Stability

From Europa Universalis 4 Wiki
(Redirected from Stability cost)
Jump to navigation Jump to search

Stability.pngStability is a measure of the nation's internal peace. Unstable nations are more likely to face revolts and turmoil, while stable nations enjoy increased prosperity.

Like many other game mechanics, a player spends monarch power to increase stability, in this case administrative power (Administrative power.png). Since these are also the points that go towards increasing the number of ideas and development, it is less likely that a country will always be at peak stability since a player may plan on investing monarch power in other things.

Effects[edit | edit source]

Maintaining at least neutral (0) or positive stability reduces the chance of rebellion and increases national income, amongst other minor benefits.

Increasing stability also grants Absolutism.png +1 Absolutism.

Effects of positive stability[edit | edit source]

For each additional level of positive stability, a country benefits from:[1]

Trade power.png +1%.00 Global trade power
Foreign spy detection.png +5%.00 Foreign spy detection
National unrest.png −1.00% National unrest
National tax modifier.png +5%.00 National tax modifier
Missionary strength.png +0.5%0 Missionary strength
Commanderies faction influence +0.02% Commanderies faction influence
Aristocrats influence +0.03% The aristocrats influence
Jacobin influence +0.03% Jacobin influence
Stability cost modifier.png +50%.00 Stability cost modifier
Monthly fervor.png +1.00% Monthly fervor
Yearly devotion.png +0.50% Yearly devotion
Yearly corruption −0.02% Yearly corruption
Institution spread.png +5%.00 Institution spread
Yearly harmony increase.png +0.25% Yearly harmony increase

Effects of negative stability[edit | edit source]

For each additional level of negative stability, a country is hit by:[2]

Trade power.png −1% Global trade power
Foreign spy detection.png −5% Foreign spy detection
National unrest.png +2% National unrest
Yearly legitimacy.png −1% Yearly legitimacy
Interest per annum.png +1% Annual interest
Migration cost −10% Migration cost
Yearly devotion.png −1% Yearly devotion
Caravan power.png −5% Caravan power
Yearly harmony increase.png −0.25 Yearly harmony increase

Additionally, a nation at −3 stability cannot declare war, and must accept any offered peace deal that is 30% or more below the current warscore.

Stability cost[edit | edit source]

The base price for increasing stability is Administrative power.png 100 administrative power, but overextension and lack of religious unity can increase this cost significantly. Some ideas and advisors decrease this. There are also events and other random factors also modifying the price temporarily. Stability cannot go higher than 3; any events that increase stability at this maximum will not increase stability further.

Main modifiers that affect the cost of raising stability are:

  • +50% increase per point of positive Stability.png stability.
  • +50% if another country has sown discontent in the country.
  • + Overextension.png (Overextension / 2)%. Half of overextension is added to the cost.
  • +(100 − religious unity)%. The lack of religious unity is added to the cost.
  • +2*(100 − Republican tradition.pngrepublican tradition)%
  • A country will usually have increased Stability.png stability cost if suffering a disaster.
  • +25% regency.

The minimum cost to raise stability is 10 administrative power.

Reducing stability cost[edit | edit source]

