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These are flavor events regarding interactions between nations and their subject nations (from /Europa Universalis IV/events/SubjectInteractionEvents.txt).
The former and now deposed monarch of [Root.Country.GetName] had a sizeable family, and at least one of them believe they have a better claim to the throne of [Root.Country.GetName] than [Root.Monarch.GetTitle] [Root.Monarch.GetName]. They have managed to gather up a rather large following, and is marching towards [Root.Capital.GetName], intent to place the 'true' [Root.Monarch.GetTitle] on the throne.
Trigger conditions
DLC Common Sense is active
Is a non-tributary subject
Government is monarchy
The country has a new dynasty
Any known country:
Is the overlord of Our country
Ruler is of the same dynasty as Our country
None of:
Our country has opinion modifier “Sent Help” (+20 opinion / −1 yearly decay) towards this country
Our country has opinion modifier “Refused to send help in our time of need” (−30 opinion / +1 yearly decay) towards this country
Trigger country event “[From.Country.GetName] asks for help”
Deal with it ourselves.
Gain 10 prestige
One random owned province:
Limited to:
Is the country's capital
Pretender rebels (size 2) rise in revolt
id
[From.Country.GetName] asks for help
A rebel army led by a pretender is marching towards [From.Country.GetName]'s capital [From.Capital.GetName]! Family members of the deposed monarch of [From.Country.GetName] have managed to gather up a rather large following and are now trying to dethrone [From.Monarch.GetTitle] [From.Monarch.GetName].
Trigger conditions
None
Is triggered only by
The event “Pretender [Root.Monarch.GetTitle] Rises” option “Ask for help from Overlord.”
Send them gold and soldiers.
Lose 100 ducats
Lose 2 000 manpower
FROM:
Set country flag si_pretender_help_flag
Gain opinion modifier “Sent Help” (+20 opinion / −1 yearly decay) towards Our country
Trigger country event “Help Arrives?”
They will have to deal with it themselves.
FROM:
Set country flag si_no_help_flag
Trigger country event “Help Arrives?”
Gain opinion modifier “Refused to send help in our time of need” (−30 opinion / +1 yearly decay) towards Our country
id
Help Arrives?
The pretender rebels are closing in on us, and the messenger sent to [From.Monarch.GetTitle] [From.Monarch.GetName] of [From.Country.GetName] should return soon. If we are lucky, perhaps the messenger will have soldiers and gold from [From.Country.GetName] that will help us repel those bastard rebels!
Trigger conditions
None
Is triggered only by
The event “[From.Country.GetName] asks for help” option “Send them gold and soldiers.”
The event “[From.Country.GetName] asks for help” option “They will have to deal with it themselves.”
Option conditions
Enabled if:
Country flag si_pretender_help_flag is set
[From.Monarch.GetName] of [From.Country.GetName] sent us gold and soldiers!
Gain 100 ducats
Gain 2 000 manpower
Clear country flag si_pretender_help_flag
Enabled if:
Country flag si_no_help_flag is set
[From.Monarch.GetName] refused to send us help!
Clear country flag si_no_help_flag
id
Incompetent Cousin
Our dearly beloved cousin that rules over [incompetent_cousin_country.GetName], our subject state, has proven to be an incompetent buffoon, one that cannot and should not rule over any country.
Gain country modifier “si_incompetent_ruler_timer” for 5 years, giving the following effects:
One random subject country:
Limited to:
Is not a lesser partner in a personal union
Government is monarchy
Is not in a regency
The country has a new dynasty
Ruler is of the same dynasty as Our country
None of:
Ruler's administrative skill is at least 3
Ruler's diplomatic skill is at least 3
Ruler's military skill is at least 3
Save as event target named incompetent_cousin_country
Capital
Save as event target named incompetent_cousin_country_capital
Try to find a better one to rule my subject state.
Lose 10 legitimacy
Lose 10 horde unity
Event target incompetent_cousin_country:
A new ruler comes to power with the following attributes:
Of the same dynasty as Our country
+3 administrative skill
+3 diplomatic skill
+3 military skill
Of the same culture as Our country
Following the same religion as Our country
This can only bring disorder to the country. Leave it be.
Gain 10 prestige
id
Competent Cousin
Reforms have been taken, useless ministers and advisors fired, the army and navy have never been better... It seems that our cousin is serving our subject state well, ruling with a firm hand and making competent decisions.
Trigger conditions
DLC Common Sense is active
Is not in a regency
Government is monarchy
None of:
Has enacted the “Celestial Empire” government reform
Gain country modifier “si_competent_ruler_timer” for 5 years, giving the following effects:
If we ever had doubts, they are long forgotten now.
