Subject interaction events

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id

Msg event.pngPretender [Root.Monarch.GetTitle] Rises


The former and now deposed monarch of [Root.Country.GetName] had a rather large family, and at least one of them believe they have a better claim to the throne of [Root.Country.GetName] than [Root.Monarch.GetTitle] [Root.Monarch.GetName]. They have managed to gather up a rather large following, and is marching towards [Root.Capital.GetName], intent to place the 'true' [Root.Monarch.GetTitle] on the throne.


 
Trigger conditions
  • DLC Common Sense.png Common Sense is active
  • is_subject_other_than_tributary_trigger = yes
  • Government is monarchy
  • has_new_dynasty = yes
  • Any known country:
    • Is the overlord of (Our country)
    • Ruler is of ROOT dynasty
    • None of:
      • reverse_has_opinion_modifier = {
   who = ROOT
   modifier = opinion_sent_help
}
      • reverse_has_opinion_modifier = {
   who = ROOT
   modifier = opinion_refused_send_help
}
  • None of:
    • At least 1 rebel army is present in the country
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
Ask for help from Overlord.
  • One random owned province:
    • Limited to:
      • Is the country's capital
    • Pretender rebels.png Pretender rebels (size 3) rise in revolt
  • One random known country:
    • Limited to:
      • Is the overlord of (Our country)
    • Trigger country event “[From.Country.GetName] asks for help”
Event button 547.png
Deal with it ourselves.
  • Gain Prestige.png 10 prestige
  • One random owned province:
    • Limited to:
      • Is the country's capital
    • Pretender rebels.png Pretender rebels (size 2) rise in revolt
id

Msg event.png[From.Country.GetName] asks for help


A rebel army led by a pretender is marching towards [From.Country.GetName]'s capital [From.Capital.GetName]! Family members of the deposed monarch of [From.Country.GetName] have managed to gather up a rather large following and are now trying to dethrone [From.Monarch.GetTitle] [From.Monarch.GetName].


 
Trigger conditions
  • None
Is triggered only by

(please describe trigger here)


Event button 547.png
Send them gold and soldiers.
  • Lose Gold Icon.png 100 ducats
  • Lose manpower 2 000 manpower
  • FROM:
    • Set country flag si_pretender_help_flag
    • Gain opinion modifier “Sent Help” towards (Our country)
    • Trigger country event “Help Arrives?”
    • (explanatory tooltip - delete this line)
Event button 547.png
They will have to deal with it themselves.
  • FROM:
    • Set country flag si_no_help_flag
    • Trigger country event “Help Arrives?”
    • Gain opinion modifier “Refused to send help in our time of need” towards (Our country)
id

Msg event.pngHelp Arrives?


The pretender rebels are closing in on us, and the messenger sent to [From.Monarch.GetTitle] [From.Monarch.GetName] of [From.Country.GetName] should return soon. If we are lucky, perhaps the messenger will have soldiers and gold from [From.Country.GetName] that will helps us repel those bastard rebels!


 
Trigger conditions
  • None
Is triggered only by

(please describe trigger here)


Option conditions

Event trigger.pngEnabled if: Enabled if:

  • Country flag si_pretender_help_flag is set
Event button 547.png
[From.Monarch.GetName] of [From.Country.GetName] sent us gold and soldiers!
  • Gain Gold Icon.png 100 ducats
  • Gain manpower 2 000 manpower
  • (explanatory tooltip - delete this line)
  • Clear country flag si_pretender_help_flag

Event trigger.pngEnabled if: Enabled if:

  • Country flag si_no_help_flag is set
Event button 547.png
[From.Monarch.GetName] refused to send us help!
  • (explanatory tooltip - delete this line)
  • Clear country flag si_no_help_flag

id

Msg event.pngIncompetent Cousin


Our dearly beloved cousin that rules over one of our subject states has proven to be an incompetent buffoon, one that cannot and should not rule over any country.


 
Trigger conditions
  • DLC Common Sense.png Common Sense is active
  • Is not in a regency
  • Any subject:
    • Is not a lesser partner in a personal union
    • Government is monarchy
    • Is not in a regency
    • has_new_dynasty = yes
    • Ruler is of ROOT dynasty
    • None of:
      • Ruler's Administrative power.png administrative skill is at least 3
      • Ruler's Diplomatic power.png diplomatic skill is at least 3
      • Ruler's Military power.png military skill is at least 3
  • None of:
    • Has country modifier “si_incompetent_ruler_timer”
Is triggered only by

(please describe trigger here) 1 day


Immediate effects
  • Hidden effect:
    • Gain country modifier “si_incompetent_ruler_timer” for 1825 days

Event button 547.png
Try to find a better one to rule my subject state.
  • Lose Legitimacy.png 10 legitimacy
  • Lose Horde unity 10 horde unity
  • One random subject country:
    • Limited to:
      • Government is monarchy
      • Is not in a regency
      • has_new_dynasty = yes
      • Ruler is of ROOT dynasty
      • None of:
        • Ruler's Administrative power.png administrative skill is at least 3
        • Ruler's Diplomatic power.png diplomatic skill is at least 3
        • Ruler's Military power.png military skill is at least 3
    • A new ruler comes to power with the following attributes:
      • Of the ROOT dynasty
Event button 547.png
This can only bring disorder to the country. Leave it be.
  • Gain Prestige.png 10 prestige
id

Msg event.pngCompetent Cousin


Reforms have been taken, useless ministers and advisors fired, the army and navy have never been better... It seems as if our cousin is serving our subject state well, ruling with a firm hand and making competent decisions.


 
Trigger conditions
  • DLC Common Sense.png Common Sense is active
  • Is not in a regency
  • Government is monarchy
  • None of:
    • Government is Celestial Empire
  • None of:
    • Legitimacy.png Legitimacy or Horde unity Horde unity is at least 100
  • Any subject:
    • Government is monarchy
    • Is not in a regency
    • has_new_dynasty = yes
    • Ruler is of ROOT dynasty
    • At least one of:
      • Ruler's Administrative power.png administrative skill is at least 3
      • Ruler's Diplomatic power.png diplomatic skill is at least 3
      • Ruler's Military power.png military skill is at least 3
  • None of:
    • Has country modifier “si_competent_ruler_timer”
Is triggered only by

(please describe trigger here) 1 day


Immediate effects
  • Hidden effect:
    • Gain country modifier “si_competent_ruler_timer” for 1825 days

Event button 547.png
If we ever had doubts, they are long forgotten now.
  • If:
    • Limited to:
      • None of:
        • Legitimacy.png Legitimacy or Horde unity Horde unity is at least 91
    • Gain Legitimacy.png 10 legitimacy
    • Gain Horde unity 10 horde unity
  • If:
    • Limited to:
      • Legitimacy.png Legitimacy or Horde unity Horde unity is at least 91
    • Gain Prestige.png 10 prestige
id

Msg event.pngCousin Claims Chair of [Root.Country.GetName]


Our weak hold on the throne of [Root.Country.GetName] has made our cousin's claim stronger, and that bastard is claiming the throne should be theirs! It would be easy to depose our cousin, but better for the peace if they can be bribed to retract their claim.