  • Advisor Artist.png Artist advisor: −10%
  • Calm ruler personality: −10%
  • Loyal Clergy.png Clergy: −2.5% to −10%
  • Oligarchic Republic government: −5%
  • Bureaucratic Despotism government: −20%
  • Tribal Democracy government: −33%
  • Tribal Kingdom government: −15%
  • Native Council government: −33%
  • Siberian Clan Council government: −33%
  • American Republic government: −10%
  • Orthodoxy Orthodox religion: −10%
  • Catholicism Curia controller: −10%
  • Mandate.png At 100 Mandate: −10%
  • Fraticelli.png Fraticelli religion: −5% (only exists in saves imported from CK2)
  • Cathar.png Cathar religion: −5% (only exists in saves imported from CK2)
  • Paulician.png Paulician religion: −20% (only exists in saves imported from CK2)
  • Being a Lucky Nation: −10%
  • Various decisions, like Unify Islam.
  • Leviathan.png From great projects:
    • holding Bratsberg (4144) while religion is in Christian group with the great project Great project heddal stave church.png Heddal Stave Church Great project level icon tier 1.png Stability cost modifier.png −2.5%; Great project level icon tier 2.png Stability cost modifier.png −5%; Great project level icon tier 3.png Stability cost modifier.png −10%.
    • holding Bali (631) while religion is in Dharmic group and has the same religion as its owner with the great project Great project pura besakih.png Pura Besakih Great project level icon tier 1.png Stability cost modifier.png −5%; Great project level icon tier 2.png Stability cost modifier.png −10%; Great project level icon tier 3.png Stability cost modifier.png −15%.
    • holding Samarkand (454) while religion is in Muslim group and has the same religion as its owner with the great project Great project registan square.png Registan Square Great project level icon tier 1.png Stability cost modifier.png −10%; Great project level icon tier 2.png Stability cost modifier.png −15%; Great project level icon tier 3.pngStability cost modifier.png −25%.
    • holding Kostendil (4703) while state and province religion are both Orthodoxy Orthodox with the great project Great project rila monasteries.png Rila MonasteriesGreat project level icon tier 1.png Stability cost modifier.png −10%; Great project level icon tier 2.pngStability cost modifier.png −20%; Great project level icon tier 3.pngStability cost modifier.png −30%.
    • holding Hampshire (234) while state and province religion are both in Pagan group or province is of English culture, which is accepted by its owner, with the great project Great project stone henge.png Stonehenge Great project level icon tier 2.png Stability cost modifier.png −10%; Great project level icon tier 3.png Stability cost modifier.png −25%.
    • holding Petén (842) while culture is in Mayan group, which is accepted by its owner, with the great project Great project tikal.png Tikal Great project level icon tier 1.png Stability cost modifier.png −10%; Great project level icon tier 2.png Stability cost modifier.png −20%; Great project level icon tier 3.png Stability cost modifier.png −30%.
    • holding Neva (33) with the great project Great project winter palace.png Winter Palace Great project level icon tier 1.png Stability cost modifier.png −10%; Great project level icon tier 2.png Stability cost modifier.png −20%; Great project level icon tier 3.png Stability cost modifier.png −30%.
  • The following national ideas decrease stability cost:
Stability cost modifier.png Traditions Ideas Bonuses Policies
−25%
  • Administrative idea 5: Stable Government
  • Defensive-Economic: The Public Welfare Act
  • Innovative-Espionage: The Espionage Act
−20%
  • Cilli idea 7: Standardized Slovenian Language
  • Iwi idea 3: Kaumatua
  • Muscovite idea 5: Strength of the Boyars
  • Roman idea 3: S.P.Q.R.
  • Sienese idea 4: Sienese Perseverance
  • Welsh idea 1: Cynulliad
−15%
  • Saxe-Lauenburg traditions
  • Vermont traditions
  • Aymaran idea 6: Encourage the Chal'lla
  • Lusatian idea 3: Lusatian Landtag
  • Mamluk idea 6: Reform of the Succession
  • Texan idea 6: Tejanos
  • Veronese idea 1: Three Households Alike in Dignity
−10%
  • Aboriginal traditions
  • Arawak traditions
  • Bharathi traditions
  • Brabant traditions
  • Charruan traditions
  • Circassian traditions
  • Gelre traditions
  • Horn of African traditions
  • Japanese traditions
  • Malagasy traditions
  • Medri Bahri traditions
  • National traditions
  • Nubian traditions
  • Palawa traditions
  • Aachen idea 3: Spa City
  • Ajuuraan idea 5: Hydraulic Empire
  • Albanian idea 5: Land of the Eagles
  • Antemoro idea 7: Unify Political and Religious Power
  • Aq Qoyunlu idea 6: Religious Pragmatism
  • Aragonese idea 4: Consolidation of the Estates
  • Ardabili idea 6: Amili Mujtahids
  • Assamese idea 5: Process of Appeal
