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{{version|1.1630}}'''Lucky nations''' is a setting changeable at [[options|game set-up]]. It grants the ''luck'' bonus to ten eight countries, depending on the setting, either a predetermined historical group or at random. If a lucky nation is annexed, from [[patch 1.2]] no new country is assigned lucky nation status. [[Ironman]] mode is locked to the "historic lucky nations" setting. The player’s nation will never receive the ''lucky'' status.
== Bonuses ==
Lucky nation [[rulers]] have a bonus of {{green|+1}}<ref>See Patch 1.2 section [[Patch_1.2#Lucky_Nations|Lucky Nations]].</ref> to their administrative, diplomatic and military skills. Additionally the following bonuses<ref>See in {{path|static modifiers}} (([[Static modifiers#Lucky nation]]).</ref>:
{{#lst:Static modifiers|LN}}
==Historically lucky nations==
{{SVersion|1.1630}}In a default "historical" setting,<ref>See in {{path|common/historial_lucky.txt}}.</ref>, the lucky following nations that aren't have Luck modifier if they are not player controlled by a player, exist at the chosen date, and meet any have the corresponding secondary triggers (for example, Castile will only be a lucky nation in games started before the year 1700 and not chosen by you as player), are as follows:requirement.
# {{flag|Castile}} (before year 1700 and Spain does not exist) / {{flag|Spain}} (before year 1700 and Castile does not exist)
# {{flag|Austria}}
# {{flag|Prussia}} (after year 1700)
# {{flag|Netherlands}} (after becoming a nation)
# {{flag|Portugal}} (before year 1700)
# {{flag|CommonwealthJianzhou}} (before year 1700if neither Manchu nor Qing exist) / {{flag|PolandManchu}} (if Commonwealth does not Qing doesn't exist)/ {{flag|Qing}}
# {{flag|Brandenburg}}
# {{flag|Sweden}} (before year 1700)
# {{flag|Poland}} (If Commonwealth does not exist) / {{flag|Commonwealth}} (before year 1700)
At The first eight nations from the top of the list will get priority on acquiring the Luck modifier, therefore, at the beginning of 1444, the following lucky nations are (unless you pick one of them): :{{flag|Castile}}, {{flag|Ottomans}}, {{flag|Muscovy}}, {{flag|England}}, {{flag|France}}, {{flag|Austria}}, {{flag|Portugal}}, Poland, and {{flag|Jianzhou}}.{{flag|Brandenburg, and Sweden}} will be lucky if any of the aforementioned countries are player-controlled.
==Identifying lucky nations==
{{SVersion|1.1630}}If playing on random settings, a Via [[province interface]]:A lucky nation can most easily be determined by examining their trade power in any node, which will receive a bonus {{green|+10%}} for “luck”, or by viewing the defensiveness in a province of that nation, which receives a {{icon|Fort defense}}{{green|+10%}} fort defense bonus for “luck”.  Via [[Country_interface#Diplomacy|country interface]]:It is also possible to identify a lucky nation by scrolling over the spy icon, in the diplomacy tab as lucky nations will receive a {{icon|spy network construction}}{{green|+510%}} spy network construction bonus spy offense.
==Jan Mayen==
{{SVersion|1.1630}}[[Jan Mayen]] is also a lucky nation. He It can only be summoned into the game via the console, using the command <code>bearhaslanded</code>.
== References ==
 {{realm mechanics navbox|Meta}}

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