cities of the realm. They are the keepers of the Old Laws, known as Fueros, and have the objective to keep in check the power of the monarch, while also serving the royal house in their needs.

Conditions :

  • At least one of:
    • Culture icon.png Primary culture is Basque
    • Is Flag of Navarra Navarra

Additional effects :

  • Has access to Parliament.png parliament
Al-Andalusian Sultanate
  • Idea cost.png −10% Idea cost
  • Maximum tolerance of heathens.png +2 Maximum tolerance of heathens
  • Tolerance heathen.png +1 Tolerance of heathens
Al-Andalusian Sultanate icon
The Al-Andalusian government takes great interest in the patrons of the art and science. Unlike many other Muslim sultanates, the state is more open to the ideas of Sufism.

Conditions:

  • Is Flag of Andalusia Andalusia
  • Piety Religion is in Muslim group
  • Culture icon.png Primary culture is Andalusian

Additional effects :

  • Enables two Decision.png decisions that move Piety Piety by 200% towards the opposite side, if it currently is atleast 50% towards either Mysticism Mysticism or Legalism Legalism.
Mamluk Government
  • Max promoted cultures.png +3 Max promoted cultures
  • Autonomy.png −0.025 Monthly autonomy change
  • Administrative power.png +2 Monarch administrative skill (for future monarchs)
  • Cost of advisors with ruler's culture −25% Cost of advisors with ruler's culture
  • Promote culture cost.png −50% Promote culture cost
  • Governing capacity.png +50 Governing capacity
  • Nobility influence.png +10% Nobility influence
Mamluk Government icon
The State was once taken over by Mamluk Slave Soldiers and sustains itself through continued importation of soldier slaves.

Conditions:


Additional effects:

  • Does not have heirs.
  • Enables ‘Foreign Slave Rulers’.
    • When the current ruler dies, their successor is chosen via a special event with the ability to choose between different cultures for the new ruler
    • The ruler's starting legitimacy is based on the percentage of their culture in the country (a more dominant culture gives a weaker claim)
  • Enables ‘Mamlukian Culture’ ability:Each year, this government gathers 3 + ruler skill power in each monarch power categories (Administrative power.png/Diplomatic power.png/Military power.png). Once 100 power in a category is reached, the related cultural interaction can be activated:
Icon Ability Type Effects
Promote culture in government.png Promote ruler culture in Government Administrative power.png

All power costs.png −5% All power costs for 1 year.

Sell off culture slaves.png Sell off ruler culture Slaves Diplomatic power.png Gold Icon.png Gain two times current age times Development.png development of ruler culture ducats
Recruit from culture lands.png Recruit from ruler culture Lands Military power.png Manpower.png Gain 50 times current age times Development.png development of ruler culture manpower

The current age multiplier is 1 for the Age of Discovery.png 'Age of Discovery', 2 for the Age of Reformation.png 'Age of Reformation', 3 for the Age of Absolutism.png 'Age of Absolutism' and 4 for the Age of Revolutions.png 'Age of Revolutions'.

Two out of three of these interactions are more powerful if the ruler culture is dominant in the country. However, rulers from a dominant culture start their reign with reduced Legitimacy.png legitimacy, as explained above.

If not activated the points continue to gather until 150 is reached and any more is lost. The points will also reset if the current ruler dies.


See also: Mamluks § Mamluk government
Feudal Theocracy
  • Missionaries.png +1 Missionary
  • Missionary strength.png +1% Missionary strength
  • Tolerance of the true faith.png +2 Tolerance of the true faith
  • Governing capacity.png +50 Governing capacity
  • Clergy loyalty equilibrium.png +5% Clergy loyalty equilibrium
Feudal Theocracy icon
The State is ruled by a religious leader with the throne passing on within his divine sanctioned family.

Conditions:

  • Is Muslim or Zoroastrianism.png Zoroastrian.
  • Cannot have Mughal Diwan
  • Unlocked by the following :

Additional effects:

  • Unlocks Divine idea group.png Divine ideas, while locking Aristocratic idea group.png Aristocratic ideas.
  • Tab domestic government.png Enables ‘Feudal Theocracy’ interactions:
Icon Ability Cost Effects
Seize clerical holdings.png Seize Clerical Holdings Administrative power.png50 Construction cost.png−15% construction cost for 5 years.
Invite minorities.png Invite Minorities from Abroad Diplomatic power.png50 Every province of the capital state gets Local development cost−20% local development cost for 5 years and +1 random development. Requires the country to own and control the entire area of its capital and to know about a province of the state religion which is owned by a heathen or heretic.
Sanction holy war.png Sanction Holy War Military power.png50 Grants a claim on all non-allied non-(own)subject bordering provinces which are owned by a heretic or heathens nation.


Persian Government
  • Missionaries.png +1 Missionary
  • Missionary strength.png +1% Missionary strength
  • Tolerance of the true faith.png +2 Tolerance of the true faith
  • Development cost.png −5% Development cost
  • Innovativeness gain +25% Innovativeness gain
  • Manpower in accepted culture provinces.png +15% Manpower in accepted culture provinces
Persian Government icon
The Shah is the absolute ruler of Persia, and under the Shah there's a complex bureaucratic system that keeps the nation structured and balanced. With positions in the government assigned by merit instead of heritage, the system is assured to function in the best benefit of the nation.

Conditions :

  • Unlocked by forming Flag of Persia Persia
  • Culture icon.png Primary culture is Persian

Additional effects :

  • Unlocks Divine idea group.png Divine ideas, while locking Aristocratic idea group.png Aristocratic ideas.
  • Tab domestic government.png Enables ‘Feudal Theocracy’ interactions:
Icon Ability Cost Effects
Seize clerical holdings.png Seize Clerical Holdings Administrative power.png50 Construction cost.png−15% construction cost for 5 years.
Invite minorities.png Invite Minorities from Abroad Diplomatic power.png50 Every province of the capital state gets Local development cost−20% local development cost for 5 years and +1 random development. Requires the country to own and control the entire area of its capital and to know about a province of the state religion which is owned by a heathen or heretic.
Sanction holy war.png Sanction Holy War Military power.png50 Grants a claim on all non-allied non-(own)subject bordering provinces which are owned by a heretic or heathens nation.