  • Ava idea 3: Manu Kye Dhammathat
  • Ayyubid idea 6: Strengthen Central Authority
  • Baden idea 5: Reuinification of Baden
  • Bohemian idea 6: The Kutnohorian Deal
  • Brandenburg idea 3: Divide the Estates
  • Brazilian idea 6: Inconfidencia Mineira
  • Bulgarian idea 1: Confirm The Bulgarian Boyars
  • Byzantine idea 4: Delegated Power
  • California Native idea 3: Tribelets
  • Cherokee idea 2: Massacre of the Ani-Kutani
  • Chinese idea 2: Scholar Gentry
  • Clanricarde idea 7: The Lord Presidency
  • Creek idea 2: Creek Caste System
  • Dahomey idea 3: Migan and Mehu
  • Dali idea 5: Benzhu Worship
  • Deccani Sultanate idea 3: Appoint Brahmin Administrators
  • Desmondian idea 2: Cadet Lines
  • Divine idea 2: Church Administration
  • Federation idea 5: Gender Parity
  • Galician idea 3: Rein in the Cities
  • Genoese idea 1: Reuniting the Nation
  • Great Ming idea 3: Inward Perfection
  • Great Shun idea 4: Obedient to Heaven
  • Guarani idea 1: Appeasement of the Pomberos
  • Gujarat Sultanate idea 3: Gujarati Lipi
  • Hanseatic idea 4: Reformed Hanstag
  • Hessian idea 1: Break the Power of the Estates
  • Highlander idea 4: Episcopalianism
  • Holstein idea 3: 'Ewich Tosamende Ungedelt'
  • Hormuz idea 3: Reform the Moqarrariya
  • Huron idea 6: Feast of the Dead
  • Imerina idea 6: Reform Legal System
  • Indian Sultanate idea 7: Sultanate Bureaucracy
  • Italian (minor) idea 7: Commedia dell'arte
  • Italian idea 1: Not a Geographical Construct
  • Ito idea 2: Unify the Ito Domain
  • K'iche idea 5: Titulos
  • Kanem Bornuan idea 6: The Council of Clan Heads
  • Karamanid idea 1: Mehmet Bey's Firman
  • Kaurna idea 6: Old Tjilbruke
  • Kitaran idea 2: Empire of the Light
  • Kongolese idea 3: Aristocratic Merit
  • Krakowian idea 2: Seat of Government
  • Ladakh idea 5: La dvags rgyal rabs
  • Lan Xang idea 5: Flowering Of Culture
  • Latin idea 3: Byzantine Bureaucracy
  • Lithuanian idea 2: Auksine Laisve
  • Lithuanian idea 2: Auksine Laisve
  • Liège idea 1: Guild Democracy
  • Luban idea 3: Bambudye
  • Lunda idea 6: The Rukonkesh
  • Madyas idea 6: Kinadatuan
  • Manchu idea 3: Manchu Alphabet
  • Mayan idea 1: The Sacred Cenote
  • Mazovian idea 5: Mazovian Lawmaking
  • Meath idea 3: Parliament of Ireland
  • Miao idea 5: Customary Marriage Laws
  • Milanese idea 7: Rulership through Enlightened Principals
  • Mossi idea 7: The Friday Court
  • Mughal idea 7: Fatawa-i-Alamgiri
  • Muiscan idea 1: Zipa and Zaque
  • Mutapan idea 2: Rekindling The Royal Fires
  • Münster idea 2: Erbmänner
  • Native idea 4: Adopt Clan Totems
  • Nepalese Princedom idea 6: Enact Judicial Reforms
  • Nivernais idea 2: Commentaire sur la Coutume du Pays et Duché de Nivernais
  • North Western Native idea 5: Totem Poles
  • Nubian (minor) idea 2: Nubian Heritage
  • Nuremberger idea 6: Christkindlesmarkt
  • Pagarruyung idea 7: Matrilineal Culture
  • Palatinate idea 7: Mannheim school of Orchestra
  • Pattani idea 6: Protection of Private Property
  • Plains Native idea 4: Peaceful People
  • Polish idea 2: Nihil Novi
  • Prussian idea 1: Legacy of the Teutonic Knights
  • Pueblo idea 5: Kachina Dolls
  • Punjabi idea 5: Adopt Standardized Gurmukhi Script
  • Ruthenian idea 5: Heritage of the Old Rus'
  • Ruthenian idea 5: Heritage of the Old Rus'
  • Sami idea 7: Standardize Literary Language
  • Scottish idea 4: Comets?
  • Serbian idea 2: Bastion of Orthodoxy
  • Shawnee idea 3: The Bread Dance
  • Silesian idea 2: Silesian Duchies
  • Somalian idea 1: Land of Punt
  • Southeastern Woodlands idea 2: Matrilineal Lineage
  • Swedish idea 5: Swedish Absolutism
  • Swiss idea 3: The Swiss Confederation
  • Tibetan idea 1: Vajrayana Buddhism
  • Tirhuti idea 6: Tirhuta
  • Tokugawa idea 4: Metsuke
  • Tumbuka idea 1: Maravi Influences
  • Tupi idea 1: Agnatic Kinship
  • Tverian idea 3: Patriarch of Tver
  • Tyrone idea 3: Tanistry
  • Vijayanagar idea 3: Harsh Penal Code
  • Wurzburgian idea 4: Independent Counts
  • Yi idea 1: Strengthen the Yi Caste System
  • Zambezi idea 2: Maravi Influences
  • Zulu idea 1: Confederacy of Clans
  • Asakura ambition
  • Bahmani ambition
  • Garhwali ambition
  • Garjati ambition
  • Horde ambition
  • Iroquoian ambitions
  • Kaffan ambition
  • Maratha ambition
−5%
  • Livonian idea 4: Livländischer Landtag
  • Oyo idea 7: Feudal Unity

Footnotes[edit | edit source]

  1. See in /Europa Universalis IV/common/static_modifiers/00_static_modifiers.txt (Static modifiers#Positive stability).
  2. See in /Europa Universalis IV/common/static_modifiers/00_static_modifiers.txt (Static modifiers#Negative stability).
Mechanics

Ideas and Policies Idea groupsNational ideasPolicies
Ages and Institutions AgesInstitutions
Innovativeness and Technology InnovativenessTechnology