 
Trigger conditions
  • DLC Common Sense.png Common Sense is active
  • Is not in a regency
  • Government is monarchy
  • None of:
    • Government is Steppe Nomads
  • Religion is in Christian group
  • Owns at least 2 non-colony provinces
  • None of:
    • Legitimacy.png Legitimacy is at least 50%
  • Any subject:
    • At least one of:
      • is_vassal = yes
      • is_march = yes
    • Government is monarchy
    • Is not in a regency
    • has_new_dynasty = yes
    • Ruler is of ROOT dynasty
Is triggered only by

(please describe trigger here) 1 day


Immediate effects
  • Hidden effect:
    • One random subject country:
      • Limited to:
        • Government is monarchy
        • Is not in a regency
        • has_new_dynasty = yes
        • Ruler is of ROOT dynasty
        • At least one of:
          • is_vassal = yes
          • is_march = yes
      • Set country flag si_subject_state

Event button 547.png
Depose our cousin!
  • One random subject country:
    • Limited to:
      • Country flag si_subject_state is set
    • A new ruler comes to power with the following attributes:
      • Of the ROOT dynasty
    • One random province:
      • Limited to:
        • Province is owned by (Our country)
        • None of:
          • Is the country's capital
      • Pretender rebels.png Pretender rebels (size 1) (friendly to (Previously mentioned country)) rise in revolt
    • Clear country flag si_subject_state
Event button 547.png
Try to bribe them.
  • Gain Corruption.png 0.5 corruption
  • Lose Gold Icon.png 100 ducats
  • One random subject country:
    • Limited to:
      • Country flag si_subject_state is set
    • Gain Gold Icon.png 100 ducats
    • Clear country flag si_subject_state
id

Msg event.pngManpower Misused


The manpower we sent our subject state has been used in ways we could never have foreseen! The men have been forced to build roads and buildings, clean town squares from litter and garbage and not once have they seen battle. Though the roads are broader and better than before, the buildings sturdier and the town squares immaculate, surely this was not how these men were supposed to be used?


 
Trigger conditions
  • DLC Common Sense.png Common Sense is active
  • Any subject:
    • has_subsidize_armies = yes
    • Is not at war
    • None of:
      • Culture is in ROOT group
      • Religion is same as (Our country)
    • None of:
      • Has opinion modifier “Reprimanded for using manpower wrongly” towards (Our country)
      • Has opinion modifier “Used manpower in a resourceful way” towards (Our country)
Is triggered only by

(please describe trigger here) 1 day


Immediate effects
  • Hidden effect:
    • One random subject country:
      • Limited to:
        • has_subsidize_armies = yes
        • Is not at war
        • None of:
          • Culture is in ROOT group
          • Religion is same as (Our country)
      • Set country flag si_subject_state

Event button 547.png
Tell them how to use manpower, correctly!
  • Gain Prestige.png 10 prestige
  • One random subject country:
    • Limited to:
      • Country flag si_subject_state is set
    • Set country flag si_reprimanded_flag
    • Gain opinion modifier “Reprimanded for using manpower wrongly” towards (Our country)
    • Trigger country event “Resourceful or Reprimanded”
    • Clear country flag si_subject_state
Event button 547.png
They are being resourceful, good for them!
  • One random subject country:
    • Limited to:
      • Country flag si_subject_state is set
    • Set country flag si_resourceful_flag
    • Gain opinion modifier “Used manpower in a resourceful way” towards (Our country)
    • Trigger country event “Resourceful or Reprimanded”
    • Clear country flag si_subject_state
id

Msg event.pngResourceful or Reprimanded


[From.Monarch.GetTitle] [From.Monarch.GetName] of [From.Country.GetName] sent us manpower and subsidized our army, but in these peaceful times there have been no need for soldiers. Instead of idling around doing nothing than train, eat and sleep, we have put them to use. They have been building roads and buildings, clean town squares from litter and garbage and other meaningful tasks that would otherwise take more time and money that [Root.Country.GetName] has not.


 
Trigger conditions
  • None
Is triggered only by

(please describe trigger here)


Option conditions

Event trigger.pngEnabled if: Enabled if:

  • Country flag si_reprimanded_flag is set
Event button 547.png
[From.Monarch.GetTitle] [From.Monarch.GetName] thinks we have wasted manpower.
  • (explanatory tooltip - delete this line)
  • Clear country flag si_reprimanded_flag

Event trigger.pngEnabled if: Enabled if:

  • Country flag si_resourceful_flag is set
Event button 547.png
[From.Monarch.GetTitle] [From.Monarch.GetName] has complimented us for being resourceful.
  • (explanatory tooltip - delete this line)
  • Clear country flag si_resourceful_flag

id

Msg event.pngThe Manpower Menace


We have had no shortage of manpower since our overlord started subsidizing our army, but there's been much trouble among the soldiers since the new ones arrived. Their culture, language, traditions and sometimes even religion differ from our own soldiers, and this causes a lot of trouble for us. They are less disciplined, or just plain refuses to take orders from our own generals.


 
Trigger conditions
  • DLC Common Sense.png Common Sense is active
  • has_subsidize_armies = yes
  • Is not at war
  • The country does not have a truce with another country
  • None of:
    • Icon war exhaustion.png War exhaustion is at least 1
  • is_subject_other_than_tributary_trigger = yes
  • Any known country:
    • Is the overlord of (Our country)
    • None of:
      • Culture is in ROOT group
      • Religion is same as (Our country)
  • None of:
    • Has country modifier “Bad Discipline”
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
Send them back to where they came from.
  • Lose Manpower.png 2.5 years' worth of manpower
  • One random known country:
    • Limited to:
      • Is the overlord of (Our country)
      • None of:
        • Culture is in ROOT group
        • Religion is same as (Our country)
    • Set country flag si_purge_flag
    • Trigger country event “Manpower Causing Mischief in [From.Country.GetName]”
    • Gain opinion modifier “Purged useful but badly disciplined soldiers” towards (Our country)
Event button 547.png
Try to get them to behave.
  • Gain Prestige.png 5 prestige
  • Gain country modifier “Bad Discipline” for 3650 days
id

Msg event.pngManpower Causing Mischief in [From.Country.GetName]


There are always trouble when people from different cultures, with different languages, traditions and sometimes even religion come together and must work as an unit even when so many things differ from them. The manpower we send to [From.Country.GetName] has caused more trouble than [From.Monarch.GetTitle] [From.Monarch.GetName] was willing to deal with, and so some of the men have been sent back to us.