Sharifate
  • Tolerance of the true faith.png +2 Tolerance of the true faith
  • Missionaries.png +1 Missionary
  • Missionary strength.png +1% Missionary strength
  • Monthly piety accelerator.png +0.1 Monthly piety accelerator
  • Same religion advisor cost.png −10% Cost of advisors with ruler's religion
Sharifate icon
A Sharifate is ruled by the Sharif, a person with authority inherited directly from the Prophet. As such, the rule of the Sharif is backed by the will of Allah.

Conditions:

  • Piety Religion is in Muslim group
  • Owns province Mecca (385)

Additional effects :

  • Tab domestic government.png Enables Iqta taxation ability, may choose a Iqta taxation policy every 20 years:
Icon Ability Modifiers One-time effects
Efficient tax farming.png Efficient Tax Farming National tax modifier.png +15% National tax modifier Gain Gold Icon.png ducats equal to 2 times Development.png total development of the subjects
Land acquisition.png Land Acquisition Core-creation cost.png −5% Core-creation cost Gain Manpower.png manpower 50 times Development.png total development of the subjects
Lenient taxation.png Lenient Taxation Diplomatic reputation.png +1% Diplomatic reputation
Liberty desire in subjects −15% Liberty desire in subjects
Caliphate
  • War score cost vs other religions −10% War score cost vs other religions
  • Tolerance of the true faith.png +3 Tolerance of the true faith
  • Yearly legitimacy.png +1 Yearly legitimacy
  • Yearly devotion.png +1 Yearly Devotion
  • Governing capacity.png +100 Governing capacity
  • Missionaries.png +1 Missionary
  • Missionary strength.png +2% Missionary strength
Caliphate icon
The Caliphate is ruled by the Caliph, the legitimate spiritual successor of the Prophet. Being both the temporal and spritual higher authority in Islam, all Muslims owe obedience to the Caliph.

Conditions

  • Decision.png Unlocked by taking the "Unify Islam" decision
  • Piety Religion is in Muslim group

Additional effects :

  • This is a special government reform. You cannot switch to another reform on this level.
  • Unlocks Divine idea group.png Divine ideas, while locking Aristocratic idea group.png Aristocratic ideas.


  • Tab domestic government.png Enables ‘Feudal Theocracy’ interactions:
Icon Ability Cost Effects
Seize clerical holdings.png Seize Clerical Holdings Administrative power.png50 Construction cost.png−15% construction cost for 5 years.
Invite minorities.png Invite Minorities from Abroad Diplomatic power.png50 Every province of the capital state gets Local development cost−20% local development cost for 5 years and +1 random development. Requires the country to own and control the entire area of its capital and to know about a province of the state religion which is owned by a heathen or heretic.
Sanction holy war.png Sanction Holy War Military power.png50 Grants a claim on all non-allied non-(own)subject bordering provinces which are owned by a heretic or heathens nation.


Beylik
  • Cost to fabricate claims.png −50% Cost to fabricate claims
  • Unjustified demands.png −10% Unjustified demands
  • Core-creation cost.png −10% Core-creation cost
  • Governing capacity.png +100 Governing capacity
Beylik icon
Our state is one of the many successor states of the Seljuk Sultanate. It is up to us to reclaim the lands of the old empire and continue the Seljuk's legacy.

Conditions :

  • Piety Religion is in Muslim group
  • Culture icon.png Primary culture is Turkish

Additional effects :

  • Winning battles that are led by our Ruler increases Legitimacy.png Legitimacy (or its equivalent) by 0.5 and/or Republican tradition.png Republican Tradition, Absolutism.png Absolutism or Revolutionary zeal.png Revolutionary Zeal by 0.1
Sultanate of Rûm
  • Core-creation cost.png −10% Core-creation cost
  • Province war score cost.png −5% Province warscore cost
  • Yearly legitimacy.png +0.5 Yearly legitimacy
  • Maximum absolutism +5 Maximum absolutism
  • Governing capacity.png +150 Governing capacity
Sultanate of Rûm icon
The Rûm Government has been restored under a new dynasty. Taking inspiration from the Ottomans and the Byzantines, the new Sultanate has reformed old systems in order to not repeat the mistakes of the fallen empires.

Conditions :

  • Piety Religion is in Muslim group
  • Is Flag of Rûm Rûm

Additional effects:

  • This is a special government reform. You cannot switch to another reform on this level.
  • Prohibits switching government type.
  • Dynasty is fixed
  • Heirs are chosen inside the ruler's harem via a special event
Ottoman Government
  • Yearly legitimacy.png +0.5 Yearly legitimacy
  • Unjustified demands.png −10% Unjustified demands
  • Governing capacity.png +150 Governing capacity
  • Maximum absolutism +5 Maximum absolutism
Ottoman Government icon
The Ottoman Government is in many ways synonymous with the royal household. The harem ensures that there will never be a lack of heirs for the Ottoman ruler.

