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Quantity idea group events

1,148 bytes removed, 3 years ago
update for 1.17
{{Version|1.1417}}
'''Quantity idea group events'''<ref>These events can be found in {{path|events/ideagroups.txt}}.</ref> are the part of the [[idea group events]] which require to have unlocked the [[quantity idea group]].
{{box wrapper|
{{idea event|ig= quantity|version = 1.1417
|event_name = People laugh at our army
|event_text = Although the decision to go for a massed army makes sense to many inside our country, uncouth foreigners are laughing at us, saying our army is nothing but an undisciplined mob.
|trigger =* {{icon|idea unlock}}Has the: {{icon|Quantity|28px}} Quantity ideas* {{icon|no}}has ''not'': {{icon|idea unlock}}Has enabled the: {{icon|Qualityquality|28px24px}} Quality quality ideas |triggered only = five years pulse.
|options =
{{option
|option_text = Let them laugh.
|effect =This counry:* loses {{icon|prestige|24px}} {{red|-10}} Prestigeprestige.
}}
}}
{{idea event|ig= quantity|version = 1.1417
|event_name = Leaders harder to find
|event_text = We have made the wise decision to favor quantity over quality. However, the new larger army has the unforeseen problem of finding it harder to spot officers of talent among the masses.
|trigger =* {{icon|idea unlock}}Has the: {{icon|Quantity|28px}} Quantity ideas* {{icon|no}}has ''not'': {{icon|idea unlock}}Has enabled the: {{icon|Qualityquality|28px24px}} Quality quality ideas |triggered only = five years pulse.
|options =
{{option
|option_text = Things will no doubt improve
|effect =This country:* loses {{icon|army tradition|24px}} {{red|-5}} Army army tradition.
}}
}}
{{idea event|ig= quantity|version = 1.1417
|event_name = New organization
|event_text = Some thought that our decision to favor quantity over quality was foolish, that it would lead to a decline in leadership, or even make our army a bit of a joke - but they were wrong. Our new larger army has unlocked the talents of our military minds, leading to ever better levels of organization.
|trigger =* {{icon|idea unlock}}Has the: {{icon|Quantity|28px}} Quantity ideas* {{icon|no}}has ''not'': {{icon|idea unlock}}Has enabled the: {{icon|Qualityquality|28px24px}} Quality quality ideas |triggered only = five years pulse.
|options =
{{option
|option_text = Nice
|effect =This country:* gains a {{icon|advisor}}Gain: {{icon|milarmy organizer|28px24px}}{{icon|army organizer|28px}} Army Organizer: {{icon|land forcelimit modifier}} {{green|+10%}} Land Force Limit Modifier.
}}
}}
{{idea event|ig= quantity|version = 1.1417
|event_name = More men for the Army
|event_text = Our policy of favoring quantity over quality is paying off, as of today yet more men came available for the army.
|trigger =
* {{icon|idea unlock}}Has the: {{icon|Quantity|28px}} Quantity ideas
 
