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Estates events

170 bytes added, 4 years ago
m
{{icon|nobles}}Nobles events: replaced Noble → Nobility (85×)
}}
== {{icon|nobles}}Nobles Nobility events ==
{{Box wrapper|
| trigger =
* DLC {{icon|cos}} The Cossacks is active
* {{icon|nobles}} Nobles Nobility estate exists* Nobles Nobility estate has at least '''70''' influence
* None of:
** {{icon|nobles}} Nobles Nobility estate has influence modifier "Exclusively Noble Officers: §Y$VAL$%§!"
* None of:
** {{icon|nobles}} Nobles Nobility estate has influence modifier "Denied Exclusively Noble Officers: §Y$VAL$%§!"
| mean_time_to_happen =
*1 day(s)
| option_text = Guarantee their right to command our armies.
| effect =
* Nobles Nobility estate gains {{green|+10}} loyalty
* Burghers estate loses {{red|-15}} loyalty
* Add country modifier "Officers of Noble Birth" for 20 years
* Nobles Nobility estate gains influence modifier "Exclusively Noble Officers: §Y$VAL$%§!" ('''+10''' influence) for 20 years
}}
{{Option
| option_text = We cannot commit to such promises
| effect =
* Nobles Nobility estate loses {{red|-15}} loyalty
* Burghers estate gains {{green|+10}} loyalty
* Nobles Nobility estate gains influence modifier "Denied Exclusively Noble Officers: §Y$VAL$%§!" ('''-10''' influence) for 20 years
}}
}}{{Event<!-- nobles_estate_events.2 -->
| trigger =
* DLC {{icon|cos}} The Cossacks is active
* {{icon|nobles}} Nobles Nobility estate exists
* None of:
** {{icon|nobles}} Nobles Nobility estate has influence modifier "Decline of the Nobles: §Y$VAL$%§!"
* None of:
** {{icon|nobles}} Nobles Nobility estate has influence modifier "Advancement of the Nobles: §Y$VAL$%§!"
* None of:
** {{icon|nobles}} Nobles Nobility estate has influence modifier "Advancement of the Nobles: §Y$VAL$%§!"
| mean_time_to_happen =
*1 day(s)
| effect =
* If Has country flag <tt>growing_influence_nobles_10</tt>:
** Nobles Nobility estate gains influence modifier "Advancement of the Nobles: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
** Clear country flag <tt>growing_influence_nobles_10</tt>
* If Has country flag <tt>growing_influence_nobles_20</tt>:
** Nobles Nobility estate gains influence modifier "Advancement of the Nobles: §Y$VAL$%§!" ('''+20''' influence) for 5475 days
** Clear country flag <tt>growing_influence_nobles_20</tt>
}}
| trigger =
* DLC {{icon|cos}} The Cossacks is active
* {{icon|nobles}} Nobles Nobility estate exists
* Owns at least 15 cities
* Any owned province:
''Modifiers''
*'''×2''':
** Nobles Nobility estate has at least '''80''' influence
** None of:
*** Nobles Nobility estate has at least '''80''' loyalty
| immediate =
* Hidden effect:
** Clear province flag <tt>noble_encroachment</tt>
* Nobles Nobility estate loses {{red|-10}} loyalty
}}
}}{{Event<!-- nobles_estate_events.4 -->
| trigger =
* DLC {{icon|cos}} The Cossacks is active
* {{icon|nobles}} Nobles Nobility estate exists
* Any owned province:
** {{icon|nobles}} Nobles Nobility estate exists
** Base tax is at least 2
| mean_time_to_happen =
''Modifiers''
*'''×1.1''':
** Nobles Nobility estate has at least '''80''' influence
| options =
{{Option
* One random owned province:
** Limited to:
*** {{icon|nobles}} Nobles Nobility estate exists
*** Base tax is at least 2
** Lose {{icon|base tax}} {{red|-1}} base tax
* Nobles Nobility estate gains {{green|+10}} loyalty
}}
{{Option
| option_text = Chastise the landowner.
| effect =
* Nobles Nobility estate loses {{red|-10}} loyalty
}}
}}{{Event<!-- nobles_estate_events.5 -->
| trigger =
* DLC {{icon|cos}} The Cossacks is active
* {{icon|nobles}} Nobles Nobility estate exists* Nobles Nobility estate has at least '''15''' influence
* None of:
** {{icon|nobles}} Nobles Nobility estate has influence modifier "Decline of the Nobles: §Y$VAL$%§!"
* None of:
** {{icon|nobles}} Nobles Nobility estate has influence modifier "Advancement of the Nobles: §Y$VAL$%§!"
* None of:
** {{icon|nobles}} Nobles Nobility estate has influence modifier "Advancement of the Nobles: §Y$VAL$%§!"
| mean_time_to_happen =
*1 day(s)
| option_text = Ok.
| effect =
* Nobles Nobility estate gains influence modifier "Decline of the Nobles: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
}}
}}{{Event<!-- nobles_estate_events.6 -->
| trigger =
* DLC {{icon|cos}} The Cossacks is active
* {{icon|nobles}} Nobles Nobility estate exists
* {{icon|burghers}} Burghers estate exists
* Nobles Nobility estate has at least '''70''' influence
* None of:
** {{icon|nobles}} Nobles Nobility estate has influence modifier "Sumptuary Restrictions: §Y$VAL$%§!"
* None of:
** {{icon|nobles}} Nobles Nobility estate has influence modifier "Denied Sumptuary Restrictions: §Y$VAL$%§!"
| mean_time_to_happen =
*1 day(s)
| effect =
* Add country modifier "Harsh Sumptuary Restrictions" for 5475 days
* Nobles Nobility estate gains influence modifier "Sumptuary Restrictions: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
* Burghers estate gains influence modifier "Sumptuary Restrictions: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
* Burghers estate loses {{red|-15}} loyalty
| option_text = Refuse to obey the $ESTATE_NOBLES$
| effect =
* Nobles Nobility estate loses {{red|-15}} loyalty* Nobles Nobility estate gains influence modifier "Denied Sumptuary Restrictions: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
* Burghers estate gains influence modifier "Denied Sumptuary Restrictions: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
}}
| trigger =
* DLC {{icon|cos}} The Cossacks is active
* {{icon|nobles}} Nobles Nobility estate exists
* At least one of:
** None of:
** Has had country flag <tt>normal_court_life</tt> for at least 9125 days
* None of:
** {{icon|nobles}} Nobles Nobility estate has influence modifier "Alienated Nobles: §Y$VAL$%§!"
* None of:
** {{icon|nobles}} Nobles Nobility estate has influence modifier "Nobles expected to be in Capital: §Y$VAL$%§!"
| mean_time_to_happen =
*1 day(s)
| option_text = Let's keep it at a modest level.
| effect =
* Nobles Nobility estate loses {{red|-5}} loyalty
* Set country flag <tt>normal_court_life</tt>
}}
* Lose {{icon|ducats}} ducats equal to 0.4 years of income
* Add country modifier "Elaborate Court Life" for 9125 days
* Nobles Nobility estate gains {{green|+15}} loyalty* Nobles Nobility estate gains influence modifier "Nobles expected to be in Capital: §Y$VAL$%§!" ('''-15''' influence) for 9125 days
}}
{{Option
| effect =
* Lose {{icon|prestige}} {{red|-5}} prestige
* Nobles Nobility estate loses {{red|-10}} loyalty* Nobles Nobility estate gains influence modifier "Alienated Nobles: §Y$VAL$%§!" ('''-10''' influence) for 9125 days
}}
}}{{Event<!-- nobles_estate_events.8 -->
| trigger =
* DLC {{icon|cos}} The Cossacks is active
* {{icon|nobles}} Nobles Nobility estate exists
* None of:
** Nobles Nobility estate has at least '''30''' loyalty
* Any owned province:
** {{icon|nobles}} Nobles Nobility estate exists
* None of:
** {{icon|nobles}} Nobles Nobility estate has influence modifier "Extorted Further Rights: §Y$VAL$%§!"
* None of:
** {{icon|nobles}} Nobles Nobility estate has influence modifier "Asserted Authority over rural Nobles: §Y$VAL$%§!"
| mean_time_to_happen =
*1 day(s)
** One random owned province:
*** Limited to:
**** {{icon|nobles}} Nobles Nobility estate exists
*** Set province flag <tt>noble_estate_revolt</tt>
** One random owned province:
*** Limited to:
**** {{icon|nobles}} Nobles Nobility estate exists
**** None of:
***** Has province flag <tt>noble_estate_revolt</tt>
** One random owned province:
*** Limited to:
**** {{icon|nobles}} Nobles Nobility estate exists
**** None of:
***** Has province flag <tt>noble_estate_revolt</tt>
** One random owned province:
*** Limited to:
**** {{icon|nobles}} Nobles Nobility estate exists
**** None of:
***** Has province flag <tt>noble_estate_revolt</tt>
** One random owned province:
*** Limited to:
**** {{icon|nobles}} Nobles Nobility estate exists
**** None of:
***** Has province flag <tt>noble_estate_revolt</tt>
** One random owned province:
*** Limited to:
**** {{icon|nobles}} Nobles Nobility estate exists
**** None of:
***** Has province flag <tt>noble_estate_revolt</tt>
| option_text = Leave them be.
| effect =
* Nobles Nobility estate gains influence modifier "Extorted Further Rights: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
* Every owned province:
** Limited to:
*** {{icon|nobles}} Nobles Nobility estate exists
** Gain {{icon|local autonomy}} {{red|+33%}} local autonomy
* Hidden effect:
| option_text = Force them to accept state authority.