Conditions:


Additional effects:

  • This is a special government reform. You cannot switch to another reform on this level.
  • Prohibits switching government type.
  • Dynasty is fixed
  • Heirs are chosen inside the ruler's harem via a special event
  • Enables the Janissaries estate
  • Can Justify Invasion on other countries
  • Icon eyalet.png Can establish Eyalet subjects
  • Has acces to Decadence mechanic :
    • Decadence decreases every month : by 0.005 times Absolutism.png the countries current Absolutism, by 0.05 times Stability.png the countries current Stability above 0, aswell as by 0.75 whenever a estate agenda is completed
    • Decadence increases every month : by 0.1 if the country is at peace, by 0.01 times Crownland.png the crownland owned by the janissaries estate, by 0.06 for every Estate influence 15% of influence the jannisaries estate has while disloyal, by 0.1 times Corruption.png the nations current Corruption, by 0.15 for every point of Stability.png negative stability, by 0.0025 for every Autonomy.png 1% of average autonomy, by 0.2 times Governing capacity.png the percentage they are over their governing capacity and by 0.0013 times Liberty desire.png the average liberty desire percentage of its subjects, aswell as by 0.5 whenever a estate agenda is failed
    • Decadence gain is modified by 0.25% times the countries current Overextension
    • Decadence increases for losing and decreases for winning, battles led by the nations ruler
    • The Ottomans have a permanent modifier depending on age giving :
      • -1 Monthly Decadence and -50% Decadence gain during the Age of Discovery.png Age of Discovery
      • -0.5 Monthly Decadence and -25% Decadence gain during the Age of Reformation.png Age of Reformation
      • +0.1 Monthly Decadence and +50% Decadence gain during the Age of Absolutism.png Age of Absolutism
      • +0.25 Monthly Decadence and +100% Decadence gain during the Age of Revolutions.png Age of Revolutions
Decadence 0 50 100
Effects No effect
  • Manpower recovery speed.png -25% Manpower Recovery Speed
  • Technology cost.png +50% Technology Cost
  • Fort defense.png -25% Fort Defense
  • Yearly legitimacy.png -0.5 Yearly Legitimacy
  • Idea cost.png +50% Idea Cost
  • Siege ability.png -25% Siege Ability
  • Reform progress growth.png -50% Reform progress growth
  • Manpower recovery speed.png -50% Manpower Recovery Speed
  • Technology cost.png +100% Technology Cost
  • Fort defense.png -50% Fort Defense
  • Yearly legitimacy.png -1 Yearly Legitimacy
  • Idea cost.png +100% Idea Cost
  • Siege ability.png -50% Siege Ability
  • Reform progress growth.png -100% Reform progress growth

At 100 Decadence the Internal Power Struggle Disaster will begin

See also: Ottomans § Ottoman Government
Modernized Ottoman Government
  • Monarch administrative skill +1 Monarch administrative skill
  • Yearly legitimacy.png +1 Yearly legitimacy
  • Estate influence −10% All estates influence modifier
  • Maximum absolutism +10 Maximum absolutism
  • Governing capacity.png +200 Governing capacity
Modernized Ottoman Government icon
The adapted state of the Ottoman Government. Many significant flaws of the Classical government have been purged while the authority of the Sultan is strengthened.

Conditions :

  • Religion is in Muslim group
  • Is unlocked when the "Internal Power Struggle" disaster ends, if the Harem was separated from the state during the "Reign of Women" event chain

Additional effects:

  • This is a special government reform. You cannot switch to another reform on this level.
  • Prohibits switching government type.
  • Dynasty is fixed
  • Heirs are chosen inside the ruler's harem via a special event
  • Enables the Janissaries estate
  • Can Justify Invasion on other countries
  • Icon eyalet.png Can establish Eyalet subjects
Reorganized Ottoman Government
  • Monarch administrative skill +2 Monarch administrative skill
  • Yearly legitimacy.png +1 Yearly legitimacy
  • Estate influence −10% All estates influence modifier
  • Maximum absolutism +10 Maximum absolutism
  • Governing capacity.png +200 Governing capacity
Reorganized Ottoman Government icon
The adapted state of the Ottoman Government. Many significant flaws of the Classical government have been purged while the authority of the Sultan is strengthened. Due to the lack of the harem, the Ottoman Government resembles more the classical Western Absolute Monarchy.

Conditions :

  • Religion is in Muslim group
  • Is unlocked when the "Internal Power Struggle" disaster ends, if the Harem was not separated from the state during the "Reign of Women" event chain

Additional effects:

  • This is a special government reform. You cannot switch to another reform on this level.
  • Prohibits switching government type.
  • Dynasty is fixed
  • Enables the Janissaries estate
  • Can Justify Invasion on other countries
  • Icon eyalet.png Can establish Eyalet subjects
Eyalet Government
  • National unrest.png −1 National unrest
  • Governing capacity.png +100 Governing capacity
Eyalet Government icon
The Eyalet is a special administration under the watchful eye of the Ottoman government. Serving as the border provinces, Eyalets are expected to supervise the region for their Sultan.

Conditions :

  • Eyalets, created by the Flag of Ottomans Ottomans or Flag of Rûm Rûm, have this government reform

Additional effects :

  • This is a special government reform. You cannot switch to another reform on this level.
  • Has a fixed Dynasty
  • Prohibits switching government type.
  • Negative religious Tolerance no longer gives any penalties. Heretic and Heathen provinces do not give us any penalty to religious unity. Heretic and heathen provinces do not give any penalties
Barbary Eyalet Government
  • Marines force limit.png +10% Marines force limit
  • Chance to capture enemy ships.png +25% Chance to capture enemy ships
  • Naval forcelimit.png +10% Naval forcelimit modifier
  • Governing capacity.png +100 Governing capacity
Barbary Eyalet Government icon
The Barbary Eyalet is the administration of the Maghrebi or Piratical subjects of the Ottoman Empire. While governing the territory, the Barbary Eyalet engages in coastal raids.

Conditions :

  • Eyalets, created by the Flag of Ottomans Ottomans or Flag of Rûm Rûm, have this government reform if their culture is in the Maghrebi group

Additional effects :

  • This is a special government reform. You cannot switch to another reform on this level.
  • Has a fixed Dynasty
  • Prohibits switching government type.
  • The Ruler always becomes a Admiral.png Admiral
  • May raid coasts May raid coasts
Janissary Stratocracy
  • National manpower modifier.png +15% National manpower modifier
  • Land force limit modifier.png +15% Land force limit modifier
  • Army tradition from battles +100% Army tradition from battles
Janissary Stratocracy icon
A realm governed by the renegade Janissaries which broke away from their former master. Their only leader is the Agha who they appoint in ways akin to a monarchy.