 
Trigger conditions
  • None
Is triggered only by

(please describe trigger here)


Event button 547.png
Our men can take orders, [From.Monarch.GetName] did not try hard enough!
  • Gain Manpower.png 1 year's worth of manpower
  • (explanatory tooltip - delete this line)
id

Msg event.pngSoldiers March on their Stomachs


Food, weapons, clothes and all sorts of equipment are necessary to ensure that our armies will be victorious in any battle. However, with the recent influx of manpower we are able to enlist more men that we can barely afford.


 
Trigger conditions
  • DLC Common Sense.png Common Sense is active
  • has_subsidize_armies = yes
  • is_subject_other_than_tributary_trigger = yes
  • Any known country:
    • Is the overlord of (Our country)
    • manpower = 8
    • Has at least Gold Icon.png 65 ducats
    • None of:
      • reverse_has_opinion_modifier = {
   who = ROOT
   modifier = opinion_sent_general
}
      • reverse_has_opinion_modifier = {
   who = ROOT
   modifier = opinion_sent_advisor
}
      • reverse_has_opinion_modifier = {
   who = ROOT
   modifier = opinion_sent_gold_manpower
}
      • reverse_has_opinion_modifier = {
   who = ROOT
   modifier = opinion_sent_nothing
}
Is triggered only by

(please describe trigger here) 1 day
Modifiers

  • Has country modifier “Bad Discipline” : ×0.5

Event button 547.png
Ask our overlord for more money for upkeep.
  • One random known country:
    • Limited to:
      • Is the overlord of (Our country)
    • Trigger country event “[From.Country.GetName]'s Need for Upkeep”
Event button 547.png
Resolve the problem in another way.
  • Gain Prestige.png 10 prestige
id

Msg event.png[From.Country.GetName]'s Need for Upkeep


Every decent soldier needs food, a weapon or two, clothes and other kinds of equipment to perform their best for the land who orders them around. [From.Country.GetName] knows their limitations in providing these things for the soldiers they can enlist, and have asked that we send them a little something to help them take care of the manpower we subsidize for them.


 
Trigger conditions
  • None
Is triggered only by

(please describe trigger here)


Event button 547.png
Send them a general.
  • Lose Army tradition.png 5 army tradition
  • FROM:
    • (explanatory tooltip - delete this line)
    • Set country flag si_sent_general_flag
    • Trigger country event “[From.Country.GetName] Responds to Upkeep Demand”
    • Gain opinion modifier “Sent a General” towards (Our country)
Event button 547.png
They need a good advisor.
  • Lose Gold Icon.png 25 ducats
  • FROM:
    • (explanatory tooltip - delete this line)
    • Set country flag si_sent_advisor_flag
    • Trigger country event “[From.Country.GetName] Responds to Upkeep Demand”
    • Gain opinion modifier “Sent an Advisor” towards (Our country)
Event button 547.png
Send more soldiers and gold.
  • Lose Gold Icon.png 50 ducats
  • Lose manpower 5 000 manpower
  • FROM:
    • (explanatory tooltip - delete this line)
    • Set country flag si_sent_gold_flag
    • Trigger country event “[From.Country.GetName] Responds to Upkeep Demand”
    • Gain opinion modifier “Sent Gold and Manpower” towards (Our country)
Event button 547.png
They have all that they need, we will give them no more.
  • FROM:
    • Set country flag si_sent_nothing_flag
    • Trigger country event “[From.Country.GetName] Responds to Upkeep Demand”
    • Gain opinion modifier “Sent Nothing” towards (Our country)
id

Msg event.png[From.Country.GetName] Responds to Upkeep Demand


We doubted that [From.Monarch.GetTitle] [From.Monarch.GetName] of [From.Country.GetName] would send us anything to help us with the upkeep of our armies, but still held hopes for something that could truly help us. A general, an advisor, perhaps even more gold and manpower? What would we get, if anything?


 
Trigger conditions
  • None
Is triggered only by

(please describe trigger here)


Option conditions

Event trigger.pngEnabled if: Enabled if:

  • Country flag si_sent_general_flag is set
Event button 547.png
[From.Country.GetName] sent a general.
  • Gain General.png general with 50 army tradition
  • (explanatory tooltip - delete this line)
  • Clear country flag si_sent_general_flag

Event trigger.pngEnabled if: Enabled if:

  • Country flag si_sent_advisor_flag is set
Event button 547.png
[From.Country.GetName] sent an advisor.
  • Gain skill 2 Army Reformer advisor (50% cheaper to employ)
  • (explanatory tooltip - delete this line)
  • Clear country flag si_sent_advisor_flag

Event trigger.pngEnabled if: Enabled if:

  • Country flag si_sent_gold_flag is set
Event button 547.png
[From.Country.GetName] sent gold and manpower.
  • Gain Gold Icon.png ducats equal to 0.1 years of income
  • Gain Manpower.png 2.5 years' worth of manpower
  • (explanatory tooltip - delete this line)
  • Clear country flag si_sent_gold_flag

Event trigger.pngEnabled if: Enabled if:

  • Country flag si_sent_nothing_flag is set
Event button 547.png
[From.Country.GetName] sent nothing.
  • (explanatory tooltip - delete this line)
  • Clear country flag si_sent_nothing_flag

id

Msg event.pngEmbargoes and Smugglers


Recent embargoes against our overlord's rivals might be the end of us, financially. Thankfully, there are esteemed individuals in [Root.Country.GetName] who would graciously help us with our trading problem. Though it might be silly to call such a small operation 'smuggling', that is exactly what it is and as we might be breaking some of the embargoes our overlord demanded of us, they will probably not be happy with our misconduct.


 
Trigger conditions
  • DLC Common Sense.png Common Sense is active
  • has_embargo_rivals = yes
  • is_subject_other_than_tributary_trigger = yes
  • None of:
    • Has country modifier “State Smuggling”
  • Any known country:
    • Is the overlord of (Our country)
    • None of:
      • reverse_has_opinion_modifier = {
   who = ROOT
   modifier = opinion_smuggling_hindered
}
      • reverse_has_opinion_modifier = {
   who = ROOT
   modifier = opinion_small_smuggling_ok
}
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
An opportunity like this seldom appears, we must accept!
  • (custom tooltip - delete this line)
  • Gain country modifier “State Smuggling” for -1 days
Event button 547.png
It is not worth risking our overlord's wrath for this.
  • Gain Prestige.png 5 prestige
id

Msg event.pngOur Vassal's Smugglers


Our embargoes against our rivals are not working as well as we had hoped them to, and one reason might be that one of our vassals is still trading with them! They are smuggling goods back and forth and thus interfering with our goals and making us appear weak. The smuggling is very minor, but could become very damaging to us.
On the other hand powerful business interests would be willing to pay for ignoring the smuggling.