If:
Limited to:
None of:
Legitimacy or Horde unity is at least 91
Gain 10 legitimacy
Gain 10 horde unity
If:
Limited to:
Legitimacy or Horde unity is at least 91
Gain 10 prestige
id
Cousin Claims Chair of [Root.Country.GetName]
Our weak hold on the throne of [Root.Country.GetName] has made our cousin's claim stronger, and that bastard is claiming the throne should be theirs! It would be easy to depose our cousin, but better for the peace if they can be bribed to retract their claim.
A new ruler comes to power with the following attributes:
Of the same dynasty as Our country
Of the same culture as Our country
Following the same religion as Our country
One random province:
Limited to:
Province is owned by Our country
None of:
Is the country's capital
Pretender rebels (size 1) (friendly to Previously mentioned country) rise in revolt
Clear country flag si_subject_state
Try to bribe them.
Gain 0.5 corruption
Lose 100 ducats
One random subject country:
Limited to:
Country flag si_subject_state is set
Gain 100 ducats
Clear country flag si_subject_state
id
Manpower Misused
The manpower we sent our subject state has been used in ways we could never have foreseen! The men have been forced to build roads and buildings, clean town squares from litter and garbage and not once have they seen battle. Though the roads are broader and better than before, the buildings sturdier and the town squares immaculate, surely this was not how these men were supposed to be used?
Trigger conditions
DLC Common Sense is active
Any subject:
Subsidize armies is enabled
Is not at war
None of:
Culture is in the same group as Our country
Religion is same as Our country
None of:
Has opinion modifier “Reprimanded for using manpower wrongly” (−60 opinion / +1 yearly decay) towards Our country
Has opinion modifier “Used manpower in a resourceful way” (+60 opinion / −1 yearly decay) towards Our country
Gain opinion modifier “Reprimanded for using manpower wrongly” (−60 opinion / +1 yearly decay) towards Our country
Trigger country event “Resourceful or Reprimanded”
Clear country flag si_subject_state
They are being resourceful, good for them!
One random subject country:
Limited to:
Country flag si_subject_state is set
Set country flag si_resourceful_flag
Gain opinion modifier “Used manpower in a resourceful way” (+60 opinion / −1 yearly decay) towards Our country
Trigger country event “Resourceful or Reprimanded”
Clear country flag si_subject_state
id
Resourceful or Reprimanded
[From.Monarch.GetTitle] [From.Monarch.GetName] of [From.Country.GetName] sent us manpower and subsidized our army, but in these peaceful times there have been no need for soldiers. Instead of idling around doing nothing than train, eat and sleep, we have put them to use. They have been building roads and buildings, clean town squares from litter and garbage and other meaningful tasks that would otherwise take more time and money that [Root.Country.GetName] has not.
Trigger conditions
None
Is triggered only by
The event “Manpower Misused” option “Tell them how to use manpower, correctly!”
The event “Manpower Misused” option “They are being resourceful, good for them!”
Option conditions
Enabled if:
Country flag si_reprimanded_flag is set
[From.Monarch.GetTitle] [From.Monarch.GetName] thinks we have wasted manpower.
Clear country flag si_reprimanded_flag
Enabled if:
Country flag si_resourceful_flag is set
[From.Monarch.GetTitle] [From.Monarch.GetName] has complimented us for being resourceful.
Clear country flag si_resourceful_flag
id
The Manpower Menace
We have had no shortage of manpower since our overlord started subsidizing our army, but there's been much trouble among the soldiers since the new ones arrived. Their culture, language, traditions and sometimes even religion differ from our own soldiers, and this causes a lot of trouble for us. They are less disciplined, or just plain refuses to take orders from our own generals.
Trigger conditions
DLC Common Sense is active
Subsidize armies is enabled
Is not at war
The country does not have a truce with another country
Trigger country event “Manpower Causing Mischief in [From.Country.GetName]”
Gain opinion modifier “Purged useful but badly disciplined soldiers” (−25 opinion / +2 yearly decay) towards Our country
Try to get them to behave.
Gain 5 prestige
Gain country modifier “Bad Discipline” for 10 years, giving the following effects:
−5% Discipline
id
Manpower Causing Mischief in [From.Country.GetName]
There are always trouble when people from different cultures, with different languages, traditions and sometimes even religion come together and must work as an unit even when so many things differ from them. The manpower we send to [From.Country.GetName] has caused more trouble than [From.Monarch.GetTitle] [From.Monarch.GetName] was willing to deal with, and so some of the men have been sent back to us.