Conditions :

  • Janissaries estate Janissary breakaway states have this government reform

Additional effects :

  • The ruler is always a General.png general
  • Janissaries estate Can recruit janissaries
  • Allow janissaries in true faith provinces


The Sisterhood of Jeanne d'Arc
  • Monarch military skill +1 Monarch military skill
  • Female advisor chance.png +100% Female advisor chance
  • Land fire damage.png +10% Land fire damage
  • Discipline.png +5% Discipline
The Sisterhood of Jeanne d'Arc icon
The Sisterhood of Jeanne d'Arc was a religious order founded in 1429 in Orleans, France. The order was established to promote the ideals of Joan of Arc and to assist the poor and sick. The sisterhood played an important role in the cultural and religious life of Orleans and continues to exist today.

Conditions :


Additional effects :

  • May recruit female generals.png May recruit female generals
  • Rulers can be generals.
  • Heirs can be generals.
  • Counts as a monastic order
  • Casus belli.png Gain permanent “Holy War” and “Purging of Heresy” Casus Belli against heathens and heretics respectively.


Crusader State
  • Manpower recovery speed.png +15% Manpower recovery speed
Crusader State icon
Our nation exists for one purpose: to reconquer and protect the Holy Land. We will do all in our power to defeat the infidels who would dare blaspheme against God and the Church. Deus vult!

Conditions:


Additional effects:

  • Heirs and rulers can be General.pnggenerals.
  • Is a Monastic Order
  • Cb on religious enemies.png Permanent casus belli against neighboring heathens and heretics


Negusa Nagast Monarchy
  • Move capital cost modifier.png −75% Move capital cost modifier
  • National unrest.png −1 National unrest
  • Stability cost modifier.png −10% Stability cost modifier
Negusa Nagast Monarchy icon
Although Ethiopia is an empire, it lacks the proper means to enforce the authority of the Negusa Nagast - the emperor of Ethiopia. The Negusa Nagast Monarchy is the infancy state of the Empire Ethiopia will become, and as such this reform is marked with religious disunity, a lack of central power and an itinerant capital, which caused more troubles than worth.

Conditions:


Additional effects:

  • This is a special government reform. You cannot switch to another reform on this level.
  • Has itinerant Capital.pngcapital :
    • Every province in our capitals state gets the "Itinerant capital area" modifier, granting :
      • Local unrest.png −2 local unrest
      • Minimum local autonomy −15 minimum local autonomy
      • Local autonomy.png −0.25 monthly autonomy change
      • Years of separatism.png −10 years of separatism
      • Local devastation −0.3 monthly devastation
      • Local prosperity growth.png +0.03 local prosperity growth
    • After relocating our capital we gain the "Capital reorganization" modifier for 5 years, granting :
      • Move capital cost modifier.png+1000% Move capital cost modifier
  • May recruit Can recruit cawa.png Cawa
Solomonic Empire
  • Tolerance of the true faith.png +2 Tolerance of the true faith
  • Maximum absolutism +20 Maximum absolutism
  • National unrest.png −2 Global unrest
  • Possible cawa.png +100% Possible Cawa
Solomonic Empire icon
The Solomonic Empire is the government reform of Ethiopia after the state has become consolidated at once. Religious arguments are no longer of concern and the empire now exerts its dominance outwards.

Conditions:


Additional effects:

  • This is a special government reform. You cannot switch to another reform on this level.
  • Fixed rank: Empire rank Empire
Musa Rule
  • Possible advisors.png +1 Advisor in pool
  • Stability cost modifier.png −5% Stability cost modifier
  • Legitimacy.png +0.5 yearly legitimacy
Musa Rule icon
The government of the Mali Empire. Although very similar to other monarchies, the Musa Rule is special as it allows a matrilineal inheritance. Additionally, it supports court officials, who take state matters into their hands during the reigns of bad successors.

Conditions:

Mossi Confederal Kingdom
  • Nobility influence.png +15% Nobility influence
  • Nobility loyalty equilibrium.png +10% Nobility loyalty equilibrium
  • National unrest.png −1 National unrest
  • Maximum absolutism −20 Maximum absolutism
Mossi Confederal Kingdom icon
The Mossi kingdom is less of a single kingdom but a confederacy of several smaller Mossi kingdoms, which shared kinship, military and ritualistic bonds with one another.

Conditions:


Additional effects:

  • Enables "Confederal Kingdoms" Decision.pngDecisions :
    • Decision.pngArrange Marrige : Lose -20 Legitimacy.png Legitimacy and after 6 months you get : +10%Nobility.pngNobles Loyalty Equilibrium, +5%Nobility.png Nobles Influence and +100%Chance of new heir.pngChance of new heir for the next 20 years.
    • Decision.pngCelebrate Rituals : Lose -20 Legitimacy.png Legitimacy and raise Autonomy.png Autonomy by +10% in every Culture icon.png Mossi Province. After 6 months you get +1 Stability.png Stability.
    • Decision.pngGain Tribal Allegiance : Lose -20 Legitimacy.png Legitimacy and after 6 months you get +3 Tribal Allegiance and raise Autonomy.png Autonomy by +5% in every Culture icon.png Mossi Province.
    • Decision.pngGather the Armies : Lose -20 Legitimacy.png Legitimacy and raise Autonomy.png Autonomy by +20% in every Culture icon.png Mossi Province. After 6 Months you get 1000 Manpower.png Manpower multiplied by the total Development.pngBase Manpower in your Culture icon.pngMossi Provinces
Yearly tribal allegiance.png Tribal Allegiance Yearly tribal allegiance.png 0 Yearly tribal allegiance.png 50 Yearly tribal allegiance.png 100
Effects No effect
  • Manpower recovery speed.png +16.5% Manpower recovery speed
  • National unrest.png −1.5 National unrest
  • Manpower recovery speed.png +33% Manpower recovery speed
  • National unrest.png −3 National unrest

Tribal allegiance is gained and lost as follows:

  • Winning battles and humiliating rivals increases tribal allegiance.
  • Losing battles and being humiliated by rivals decreases tribal allegiance
  • Passive Yearly tribal allegiance.png −0.005 yearly tribal allegiance for each point of development the nation has (capped at Yearly tribal allegiance.png −3 yearly tribal allegiance at 600 Development.png development)

Tribal allegiance gain/loss from battle is equal to three times the prestige gained/lost in battle (this is increased by prestige from land battles modifiers).