 
Trigger conditions
  • DLC Common Sense.png Common Sense is active
  • Any subject:
    • has_embargo_rivals = yes
    • Has country modifier “State Smuggling”
    • None of:
      • Has opinion modifier “Hindered from Smuggling” towards (Our country)
      • Has opinion modifier “Small-scale Smuggling OK” towards (Our country)
Is triggered only by

(please describe trigger here) 1 day


Immediate effects
  • Hidden effect:
    • One random subject country:
      • Limited to:
        • has_embargo_rivals = yes
        • Has country modifier “State Smuggling”
      • Set country flag si_smuggler_vassal_flag

Event button 547.png
Force them to stop the smuggling, now!
  • Gain Prestige.png 10 prestige
  • One random subject country:
    • Limited to:
      • Country flag si_smuggler_vassal_flag is set
    • Set country flag si_stop_smuggling_flag
    • Trigger country event “Busted!”
    • Gain opinion modifier “Hindered from Smuggling” towards (Our country)
    • (explanatory tooltip - delete this line)
    • Clear country flag si_smuggler_vassal_flag
Event button 547.png
They may continue this small endeavor.
  • Gain Gold Icon.png ducats equal to 0.25 years of income
  • Lose Prestige.png 10 prestige
  • Every subject country:
    • Limited to:
      • None of:
        • Country flag si_smuggler_vassal_flag is set
    • Gain Liberty desire.png 5% liberty desire
  • One random subject country:
    • Limited to:
      • Country flag si_smuggler_vassal_flag is set
    • Set country flag si_small_smuggling_flag
    • Trigger country event “Busted!”
    • Gain opinion modifier “Small-scale Smuggling OK” towards (Our country)
    • Clear country flag si_smuggler_vassal_flag
id

Msg event.pngBusted!


Our smuggling operation has been exposed by [From.Country.GetName], the smugglers literally caught in the act while off-loading goods to be taken to one of [From.Country.GetName]'s rivals. The cowards confessed everything, even for how long this operation had been going on.


 
Trigger conditions
  • None
Is triggered only by

(please describe trigger here)


Option conditions

Event trigger.pngEnabled if: Enabled if:

  • Country flag si_stop_smuggling_flag is set
Event button 547.png
They are forcing us to stop this smuggling!
  • Remove country modifier "State Smuggling"
  • (explanatory tooltip - delete this line)
  • Clear country flag si_stop_smuggling_flag

Event trigger.pngEnabled if: Enabled if:

  • Country flag si_small_smuggling_flag is set
Event button 547.png
As long as we keep it small, we may continue.
  • (explanatory tooltip - delete this line)
  • Clear country flag si_small_smuggling_flag

id

Msg event.pngWar Never Changes


In exchange for some peace and quiet, our vassals are obliged to pay more income to us, their overlord. They are not called into any of our wars, which we believe is a great trade-off - for some gold they are excluded from almost all wars. One of our vassals wonder if it weren't better if they were called into wars instead of paying these - in their meaning - 'ridiculous sums'.


 
Trigger conditions
  • DLC Common Sense.png Common Sense is active
  • Is at war
  • Any subject:
    • Is not at war
    • has_scutage = yes
  • None of:
    • Has country modifier “Vassals are unwilling to pay scutage”
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
Ungrateful morons!
  • Gain country modifier “Vassals are unwilling to pay scutage” for 1825 days
id

Msg event.pngBenefits of Scutage


As our war-ravaged land are slowly being rebuilt, we have noticed a look in our vassal's ambassador's eyes, a look of comprehension and fear mixed with some relief that the land they are looking at is not their own. 'Now,' they say, 'the gold we pay in scutage to avoid being called into war seems like small sum, something we could easily part with in exchange for peace.'


 
Trigger conditions
  • DLC Common Sense.png Common Sense is active
  • At least one of:
    • Was at war within the last 2 months
    • The country has a truce with another country
    • Is at war
  • Any subject:
    • Is not at war
    • has_scutage = yes
  • None of:
    • Has country modifier “Vassals are unwilling to pay scutage”
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
We told them this would work!
  • Every subject country:
    • Limited to:
      • Is not at war
      • has_scutage = yes
    • Gain opinion modifier “Scutage Benefits” towards (Our country)
id

Msg event.pngChaotic Conscripts


The soldiers we sent to one of our vassals as a part of the army subsidizing have gone rogue! They threaten with rebellion unless we withdraw them from our vassal's land and let them come home.


 
Trigger conditions
  • DLC Common Sense.png Common Sense is active
  • Any subject:
    • has_subsidize_armies = yes
    • Any owned province:
      • Any neighbouring province:
        • Province is owned by (Our country)
Is triggered only by

(please describe trigger here) 1 day
Modifiers

  • Has country modifier “Bad Discipline” : ×0.5

Immediate effects
  • Hidden effect:
    • One random subject country:
      • Limited to:
        • has_subsidize_armies = yes
        • Any owned province:
          • Any neighbouring province:
            • Province is owned by (Our country)
      • Set country flag si_vassal_rebels_flag
      • One random owned province:
        • Limited to:
          • Any neighbouring province:
            • Province is owned by (Our country)
        • Set province flag si_province_rebels_flag

Event button 547.png
If we close our eyes, maybe they will go away.
  • One random owned province:
    • Limited to:
      • Any neighbouring province:
        • Province flag si_province_rebels_flag is set
    • Noble rebels.png Noble rebels (size 1) rise in revolt
  • One random subject country:
    • Limited to:
      • Country flag si_vassal_rebels_flag is set
    • One random owned province:
      • Limited to:
        • Province flag si_province_rebels_flag is set
      • Clear province flag si_province_rebels_flag
      • Noble rebels.png Noble rebels (size 1) rise in revolt
    • Clear country flag si_vassal_rebels_flag
Event button 547.png
Try to soothe these turbulent forces, let them come home if that is what they wish.
  • Hidden effect:
    • One random subject country:
      • Limited to:
        • Country flag si_vassal_rebels_flag is set
      • Clear country flag si_vassal_rebels_flag
      • One random owned province:
        • Limited to:
          • Province flag si_province_rebels_flag is set
        • Clear province flag si_province_rebels_flag
  • Lose Military power.png 25 military power
  • Lose Army tradition.png 5 army tradition
id

Msg event.pngSquandering Loyalists


We pay loyalists to keep the Liberty Desire in our junior partner's country low and manageable, but the latest reports have become more and more desperate in their pleas for money. Money that they must be squandering, not using it to ensure that the union between our country and theirs remain in place!


