Steppe Flavour events

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These are flavor events regarding Government steppe horde.png Steppe Hordes (from /Europa Universalis IV/events/steppe_flavor.txt).

id

Msg event.pngBorn of the Saddle

Out of war we come, for the war our hearts beat. We the sons of neverending plains were not made to sit idle. Lives of peasants or traders are for those that are to be ruled, not for those who wish to rule.
 
Trigger conditions
  • Has enacted the “Steppe Nomads” government reform
  • Is not at war
  • None of:
    • Was at war within the last 2 months
  • Capital
    • At least one of:
      • Province is in West Siberia region
      • Province is in East Siberia region
      • Province is in Mongolia region
      • Province is in Manchuria region
      • Province is in Central Asia region
Is triggered only by

(please describe trigger here) 1 day
Modifiers

  • None of:
    • Ruler's Military power.png military skill is at least 3: ×1.1

Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
If I had one scalp, for every time...
  • Lose Prestige.png 10 prestige

Event trigger.pngEnabled if:

  • Has activated Administrative idea group.png Administrative Ideas
Event button 547.png
Can you not see the benefits, though?
  • Lose Army tradition.png 5 army tradition

id

Msg event.pngExhaustion is for the Weak

While the settlers cover behind their tall walls and starve in fear our host is our people. Hordes fear no war, hordes live for war.
 
Trigger conditions
  • Has enacted the “Steppe Nomads” government reform
  • Icon war exhaustion.png War exhaustion is at least 2
  • Capital
    • At least one of:
      • Province is in West Siberia region
      • Province is in East Siberia region
      • Province is in Mongolia region
      • Province is in Manchuria region
      • Province is in Central Asia region
Is triggered only by

(please describe trigger here) 1 day


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
Strength through unity.
  • Lose Icon war exhaustion.png 2 war exhaustion

Event trigger.pngEnabled if:

  • Has activated Espionage idea group.png Espionage Ideas
Event button 547.png
Send our spies to infiltrate their strongholds.
  • Lose Icon war exhaustion.png 5 war exhaustion
  • Gain Prestige.png 3 prestige

id

Msg event.pngThis is a Good Day to Die

Rumors of our glorious military exploits spread to our neighbors both near and far. Bands of strong young warriors pour across the tribal lands into our service, in search of life of glory and plunder.
 
Trigger conditions
  • Has enacted the “Steppe Nomads” government reform
  • Is at war
  • None of:
    • Manpower.png Manpower reserves are at least 90% of maximum
  • Capital
    • At least one of:
      • Province is in West Siberia region
      • Province is in East Siberia region
      • Province is in Mongolia region
      • Province is in Manchuria region
      • Province is in Central Asia region
Is triggered only by

(please describe trigger here) 1 day


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
Most welcome news indeed.
  • Gain Manpower.png 1 year's worth of manpower

Event trigger.pngEnabled if:

  • Has activated Quality idea group.png Quality Ideas
Event button 547.png
Have them train the next generation instead.
  • Gain Army tradition.png 10 army tradition
  • Gain Prestige.png 2 prestige

id

Msg event.pngFriendly Tribe Migrates into [Root.GetName]

A friendly tribe with blood ties to our own has crossed our border and settled in the open lands of [friendly_tribe_province.GetName]. Among these herdsmen live excellent and tough warriors and hunters, willing to answer the call to arms of our [Root.Monarch.GetTitle].
 
Trigger conditions
  • At least one of:
    • Has enacted the “Steppe Nomads” government reform
    • Has enacted the “Tribal Federation” government reform
  • Tribes Tribes estate exists
  • estate_territory = {
estate = estate_nomadic_tribes territory = 10 }
  • Any owned province:
    • None of:
      • Manpower.png Base manpower is at least 3
    • Culture is in the same group as Our country
Is triggered only by

(please describe trigger here) 1 day


Immediate effects
  • Hidden effect:
    • One random owned province:
      • Limited to:
        • None of:
          • Manpower.png Base manpower is at least 3
        • Culture is in the same group as Our country
      • Save as event target named friendly_tribe_province

Event button 547.png
They are most welcome.
  • If:
    • Limited to:
      • Tribes Tribes estate exists
    • Tribes Tribes gains 10 loyalty
  • Event target friendly_tribe_province:
    • Gain Manpower.png 1 base manpower
id

Msg event.pngHostile Tribes Raid [hostile_migrating_tribes_province.GetName]

A hostile tribe from [hostile_migrating_tribes_country.GetName] has crossed into [hostile_migrating_tribes_province.GetName], raiding and pillaging our people. Before our hosts could hunt them down they disappeared back into their cursed homeland carrying with them countless slaves and sizeable loot.
 
Trigger conditions
  • At least one of:
    • Has enacted the “Steppe Nomads” government reform
    • Has enacted the “Tribal Federation” government reform
  • Any owned province:
    • Any neighbouring province:
      • None of:
        • Province is owned by Our country
      • Province owner:
        • At least one of:
          • Has enacted the “Steppe Nomads” government reform
          • Has enacted the “Tribal Federation” government reform
        • None of:
          • Opinion of Our country is at least 0
Is triggered only by

(please describe trigger here) 1 day


Immediate effects
  • Hidden effect:
    • One random owned province:
      • Limited to:
        • Any neighbouring province:
          • None of:
            • Province is owned by Our country
          • Province owner:
            • At least one of:
              • Has enacted the “Steppe Nomads” government reform
              • Has enacted the “Tribal Federation” government reform
            • None of:
              • Opinion of Our country is at least 0
      • Save as event target named hostile_migrating_tribes_province
      • One random neighbouring province:
        • Limited to:
          • Province owner:
            • At least one of:
              • Has enacted the “Steppe Nomads” government reform
              • Has enacted the “Tribal Federation” government reform
            • None of:
              • Opinion of Our country is at least 0
        • Province owner:
          • Save as event target named hostile_migrating_tribes_country

Event button 547.png
Vultures, hunt them down!
  • If:
    • Limited to:
      • Tribes Tribes estate exists
    • Tribes Tribes loses 10 loyalty
  • Event target hostile_migrating_tribes_province:
    • Gain Devastation icon.png 5 devastation
  • Gain opinion modifier “Angry” towards event target hostile_migrating_tribes_country
id

Msg event.pngMigrating Tribes in [migration_province.GetName]

A huge tribe of herders has settled in one of our provinces. Friendly and willing to acknowledge our rule, these people will bring economic benefits in the long run.
 
Trigger conditions
  • At least one of:
    • Has enacted the “Steppe Nomads” government reform
    • Has enacted the “Tribal Federation” government reform
  • Any neighbouring country:
    • Opinion of Our country is at least 0
    • At least one of:
      • Has enacted the “Steppe Nomads” government reform
      • Has enacted the “Tribal Federation” government reform
  • Any owned province:
    • Produces Livestock.png Livestock
    • Any neighbouring province:
      • None of:
        • Province is owned by Our country
Is triggered only by

(please describe trigger here) 1 day


Immediate effects
  • Hidden effect:
    • One random owned province:
      • Limited to:
        • Produces Livestock.png Livestock
        • Any neighbouring province:
          • None of:
            • Province is owned by Our country
      • Save as event target named migration_province

Event button 547.png
They are more than welcome!
  • If:
    • Limited to:
      • Tribes Tribes estate exists
    • Tribes Tribes gains 10 loyalty
  • Event target migration_province:
    • Gain Production.png 1 base production
id

Msg event.pngMigrating Tribes in [migration_province.GetName]

A big clan of sheep herdsmen has migrated into one of our border provinces searching for better pastures and milder winters. Peaceful in nature they are willing to accept our rule and pay the tribute.
 
Trigger conditions
  • At least one of:
    • Has enacted the “Steppe Nomads” government reform
    • Has enacted the “Tribal Federation” government reform
  • Any neighbouring country:
    • Opinion of Our country is at least +50
    • At least one of:
      • Has enacted the “Tribal Federation” government reform
      • Has enacted the “Steppe Nomads” government reform
  • Any owned province:
    • Produces Wool.png Wool
    • Any neighbouring province:
      • None of:
        • Province is owned by Our country
Is triggered only by

(please describe trigger here) 1 day


Immediate effects
  • Hidden effect:
    • One random owned province:
      • Limited to:
        • Produces Wool.png Wool
        • Any neighbouring province:
          • None of:
            • Province is owned by Our country
      • Save as event target named migration_province

Event button 547.png
More wool, sounds good.
  • If:
    • Limited to:
      • Tribes Tribes estate exists
    • Tribes Tribes gains 10 loyalty
  • Event target migration_province:
    • Gain Production.png 1 base production
id

Msg event.pngWar Games

A huge event in the daily life of steppe dwellers is about to take place. Warriors from places both far and near will gather in our capital to participate in a display of skill. Horseback archery, strength contests and agility challenges will take place and may give birth to new champions and legends.
 