Humiliating rivals or being humiliated will result in a gain or loss of 30 tribal allegiance.

30 points of tribal allegiance can be spent for one of the following effects:

Ability Effects
Enlist general.png Enlist General Gain a General.png general with Army tradition.png 40 army tradition.
Train horsemanship.png Train Horsemanship Get Cavalry combat ability.png +15% cavalry combat ability for 10 years;
Conscript from tribes.png Conscript from Tribes Start production of Cavalry.png 6 cavalry units in the capital at a quarter the time.


Roman Empire
  • Administrative efficiency.png +5% Administrative efficiency
  • Maximum absolutism +10 Maximum absolutism
  • Culture conversion cost.png −25% Culture conversion cost
  • (unrecognized string “culture conversion time” for Template:Icon) −10% Culture conversion time
Roman Empire icon
The most influential empire in all Europe's history, the glory and splendor of the Roman Empire was unprecedented. As the rightful claimants of the title, such glory is also ours.

Conditions:

  • Culture icon.png Primary culture is Roman

Additional effects :

  • Fixed rank: Empire rank Empire
  • Has access to Parliament.png parliament
Holy Imperial Monarchy
  • Governing capacity modifier +25% Governing capacity modifier
  • Maximum absolutism +20 Maximum absolutism
  • Max effect of absolutism +10% Max effect of absolutism
  • Diplomatic reputation.png +2 Diplomatic reputation
  • (unrecognized string “chance to inherit personal union subjects” for Template:Icon) +50% Chance to inherit personal union subjects
Holy Imperial Monarchy icon
The Empire has reached its maximum splendor. As the only legal successor of the Roman Empire, no one can deny our holy right to rule received from God itself.

Conditions:


Additional effects :

  • Reduce the loyalty loss from seize land by 5%
  • Seizing land does not cause revolts
Revolutionary Empire
  • Morale of armies.png +10% Morale of armies
  • National manpower modifier.png +25% National manpower modifier
  • Autonomy.png −0.20 Monthly autonomy change
  • Governing capacity.png +150 Governing capacity
  • Maximum revolutionary zeal +50 Maximum revolutionary zeal
  • Papal influence.png -100 Yearly papal influence
Revolutionary Empire icon
The Revolutionary Empire is a slightly more conservative form of government with a single ruler ruling with reference a chamber of deputies. The government can mobilize a large amount of manpower and every soldier carries a marshal's baton in his backpack.

Conditions:
Three ways to get this government form, all requiring to first be a “Revolutionary Republic”:

  • Bringing your Republican tradition.png republican tradition to 0
  • With the DLC Rights of Man.png 'Rights of Man', having the Imperials imperials in power while having less than Republican tradition.png 40 republican tradition.
  • Enact the T6 Government Reform for “Revolutionary Republic

Additional effects:

  • This is a special government reform. You cannot switch to another reform on this level.
  • Prohibits switching government type.
  • Fixed rank: Empire rank Empire
  • Uses Revolutionary zeal.png revolutionary zeal instead of absolutism.
  • Is a revolutionary country.
  • Does not have estates.

Lose both Revolution target.png revolution target status and this government form if the revolution is dismantled, transitioning into a constitutional monarchy.

Livonian Monarchy
  • Governing capacity.png +50 Governing capacity
  • National unrest.png −1 National unrest
  • Diplomatic reputation.png +1 Diplomatic reputation
  • National manpower modifier.png +5% National manpower modifier
Livonian Monarchy icon
Our government is based on the ground pillars of a stable and ordinary Monarchy. Our society learned from the events which have unfolded in the past, and adapted to all kind of challenges.

Conditions:

  • Unlocked by the Mission.png "The Livonian Monarchy" Mission event. This Option is always pickable.
Livonian Constitutional Monarchy
  • National unrest.png −2 National unrest
  • Years of separatism.png −5 Years of separatism
  • Yearly legitimacy.png +1 Yearly legitimacy
  • Improve relations.png +15% Improve relations
Livonian Constitutional Monarchy icon
Our government has separated the power from our Monarch. Whenever a decision is made for the state then the Parliament needs to approve it first.\nOn the plus side, deaths of the Monarchs are no longer considered a threat to the existence of the state.

Conditions:

Administrative power.pngAdministrative options : 3

Diplomatic power.pngDiplomatic options : 0

Military power.pngMilitary options : 0


Additional effects:

  • Has access to Parliament.png parliament
  • Disables the Nobility.png nobility estate.
  • Disables “Call diet
  • Stability.png No stability loss on monarch death
Livonian Elective Monarchy
  • All estates' loyalty equilibrium.png +15% All estates' loyalty equilibrium
  • Stability cost modifier.png −20% Stability cost modifier
  • Possible advisors.png +2 Possible advisors
  • Clergy influence.png +5% Clergy influence
  • Nobility influence.png +5% Nobles influence
  • Burghers influence.png +5% Burghers influence
Livonian Elective Monarchy icon
Our Monarch is not ascending the throne by the right of his blood but by the right of the electors from our Estates. While the Estates prefer to elect one of their own kind, it is not impossible for them to elect nobles from foreign countries either.