 
Trigger conditions
  • DLC Common Sense.png Common Sense is active
  • Any known country:
    • has_support_loyalists = yes
    • Is the junior partner in a personal union with (Our country)
    • None of:
      • Has country modifier “si_squandering_loyalists_timer”
  • None of:
    • Has country modifier “si_squandering_loyalists_timer”
Is triggered only by

(please describe trigger here) 1 day


Immediate effects
  • Hidden effect:
    • Gain country modifier “si_squandering_loyalists_timer” for 1825 days

Event button 547.png
Convince them to budget the monthly payments better.
  • Lose Administrative power.png 50 administrative power
Event button 547.png
Send them a small sum to secure their loyalty.
  • Lose Gold Icon.png ducats equal to 0.25 years of income
id

Msg event.pngThe Loyalist Embarrassment


Though we all appreciate the patriots, the loyalists, the ones who love their country and will protect it to all costs, when they manage to embarrass us in front of the whole court their lovability decreases fiercely. This is not what we pay for, that handsome sum that every month disappears into their greedy pockets! The union we try to protect is worth more than their lice-filled heads.


 
Trigger conditions
  • DLC Common Sense.png Common Sense is active
  • Any known country:
    • has_support_loyalists = yes
    • Is the junior partner in a personal union with (Our country)
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
Off with their heads and put them on the walls of [Root.Capital.GetName]!
  • Lose Prestige.png 10 prestige
  • One random known country:
    • Limited to:
      • has_support_loyalists = yes
      • Is the junior partner in a personal union with (Our country)
    • Gain opinion modifier “Loyalist Faux Pas” towards (Our country)
Event button 547.png
Surely there is something we can do to forget and forgive this unfortunate event?
  • Lose Diplomatic power.png 50 diplomatic power
id

Msg event.pngSuccessful Loyalists


The money sent to loyalists in one of the countries we have a union with has been well spent, more than we could ever have imagined and anticipated. The Liberty Desire of their people has lowered well beyond what we thought possible.


 
Trigger conditions
  • DLC Common Sense.png Common Sense is active
  • Any known country:
    • has_support_loyalists = yes
    • Is the junior partner in a personal union with (Our country)
    • None of:
      • Has country modifier “si_liberty_desire_timer”
Is triggered only by

(please describe trigger here) 1 day


Immediate effects
  • Hidden effect:
    • One random known country:
      • Limited to:
        • has_support_loyalists = yes
        • Is the junior partner in a personal union with (Our country)
      • Gain country modifier “si_liberty_desire_timer” for 1825 days

Event button 547.png
That's a nice surprise!
  • One random known country:
    • Limited to:
      • Has country modifier “si_liberty_desire_timer”
    • Gain Liberty desire.png 5% liberty desire
id

Msg event.pngLoyalists cause a Rebellion


A scourge has hit a country who is in a union with us, a scourge of mad men and women armed with whatever weapons they could find. Enraged by the loyalists' behavior, they have risen! Instead of enforcing the bond between us, the loyalists have managed to harm the country and cause rebels to show their ugly mugs.


 
Trigger conditions
  • DLC Common Sense.png Common Sense is active
  • Any known country:
    • has_support_loyalists = yes
    • Is the junior partner in a personal union with (Our country)
    • None of:
      • Icon stability.png Stability is at least +1
Is triggered only by

(please describe trigger here) 1 day


Immediate effects
  • Hidden effect:
    • One random known country:
      • Limited to:
        • has_support_loyalists = yes
        • Is the junior partner in a personal union with (Our country)
        • None of:
          • Icon stability.png Stability is at least +1
      • Set country flag si_loyalist_rebellion_flag

Event button 547.png
Try to undo their damage.
  • Lose Prestige.png 5 prestige
  • One random known country:
    • Limited to:
      • Country flag si_loyalist_rebellion_flag is set
    • One random owned province:
      • Limited to:
        • Is not the country's capital
      • Separatist rebels.png Nationalist rebels (size 1) rise in revolt
    • One random owned province:
      • Limited to:
        • Is the country's capital
      • Separatist rebels.png Nationalist rebels (size 1) rise in revolt
    • Clear country flag si_loyalist_rebellion_flag
Event button 547.png
There is nothing we can do.
  • One random known country:
    • Limited to:
      • Country flag si_loyalist_rebellion_flag is set
    • Gain Liberty desire.png 10% liberty desire
    • One random owned province:
      • Limited to:
        • Is not the country's capital
      • Separatist rebels.png Nationalist rebels (size 1) rise in revolt
    • One random owned province:
      • Limited to:
        • Is the country's capital
      • Separatist rebels.png Nationalist rebels (size 1) rise in revolt
    • Clear country flag si_loyalist_rebellion_flag
id

Msg event.pngThe Cruel Behavior of Uncouth Officers


'Many small streams creates a large flood' - a proverb that unfortunately proved true in our protectorate. Small events, barely noticeable to us but great slights to those who witnessed or were exposed to them, together with older complains and bitter memories from when the country became our protectorate became the final straw. The deplorable, no, cruel behavior of the officers we sent, has led to a rift and a bad relationship between us and the protectorate.


 
Trigger conditions
  • DLC Common Sense.png Common Sense is active
  • Any subject:
    • has_send_officers = yes
    • None of:
      • Has opinion modifier “Cruel Officers” towards (Our country)
      • Has opinion modifier “Excellent Officers” towards (Our country)
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
We need to teach our officers how to become gentlemen!
  • One random subject country:
    • Limited to:
      • has_send_officers = yes
    • Gain opinion modifier “Cruel Officers” towards (Our country)
id

Msg event.pngA Gentleman and an Officer


The code of conduct we tried to imprint in every officers' mind before they left our country to work as army instructors in one of our protectorates might not have been time wasted. We have received a message applauding and expressing how impressive the behavior and strict discipline these officers show, and we as a whole country should be proud that we have managed to make gentlemen out of our officers.


 
Trigger conditions
  • DLC Common Sense.png Common Sense is active
  • Any subject:
    • has_send_officers = yes
    • None of:
      • Has opinion modifier “Cruel Officers” towards (Our country)
      • Has opinion modifier “Excellent Officers” towards (Our country)
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
We couldn't be prouder.
  • Gain Prestige.png 5 prestige
  • Gain Military power.png 50 military power
  • One random subject country:
    • Limited to:
      • has_send_officers = yes
    • Gain opinion modifier “Excellent Officers” towards (Our country)
id

Msg event.pngThe more we sell, the more we sow, the more we grow


We control the trade of our protectorate, and the more we manage to export of all the things they grow and produce, the larger the crop! Somehow we have managed to increase both the quality and quantity of their production, and increased our trade power as well.


 
Trigger conditions
  • DLC Common Sense.png Common Sense is active
  • Any subject:
    • has_divert_trade = yes
    • None of:
      • Has opinion modifier “Increased Production Through Export” towards (Our country)
      • Has opinion modifier “Economy Suffering due to Diverted Trade” towards (Our country)
      • Has country modifier “Enhanced Productions”
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
Quantity and quality, that's the way.
  • Gain country modifier “Better Exports” for 3650 days
  • One random subject country:
    • Limited to:
      • has_divert_trade = yes
      • None of:
        • Has opinion modifier “Increased Production Through Export” towards (Our country)
        • Has opinion modifier “Economy Suffering due to Diverted Trade” towards (Our country)
    • Gain country modifier “Enhanced Productions” for 3650 days
    • Gain opinion modifier “Increased Production Through Export” towards (Our country)
id

Msg event.pngExacerbation of Export Effects


The traders and merchants of our protectorates suffered a major blow to their trade when we decided to take control of their country's trade power. Their complaints about the 'hardships' this mercantile policy has brought upon them reached the ruler of the protectorate, who agrees with them and has made it clear that our relationships with them is suffering because of this.


 
Trigger conditions
  • DLC Common Sense.png Common Sense is active
  • Any subject:
    • has_divert_trade = yes
    • None of:
      • Has opinion modifier “Increased Production Through Export” towards (Our country)
      • Has opinion modifier “Economy Suffering due to Diverted Trade” towards (Our country)
      • Has country modifier “Enhanced Productions”
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
As long as all they do is complain, we don't care.
  • One random subject country:
    • Limited to:
      • has_divert_trade = yes
      • None of:
        • Has opinion modifier “Increased Production Through Export” towards (Our country)
        • Has opinion modifier “Economy Suffering due to Diverted Trade” towards (Our country)
    • Gain opinion modifier “Economy Suffering due to Diverted Trade” towards (Our country)
id

Msg event.pngLegitimacy Questioned


Though our grip on the throne of [Root.Country.GetName] may be slipping and our legitimacy questioned, our pride and prestige took a hit when one of our subjects spoke up against us in public. They claim that we have no right in trying to govern them too as we can barely manage our own country.


 
Trigger conditions
  • DLC Common Sense.png Common Sense is active
  • None of:
    • Legitimacy.png Legitimacy or Horde unity Horde unity is at least 50
  • Government is monarchy
  • None of:
    • Government is Celestial Empire
  • Any subject:
    • Government is monarchy
    • At least one of:
      • None of:
        • Opinion of (Our country) is at least 0
      • Liberty desire.png Liberty desire is at least 50%
      • Legitimacy.png Legitimacy or Horde unity Horde unity is at least 75
    • None of:
      • Has opinion modifier “Low Legitimacy” towards (Our country)
Is triggered only by

(please describe trigger here) 1 day


Immediate effects
  • Hidden effect:
    • One random subject country:
      • Limited to:
        • Government is monarchy
        • At least one of:
          • None of:
            • Opinion of (Our country) is at least 0
          • Liberty desire.png Liberty desire is at least 50%
          • Legitimacy.png Legitimacy or Horde unity Horde unity is at least 75
        • None of:
          • Has opinion modifier “Low Legitimacy” towards (Our country)
      • Set country flag si_legitimacy_flag

Event button 547.png
Berate them for speaking out against us in public.
  • One random subject country:
    • Limited to:
      • Country flag si_legitimacy_flag is set
    • Gain Liberty desire.png 10% liberty desire
    • Gain opinion modifier “Low Legitimacy” towards (Our country)
    • Clear country flag si_legitimacy_flag
Event button 547.png
They may be right, and it should not affect their opinion of us.
  • Lose Prestige.png 5 prestige
  • Lose Legitimacy.png 5 legitimacy
  • Lose Horde unity 5 horde unity
  • One random subject country:
    • Limited to:
      • Country flag si_legitimacy_flag is set
    • Clear country flag si_legitimacy_flag
id

Msg event.pngThe Hole Called Bankruptcy


A ruler keen of the very best the country can provide, a treasury governed by greedy and incompetent persons, investments that went wrong and too many loans... That is how you dig the hole called bankruptcy, and it might have been all those or just one that made one of our subjects stumble into the hole and fall all the way to the bottom. We can help them get partially out of that hole with a donation of money, or ignore it and make them help themselves.


 
Trigger conditions
  • DLC Common Sense.png Common Sense is active
  • Any subject:
    • Is bankrupt
  • None of:
    • Has country modifier “si_bankrupt_timer”
Is triggered only by

(please describe trigger here) 1 day


Immediate effects
  • Hidden effect:
    • Gain country modifier “si_bankrupt_timer” for 365 days
    • One random subject country:
      • Limited to:
        • Is bankrupt
      • Set country flag si_bankrupt_flag

Event button 547.png
Intervene, send them money and a ladder!
  • Lose Gold Icon.png 100 ducats
  • One random subject country:
    • Limited to:
      • Country flag si_bankrupt_flag is set
    • Gain Gold Icon.png 100 ducats
    • Gain opinion modifier “Sent us money in our time of need” towards (Our country)
    • Clear country flag si_bankrupt_flag
Event button 547.png
They have no one to blame but themselves!
  • Gain Prestige.png 10 prestige
  • One random subject country:
    • Limited to:
      • Country flag si_bankrupt_flag is set
    • Gain opinion modifier “Sent no money in our time of need” towards (Our country)
    • Clear country flag si_bankrupt_flag
id

Msg event.pngThe Question of Rights


A subject of ours currently holds lands to which we have a claim. If we were to claim this province for ourselves they would undoubtedly regard us with contempt and distrust. On the other hand they would be in no position to stop us from taking control of the area if we would which it to be so.