Trigger conditions
None
Is triggered only by
The event “The Manpower Menace” option “Send them back to where they came from.”
Our men can take orders, [From.Monarch.GetName] did not try hard enough!
Gain 1 year's worth of manpower
id
Soldiers March on their Stomachs
Food, weapons, clothes and all sorts of equipment are necessary to ensure that our armies will be victorious in any battle. However, with the recent influx of manpower we are able to enlist more men that we can barely afford.
Trigger conditions
DLC Common Sense is active
Subsidize armies is enabled
Is a non-tributary subject
Any known country:
Is the overlord of Our country
Has at least 8 000 manpower
Has at least 65 ducats
None of:
Our country has opinion modifier “Sent a General” (+30 opinion / −2 yearly decay) towards this country
Our country has opinion modifier “Sent an Advisor” (+30 opinion / −2 yearly decay) towards this country
Our country has opinion modifier “Sent Gold and Manpower” (+30 opinion / −2 yearly decay) towards this country
Our country has opinion modifier “Sent Nothing” (−25 opinion / +2 yearly decay) towards this country
Trigger country event “[From.Country.GetName]'s Need for Upkeep”
Resolve the problem in another way.
Gain 10 prestige
id
[From.Country.GetName]'s Need for Upkeep
Every decent soldier needs food, a weapon or two, clothes and other kinds of equipment to perform their best for the land who orders them around. [From.Country.GetName] knows their limitations in providing these things for the soldiers they can enlist, and have asked that we send them a little something to help them take care of the manpower we subsidize for them.
Trigger conditions
None
Is triggered only by
The event “Soldiers March on their Stomachs” option “Ask our overlord for more money for upkeep.”
Send them a general.
Lose 5 army tradition
FROM:
Set country flag si_sent_general_flag
Trigger country event “[From.Country.GetName] Responds to Upkeep Demand”
Gain opinion modifier “Sent a General” (+30 opinion / −2 yearly decay) towards Our country
They need a good advisor.
Lose 25 ducats
FROM:
Set country flag si_sent_advisor_flag
Trigger country event “[From.Country.GetName] Responds to Upkeep Demand”
Gain opinion modifier “Sent an Advisor” (+30 opinion / −2 yearly decay) towards Our country
Send more soldiers and gold.
Lose 50 ducats
Lose 5 000 manpower
FROM:
Set country flag si_sent_gold_flag
Trigger country event “[From.Country.GetName] Responds to Upkeep Demand”
Gain opinion modifier “Sent Gold and Manpower” (+30 opinion / −2 yearly decay) towards Our country
They have all that they need, we will give them no more.
FROM:
Set country flag si_sent_nothing_flag
Trigger country event “[From.Country.GetName] Responds to Upkeep Demand”
Gain opinion modifier “Sent Nothing” (−25 opinion / +2 yearly decay) towards Our country
id
[From.Country.GetName] Responds to Upkeep Demand
We doubted that [From.Monarch.GetTitle] [From.Monarch.GetName] of [From.Country.GetName] would send us anything to help us with the upkeep of our armies, but still held hopes for something that could truly help us. A general, an advisor, perhaps even more gold and manpower? What would we get, if anything?
Trigger conditions
None
Is triggered only by
The event “[From.Country.GetName]'s Need for Upkeep” option “Send them a general.”
The event “[From.Country.GetName]'s Need for Upkeep” option “They need a good advisor.”
The event “[From.Country.GetName]'s Need for Upkeep” option “Send more soldiers and gold.”
The event “[From.Country.GetName]'s Need for Upkeep” option “They have all that they need, we will give them no more.”
Option conditions
Enabled if:
Country flag si_sent_general_flag is set
[From.Country.GetName] sent a general.
Gain general with 50 army tradition
Clear country flag si_sent_general_flag
Enabled if:
Country flag si_sent_advisor_flag is set
[From.Country.GetName] sent an advisor.
Gain skill 2 Army Reformer advisor (50% cheaper to employ)
Clear country flag si_sent_advisor_flag
Enabled if:
Country flag si_sent_gold_flag is set
[From.Country.GetName] sent gold and manpower.
Gain ducats equal to 0.1 years of income
Gain 2.5 years' worth of manpower
Clear country flag si_sent_gold_flag
Enabled if:
Country flag si_sent_nothing_flag is set
[From.Country.GetName] sent nothing.
Clear country flag si_sent_nothing_flag
id
Embargoes and Smugglers
Recent embargoes against our overlord's rivals might be the end of us, financially. Thankfully, there are esteemed individuals in [Root.Country.GetName] who would graciously help us with our trading problem. Though it might be silly to call such a small operation 'smuggling', that is exactly what it is and as we might be breaking some of the embargoes our overlord demanded of us, they will probably not be happy with our misconduct.
