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Capital

141 bytes added, 3 years ago
added one more line in requirements and made it so it said that it was up to date ( 1.18 )
{{version|1.1218}}
Every country has a '''capital''' [[province]], which acts as center of government. A nation's capital is generally its most important province, and consequently the capital affects, and is affected by, many mechanics throughout the course of a game. For example, countries with capital provinces located within the bounds of the [[Holy Roman Empire]] are automatically given membership in the Empire.
== Purpose & effects ==
{{SVersion|1.1318}}
The capital province gets:<ref>See in {{path|common/static_modifiers/00_static_modifiers.txt}} ([[Static modifiers#Capital City]]).</ref>
{{#lst:Static modifiers|Capital}}
* '''In [[war]]''': If a capital is occupied during a war, it will count for a greater [[warscore]] because of its value. Occupying the enemy capital will increase the desire for peace of the AI, allowing you to potentially claim more in the peace deal. Taking capital in a peace deal cost 20% more warscore.
* '''For [[trade]]''': Trade is automatically collected from the node containing the main trade port, even without a merchant (although a merchant will boost the income received). Collecting from trade in other nodes reduces one's trade power there by 50%. A nation's main trade port is always in the same province as the capital at the beginning of the game.
 
Players owning the [[Wealth of Nations]] expansion may move their main trading port to a new province at the cost of 200 Diplomatic points.
==Moving the capital==
{{SVersion|1.118}}
A country can move its capital to another province from the province interface by selecting the [[File:Move_capital.png|28px]]blue crown in the upper left corner.
* It costs 200 {{icon|dip}} diplomatic power<ref>See in {{path|defines}} under PS_MOVE_CAPITAL.</ref> to move the trade capital.
* The capital can only be moved to a different [[continent]] if said continent has at least 1/3 of your total number of provinces. {{red|[NOT development]}}
* The province in which the player pretends to move the capital to must have at least the same amount of development of the current capital.
* A [[Holy Roman Empire]] member cannot move its capital to a non-imperial province, nor can a non-member move its capital to an imperial province.
Autopatrol
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