Conditions:

Administrative power.pngAdministrative option : 0

Diplomatic power.pngDiplomatic option : 3

Military power.pngMilitary option : 0


Additional effects:

  • Call Diet does not increase estate influence.
  • Stability.png No stability loss on monarch death
  • Has "Polish elections" :
    • Other monarchies of the same religion can support heirs of their own dynasty in that realm by sending a Diplomat.png diplomat, giving 24 times the elected monarch's stats as monarch power, Yearly prestige.png 25 prestige and Legitimacy.png 10 legitimacy bonus if they win.
    • The elective monarchy can support a local heir for Yearly prestige.png −10 prestige
    • The throne cannot be claimed, making it impossible to make them the junior partner of a personal union outside of events
    • The Heir with the most support is elected as new Ruler on Monarch death
Livonian Mercenary State
  • Mercenary manpower.png +33% Mercenary manpower
  • Mercenary discipline.png +5% Mercenary discipline
  • Mercenary cost.png −25% Mercenary cost
  • Mercenary maintenance.png −10% Mercenary maintenance
Livonian Mercenary State icon
Mercenaries have a bad repuation throughout Europe. But in this government, it is the mercenaries who rule.

Conditions:

Administrative power.pngAdministrative options : 0

Diplomatic power.pngDiplomatic options : 0

Military power.pngMilitary options : 3


Additional effects:

  • Hiring Mercenary cost.png mercenaries does not reduce Army professionalism.png army professionalism.
  • A General.png General becomes ruler when the current ruler dies.
  • Ruler reigns for life. No elections.
  • Does not have consorts.
  • Allows Royalmarriage.png royal marriages.
  • Does not have an heir.
Livonian Absolute Monarchy
  • Maximum absolutism +30 Maximum absolutism
  • Absolutism.png +3 Yearly absolutism
  • Autonomy change cooldown.png −50% Autonomy change cooldown
  • Nobility influence.png -10% Nobles influence
  • Clergy influence.png -10% Clergy influence
  • Burghers influence.png -10% Burghers influence
Livonian Absolute Monarchy icon
The whole apparatus of the government; all elements of the government serve only one purpose: securing the absolute power of the Monarch.

Conditions:

Administrative power.pngAdministrative options : 4

Diplomatic power.pngDiplomatic options : 0

Military power.pngMilitary options : 0


Additional effects:

  • Lose -60 Absolutism.pngAbsolutism on Ruler Death
Livonian States Council
  • Diplomatic relations.png +2 Diplomatic relations
  • Diplomatic reputation.png +2 Diplomatic reputation
  • Vassal force limit contribution.png +50% Vassal force limit contribution
  • Income from vassals.png +50% Income from vassals
  • National manpower modifier.png −33% National manpower modifier
  • Land force limit modifier.png −33% Land force limit modifier
Livonian States Council icon
A Monarchy in name, the country is governed by a council of administrators and diplomats, who ensure that the interests of the state are fulfilled. The dynasty of the head of the council is the ruling family of the country.

Conditions:

Administrative power.pngAdministrative options : 0

Diplomatic power.pngDiplomatic options : 4

Military power.pngMilitary options : 0


Additional effects:

  • Has access to Parliament.png parliament
Livonian Admiralty
  • Marines force limit.png +25% Marines force limit
  • Governing capacity modifier −25% Governing capacity modifier
  • Naval forcelimit.png +33% Naval forcelimit modifier
  • National sailors modifier.png +25% National sailors modifier
  • Ship durability +5% Ship durability
Livonian Admiralty icon
Our government is suited to the harsh environment of the sea. As our whole economy is based on the riches of the sea our Monarchs are chosen from the best admirals we have.

Conditions:

Administrative power.pngAdministrative options : 0

Diplomatic power.pngDiplomatic options : 4

Military power.pngMilitary options : 0


Additional effects:

  • An Admiral.png Admiral becomes ruler when the current ruler dies.
  • Ruler reigns for life. No elections.
  • Have consorts.
  • Allows Royalmarriage.png royal marriages.
  • Does not have an heir.
  • Allows cheap drafting of Transport.png transport ships.
Livonian Autocracy
  • Land maintenance modifier.png −10% Land maintenance modifier
  • Governing capacity modifier +10% Governing capacity modifier
  • Land force limit modifier.png +15% Land force limit modifier
  • Aggressive expansion impact.png −10% Aggressive expansion impact
  • Yearly army tradition decay.png −0.1% Yearly army tradition decay
Livonian Autocracy icon
Some armies have a state. Our army has an expanding empire, and we shall ensure that it continue to expand with more of our forces.

Conditions:

Administrative power.pngAdministrative options : 0

Diplomatic power.pngDiplomatic options : 0

Military power.pngMilitary options : 4

Livonian Imperial Reign
  • Core-creation cost.png −15% Core-creation cost
  • Governing capacity.png +200 Governing capacity
  • Yearly legitimacy.png −0.5 Yearly legitimacy
  • Diplomatic reputation.png −2 Diplomatic reputation
Livonian Imperial Reign icon
While others rule over kingdoms, our government rules over an empire. Our own goal is the rapid expansion of the state in order to dominate the world.

Conditions:

Administrative power.pngAdministrative options : 5

Diplomatic power.pngDiplomatic options : 0

Military power.pngMilitary options : 0

Livonian States General
  • Development cost.png −10% Development cost
  • Marines force limit.png +50% Marines force limit
  • Monarch diplomatic skill +2 Monarch diplomatic skill
  • Burghers loyalty equilibrium.png +10% Burghers loyalty equilibrium
  • Governing capacity modifier −50% Governing capacity modifier
Livonian States General icon
Our government is less ruled by one absolute authority but by the states which make the country. Every 4 years the representatives of the states assemble at our grand court to elect the next monarch to power.

Conditions:

Administrative power.pngAdministrative options : 0

Diplomatic power.pngDiplomatic options : 5

Military power.pngMilitary options : 0


Additional effects:

  • Does not have consorts.
  • Does not have an heir.
  • Has elections every 4 years or only at the ruler's death, depending on the current Statist-Monarchist balance. (see also: Election events#Dutch Republic)
  • Enables Statist vs Monarchist mechanics
Statists in power: Monarchist in power:
Global settler increase.png +10 Global settler increase Yearly navy tradition.png +1 Yearly navy tradition
Trade efficiency.png +10% Trade efficiency Morale of navies.png +10% Morale of navies
Yearly legitimacy.png −1 Yearly legitimacy Yearly legitimacy.png +0.5 Yearly legitimacy

If this reform is abolished then the country gets the Msg event.pngevent ‘[Root.GetAdjectiveCap] Assembly Abolished’.