Trigger conditions
DLC Common Sense is active
Is embargoing overlord's rivals
Is a non-tributary subject
None of:
Has country modifier “State Smuggling”
Any known country:
Is the overlord of Our country
None of:
Our country has opinion modifier “Hindered from Smuggling” (−25 opinion / +2 yearly decay) towards this country
Our country has opinion modifier “Small-scale Smuggling OK” (+25 opinion / −2 yearly decay) towards this country
An opportunity like this seldom appears, we must accept!
Gain country modifier “State Smuggling” for the rest of the game, giving the following effects:
+5% Trade efficiency
+1% National tax modifier
It is not worth risking our overlord's wrath for this.
Gain 5 prestige
id
Our Vassal's Smugglers
Our embargoes against our rivals are not working as well as we had hoped them to, and one reason might be that one of our vassals is still trading with them! They are smuggling goods back and forth and thus interfering with our goals and making us appear weak. The smuggling is very minor, but could become very damaging to us. On the other hand powerful business interests would be willing to pay for ignoring the smuggling.
Trigger conditions
DLC Common Sense is active
Any subject:
Is embargoing overlord's rivals
Has country modifier “State Smuggling”
None of:
Has opinion modifier “Hindered from Smuggling” (−25 opinion / +2 yearly decay) towards Our country
Has opinion modifier “Small-scale Smuggling OK” (+25 opinion / −2 yearly decay) towards Our country
Gain opinion modifier “Hindered from Smuggling” (−25 opinion / +2 yearly decay) towards Our country
Clear country flag si_smuggler_vassal_flag
They may continue this small endeavor.
Gain ducats equal to 0.25 years of income
Lose 10 prestige
Every subject country:
Limited to:
None of:
Country flag si_smuggler_vassal_flag is set
Gain 5% liberty desire
One random subject country:
Limited to:
Country flag si_smuggler_vassal_flag is set
Set country flag si_small_smuggling_flag
Trigger country event “Busted!”
Gain opinion modifier “Small-scale Smuggling OK” (+25 opinion / −2 yearly decay) towards Our country
Clear country flag si_smuggler_vassal_flag
id
Busted!
Our smuggling operation has been exposed by [From.Country.GetName], the smugglers literally caught in the act while off-loading goods to be taken to one of [From.Country.GetName]'s rivals. The cowards confessed everything, even for how long this operation had been going on.
Trigger conditions
None
Is triggered only by
The event “Our Vassal's Smugglers” option “Force them to stop the smuggling, now!”
The event “Our Vassal's Smugglers” option “They may continue this small endeavor.”
Option conditions
Enabled if:
Country flag si_stop_smuggling_flag is set
They are forcing us to stop this smuggling!
Remove country modifier "State Smuggling"
Clear country flag si_stop_smuggling_flag
Enabled if:
Country flag si_small_smuggling_flag is set
As long as we keep it small, we may continue.
Clear country flag si_small_smuggling_flag
id
War Never Changes
In exchange for some peace and quiet, our vassals are obliged to pay more income to us, their overlord. They are not called into any of our wars, which we believe is a great trade-off - for some gold they are excluded from almost all wars. One of our vassals wonder if it weren't better if they were called into wars instead of paying these - in their meaning - 'ridiculous sums'.
Trigger conditions
DLC Common Sense is active
Is at war
Any subject:
Is not at war
Scutage is enabled
None of:
Has country modifier “Vassals are unwilling to pay scutage”
Gain country modifier “Vassals are unwilling to pay scutage” for 5 years, giving the following effects:
−5% Income from vassals
id
Benefits of Scutage
As our war-ravaged land are slowly being rebuilt, we have noticed a look in our vassal's ambassador's eyes, a look of comprehension and fear mixed with some relief that the land they are looking at is not their own. 'Now,' they say, 'the gold we pay in scutage to avoid being called into war seems like small sum, something we could easily part with in exchange for peace.'
Trigger conditions
DLC Common Sense is active
At least one of:
Was at war within the last 2 months
The country has a truce with another country
Is at war
Any subject:
Is not at war
Scutage is enabled
None of:
Has country modifier “Vassals are unwilling to pay scutage”
Gain opinion modifier “Scutage Benefits” (+25 opinion / −1 yearly decay) towards Our country
id
Chaotic Conscripts
The soldiers we sent to one of our vassals as a part of the army subsidizing have gone rogue! They threaten with rebellion unless we withdraw them from our vassal's land and let them come home.
Try to soothe these turbulent forces, let them come home if that is what they wish.
Hidden effect:
One random subject country:
Limited to:
Country flag si_vassal_rebels_flag is set
Clear country flag si_vassal_rebels_flag
One random owned province:
Limited to:
Province flag si_province_rebels_flag is set
Clear province flag si_province_rebels_flag
Lose 25 military power
Lose 5 army tradition
id
Squandering Loyalists
We pay loyalists to keep the Liberty Desire in our junior partner's country low and manageable, but the latest reports have become more and more desperate in their pleas for money. Money that they must be squandering, not using it to ensure that the union between our country and theirs remain in place!
Trigger conditions
DLC Common Sense is active
Any known country:
Support loyalists is enabled
Is the junior partner in a personal union with Our country
None of:
Has country modifier “si_squandering_loyalists_timer”
None of:
Has country modifier “si_squandering_loyalists_timer”
Gain country modifier “si_squandering_loyalists_timer” for 5 years, giving the following effects:
Convince them to budget the monthly payments better.
Lose 50 administrative power
Send them a small sum to secure their loyalty.
Lose ducats equal to 0.25 years of income
id
The Loyalist Embarrassment
Though we all appreciate the patriots, the loyalists, the ones who love their country and will protect it to all costs, when they manage to embarrass us in front of the whole court their lovability decreases fiercely. This is not what we pay for, that handsome sum that every month disappears into their greedy pockets! The union we try to protect is worth more than their lice-filled heads.
Trigger conditions
DLC Common Sense is active
Any known country:
Support loyalists is enabled
Is the junior partner in a personal union with Our country
Off with their heads and put them on the walls of [Root.Capital.GetName]!
Lose 10 prestige
One random known country:
Limited to:
Support loyalists is enabled
Is the junior partner in a personal union with Our country
Gain opinion modifier “Loyalist Faux Pas” (−50 opinion / +1 yearly decay) towards Our country
Surely there is something we can do to forget and forgive this unfortunate event?
Lose 50 diplomatic power
id
Successful Loyalists
The money sent to loyalists in one of the countries we have a union with has been well spent, more than we could ever have imagined and anticipated. The Liberty Desire of their people has lowered well beyond what we thought possible.
Trigger conditions
DLC Common Sense is active
Any known country:
Support loyalists is enabled
Is the junior partner in a personal union with Our country
Is the junior partner in a personal union with Our country
Gain country modifier “si_liberty_desire_timer” for 5 years, giving the following effects:
That's a nice surprise!
One random known country:
Limited to:
Has country modifier “si_liberty_desire_timer”
Lose 5% liberty desire
id
Loyalists cause a Rebellion
A scourge has hit a country who is in a union with us, a scourge of mad men and women armed with whatever weapons they could find. Enraged by the loyalists' behavior, they have risen! Instead of enforcing the bond between us, the loyalists have managed to harm the country and cause rebels to show their ugly mugs.
Trigger conditions
DLC Common Sense is active
Any known country:
Support loyalists is enabled
Is the junior partner in a personal union with Our country
Is the junior partner in a personal union with Our country
None of:
Stability is at least +1
Set country flag si_loyalist_rebellion_flag
Try to undo their damage.
Lose 5 prestige
One random known country:
Limited to:
Country flag si_loyalist_rebellion_flag is set
One random owned province:
Limited to:
Is not the country's capital
Separatist rebels (size 1) rise in revolt
One random owned province:
Limited to:
Is the country's capital
Separatist rebels (size 1) rise in revolt
Clear country flag si_loyalist_rebellion_flag
There is nothing we can do.
One random known country:
Limited to:
Country flag si_loyalist_rebellion_flag is set
Gain 10% liberty desire
One random owned province:
Limited to:
Is not the country's capital
Separatist rebels (size 1) rise in revolt
One random owned province:
Limited to:
Is the country's capital
Separatist rebels (size 1) rise in revolt
Clear country flag si_loyalist_rebellion_flag
id
The Cruel Behavior of Uncouth Officers
'Many small streams creates a large flood' - a proverb that unfortunately proved true in our protectorate. Small events, barely noticeable to us but great slights to those who witnessed or were exposed to them, together with older complains and bitter memories from when the country became our protectorate became the final straw. The deplorable, no, cruel behavior of the officers we sent, has led to a rift and a bad relationship between us and the protectorate.
Trigger conditions
DLC Common Sense is active
Any subject:
Send officers is enabled
None of:
Has opinion modifier “Cruel Officers” (−25 opinion / +2 yearly decay) towards Our country
Has opinion modifier “Excellent Officers” (+25 opinion / −2 yearly decay) towards Our country
We need to teach our officers how to become gentlemen!
One random subject country:
Limited to:
Send officers is enabled
Gain opinion modifier “Cruel Officers” (−25 opinion / +2 yearly decay) towards Our country
id
A Gentleman and an Officer
The code of conduct we tried to imprint in every officers' mind before they left our country to work as army instructors in one of our protectorates might not have been time wasted. We have received a message applauding and expressing how impressive the behavior and strict discipline these officers show, and we as a whole country should be proud that we have managed to make gentlemen out of our officers.
Trigger conditions
DLC Common Sense is active
Any subject:
Send officers is enabled
None of:
Has opinion modifier “Cruel Officers” (−25 opinion / +2 yearly decay) towards Our country
Has opinion modifier “Excellent Officers” (+25 opinion / −2 yearly decay) towards Our country
Gain opinion modifier “Excellent Officers” (+25 opinion / −2 yearly decay) towards Our country
id
The more we sell, the more we sow, the more we grow
We control the trade of our protectorate, and the more we manage to export of all the things they grow and produce, the larger the crop! Somehow we have managed to increase both the quality and quantity of their production, and increased our trade power as well.
Trigger conditions
DLC Common Sense is active
Any subject:
Divert trade is enabled
None of:
Has opinion modifier “Increased Production Through Export” (+50 opinion / −1 yearly decay) towards Our country
Has opinion modifier “Economy Suffering due to Diverted Trade” (−50 opinion / +1 yearly decay) towards Our country
Gain country modifier “Better Exports” for 10 years, giving the following effects:
+5% Trade efficiency
+5% Global trade power
One random subject country:
Limited to:
Divert trade is enabled
None of:
Has opinion modifier “Increased Production Through Export” (+50 opinion / −1 yearly decay) towards Our country
Has opinion modifier “Economy Suffering due to Diverted Trade” (−50 opinion / +1 yearly decay) towards Our country
Gain country modifier “Enhanced Productions” for 10 years, giving the following effects:
+10% Production efficiency
Gain opinion modifier “Increased Production Through Export” (+50 opinion / −1 yearly decay) towards Our country
id
Exacerbation of Export Effects
The traders and merchants of our protectorates suffered a major blow to their trade when we decided to take control of their country's trade power. Their complaints about the 'hardships' this mercantile policy has brought upon them reached the ruler of the protectorate, who agrees with them and has made it clear that our relationships with them is suffering because of this.
Trigger conditions
DLC Common Sense is active
Any subject:
Divert trade is enabled
None of:
Has opinion modifier “Increased Production Through Export” (+50 opinion / −1 yearly decay) towards Our country
Has opinion modifier “Economy Suffering due to Diverted Trade” (−50 opinion / +1 yearly decay) towards Our country
As long as all they do is complain, we don't care.
One random subject country:
Limited to:
Divert trade is enabled
None of:
Has opinion modifier “Increased Production Through Export” (+50 opinion / −1 yearly decay) towards Our country
Has opinion modifier “Economy Suffering due to Diverted Trade” (−50 opinion / +1 yearly decay) towards Our country
Gain opinion modifier “Economy Suffering due to Diverted Trade” (−50 opinion / +1 yearly decay) towards Our country
id
Legitimacy Questioned
Though our grip on the throne of [Root.Country.GetName] may be slipping and our legitimacy questioned, our pride and prestige took a hit when one of our subjects spoke up against us in public. They claim that we have no right in trying to govern them too as we can barely manage our own country.
Trigger conditions
DLC Common Sense is active
None of:
Legitimacy or Horde unity is at least 50
Government is monarchy
None of:
Has enacted the “Celestial Empire” government reform
Any subject:
Government is monarchy
At least one of:
None of:
Opinion of Our country is at least 0
Liberty desire is at least 50%
Legitimacy or Horde unity is at least 75
None of:
Has opinion modifier “Low Legitimacy” (−25 opinion / +1 yearly decay) towards Our country
Has opinion modifier “Low Legitimacy” (−25 opinion / +1 yearly decay) towards Our country
Set country flag si_legitimacy_flag
Berate them for speaking out against us in public.
One random subject country:
Limited to:
Country flag si_legitimacy_flag is set
Gain 10% liberty desire
Gain opinion modifier “Low Legitimacy” (−25 opinion / +1 yearly decay) towards Our country
Clear country flag si_legitimacy_flag
They may be right, and it should not affect their opinion of us.
Lose 5 prestige
Lose 5 legitimacy
Lose 5 horde unity
One random subject country:
Limited to:
Country flag si_legitimacy_flag is set
Clear country flag si_legitimacy_flag
id
The Hole Called Bankruptcy
A ruler keen of the very best the country can provide, a treasury governed by greedy and incompetent persons, investments that went wrong and too many loans... That is how you dig the hole called bankruptcy, and it might have been all those or just one that made one of our subjects stumble into the hole and fall all the way to the bottom. We can help them get partially out of that hole with a donation of money, or ignore it and make them help themselves.
Gain country modifier “si_bankrupt_timer” for 1 year, giving the following effects:
One random subject country:
Limited to:
Is bankrupt
Set country flag si_bankrupt_flag
Intervene, send them money and a ladder!
Lose 100 ducats
One random subject country:
Limited to:
Country flag si_bankrupt_flag is set
Gain 100 ducats
Gain opinion modifier “Sent us money in our time of need” (+75 opinion / −1 yearly decay) towards Our country
Clear country flag si_bankrupt_flag
They have no one to blame but themselves!
Gain 10 prestige
One random subject country:
Limited to:
Country flag si_bankrupt_flag is set
Gain opinion modifier “Sent no money in our time of need” (−75 opinion / +1 yearly decay) towards Our country
Clear country flag si_bankrupt_flag
id
The Question of Rights
A subject of ours currently holds lands to which we have a claim. If we were to claim this province for ourselves they would undoubtedly regard us with contempt and distrust. On the other hand they would be in no position to stop us from taking control of the area if we would wish it to be so.
Gain opinion modifier “Took a province from us” (−70 opinion / +1 yearly decay) towards Our country
Renounce the claim and core.
One random subject country:
Limited to:
Country flag si_core_flag is set
Clear country flag si_core_flag
One random owned province:
Limited to:
Province flag si_provincecore_flag is set
If:
Limited to:
Is a core of Our country
Our country loses their core on this province
If:
Limited to:
Our country has a claim on this province
Our country loses their claim on this province
Clear province flag si_provincecore_flag
This situation works for us, leave it be.
Lose 10 prestige
Hidden effect:
One random subject country:
Limited to:
Country flag si_core_flag is set
Clear country flag si_core_flag
One random owned province:
Limited to:
Province flag si_provincecore_flag is set
Clear province flag si_provincecore_flag
id
Subject Turns Against You
Our warmongering, so they say, has caused ire among our subjects. As the rumors go then they think we care little for ruling justly and more about conquering like barbarians. As false and rude as they are it would be unwise to leave this be.
Set country flag targeted_subject_turning_against_overlord_si
Make an example out of them.
One random subject country:
Limited to:
Country flag targeted_subject_turning_against_overlord_si is set
Hidden effect:
Gain opinion modifier “Tyrant Overlord” (−50 opinion / +1 yearly decay) towards Our country
Trigger country event “Liege Makes Example of You”
Clear country flag targeted_subject_turning_against_overlord_si
I am sure we can smooth things over.
Lose 45 diplomatic power
Hidden effect:
One random subject country:
Limited to:
Country flag targeted_subject_turning_against_overlord_si is set
Clear country flag targeted_subject_turning_against_overlord_si
id
Liege Makes Example of You
Due to malcontent our liege has seen fit to make an example out of our nation. It is a disgrace.
Trigger conditions
None
Is triggered only by
The event “Subject Turns Against You” option “Make an example out of them.”
An eye for an eye...
Gain 15% liberty desire
id
Loyal Subjects
It is well known that our subjects are some of the most content and loyal in the world. To drive a wedge between us and them is thankfully virtually impossible, and as such it does reflect well on our nation.
Gain country modifier “Loyal Subjects” for 5 years, giving the following effects:
+1 Diplomatic reputation
−15% Diplomatic annexation cost
This should be exploited
Gain 60 diplomatic power
id
Disloyal Subjects
It is no secret that the animosity between us and our subjects are a dire one indeed. In our court the halls runs red with blood and black with secrets as hatreds flourish. Naturally this has to be dealt with.
Gain country modifier “Disloyal Subjects” for 5 years, giving the following effects:
−1 Diplomatic reputation
+15% Diplomatic annexation cost
Deal with it
Lose 60 diplomatic power
id
Cannon Fodder
It appears our country is getting rather empty and lacking in a very important resource: Cannon fodder. Fear not! While we may lack this resource then one of our subjects have plenty of fresh meat for the battlefields. Should we force their servitude they would be less than pleased, but such is the way of things.
Gain opinion modifier “Tyrant Overlord” (−50 opinion / +1 yearly decay) towards Our country
We cannot risk antagonizing our subjects
Lose 10 prestige
One random subject country:
Limited to:
Country flag subject_with_high_manpower_si is set
Clear country flag subject_with_high_manpower_si
id
Cannon Fodder
It seems our liege has seen fit to force the servitude our subjects to make up for foolish leadership. Our fields grow emptier and will probably remain that way.
Trigger conditions
None
Is triggered only by
The event “Cannon Fodder” option “Guns need men to fire them”
This is an outrage!
Gain 15% liberty desire
Lose 0.5 years' worth of manpower
id
An Extra Tax
It would be an understatement to say our economy is performing 'poorly', in fact some would say this is a disaster. While we struggle to make ends meet our subjects, of all people, are doing more than well. Perhaps we are not taxing them enough.
Country flag subject_with_stable_economy_si is set
Hidden effect:
Trigger country event “An Extra Tax”
Clear country flag subject_with_stable_economy_si
Gain opinion modifier “Tyrant Overlord” (−50 opinion / +1 yearly decay) towards Our country
We don't need them
Gain 10 prestige
Hidden effect:
One random subject country:
Limited to:
Country flag subject_with_stable_economy_si is set
Clear country flag subject_with_stable_economy_si
id
An Extra Tax
Our liege has required us to pay a large sum of gold to help repair their failing economy.
Trigger conditions
None
Is triggered only by
The event “An Extra Tax” option “An extra tax might help”
Damn them!
Gain 15% liberty desire
Lose ducats equal to 0.5 years of income
id
Rightful Ownership
Our rightful land in [rightful_province.GetName] sits underneath the rule of our liege. This is an unseemly situation and if continued we will only be cast further under their shadow. This cannot be allowed, we must have our rightful land back!
Trigger conditions
DLC Common Sense is active
Overlord:
Owns at least 2 non-colony provinces
Any owned province:
Province is controlled by the owner of this province
Province is controlled by the owner of this province
Is not the country's capital
At least one of:
All of:
Our country has a claim on this province
Any neighbouring province:
Province is owned by Our country
Is a core of Our country
Save as event target named rightful_province
Request it
Overlord:
Trigger country event “Rightful Ownership”
Let it be
Gain 10 prestige
Event target rightful_province:
Our country loses their core on this province
Our country loses their claim on this province
id
Rightful Ownership
Of late our subjects in [From.GetUsableName] have seen fit to remind us of the tensions caused by us owning land in [rightful_province.GetName], that they view as rightfully theirs. Handing it back to them would show us to be a benevolent power, however, such a move could also weaken us.
Trigger conditions
None
Is triggered only by
The event “Rightful Ownership” option “Request it”
It is theirs by right
Event target rightful_province:
Our country loses their core on this province
Our country loses their claim on this province
Cede province to [From]
FROM:
Gain opinion modifier “Returned Rightful Province” (+50 opinion / −1 yearly decay) towards Our country
It is ours and always will be
Gain 10 prestige
FROM:
Hidden effect:
Trigger country event “Rightful Ownership Refused!”
Gain opinion modifier “Tyrant Overlord” (−50 opinion / +1 yearly decay) towards Our country
id
Rightful Ownership Refused!
Our request to get our rightful land back was denied! This is an outrage!
Trigger conditions
None
Is triggered only by
The event “Rightful Ownership” option “It is ours and always will be”
Damn them!
Lose 10 prestige
Gain 15% liberty desire
id
Subject is Tired of War
It would seem that with our wars that one of ours subjects have been destabilized quite a bit. Of course we could just let them handle it, but it would be a show of good faith if we aided them.
Country flag targeted_subject_with_high_we_si is set
Hidden effect:
Gain opinion modifier “Benevolent Overlord” (+50 opinion / −2 yearly decay) towards Our country
Trigger country event “Liege Sends Aid”
Clear country flag targeted_subject_with_high_we_si
Let them fend for themselves
Gain 10 prestige
Hidden effect:
One random subject country:
Limited to:
Country flag targeted_subject_with_high_we_si is set
Clear country flag targeted_subject_with_high_we_si
id
Liege Sends Aid
Our liege has seen fit to send aid so we can rebuild our country after the wars.
Trigger conditions
None
Is triggered only by
The event “Subject is Tired of War” option “Send aid”
Send thanks
Lose 4 war exhaustion
id
Economic Freedom
Now that we are no longer subject to another country's whims we can conduct our own trade policies and won't have to live from circumventing trade regulations and smuggling.
Trigger conditions
Has country modifier “State Smuggling”
Is independent or a tributary
Mean time to happen
12 months
Ok.
Remove country modifier "State Smuggling"
id
End of Embargo
With the Embargo gone our smuggling business has regretfully died.