|triggered only = five years pulse
|options =
{{option
|option_text = You can never have too many men
|effect =* {{icon|province}}Random owned ProvinceThis country:** gains {{icon|local manpower|24px}} {{green|+15000}} Base ManpowermanpowerA random owned province:* gains {{icon|manpower|24px}} {{green|+50001}} Manpowerbase manpower.
}}
}}
{{idea event|ig= quantity|version = 1.1417
|event_name = Horse Population Boom
|event_text = A horse is best bought as a cavalry mount at the age of 3 or 4. Fortunately for us over the last few years we have an above average amount of horses born. This increase in supply has made the recruitment of cavalrymen much cheaper.
|trigger =* {{icon|idea unlock}}Has the: {{icon|Quantity|28px}} Quantity ideas* Does does ''not '' have the modifier ''“Horse Population Boom”'' country modifier.|triggered only = five years pulse
|options =
{{option
|option_text = Excellent News!
|effect =* Add This country gets the modifier for {{icon|time}} {{green|10}} Years duration:** ''“Horse Population Boom”''for 10 years with the following effect:*** {{icon|cavalry cost|24px}} {{green|-10%}} Cavalry Costcavalry cost.
}}
}}
{{idea event|ig= quantity|version = 1.1417
|event_name = Surplus Equipment
|event_text = Turning a man into a soldier is expensive and time consuming. One of the biggest costs is the necessary equipment that turns a defenseless man into a relentless killing machine. Fortunately we have found that we have a stockpile of such equipment sitting around. It is in poor condition and won't last long, but if we were to use it now we could get men into uniform much cheaper.
|trigger =* {{icon|idea unlock}}Has the: {{icon|Quantity|28px}} Quantity ideas* Does does ''not '' have the modifier ''“Surplus Equipment”'' country modifier|triggered only = five years pulse
|options =
{{option
|option_text = Let's make use of it while we still can
|effect =* Add This country gets the modifier for {{icon|time}} {{green|10}} Years duration:** ''“Surplus Equipment”''for 10 years with the following effect:*** {{icon|infantry cost|24px}} {{green|-10%}} Infantry Costinfantry cost.
}}
}}
{{idea event|ig= quantity|version = 1.1417
|event_name = Cheap Iron
|event_text = Well, not just iron, but the most expensive part of a cannon is the metal. A recent glut in the market has made metal prices cheap for the time being.
|trigger =* {{icon|idea unlock}}Has the: {{icon|Quantity|28px}} Quantity ideas* Has at least has a {{icon|mil tech}} {{green|724px}} Military military technology levelof at least 7.* Does does ''not '' have the modifier '“Cheap Iron”'' country modifier|triggered only = five years pulse
|options =
{{option
|option_text = We should take advantage of this
|effect =* Add This country gets the modifier for {{icon|time}} {{green|10}} Years duration:** ''“Cheap Iron”''for 10 years with the following effect:*** {{icon|artillery cost|24px}} {{green|-10%}} Artillery Costartillery cost.
}}
}}
{{idea event|ig= quantity|version = 1.1417
|event_name = Timber Surplus
|event_text = Growing trees for timber is a bit of unpredictable business, taking many years before a tree is ready for harvesting. The recent crop of timber has struggled to find a buyer and thus makes the business of ship building timber easier. The wood will not last forever and who knows what future supplies will be like.
|trigger =* {{icon|idea unlock}}Has the: {{icon|Quantity|28px}} Quantity ideas.* Has at least has a {{icon|dip tech}} {{green|324px}} Diplomacy diplomacy technology levelof at least 3.* Does does ''not '' have the modifier ''“Timber Shortage”'' country modifier.* Does does ''not '' have the modifier ''“Timber Surplus”'' country modifier.* Has has at least {{icon|naval maintenance}} {{green|1}} home port.* {{icon|no|21px}} Does is ''not have the '' [[primitive technology group]].  |triggered only = five years pulse
|options =
{{option
|option_text = Lets build ships!
|effect =* Add This country gets the modifier for {{icon|time}} {{green|10}} Years duration:** ''“Timber Surplus”''for 10 years with the following effect:*** {{icon|ship cost|24px}} {{green|-5%}} Ship ship cost.
}}
}}
{{idea event|ig= quantity|version = 1.1417
|event_name = Men flock to the colors
|event_text = Men are flocking to the colors, begging for a chance to serve in our glorious armed forces. God is truly on the side of the big battalions!
|trigger =
* {{icon|idea unlock}}Has the: {{icon|Quantity|28px}} Quantity ideas
 
|triggered only = five years pulse
|options =
{{option
|option_text = It is pleasing to see
|effect =This country:* gains {{icon|manpower|24px}} {{green|+10%}} Manpower (from of the maximum).
}}
}}
{{idea event|ig= quantity|version = 1.1417
|event_name = Timber Shortage
|event_text = Some sort of strange blight has been affecting our timber. The wood is covered with some sort of fungal growth that renders it useless for anything except burning. It makes sourcing timber for ship construction much harder.
|trigger =* {{icon|idea unlock}}Has the: {{icon|Quantity|28px}} Quantity ideas* Has at least has a {{icon|dip tech}} {{green|324px}} Diplomacy diplomacy technology levelof at least 3.* Does does ''not '' have the modifier ''“Timber Shortage”'' country modifier.* Does does ''not '' have the modifier ''“Timber Surplus”'' country modifier.* {{icon|no|21px}} Does is ''not have the '' [[primitive technology group]].  |triggered only = five years pulse
|options =
{{option
|option_text = Damn!
|effect =* Add This country gets the modifier for {{icon|time}} {{green|10}} Years duration:** ''“Timber Shortage”Surplus”''for 10 years with the following effect:*** {{icon|ship cost|24px}} {{red|+10%}} Ship ship cost.
}}
}}
{{idea event|ig= quantity|version = 1.1417
|event_name = Administrative Problems
|event_text = It is becoming increasingly difficult to administer our armies. The men we have in the job are proving inept and far too venal. We search for men who are just corrupt enough to be bought, without being too greedy, until this is done our military administration will prove costly.
|trigger =* {{icon|idea unlock}}Has the: {{icon|Quantity|28px}} Quantity ideas* Does does ''not '' have the modifier ''“Administrative Problems”'' country modifier|triggered only = five years pulse
|options =
{{option
|option_text = Damn!
|effect =This country:* Add country modifier for gains {{icon|timecorruption|24px}} {{greenred|100.5}} Years duration:corruption.** gets the modifier ''“Administrative Problems”''for 10 years with the following effect:*** {{icon|land maintenance modifier|24px}} {{red|+10%}} Land Maintenance Modifierland maintenance modifier.
}}
}}
Halfop, Moderator, Bureaucrats, hoi4beta, hoi4de
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