Livonian Militarist Monarchy
  • Monthly war exhaustion.png −0.05 Monthly war exhaustion
  • Development cost.png −5% Development cost
  • Monarch military skill +2 Monarch military skill
  • Nobility loyalty equilibrium.png +10% Nobility loyalty equilibrium
  • Governing capacity modifier −50% Governing capacity modifier
Livonian Militarist Monarchy icon
Our monarchy is the result of our focus on the military aspects of the country. So much so that the one or the other statesman jokingly calls it "the little Sibling of Prussia".

Conditions:

Administrative power.pngAdministrative options : 0

Diplomatic power.pngDiplomatic options : 0

Military power.pngMilitary options : 5


Additional effects:

  • Uses Militarization of state.png militarization mechanics
See also: Militarization
Livonian Plutocracy
  • Merchants.png +1 Merchant
  • Ship trade power.png +25% Ship trade power
  • Local goods produced modifier +15% Local goods produced modifier
  • Burghers influence.png +10% Burghers influence
  • Governing capacity modifier −50% Governing capacity modifier
Livonian Plutocracy icon
Our monarchy is of plutocratic nature where the supporters of the Monarch are those with the largest income. Our Monarch is head of a successful merchant enterprise, and so are many of the members of the government.

Conditions:

Administrative power.pngAdministrative options : 3

Diplomatic power.pngDiplomatic options : 3

Military power.pngMilitary options : 0


Additional effects:

  • Has merchant republic mechanics:
State governing cost.png +25% State governing cost
Trade company governing cost.png −25% Trade company governing cost
    • Goods produced modifier.png Bonus goods production in provinces not owned by merchant republics or trade companies, proportional to percentage of trade power in the node (e.g., non-owned provinces produce 50% bonus goods if the republic controls 100% of trade in the node).
    • AI is more reluctant to be diplomatically vassalized by or as a merchant republic (−10 reasons if the proposer is and −30 reasons if the target is).
    • Vassals, marches, and client states, which usually do not transfer Trade power.png trade power to their overlord, will transfer 50% if the overlord is a merchant republic.
    • Allows cheap drafting of Transport.png transport ships.
  • Can construct a trade post for Administrative power.png 50 administrative power, giving Trade power.png +10 trade power, in one owned province per trade node (except the node containing the main trade city).
Livonian Theocracy
  • Tolerance of the true faith.png +2 Tolerance of the true faith
  • Papal influence.png +0.5 Yearly papal influence
  • Church power.png +10% Church power
  • Monthly fervor.png +0.25 Monthly fervor
  • Clergy influence.png +25% Clergy influence
  • Clergy loyalty equilibrium.png +5% Clergy loyalty equilibrium
Livonian Theocracy icon
Our government is shaped by religion and belief. Our Monarch is part of the Clergy estate, and although it is a Monarchy, the ruling style is more similar to one of a Theocracy.

Conditions:

Administrative power.pngAdministrative options : 3

Diplomatic power.pngDiplomatic options : 0

Military power.pngMilitary options : 3


Additional effects:

  • Stability.png No stability loss on monarch death
  • Disables the Aristocratic idea group.png Aristocratic idea group.
  • Enables the Divine idea group.png Divine idea group.
Livonian Thalassocracy
  • Colonial range.png +25% Colonial range
  • Settler chance.png +5% Settler chance
  • Chance to capture enemy ships.png +33% Chance to capture enemy ships
  • Province war score cost.png −10% Province warscore cost
Livonian Thalassocracy icon
Our Monarchy is shaped by the might of the sea. Every Monarch of our great country has to be an admiral in order to reach our most remote areas.

Conditions:

Administrative power.pngAdministrative options : 0

Diplomatic power.pngDiplomatic options : 3

Military power.pngMilitary options : 3


Additional effects:

  • An Admiral.png Admiral becomes ruler when the current ruler dies.
Livonian Enlightened Monarchy
  • Monarch administrative skill +1 Monarch administrative skill
  • Monarch diplomatic skill +1 Monarch diplomatic skill
  • Monarch military skill +1 Monarch military skill
  • Yearly legitimacy.png +1 Yearly legitimacy
  • Governing capacity modifier −50% Governing capacity modifier
Livonian Enlightened Monarchy icon
Our Monarch is a pioneer of the ideas of an Enlightened state, where the absolute rule is supported by the ideas of the Enlightenment.

Conditions:

Administrative power.pngAdministrative options : 2

Diplomatic power.pngDiplomatic options : 2

Military power.pngMilitary options : 2

Noble Privileges[edit | edit source]

Type Effects Description & notes
Strengthen Noble Privileges
  • National manpower modifier.png +10% National manpower modifier
  • Nobility influence.png / Marathas influence.png / Rajputs influence.png +10% Nobility/ Marathas/ Rajputs influence
Strengthen Noble Privileges icon
The noble class has served our state well for generations and as it grows it is only fitting that we continue to confer great privileges to those families that have devoted themselves to our cause.

Conditions:

  • Is not Revolution target.png revolutionary
Curtail Noble Privileges
  • National tax modifier.png +15% National tax modifier
  • Nobility influence.png / Marathas influence.png / Rajputs influence.png -10% Nobility/ Marathas/ Rajputs influence
Curtail Noble Privileges icon
As the state grows it is becoming more and more apparent that the old noble families have too much influence and power. Their jealous concern for their old privileges is greatly hindering the growth of our government.

Conditions:

  • Is not Revolution target.png revolutionary
Grant Noble Castle Rights
  • Fort maintenance.png −20% Fort maintenance
  • Nobility influence.png / Marathas influence.png / Rajputs influence.png +5% Nobility/ Marathas/ Rajputs influence
Grant Noble Castle Rights icon
The Nobility of our country is in direct competition with the Crown for the ownership of the lands. By granting the Nobility the rights to own their own castles and villages around it we can ease the conflicts between the monarchy and the nobles.