Trigger conditions
  • Has enacted the “Steppe Nomads” government reform
  • Is not at war
  • Is not in a regency
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
Ok.
  • One of the following at random:
    • 20.83% chance of:
      • Trigger country event “Glorious Khan” in 3 days
    • 20.83% chance of:
      • Trigger country event “Successful Games” in 3 days
    • 20.83% chance of:
      • Trigger country event “Ruinous Games” in 3 days
    • 20.83% chance of:
      • Trigger country event “Legendary Games” in 3 days
    • 12.5% chance of:
      • Trigger country event “Rising Star” in 3 days
    • 4.16% chance of:
      • Trigger country event “Shining Star” in 3 days
id

Msg event.pngGlorious Khan

Rejoice! Our glorious Khan [Root.Monarch.GetName] has won the close combat contest. How shall we remember the performance?
 
Trigger conditions
  • None
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
Divine Blessing!
  • If:
    • Limited to:
      • Tribes Tribes estate exists
    • Tribes Tribes gains 10 loyalty
  • Gain Horde unity 33 horde unity
Event button 547.png
Holy Warrior!
  • If:
    • Limited to:
      • Tribes Tribes estate exists
    • Tribes Tribes gains 10 loyalty
  • Gain Prestige.png 25 prestige
id

Msg event.pngSuccessful Games

Our war games have been a full success: both domestic and warriors from afar have displayed their skill and knowledge of warfare. We have many new champions and legends, and all shall remember this event for generations to come.
 
Trigger conditions
  • None
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
Excellent.
  • If:
    • Limited to:
      • Tribes Tribes estate exists
    • Tribes Tribes gains 10 loyalty
  • If the country has a stability of less than +3,
    • then it gains Icon stability.png1 stability,
    • else it gains Administrative power.png50 administrative power.
  • Gain Army tradition.png 5 army tradition
id

Msg event.pngRuinous Games

Oh horrors! As the war games started, two members of feuding clans started a squabble that got out of control and turned into massive brawl. Before our palace guards could stop them, the arena pit was damaged, and two large pagodas set on fire, ruining the rest of this event!
 
Trigger conditions
  • None
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
Punish the culprits!
  • If:
    • Limited to:
      • Tribes Tribes estate exists
    • Tribes Tribes loses 10 loyalty
  • Lose Icon stability.png 1 stability
  • Lose Army tradition.png 5 army tradition
id

Msg event.pngLegendary Games

The whole event went better than we could ever have hoped for! Every single contest turned out to be a contest of bitter rivalry with opponents of matching skill pitted against each other. So impressed were our elders, that after the event even the oldest among them could not remember a more successful games!
 
Trigger conditions
  • None
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
Splendid!
  • If:
    • Limited to:
      • Tribes Tribes estate exists
    • Tribes Tribes gains 10 loyalty
  • Gain Prestige.png 15 prestige
  • Gain Manpower.png 0.1 years' worth of manpower
id

Msg event.pngClansmen Flock our Hosts

Hearing the rumors that our mighty hosts are being depleted of manpower young warriors emerge from the deepest parts of our realm, flocking into our armies. Some seek the life of nomadic warriors and mercenaries, others merely the loot.
 
Trigger conditions
  • At least one of:
    • Has enacted the “Steppe Nomads” government reform
    • Has enacted the “Tribal Federation” government reform
  • None of:
    • Manpower.png Manpower reserves are at least 50% of maximum
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
May the sons join their fathers.
  • If:
    • Limited to:
      • Tribes Tribes estate exists
    • Tribes Tribes gains 10 loyalty
  • Gain Manpower.png 0.15 years' worth of manpower
id

Msg event.pngRestless Nomads

Enraged with the current state of peace and lack of raiding and looting an entire clan, comprised mostly of highly experienced warriors and huntsmen has left our horde and went on to join one of our neighbors instead.
 
Trigger conditions
  • Has enacted the “Steppe Nomads” government reform
  • None of:
    • Manpower.png Manpower reserves are at least 50% of maximum
  • Is not at war
  • Capital
    • At least one of:
      • Province is in West Siberia region
      • Province is in East Siberia region
      • Province is in Mongolia region
      • Province is in Manchuria region
      • Province is in Central Asia region
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
Traitorous scum!
  • If:
    • Limited to:
      • Tribes Tribes estate exists
    • Tribes Tribes loses 10 loyalty
  • Lose Manpower.png 0.75 years' worth of manpower
  • Lose Prestige.png 5 prestige
id

Msg event.pngRising Star

One of our tribal leaders has displayed great skill at arms during our recent war games. Many clansmen suggest that he would make a superb general to lead our host. Should we announce the promotion?
 
Trigger conditions
  • None of:
    • Tribes Tribes estate has influence modifier “Leader from the Tribes: §Y$VAL$%§!”
Is triggered only by

(please describe trigger here) 1 day


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
A most excellent idea.
  • Gain Prestige.png 2 prestige
  • create_general={
tradition=50 }
  • If:
    • Limited to:
      • Tribes Tribes estate exists
    • Tribes Tribes gains 15 loyalty
    • Tribes Tribes gains influence modifier “Leader from the Tribes: §Y$VAL$%§!” (10 influence) for 3 650 days

Event trigger.pngEnabled if:

  • Tribes Tribes estate exists
Event button 547.png
We cannot risk his influence.
  • Tribes Tribes loses 15 loyalty

id

Msg event.pngShining Star

One of our tribal leaders has displayed a legendary skill at arms during our recent war games. Many clansmen and tribal elders suggest that he would make a superb general to lead our host. Should we grant this promotion?
 
Trigger conditions
  • None of:
    • Tribes Tribes estate has influence modifier “Leader from the Tribes: §Y$VAL$%§!”
Is triggered only by

(please describe trigger here) 1 day


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
A most excellent idea.
  • Gain Prestige.png 5 prestige
  • create_general={
tradition=75 }
  • If:
    • Limited to:
      • Tribes Tribes estate exists
    • Tribes Tribes gains 15 loyalty
    • Tribes Tribes gains influence modifier “Leader from the Tribes: §Y$VAL$%§!” (10 influence) for 3 650 days

Event trigger.pngEnabled if:

  • Tribes Tribes estate exists
Event button 547.png
We cannot risk his influence.
  • Tribes Tribes loses 15 loyalty

id

Msg event.pngTribal Feud

During the height of the summer festivities in our capital members of two feuding tribes have decided to have a public showdown and fight it out in front of the entire political and religious leadership of our state! The ensuing violence was so fierce that not only the feuding tribesmen lost their lives, but also countless bystanders and even members of the [Root.Monarch.GetTitle]'s guard.
 
Trigger conditions
  • At least one of:
    • Has enacted the “Steppe Nomads” government reform
    • Has enacted the “Tribal Federation” government reform
    • Has enacted the “Tribal Monarchy” government reform
    • Has enacted the “Tribal Despotism” government reform
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
Vile rabble! How dare they!
  • If:
    • Limited to:
      • DLC The Cossacks.png The Cossacks is active
      • Has enacted the “Steppe Nomads” government reform
    • Lose Horde unity 10 horde unity
  • Else:
    • Lose Icon stability.png 1 stability
  • If:
    • Limited to:
      • Tribes Tribes estate exists
    • Tribes Tribes loses 10 loyalty
id

Msg event.pngHunting Accident

While on a hunt [Root.Heir.GetName], our designated heir, was ambushed by a band of unknown assassins. Outnumbered and attacked from cover all but one fell there and then. The survivor, though wounded by a poison arrow, lived long enough to tell us of a valiant last stand of [Root.Heir.GetName]. Tall and mighty he stood, cutting the creatures of the night one by one as they surrounded him, until the last of his body guards succumbed. Shaken and in mourning, our people celebrate the legacy of [Root.Heir.GetName] as he achieves immortality in their memory.
 
Trigger conditions
  • At least one of:
    • Has enacted the “Steppe Nomads” government reform
    • Has enacted the “Tribal Federation” government reform
    • Has enacted the “Tribal Monarchy” government reform
    • Has enacted the “Tribal Despotism” government reform
  • Has an heir
  • Heir is at least 11 years old
  • Does not have a female heir
  • Is independent or a tributary
  • Is not a lesser partner in a personal union
  • At least one of:
    • None of:
      • Legitimacy.png Legitimacy is at least 50
    • None of:
      • Horde unity Horde unity is at least 50
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
Hunt them down!
  • Lose Prestige.png 10 prestige
  • Heir dies
id

Msg event.pngWe Look Weak

Our armies are so small and pathetic that not only the elders but even local tribal rulers dare to tarnish the name of our [Root.Monarch.GetTitle].
 
Trigger conditions
  • At least one of:
    • Has enacted the “Steppe Nomads” government reform
    • Has enacted the “Tribal Federation” government reform
    • Has enacted the “Tribal Monarchy” government reform
    • Has enacted the “Tribal Despotism” government reform
  • None of:
    • Army size is at least 0.5% of force limit
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
Ignore the rabble, a dog that barks won't bite.
  • Lose Prestige.png 10 prestige
  • If:
    • Limited to:
      • Tribes Tribes estate exists
    • Tribes Tribes loses 10 loyalty
id

Msg event.pngAuthority Undermined

Our armies are so small and pathetic that many tribal leaders and elders are openly questioning our [Root.Monarch.GetTitle]'s ability to lead us.
 
Trigger conditions
  • Has enacted the “Steppe Nomads” government reform
  • None of:
    • Army size is at least 0.5% of force limit
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
Their words mean nothing.
  • Lose Horde unity 5 horde unity
  • Lose Prestige.png 10 prestige
  • If:
    • Limited to:
      • Tribes Tribes estate exists
    • Tribes Tribes loses 10 loyalty
id

Msg event.pngMilitary Tradition Scorned

Our armies are so small and pathetic that our commanders are starting to wonder whether their service has any point at all.
 
Trigger conditions
  • Has enacted the “Steppe Nomads” government reform
  • None of:
    • Army size is at least 0.5% of force limit
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
Oh ye of little faith.
  • Lose Army tradition.png 5 army tradition
  • If:
    • Limited to:
      • Tribes Tribes estate exists
    • Tribes Tribes loses 10 loyalty
  • 15% chance of:
    • Lose Icon stability.png 1 stability
id

Msg event.pngMilitary Tradition Scorned

Our armies are so small and pathetic that our commanders are starting to wonder whether their service has any point at all. Demoralized by the lack of any prospect for the glorious life of raiding and looting, the men are starting to leave our hosts, and instead go to other tribes or form local bands of looters and bandits.
 
Trigger conditions
  • Has enacted the “Steppe Nomads” government reform
  • None of:
    • Army size is at least 0.5% of force limit
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
Oh ye of little faith.
  • Lose Prestige.png 2 prestige
  • Lose Manpower.png 0.2 years' worth of manpower
  • If:
    • Limited to:
      • Tribes Tribes estate exists
    • Tribes Tribes loses 10 loyalty
  • 15% chance of:
    • Lose Icon stability.png 1 stability
id

Msg event.pngWar, What is it Good For

As they were standing on top of a hill, observing our almighty hosts marching on into the enemy's land, a servant approaches our [Root.Monarch.GetTitle], looks him in the eye and asks: 'War, what is it good for?' to which our [Root.Monarch.GetTitle] replies: 'Absolutely everything.'
 
Trigger conditions
  • Has enacted the “Steppe Nomads” government reform
  • At least one of:
    • Legitimacy.png Legitimacy is at least 99
    • Horde unity Horde unity is at least 99
  • Is at war
  • Capital
    • At least one of:
      • Province is in West Siberia region
      • Province is in East Siberia region
      • Province is in Mongolia region
      • Province is in Manchuria region
      • Province is in Central Asia region
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
Yes, indeed.
  • Gain Prestige.png 10 prestige
  • If the country has a stability of less than +3,
    • then it gains Icon stability.png1 stability,
    • else it gains Administrative power.png50 administrative power.
id

Msg event.pngThe Will of the Horde

The mounted warriors that dominate both our society and our armies have grown weary of our tendency to emulate the settled peoples. Our destiny is to rule the weak sedentary populations not to make their weaknesses our own.
 
Trigger conditions
  • No Never
  • Technology group is Nomadic technology group Nomadic
  • None of:
    • has_institution = feudalism
  • None of:
    • Has enacted the “Steppe Nomads” government reform
  • None of:
    • Has enacted the “Celestial Empire” government reform
  • None of:
    • DLC Dharma.png Dharma is active
  • None of:
    • DLC Emperor is active
Mean time to happen

12 months


Event button 547.png
Long may we prosper!
  • Change government to monarchy