| effect =
* Nobles Nobility estate gains influence modifier "Asserted Authority over rural Nobles: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
* Every owned province:
** Limited to:
| trigger =
* DLC {{icon|cos}} The Cossacks is active
* {{icon|nobles}} Nobles Nobility estate exists
* Is at war
* None of:
** Nobles Nobility estate has at least '''30''' loyalty
* None of:
** Has country modifier "Disloyal Officers"
* None of:
** {{icon|nobles}} Nobles Nobility estate has influence modifier "Burgher Commanders: §Y$VAL$%§!"
* None of:
** {{icon|nobles}} Nobles Nobility estate has influence modifier "Dhimmi Commanders: §Y$VAL$%§!"
* None of:
** {{icon|nobles}} Nobles Nobility estate has influence modifier "Brahmin Commanders: §Y$VAL$%§!"
| mean_time_to_happen =
*1 day(s)
| effect =
* Burghers estate gains influence modifier "Burgher Commanders: §Y$VAL$%§!" ('''+10''' influence) for 10 years
* Nobles Nobility estate loses {{red|-10}} loyalty* Nobles Nobility estate gains influence modifier "Burgher Commanders: §Y$VAL$%§!" ('''-10''' influence) for 10 years
| trigger =
* {{icon|burghers}} Burghers estate exists
| effect =
* Dhimmi estate gains influence modifier "Dhimmi Commanders: §Y$VAL$%§!" ('''+10''' influence) for 10 years
* Nobles Nobility estate loses {{red|-10}} loyalty* Nobles Nobility estate gains influence modifier "Dhimmi Commanders: §Y$VAL$%§!" ('''-10''' influence) for 10 years
| trigger =
* {{icon|dhimmi}} Dhimmi estate exists
| effect =
* Clergy estate gains influence modifier "Brahmin Commanders: §Y$VAL$%§!" ('''+10''' influence) for 10 years
* Nobles Nobility estate loses {{red|-10}} loyalty* Nobles Nobility estate gains influence modifier "Brahmin Commanders: §Y$VAL$%§!" ('''-10''' influence) for 10 years
| trigger =
* {{icon|clergy}} Clergy estate exists
| trigger =
* DLC {{icon|cos}} The Cossacks is active
* {{icon|nobles}} Nobles Nobility estate exists
* None of:
** {{icon|nobles}} Nobles Nobility estate has influence modifier "Nobles in Administration: §Y$VAL$%§!"
* None of:
** {{icon|burghers}} Burghers estate has influence modifier "Merchants in Administration: §Y$VAL$%§!"
| effect =
* Add country modifier "Noble Councilor" for 10 years
* Nobles Nobility estate gains {{green|+10}} loyalty
* Burghers estate loses {{red|-15}} loyalty
* Nobles Nobility estate gains influence modifier "Nobles in Administration: §Y$VAL$%§!" ('''+15''' influence) for 10 years
}}
{{Option
| effect =
* Add country modifier "Merchant Councilor" for 10 years
* Nobles Nobility estate loses {{red|-15}} loyalty
* Burghers estate gains {{green|+10}} loyalty
* Burghers estate gains influence modifier "Merchants in Administration: §Y$VAL$%§!" ('''+15''' influence) for 10 years
| effect =
* Add country modifier "Councilor of the Clergy" for 10 years
* Nobles Nobility estate loses {{red|-15}} loyalty
* Clergy estate gains {{green|+10}} loyalty
* Clergy estate gains influence modifier "Clergy in Administration: §Y$VAL$%§!" ('''+15''' influence) for 10 years
* Add country modifier "Dhimmi Councilor" for 10 years
* Dhimmi estate gains influence modifier "Dhimmi in Administration: §Y$VAL$%§!" ('''+15''' influence) for 10 years
* Nobles Nobility estate loses {{red|-15}} loyalty
* Clergy estate loses {{red|-15}} loyalty
* Dhimmi estate gains {{green|+10}} loyalty
| trigger =
* DLC {{icon|cos}} The Cossacks is active
* {{icon|nobles}} Nobles Nobility estate exists* Nobles Nobility estate has at least '''80''' loyalty* Nobles Nobility estate has at least '''60''' influence
| mean_time_to_happen =
*1 day(s)
| event_name = Rise of the [Root.GetName] $ESTATE_NOBLES$
| event_text = The $ESTATE_NOBLES$ are refusing to accept the confiscation of their property in [Root.GetName] and have risen in revolt against us!
| triggered only = removing a province from {{icon|nobles}} Nobles Nobility when they have loyalty less than 40
| options =
{{Option
| trigger =
* DLC {{icon|cos}} The Cossacks is active
* {{icon|nobles}} Nobles Nobility estate exists* Nobles Nobility estate has at least '''50''' loyalty
| mean_time_to_happen =
*1 day(s)
| option_text = Ok.
| effect =
* Nobles Nobility estate loses {{red|-10}} loyalty
}}
}}
Halfop, Moderator, Bureaucrats, hoi4beta, hoi4de
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