Conditions:

  • Is not Revolution target.png revolutionary

Additional effects:

  • Constructing Fort level.pngup-to-date Forts increases Nobility.png Nobility Loyalty by +5%
Compromise with the Nobility
  • Stability cost modifier.png −15% Stability cost modifier
  • Yearly legitimacy.png +0.5 yearly Legitimacy
Compromise with the Nobility icon
The balance of power within our state between the estates and the Crown is a delicate matter. Our best decision is to keep this balance intact by neither cartering more privileges for the noble class nor curtailing its power.

Conditions:

  • Is not Revolution target.png revolutionary

Additional effects:

  • The Privilege "Increased Levies" no longer increases Nobility.png Influence, nor decreases Absolutism.png max Absolutism
Nobles' Electorate
  • Nobility loyalty equilibrium.png , Marathas loyalty equilibrium.png , Rajputs loyalty equilibrium.png +10% Nobility, Marathas, Rajputs loyalty equilibrium
Nobles' Electorate icon
The fate of the monarchy is bound to its ruling monarch. As such a sudden death of the ruler is always a shock for the government and their people.\nBy granting the Nobility the right to elect the next head of the state we can ensure that the interregnum and its chaos remain shortlived.

Conditions:

  • Is not Revolution target.png revolutionary
  • Has activated Aristocratic idea group.png Aristocratic Ideas
  • Has NOT enacted the “Celestial Empire” government reform

Additional effects:

  • No Stability.pngstability loss on monarch death
  • While this Reform is enacted, a Noble Regency gives the following effects :
    • Yearly legitimacy.png +1 Yearly legitimacy
    • Stability cost modifier.png −25% Stability cost modifier
    • Monthly administrative power.png +1 Monthly administrative power
    • Monthly diplomatic power.png +1 Monthly diplomatic power
    • Monthly military power.png +1 Monthly military power
    • If our government has ruler elections :
      • If we elect a candidate that would have their skills reduced, this reduction will be 1 less.
        • If we can elect a member of our Family, their Adm skill will additionally be increased by 1
      • Increase the claim of every Candidate that are not the current Ruler or their Heir by 25
      • The Bohemian monarchy already has these benefits and cant profit from them twice
Puppet the Nobility
  • Nobility influence.png / Marathas influence.png / Rajputs influence.png -10% Nobility/ Marathas/ Rajputs influence
Puppet the Nobility icon
The ruling class of owners and nobles assume they are in charge of the affairs of the states. In reality it is the dynasty of the monarch and its serving spies who keep the nobility in check and ensure that the nobles are nothing but mere puppets to the government.

Conditions:

  • Is not Revolution target.png revolutionary
  • Has completed Espionage idea group.png Espionage Ideas
  • Is not granting the "Golden Liberty" privilege

Additional effects:

  • Seizing land from the Nobility.pngNobles estate does not cause Noble rebels.pngrebels
  • Allows Estate Privileges to be revoked regardless of Loyalty and Influence
Noble Officer Corps
  • Yearly army tradition.png +0.25 Yearly army tradition
  • Cavalry cost.png-10% Cavalry cost
  • Nobility influence.png / Marathas influence.png / Rajputs influence.png +5% Nobility/ Marathas/ Rajputs influence
Noble Officer Corps icon
While the clergy preaches, the burghers engage in commerce and the commoners do the heavy labor, the Nobility goes out to hunt and train in the arts of combat. By putting the nobles in charge of the military command we can ensure a relibale influx of competent leaders for our armies.

Conditions:

  • Is not Revolution target.png revolutionary

Additional effects:

  • Recruiting generals increases Nobility.pngNobility loyalty by +2%
Enforce Trader Privileges
  • Trade efficiency.png +5% Trade efficiency
  • Trade range.png +30% Trade range
Enforce Trader Privileges icon
By strengthening the ties between the state and successful merchant enterprises, we can increase our reach out into the world as well as the profit we bring home.

Conditions:

  • Has the Eastern Plutocracy reform enacted.
Uparaja Succession
  • Yearly prestige.png +0.5 Yearly prestige
  • Yearly legitimacy.png +0.5 Yearly legitimacy
  • Chance of new heir.png +0.05 Monthly heir claim increase
Uparaja Succession icon
We should introduce royal princes to the people and to statecraft before they succeed to the throne by appointing them as viceroys.

Conditions:

  • Country is in the Chinese technology group Chinese technology group
  • Has Theravada.pngTheravada as a state religion.
Strengthen Bengali Traders
  • Trade efficiency.png +10% Trade efficiency
  • Merchants.png +1 Merchant
Strengthen Bengali Traders icon
While Bengal and the Ganges Delta are rich lands, the estuary has always attracted traders and acted, above all else, as the port to India. This land was taken with sword in hand but ship owners and traders are as influential and as vital to our state as noble officers.

Conditions:

  • Country is Muslim
  • has Culture icon.png Bengali culture.
Sufi-Syncretism
  • Development cost.png −5% Development cost
  • Missionary strength.png +1% Missionary strength
Sufi-Syncretism icon
The most popular disciples of Islam in this foreign land have always been the Sufis. They incorporate parts of the local traditions and take an active part in the daily life of the local population. Many of them have taken on the role of local leaders and, if we support them, we may see their communities grow as they reclaim land from jungles and swamps to build new cities.

Conditions:

  • Country is Muslim
  • has Culture icon.png Bengali culture.
Empower the Poligars
  • Development cost.png −5% Development cost
  • Infantry combat ability.png +10% Infantry combat ability
Empower the Poligars icon
Our lands are full of smaller local tribes and clans that we could put to good use if we gave them a place within the system of our state. As a class these Poligar officials could serve as police, builders of fortifications, local representatives and military officers. Most of all they could mobilize their kinsmen and provide us with a good source of able men.

Conditions: