Stability events

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This is a subset of the generic events.[1]

Events[edit]

id

Msg event.pngUnhappiness Among the Artisans


Conflicts and protests over taxes, corporations, trade and customs policies are becoming quite frequent and could result in a sharp drop in our industrial production if we don't handle the situation carefully.


 
Trigger conditions
  • None
Is triggered only by

Bi-yearly pulse

Weight modifiers

The country:


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
Execute the troublemakers.

If The Cossacks DLC is active and the burghers estate exists:

the Burghers.png burghers estate loses Estate loyalty 5 loyalty.

If the country has a stability −3,

  • then it loses Administrative power.png50 administrative power,
  • else it loses Icon stability.png1 stability.

Event trigger.pngAlways enabled:

Event button 547.png
Abolish a tax.
  • The country loses Gold Icon.png ducats equal to 0.5 years of income.
  • If The Cossacks DLC is active and the burghers estate exists:
    the Burghers.png burghers estate gains Estate loyalty 10 loyalty.

Event trigger.pngEnabled if: the country's ruler has the Cruel personality.

Event button 547 green.png
Crush these troublemakers!
  • The country gains Gold Icon.png ducats equal to 0.1 years of income.
  • Anti tax rebels.png Size 1 Peasants rise up in revolt in a random core province in the country's capital area.

Event trigger.pngEnabled if: the country's ruler has the Entrepreneur personality.

Event button 547 green.png
Encourage them to go into other businesses.
  • The country loses Prestige.png 10 prestige.
  • If The Cossacks DLC is active and the burghers estate exists:
    the Burghers.png burghers estate loses Estate loyalty 2 loyalty.

Event trigger.pngEnabled if: the country's ruler has the Obsessive Perfectionist personality.

Event button 547 green.png
Complaints indicate a lack of devotion to their work.
  • The country loses Prestige.png 5 prestige.
  • If The Cossacks DLC is active and the burghers estate exists:
    the Burghers.png burghers estate loses Estate loyalty 2 loyalty.
id

Msg event.pngUnhappiness Among the Peasantry


Conflicts and protests over taxes, landlord cruelty, expropriation, serfdom and customs policies have become quite frequent. If we don't manage to solve the problems soon, the consequences could be dire.


 
Trigger conditions
  • None
Is triggered only by

Bi-yearly pulse

Weight modifiers

The country:


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
We rule as we see fit!

The country gains Prestige.png 10 prestige.

If the country has a stability −3,

  • then it loses Administrative power.png50 administrative power,
  • else it loses Icon stability.png1 stability.

Event trigger.pngAlways enabled:

Event button 547.png
Try to improve their situation.
  • The country gains Gold Icon.png ducats equal to 0.25 years of income.
  • If The Cossacks DLC is active and the burghers estate exists:
    the Burghers.png burghers estate gains Estate loyalty 10 loyalty.

Event trigger.pngEnabled if: the country's ruler has the Cruel personality.

Event button 547 green.png
Crush these troublemakers!
  • The country gains Gold Icon.png ducats equal to 0.1 years of income.
  • Anti tax rebels.png Size 1 Peasants rise up in revolt in a random core province in the country's capital area.

Event trigger.pngEnabled if: the country's ruler has the Entrepreneur personality.

Event button 547 green.png
Encourage them to go into other businesses.
  • The country loses Prestige.png 10 prestige.
  • If The Cossacks DLC is active and the burghers estate exists:
    the Burghers.png burghers estate loses Estate loyalty 2 loyalty.

Event trigger.pngEnabled if: the country's ruler has the Obsessive Perfectionist personality.

Event button 547 green.png
Complaints indicate a lack of devotion to their work.
  • The country loses Prestige.png 5 prestige.
  • If The Cossacks DLC is active and the burghers estate exists:
    the Burghers.png burghers estate loses Estate loyalty 2 loyalty.
id

Msg event.pngCorruption


Corruption is one of the most common and frequent factors of political and economic life. Never in history was this more prominent than in the times of the feudal regimes.


 
Trigger conditions
  • None
Is triggered only by

Bi-yearly pulse

Weight modifiers

The country:


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
Try to eradicate the problems.

If the country has a stability −3,

  • then it loses Administrative power.png50 administrative power,
  • else it loses Icon stability.png1 stability.

Event trigger.pngAlways enabled:

Event button 547.png
Ignore them.

The country gains Corruption.png 1 corruption.


Event trigger.pngEnabled if: the country's ruler has the Embezzler personality.

Event button 547 green.png
Allow our [Monarch.GetTitle] to deal with any visible signs of corruption.

The country gains Prestige.png 5 prestige.


Event trigger.pngEnabled if: the country's ruler has the Incorruptible personality.

Event button 547 green.png
Let our [Monarch.GetTitle] replace certain high-ranking officials.

The country loses Administrative power.png 25 administrative power.

id

Msg event.pngNobles Demand Privileges


The privileges of the nobility have been under continuous assault as $MONARCH$ has attempted to centralize more and more control. The nobles have finally lost their patience and are demanding that they are given back what they believe is rightfully theirs.


 
Trigger conditions

The country does not have the modifier ‘Disorder’.

Is triggered only by

Bi-yearly pulse

Weight modifiers

The country:

The country's ruler:


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
Accept their rightful claims.

The country loses Prestige.png 10 prestige.


Event trigger.pngAlways enabled:

Event button 547.png
Ignore their demands.
  • If The Cossacks DLC is active and the nobility estate exists:
    the Nobility.png nobility estate loses 5 loyalty.
  • The country gains the modifier ‘Disorder’ for 10 years, with the following effect:
    National unrest.png +2 national unrest

Event trigger.pngEnabled if: the country's ruler has the Cruel personality.

Event button 547 green.png
Crush them!
  • The country gains Prestige.png 10 prestige.
  • Anti tax rebels.png Size 1 Noble rebels rise up in revolt in a random core province in the country's capital area.

Event trigger.pngEnabled if: the country's ruler has the Lawgiver personality.

Event button 547 green.png
Let the [Monarch.GetTitle] explain why they never had those rights to begin with.

The country:

  • loses Prestige.png 5 prestige.
  • gains Legitimacy.png 5 legitimacy.
id

Msg event.pngComet Sighted


Peasants are always superstitious, and the appearance of a comet in the sky has caused panic among our people. They are convinced that this is a sign that the end of times is near or that something bad is going to happen in the near future.


 
Trigger conditions
  • None
Is triggered only by

Bi-yearly pulse

Weight modifiers

The country:

The country's ruler:


Option conditions

Event trigger.pngEnabled if: the country's ruler has the Scholar personality.

Event button 547 green.png
Fascinating!

The country gains Administrative power.png 20 administrative power.


Event trigger.pngAlways enabled:

Event button 547.png
It's an omen

If the country has a stability −3,

  • then it loses Administrative power.png50 administrative power,
  • else it loses Icon stability.png1 stability.

Event trigger.pngAlways enabled:

Event button 547.png
The end is nigh!

If the country has a stability −3,

  • then it loses Administrative power.png50 administrative power,
  • else it loses Icon stability.png1 stability.

Event trigger.pngAlways enabled:

Event button 547.png
The economy, fools!

If the country has a stability −3,

  • then it loses Administrative power.png50 administrative power,
  • else it loses Icon stability.png1 stability.

Event trigger.pngAlways enabled:

Event button 547.png
I wish I lived in more enlightened times...

If the country has a stability −3,

  • then it loses Administrative power.png50 administrative power,
  • else it loses Icon stability.png1 stability.

Event trigger.pngEnabled if: the country's religion is a member of the Pagan group.

Event button 547.png
Sacrifice a human heart to appease the comet!

If the country has a stability −3,

  • then it loses Administrative power.png50 administrative power,
  • else it loses Icon stability.png1 stability.

Event trigger.pngAlways enabled:

Event button 547.png
If only we had comet sense...

If the country has a stability −3,

  • then it loses Administrative power.png50 administrative power,
  • else it loses Icon stability.png1 stability.

Event trigger.pngEnabled if: the country's religion is not a member of the Pagan group.

Event button 547.png
Oh Comet, devil's kith and kin...

If the country has a stability −3,

  • then it loses Administrative power.png50 administrative power,
  • else it loses Icon stability.png1 stability.
id

Msg event.pngNobles Demand Increased Pensions


Kings had to keep their unruly nobles in line through many methods. One of the most common was cold hard cash. Nobles would demand increased pensions in exchange for relinquishing certain rights to the King.


 
Trigger conditions

The country:

Is triggered only by

Bi-yearly pulse

Weight modifiers

The country:


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
Accept their demands
  • The country gains the modifier ‘Tax Income Loss’ for 20 years, with the following effect:
    National tax modifier.png -10% national tax modifier
  • If The Cossacks DLC is active and the nobility estate exists:
    the Nobility.png nobility estate gains Estate loyalty 10 loyalty.

Event trigger.pngAlways enabled:

Event button 547.png
Refuse their demands
the Nobility.png nobility estate loses Estate loyalty 10 loyalty.

If the country has a stability −3,

  • then it loses Administrative power.png50 administrative power,
  • else it loses Icon stability.png1 stability.

Event trigger.pngEnabled if: the country's ruler has the Charismatic Negotiator personality.

Event button 547 green.png
Let the [Monarch.GetTitle] negotiate a better deal.
  • The country gains the modifier ‘Tax Income Loss’ for 15 years, with the following effect:
    National tax modifier.png -10% national tax modifier
  • If The Cossacks DLC is active and the nobility estate exists:
    the Nobility.png nobility estate gains Estate loyalty 10 loyalty.
id

Msg event.pngNobles Demand Old Rights


The nobility during this period still recalled the days when the King was just the first among many nobles. The nobility wanted to return to these days and would frequently pressure the King to regain certain lost rights of privileges.


 
Trigger conditions

The country:

  • is a monarchy.
  • owns at least 2 non-colony provinces.
  • does not have the modifier ‘Defended Rights of the Nobility’.
Is triggered only by

Bi-yearly pulse

Weight modifiers

The country:

The country's ruler:


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
Accept demands
  • The country gains the modifier ‘Defended Rights of the Nobility’ for 10 years, with the following effect:
    Autonomy.png -0.05% monthly autonomy change
  • If The Cossacks DLC is active and the Nobility.png nobility estate exists:
    the Nobility.png nobility estate gains Estate loyalty 10 loyalty.

Event trigger.pngAlways enabled:

Event button 547.png
Reject demands

If the country has a stability −3,

  • then it loses Administrative power.png50 administrative power,
  • else it loses Icon stability.png1 stability.

Event trigger.pngEnabled if: the country's ruler has the Lawgiver personality.

Event button 547 green.png
The [Monarch.GetTitle] shall make a new list of rights.

The country loses Administrative power.png 25 administrative power.

id

Msg event.pngCities Demand Old Rights


Urban dwellers had always existed under a different code of rules than their rural brethren - even in the same state. Just as monarchs looked to curb the privileges of nobles they often tried to bring cities under more uniform rules and regulations. The cities often resisted these efforts.


 
Trigger conditions

The country:

Is triggered only by

Bi-yearly pulse

Weight modifiers

The country:

  • has at least 10% of provinces in revolt: ×2
  • is a lucky nation: ×0.5
  • has a stability of at least +3: ×0.66

Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
Deny old rights

If The Cossacks DLC is active and the burghers estate exists:

the Burghers.png burghers estate loses Estate loyalty 10 loyalty.

If the country has a stability −3,

  • then it loses Administrative power.png50 administrative power,
  • else it loses Icon stability.png1 stability.

Event trigger.pngAlways enabled:

Event button 547.png
Accept

If The Cossacks DLC is active and the burghers estate exists:

the Burghers.png burghers estate gains Estate loyalty 10 loyalty.

The country:

  • loses Legitimacy.png 20 legitimacy.
  • loses Horde unity 20 horde unity.
  • loses Republican tradition.png 10 republican tradition.
  • loses Devotion.png 10 devotion.

If this country is the Emperor of China,

then it loses Mandate.png5 mandate.

Event trigger.pngEnabled if: the country's ruler has the Lawgiver personality.

Event button 547 green.png
The [Monarch.GetTitle] shall make a new list of rights.

The country loses Administrative power.png 25 administrative power.

id

Msg event.pngNational Institutions


As of late more and more people are requesting representative national institutions.


 
Trigger conditions

The country:

Is triggered only by

Bi-yearly pulse

Weight modifiers

The country:

The country's ruler:


Event button 547.png
L'etat, c'est moi!

If the country has a stability −3,

  • then it loses Administrative power.png50 administrative power,
  • else it loses Icon stability.png1 stability.
Event button 547.png
Give them what they want.

The country:

  • loses Administrative power.png 35 administrative power.
  • loses Diplomatic power.png 35 diplomatic power.
  • loses Military power.png 35 military power.
id

Msg event.pngFestivities

This year looks to be such a prosperous year that several of [Root.Monarch.GetTitle] [Root.Monarch.GetName]'s advisors have suggested that, as a gesture of goodwill, [Root.Monarch.GetSheHe] should celebrate by arranging various festivities for the locals.
 
Trigger conditions

The country:

  • is not at war.
  • does not have an ongoing disaster.
  • has overextension of less than 1%.
  • has no rebel armies present in the country.
  • has a ruler with an administrative skill of at least 3.
  • does not have a regency.
Is triggered only by

the bi-yearly pulse I.

Base weight
100
Weight modifiers

The country:


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
Arrange festivities.
If the country has a stability of less than +3,
  • then it gains Icon stability.png1 stability,
  • else it gains Administrative power.png50 administrative power.

Event trigger.pngAlways enabled:

Event button 547.png
Such nonsense, wasting money like that!

A random city owned and controlled by the country:

  • gains Tax Base Icon.png1 base tax.

Event trigger.pngEnabled if: the country's ruler has the Indulgent.png ‘Indulgent’ personality.

Event button 547 green.png
The [Monarch.GetTitle] wishes to combine this with an opulent feast.
If the country has a stability of less than +3,
  • then it gains Icon stability.png1 stability,
  • else it gains Administrative power.png50 administrative power.

2 random neighbor countries:

  • get the opinion modifier ‘Ruler Invited to Opulent Feast’ towards the country worth Opinion.png +50 opinion , decaying by 4 per year.
id

Msg event.pngComplaints about [Root.GetLowLevelOfficialForCountry]

Our [Root.GetLowLevelOfficialForCountry] in [bailiff_province.GetName] has earned a reputation as a greedy and cruel person. The local populace have gathered to petition to have him removed.
 
Trigger conditions

The country:

Is triggered only by

the bi-yearly pulse I.

Base weight
100
Weight modifiers

The country:


Immediate effects

Mark a random province of the country that:


Option conditions

Event trigger.pngEnabled if: the country:

Event button 547.png
Execute the [Root.GetLowLevelOfficialForCountry]!

The country:

  • loses Icon legitimacy monarchy.png10 legitimacy.
  • loses Devotion.png10 devotion.

Event trigger.pngAlways enabled:

Event button 547.png
Ignore Complaints

The country:

  • loses Icon stability.png1 stability.

Event trigger.pngEnabled if: the country is either the emperor of China, the lesser partner in a personal union or a republic.

Event button 547 green.png
Execute the Bailiff!

If this country is the Emperor of China,

  • then it gains Meritocracy.png5 meritocracy.

If the country is a republic then it:

  • gains Republican tradition.png5 republican tradition.
  • loses Corruption.png2 corruption.

If the country is the lesser partner in a personal union then it:

  • gains Liberty desire.png10 liberty desire.

Event trigger.pngEnabled if: the country's ruler has the Cruel.png ‘Cruel’ personality.

Event button 547 green.png
Strike down any who would oppose our [Root.GetLowLevelOfficialForCountry].

Anti tax rebels.png Peasants (size small) rise up in revolt in the marked province of the country.

id

Msg event.pngDramatic Currency Revaluation

Concerned about spiraling inflation, your government strongly advises you to abandon the old coinage and begin using a new, more stable currency. While beneficial in the long run, this would immediately cause severe unrest in your country, along with a loss of prestige.
 
Trigger conditions

The country:

Is triggered only by

the bi-yearly pulse I.

Base weight
100
Weight modifiers

The country:


Event button 547.png
Heed this advice.

The country:

  • loses Icon stability.png1 stability.
Event button 547.png
Who cares about the economy?

The country:

  • gains Inflation reduction.png3 inflation.
id

Msg event.pngDecadence

The peace and prosperity our country is experiencing at the moment has allowed the people to relax and feel happy and secure. This is something they could grow used to... so much so that the hardships of the past are increasingly unimaginable, and people are generally becoming lazier and less productive over time.
 
Trigger conditions

The country:

  • has stability of at least 0.
  • is not at war.
  • has been at peace for the last 10 years.
  • has war exhaustion of less than 0.1.
  • is not bankrupt.
  • has less than 10 loans.
  • does not have rebel armies.
  • has no provinces controlled by rebels.
Is triggered only by

the bi-yearly pulse I.

Base weight
100
Weight modifiers

The country:


Event button 547.png
We needed a shakeup.

The country:

  • loses Icon stability.png1 stability.
id

Msg event.pngNobles Demand Recompensation

The state has lived off the contributions of the nobles for a long period of the time. Now the country is doing well, so the nobility is eager to get their cut of the cake.
 
Trigger conditions

The country:

Is triggered only by

the bi-yearly pulse I.

Base weight
100
Weight modifiers

The country:


Event button 547.png
Ignore them!

The country:

  • loses Icon stability.png1 stability.

If the country has the Nobility.png nobility estate,

  • then the estate loses Estate loyalty 10 loyalty,
  • else if the country has the Rajputs.png rajputs estate,
    • then the estate loses Estate loyalty 10 loyalty,
    • else if the country has the Marathas marathas estate,
      • then the estate loses Estate loyalty 10 loyalty.
Event button 547.png
Very well, pay them off.

The country:

  • loses Gold Icon.png0.75 years of income.

If the country has the Nobility.png nobility estate,

  • then the estate gains Estate loyalty 10 loyalty,
  • else if the country has the Rajputs.png rajputs estate,
    • then the estate gains Estate loyalty 10 loyalty,
    • else if the country has the Marathas marathas estate,
      • then the estate gains Estate loyalty 10 loyalty.
id

Msg event.pngMonetary Reforms

Our treasurers are arguing that we need to enact some reforms in our economic policies. A new master of mint will also be needed to take care of the economy.
 
Trigger conditions

The country:

Is triggered only by

the bi-yearly pulse I.

Base weight
100
Weight modifiers

The country:


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
Enact them!

The country:

  • loses Icon stability.png1 stability.
  • loses Inflation reduction.png2 inflation.

If this country is the Emperor of China,

  • then it gains Mandate.png5 mandate.

Event trigger.pngAlways enabled:

Event button 547.png
There is no need for reforms.

The country:

  • gains Inflation reduction.png3 inflation.

If this country is the Emperor of China,

then it loses Mandate.png5 mandate.

Event trigger.pngEnabled if: the country's ruler has the National tax modifier.png ‘Midas Touched’ personality.

Event button 547 green.png
Give the [Monarch.GetTitle] free reins to reform the economy.

The country:

  • loses Inflation reduction.png1 inflation.

If this country is the Emperor of China,

  • then it gains Mandate.png5 mandate.
id

Msg event.pngClergy condemns a philosopher as heretic!

A prominent natural philosopher is forwarding new claims that contradict religious truths. The clergy demands that he be stopped and turned over for punishment. Either way, this will cause great turmoil in the realm.
 
Trigger conditions

The country:

  • is CatholicismCatholic.
  • does not have the modifier ‘Increased Narrowminded’.
  • does not have the modifier ‘Increased Innovative’.
Is triggered only by

the bi-yearly pulse I.

Base weight
100
Weight modifiers

The country:


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
Support Clergy

The country:

  • loses Icon stability.png1 stability.
  • gets the modifier ‘Increased Narrowminded’ for 10 years, with the following effects:
    • Technology cost.png +5% technology cost,
    • Missionary strength.png +1% missionary strength.

If the country has the Clergy.png clergy estate,

  • then the estate gains Estate loyalty 10 loyalty,
  • else if the country is HinduismHindu and has the Brahmins.png brahmins estate,
    • then the estate gains Estate loyalty 10 loyalty.

Event trigger.pngAlways enabled:

Event button 547.png
Support Philosopher

The country:

  • loses Icon stability.png 1 stability.
  • gets the modifier ‘Increased Innovative’ for 10 years, with the following effects:
    • Technology cost.png −5% technology cost,
    • Missionary strength.png −1% missionary strength.

If the country has the Clergy.png clergy estate,

  • then the estate loses Estate loyalty 10 loyalty,
  • else if the country is HinduismHindu and has the Brahmins.png brahmins estate,
    • then the estate loses Estate loyalty 10 loyalty.

Event trigger.pngEnabled if: the country's ruler has the Tolerance heretic.png ‘Tolerant’ personality.

Event button 547 green.png
We will just have to tolerate it.

The country gets the modifier ‘Increased Innovative’ for 10 years, with the following effects:

  • Technology cost.png −5% technology cost,
  • Missionary strength.png −1% missionary strength.
id

Msg event.pngSaint Proclaimed

The Pope has just announced that one of our ruler's most esteemed and revered ancestors was actually a saint. This is a cause for great celebration!
 
Trigger conditions

The country:

  • is CatholicismCatholic.
  • has a stability of less than +3.
Is triggered only by

the bi-yearly pulse IV.

Base weight
100

Event button 547.png
Te Deum!

The country:

  • gains Icon stability.png1 stability.
id

Msg event.pngSale of Titles

My lord, one of your advisors has suggested selling off noble titles to anyone who can afford to pay. It could bring in lots of money and open a way for social advancement for the rich if we do, but it would devalue the idea of nobility and perhaps upset the existing aristocratic families. Should we do this?
 
Trigger conditions

The country:

  • has the Nobility.pngNobility estate.
  • owns at least 5% crown land.
Is triggered only by

the bi-yearly pulse IV.

Base weight
100

Event button 547.png
Gold is the sign of nobility!

The country:

  • gains Gold Icon.png0.50 years of income.

If the country has the the Burghers.pngBurghers estate:

  • then the Burghers.pngBurghers estate gains Crownland.png5% crown land
  • else Crownland.png5% crown land is distributed among the estates according to their crown land share.

If the country has the Nobility.png nobility estate,

  • then the estate loses Estate loyalty 10 loyalty,
  • else if the country has the Rajputs.png rajputs estate,
    • then the estate loses Estate loyalty 10 loyalty,
    • else if the country has the Marathas marathas estate,
      • then the estate loses Estate loyalty 10 loyalty.

If the country has the Burghers.png burghers estate,

  • then the estate gains Estate loyalty 10 loyalty,
  • else if the country has the Vaishyas.png vaishyas estate,
    • then the estate gains Estate loyalty 10 loyalty,
    • else if the country has the Jains.png jains estate,
      • then the estate gains Estate loyalty 10 loyalty.
Event button 547.png
Nobility cannot be bought!
If the country has a stability of less than +3,
  • then it gains Icon stability.png1 stability,
  • else it gains Administrative power.png50 administrative power.

If the country has the Nobility.png nobility estate,

  • then the estate gains Estate loyalty 10 loyalty,
  • else if the country has the Rajputs.png rajputs estate,
    • then the estate gains Estate loyalty 10 loyalty,
    • else if the country has the Marathas marathas estate,
      • then the estate gains Estate loyalty 10 loyalty.

If the country has the Burghers.png burghers estate,

  • then the estate loses Estate loyalty 10 loyalty,
  • else if the country has the Vaishyas.png vaishyas estate,
    • then the estate loses Estate loyalty 10 loyalty,
    • else if the country has the Jains.png jains estate,
      • then the estate loses Estate loyalty 10 loyalty.
id

Msg event.pngThe Sweating Sickness spreads through $CAPITAL$

A virulent disease that kills peasants, clergy, merchants and nobles alike within hours of infection spreads quickly throughout [Root.Capital.GetCapitalName], creating widespread panic and death.
 
Trigger conditions

The country:

The year is at least 1480.

Is triggered only by

the bi-yearly pulse IV.

Base weight
100

Event button 547.png
$MONARCH$ flees the city

If the country has a stability −3,

  • then it loses Administrative power.png100 administrative power,
  • else it loses Icon stability.png1 stability.
Event button 547.png
Spend every effort to limit its effects

The country:

  • loses Gold Icon.png0.5 years of income.
Event button 547.png
Salvation and piety are the only answers

The country loses Diplomatic power.png 100 diplomatic power.

id

Msg event.pngLocal Noble's Power Grows

Through intrigue at court, skillful alliances and plenty of opportunism, local nobleman [Root.local_noble_name.GetName] has built up a strong power base in [local_noble_province.GetName]. If we don't deal with him now, he may became a pretender to the throne, though reducing his power will prove difficult given his influence and the large force of retainers that he maintains as part of his own private army.
 
Trigger conditions

The country:

  • is a monarchy.
  • has its capital in Europe.
  • owns at least 2 cities.
  • has the Nobility.pngNobility estate.
  • has a ruler that:
    • has an administrative skill of less than 3.
  • owns a province that:
    • is not the capital.
    • is in Europe.
    • has the primary culture of the country.
    • does not have the modifier ‘Powerful Noble’.
    • has less than 50% autonomy.
    • has a development of at least 10 or the country owns at least 9 cities.
Is triggered only by

the bi-yearly pulse IV.

Base weight
100

Immediate effects

Mark a random province of the country that fulfills the above conditions.


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
Ignore him

The country:

  • loses Prestige.png10 prestige.

The marked province:

  • gets the modifier ‘Powerful Noble’ for 240 days, with the following effects:
    • Local manpower modifier.png −50% local manpower modifier,
    • Local tax modifier.png −50% local tax modifier.
  • gains Local autonomy.png20% local autonomy.

If the country has the Nobility.png nobility estate,

  • then the estate gains Estate loyalty 10 loyalty,
  • else if the country has the Rajputs.png rajputs estate,
    • then the estate gains Estate loyalty 10 loyalty,
    • else if the country has the Marathas marathas estate,
      • then the estate gains Estate loyalty 10 loyalty.

Event trigger.pngAlways enabled:

Event button 547.png
Outwit him at court

The country:

  • gains Prestige.png5 prestige.

If the country has a stability −3,

  • then it loses Administrative power.png100 administrative power,
  • else it loses Icon stability.png1 stability.

Event trigger.pngAlways enabled:

Event button 547.png
Order his arrest

The country:

  • gains Prestige.png5 prestige.

Pretender rebels.png Pretender rebels (large) rise up in revolt in the marked province. If the country has the Nobility.png nobility estate,

  • then the estate loses Estate loyalty 10 loyalty,
  • else if the country has the Rajputs.png rajputs estate,
    • then the estate loses Estate loyalty 10 loyalty,
    • else if the country has the Marathas marathas estate,
      • then the estate loses Estate loyalty 10 loyalty.

Event trigger.pngEnabled if: the country's ruler has the Autonomy.png ‘Lawgiver’ personality.

Event button 547 green.png
Curtail his influence through legislation.

The country:

  • gains Prestige.png5 prestige.
  • loses Administrative power.png50 administrative power.

Event trigger.pngEnabled if: the country's ruler has the Diplomatic reputation.png ‘Charismatic Negotiator’ personality.

Event button 547 green.png
Negotiate with the Noble.

The country:

  • gains Prestige.png5 prestige.
  • loses Diplomatic power.png50 diplomatic power.

Event trigger.pngEnabled if: the country's ruler has the Cruel.png ‘Cruel’ or Malevolent.png ‘Malevolent’ personality.

Event button 547 green.png
Intimidate the Noble.

The country:

  • gains Prestige.png5 prestige.
  • loses Military power.png50 military power.
id

Msg event.pngCountry Destabilized

Our decision to strengthen the state at the cost of regional interests has left a bit of a gap in local politics. Since there are no local potentates to tell them everything is fine, the people have started to believe they are being badly governed.
 
Trigger conditions

The country:

Is triggered only by

the bi-yearly pulse I.

Base weight
100

Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
Unfortunate

The country:

  • loses Icon stability.png1 stability.

Event trigger.pngEnabled if: the country's ruler has the Aggressive expansion impact.png ‘Careful’ personality.

Event button 547 green.png
We will just have to be a bit more careful and still delegate some power.

All non-capital provinces of the country in an area with a random city of the country that is not the capital and which has less than 90% local autonomy:

  • gain Local autonomy.png25% local autonomy.
id

Msg event.pngTraitor in Parliament

It has become apparent that an elected member of our government is aligned and aiding the opposition during the war. We would expose and execute him for treason but he is widely supported within the community and it could cause instability.
 
Trigger conditions

The country:

Is triggered only by

the bi-yearly pulse I.

Base weight
100

Option conditions

Event trigger.pngEnabled if: the country has a stability of at least -2.

Event button 547.png
Execute him

The country loses Icon stability.png1 stability.


Event trigger.pngAlways enabled:

Event button 547.png
Try and reduce his involvement

The country gains Icon war exhaustion.png2 war exhaustion.


Event trigger.pngEnabled if: the country's ruler has the Foreign spy detection.png ‘Secretive’ personality.

Event button 547 green.png
The personal agents of [Monarch.GetTitle] will handle this.

The country loses Diplomatic power.png25 diplomatic power.

id

Msg event.pngThe White Elephant

We've managed to get hold of a holy White Elephant, a symbol of royal justice and power, and peace and prosperity for our kingdom.
 
Trigger conditions

The country:

Is triggered only by

the bi-yearly pulse I.

Base weight
100

Event button 547.png
Splendid

The country gains Icon stability.png1 stability.

Footnotes[edit]

  1. The script code of the events can be found in /Europa Universalis IV/events/RandomEvents.txt.
  2. I.e. the country does not have the flag has_competent_doctors, which is set by the French mission ‘Les Invalides’ and the Venetian mission ‘Plague Doctor Training’.