 
Trigger conditions
  • DLC Common Sense.png Common Sense is active
  • Any subject:
    • is_subject_other_than_tributary_trigger = yes
    • Owns at least 2 non-colony provinces
    • Any owned province:
      • Any neighbouring province:
        • Province is owned by (Our country)
      • At least one of:
        • (Our country) has a claim on this province
        • Is a core of (Our country)
      • Province is controlled by owner
Is triggered only by

(please describe trigger here) 1 day


Immediate effects
  • Hidden effect:
    • One random subject country:
      • Limited to:
        • is_subject_other_than_tributary_trigger = yes
        • Owns at least 2 non-colony provinces
        • Any owned province:
          • Any neighbouring province:
            • Province is owned by (Our country)
          • At least one of:
            • Is a core of (Our country)
            • (Our country) has a claim on this province
      • Set country flag si_core_flag
      • One random owned province:
        • Limited to:
          • Any neighbouring province:
            • Province is owned by (Our country)
          • At least one of:
            • Is a core of (Our country)
            • (Our country) has a claim on this province
          • Province is controlled by owner
        • Set province flag si_provincecore_flag

Event button 547.png
Take the province.
  • One random subject country:
    • Limited to:
      • Country flag si_core_flag is set
    • Clear country flag si_core_flag
    • One random owned province:
      • Limited to:
        • Province flag si_provincecore_flag is set
      • Cede province to (Our country)
      • Clear province flag si_provincecore_flag
    • Gain opinion modifier “Took a province from us” towards (Our country)
Event button 547.png
Renounce the claim and core.
  • One random subject country:
    • Limited to:
      • Country flag si_core_flag is set
    • Clear country flag si_core_flag
    • One random owned province:
      • Limited to:
        • Province flag si_provincecore_flag is set
      • If:
        • Limited to:
          • Is a core of (Our country)
        • (Our country) loses their core on this province
      • If:
        • Limited to:
          • (Our country) has a claim on this province
        • (Our country) loses their claim on this province
      • Clear province flag si_provincecore_flag
Event button 547.png
This situation works for us, leave it be.
  • Lose Prestige.png 10 prestige
  • Hidden effect:
    • One random subject country:
      • Limited to:
        • Country flag si_core_flag is set
      • Clear country flag si_core_flag
      • One random owned province:
        • Limited to:
          • Province flag si_provincecore_flag is set
        • Clear province flag si_provincecore_flag
id

Msg event.pngSubject Turns Against You


Our warmongering, so they say, has caused ire among our subjects. As the rumors go then they think we care little for ruling justly and more about conquering like barbarians. As false and rude as they are it would be unwise to leave this be.


 
Trigger conditions
  • DLC Common Sense.png Common Sense is active
  • Overextension.png Overextension is at least 101%
  • Any subject:
    • Is not at war
Is triggered only by

(please describe trigger here) 1 day
Modifiers

  • Overextension.png Overextension is at least 150%: ×0.75
  • Overextension.png Overextension is at least 200%: ×0.75
  • Overextension.png Overextension is at least 250%: ×0.75

Immediate effects
  • One random subject country:
    • Limited to:
      • Is not at war
    • Set country flag targeted_subject_turning_against_overlord_si

Event button 547.png
Make an example out of them.
  • One random subject country:
    • Limited to:
      • Country flag targeted_subject_turning_against_overlord_si is set
    • (explanatory tooltip - delete this line)
    • Hidden effect:
      • Gain opinion modifier “Tyrant Overlord” towards (Our country)
      • Trigger country event “Liege Makes Example of You”
      • Clear country flag targeted_subject_turning_against_overlord_si
Event button 547.png
I am sure we can smooth things over.
  • Lose Diplomatic power.png 45 diplomatic power
  • Hidden effect:
    • One random subject country:
      • Limited to:
        • Country flag targeted_subject_turning_against_overlord_si is set
      • Clear country flag targeted_subject_turning_against_overlord_si
id

Msg event.pngLiege Makes Example of You


Due to malcontent our liege has seen fit to make an example out of our nation. It is a disgrace.


 
Trigger conditions
  • None
Is triggered only by

(please describe trigger here)


Event button 547.png
An eye for an eye...
  • Gain Liberty desire.png 15% liberty desire
id

Msg event.pngLoyal Subjects


It is well known that our subjects are some of the most content and loyal in the world. To drive a wedge between us and them is thankfully virtually impossible, and as such it does reflect well on our nation.


 
Trigger conditions
  • DLC Common Sense.png Common Sense is active
  • At least 3 of the following are true:
    • All subject countries:
      • Opinion of (Our country) is at least +125
      • None of:
        • Liberty desire.png Liberty desire is at least 10%
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
This time will be remembered
  • Gain country modifier “Loyal Subjects” for 1825 days
Event button 547.png
This should be exploited
  • Gain Diplomatic power.png 60 diplomatic power
id

Msg event.pngDisloyal Subjects


It is no secret that the animosity between us and our subjects are a dire one indeed. In our court the halls runs red with blood and black with secrets as hatreds flourish. Naturally this has to be dealt with.


 
Trigger conditions
  • DLC Common Sense.png Common Sense is active
  • At least 3 of the following are true:
    • All subject countries:
      • None of:
        • Opinion of (Our country) is at least 0
      • Liberty desire.png Liberty desire is at least 40%
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
Let it be
  • Gain country modifier “Disloyal Subjects” for 1825 days
Event button 547.png
Deal with it
  • Lose Diplomatic power.png 60 diplomatic power
id

Msg event.pngCannon Fodder


It appears our country is getting rather empty and lacking in a very important resource: Cannon fodder. Fear not! While we may lack this resource then one of our subjects have plenty of fresh meat for the battlefields. Should we force their servitude they would be less than pleased, but such is the way of things.


 
Trigger conditions
  • DLC Common Sense.png Common Sense is active
  • None of:
    • Manpower.png Manpower reserves are at least 10% of maximum
  • Any subject:
    • Manpower.png Manpower reserves are at least 75% of maximum
Is triggered only by

(please describe trigger here) 1 day


Immediate effects
  • One random subject country:
    • Limited to:
      • Manpower.png Manpower reserves are at least 75% of maximum
      • None of:
        • is_colonial_nation_of = ROOT
    • Set country flag subject_with_high_manpower_si

Event button 547.png
Guns need men to fire them
  • Gain Manpower.png 1 year's worth of manpower
  • One random subject country:
    • Limited to:
      • Country flag subject_with_high_manpower_si is set
    • (explanatory tooltip - delete this line)
    • Hidden effect:
      • Trigger country event “Cannon Fodder”
      • Clear country flag subject_with_high_manpower_si
      • Gain opinion modifier “Tyrant Overlord” towards (Our country)
Event button 547.png
We cannot risk antagonizing our subjects
  • Lose Prestige.png 10 prestige
  • One random subject country:
    • Limited to:
      • Country flag subject_with_high_manpower_si is set
    • Clear country flag subject_with_high_manpower_si
id

Msg event.pngCannon Fodder


It seems our liege has seen fit to force the servitude our subjects to make up for foolish leadership. Our fields grow emptier and will probably remain that way.


 
Trigger conditions
  • None
Is triggered only by

(please describe trigger here)


Event button 547.png
This is an outrage!
  • Gain Liberty desire.png 15% liberty desire
  • Lose Manpower.png 0.5 years' worth of manpower
id

Msg event.pngAn Extra Tax


It would be an understatement to say our economy is performing 'poorly', in fact some would say this is a disaster. While we struggle to make ends meet our subjects, of all people, are doing more than well. Perhaps we are not taxing them enough.


 
Trigger conditions
  • DLC Common Sense.png Common Sense is active
  • At least one of:
    • Inflation reduction.png Inflation is at least 10%
    • Is bankrupt
    • Has at least 8 loans
  • Any subject:
    • None of:
      • At least one of:
        • Inflation reduction.png Inflation is at least 10%
        • Is bankrupt
        • Has at least 8 loans
Is triggered only by

(please describe trigger here) 1 day


Immediate effects
  • One random subject country:
    • Limited to:
      • None of:
        • At least one of:
          • Inflation reduction.png Inflation is at least 3%
          • Is bankrupt
          • Has at least 2 loans
      • None of:
        • is_colonial_nation_of = ROOT
    • Set country flag subject_with_stable_economy_si

Event button 547.png
An extra tax might help
  • Gain Gold Icon.png ducats equal to 0.15 years of income
  • One random subject country:
    • Limited to:
      • Country flag subject_with_stable_economy_si is set
    • (explanatory tooltip - delete this line)
    • Hidden effect:
      • Trigger country event “An Extra Tax”
      • Clear country flag subject_with_stable_economy_si
      • Gain opinion modifier “Tyrant Overlord” towards (Our country)
Event button 547.png
We don't need them
  • Gain Prestige.png 10 prestige
  • Hidden effect:
    • One random subject country:
      • Limited to:
        • Country flag subject_with_stable_economy_si is set
      • Clear country flag subject_with_stable_economy_si
id

Msg event.pngAn Extra Tax


Our liege has required us to pay a large sum of gold to help repair their failing economy.


 
Trigger conditions
  • None
Is triggered only by

(please describe trigger here)


Event button 547.png
Damn them!
  • Gain Liberty desire.png 15% liberty desire
  • Lose Gold Icon.png ducats equal to 0.5 years of income
id

Msg event.pngRightful Ownership


Our rightful land in [rightful_province.GetName] sits underneath the rule of our liege. This is an unseemly situation and if continued we will only be cast further under their shadow. This cannot be allowed, we must have our rightful land back!


 
Trigger conditions
  • DLC Common Sense.png Common Sense is active
  • Overlord:
    • Owns at least 2 non-colony provinces
    • Any owned province:
      • At least one of:
        • (Our country) has a claim on this province
        • Is a core of (Our country)
Is triggered only by

(please describe trigger here) 1 day


Immediate effects
  • Hidden effect:
    • Overlord:
      • One random owned province:
        • Limited to:
          • At least one of:
            • (Our country) has a claim on this province
            • Is a core of (Our country)
        • Save as event target named rightful_province

Event button 547.png
Request it
  • Overlord:
    • Trigger country event “Rightful Ownership”
Event button 547.png
Let it be
  • Gain Prestige.png 10 prestige
  • Event target rightful_province:
    • (Our country) loses their core on this province
    • (Our country) loses their claim on this province
id

Msg event.pngRightful Ownership


Of late one of our subjects has seen fit to remind us of the tensions caused by us owning land in [rightful_province.GetName], that they view as rightfully theirs. Handing it back to them would show us to be a benevolent power, however, such a move could also weaken us.


 
Trigger conditions
  • None
Is triggered only by

(please describe trigger here)


Event button 547.png
It is theirs by right
  • Event target rightful_province:
    • (Our country) loses their core on this province
    • (Our country) loses their claim on this province
    • Cede province to FROM
  • FROM:
    • Gain opinion modifier “Returned Rightful Province” towards (Our country)
Event button 547.png
It is ours and always will be
  • Gain Prestige.png 10 prestige
  • FROM:
    • (explanatory tooltip - delete this line)
    • Hidden effect:
      • Trigger country event “Rightful Ownership Refused!”
      • Gain opinion modifier “Tyrant Overlord” towards (Our country)
id

Msg event.pngRightful Ownership Refused!


Our request to get our rightful land back was denied! This is an outrage!


 
Trigger conditions
  • None
Is triggered only by

(please describe trigger here)


Event button 547.png
Damn them!
  • Lose Prestige.png 10 prestige
  • Gain Liberty desire.png 15% liberty desire
id

Msg event.pngSubject is Tired of War


It would seem that with our wars that one of ours subjects have been destabilized quite a bit. Of course we could just let them handle it, but it would be a show of good faith if we aided them.


 
Trigger conditions
  • DLC Common Sense.png Common Sense is active
  • Any subject:
    • Icon war exhaustion.png War exhaustion is at least 7
Is triggered only by

(please describe trigger here) 1 day


Immediate effects
  • One random subject country:
    • Limited to:
      • Icon war exhaustion.png War exhaustion is at least 7
    • Set country flag targeted_subject_with_high_we_si

Event button 547.png
Send aid
  • Lose Gold Icon.png ducats equal to 0.25 years of income
  • One random subject country:
    • Limited to:
      • Country flag targeted_subject_with_high_we_si is set
    • (explanatory tooltip - delete this line)
    • Hidden effect:
      • Gain opinion modifier “Benevolent Overlord” towards (Our country)
      • Trigger country event “Liege Sends Aid”
      • Clear country flag targeted_subject_with_high_we_si
Event button 547.png
Let them fend for themselves
  • Gain Prestige.png 10 prestige
  • Hidden effect:
    • One random subject country:
      • Limited to:
        • Country flag targeted_subject_with_high_we_si is set
      • Clear country flag targeted_subject_with_high_we_si
id

Msg event.pngLiege Sends Aid


Our liege has seen fit to send aid so we can rebuild our country after the wars.


 
Trigger conditions
  • None
Is triggered only by

(please describe trigger here)


Event button 547.png
Send thanks
  • Lose Icon war exhaustion.png 4 war exhaustion
id

Msg event.pngEconomic Freedom


Now that we are no longer subject to another country's whims we can conduct our own trade policies and won't have to live from circumventing trade regulations and smuggling.


 
Trigger conditions Mean time to happen

12 months


Event button 547.png
Ok.
  • Remove country modifier "State Smuggling"
id

Msg event.pngEnd of Embargo


With the Embargo gone our smuggling bussiness has regretfully died.


 
Trigger conditions
  • Has country modifier “State Smuggling”
  • has_embargo_rivals = no
Mean time to happen

12 months


Event button 547.png
Ok.
  • Remove country modifier "State Smuggling"