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Modding

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Game data: corrected link to map
* [[Conditions]] - Used in order to execute commands/events/decisions/etc. only when certain things are true
* [[Country list]] - Basic info on all countries in the vanilla game, including country tags
* [http[Modifier list]] - Script modifiers that affect aspects of the game.* [https://eu4wikieu4.paradoxwikis.com//images/c/c9/Province_ID_map.png Province ID map] (warning: huge)
* [[Province list]] - Province IDs are used in many commands
* [[Scopes]] - Used to determine what entity commands and conditions are executed and checked from
== Tools & utilities ==
* [[forum:924764|Clausewitz Maya Exporter]] - A tool allowing for easier creation of 3D models (units) to use in mods for newer Clausewitz games.
* [[forum:8227031056010|Notepad++ Syntax Highlighter]]
* [[forum:720987|The Validator - Find errors quickly and with minimal pain!]] (Wiki Page: [[The Validator]])
* [[forum:722493|Java Save Game Replayer]]
* [[forum:720933|Clausewitz EU4 GUI Mod Editor]]
* [[forum:831597|JoroDox mod making tool]] (wiki page: [[JoroDox mod making tool]])
* [[forum:984905|EU4 Province Color Picker]]
* [[forum:1149270|CW Tools for VS Code]] - Provides interactive validation as well as features such as completion, localisation generation and hover info while you write
== Miscellaneous ==
== Tips ==
*If you use Microsoft Windows, consider using [http://notepad-plus-plus.org/ Notepad++]. Standard Notepad is considerably unreliable when it comes to respecting structure and format, and can bring a bunch of unnecessary headaches.
*If you use a GNU/Linux distribution, almost any text editor will respect structure and format. Examples of free text editors (or IDEs) that will respect structure and format include gedit, Geany, Atom, Vim, nano and Emacs.
*If you use Microsoft Windows, make sure your Europa Universalis IV folder is automatically indexed by Windows (right-click on folder, ''Properties'', ''Advanced Options''), so that when you search within it, the function can search within text files. When you first enable the setting, you'll have to wait a bit for Windows to do the indexing in the background.
*When trying to find a way to do something, look around the game's structure to see how the game accomplishes similar things. The previous point helps with that (how is X effect/trigger meant to be used?). It's also a useful technique to learn about proper format, how events, decisions and missions work, and how to balance your changes with the rest of the game.
*Read the Modding section!
*Save the [[forum:722090|List of Effects, Modifiers, Scopes, Triggers, and Localization Strings]] to a text file(s) for easy access. It's a quick reference to all the gears that make EU4 tick, and there's sometimes usage tips to be found.
*Use the [http://georgi.hdinteractive.com/a/eu4/color-picker/ Province color picker] when choosing colors for your new provinces, to ensure the new province color doesn't coincide with an existing province's color.
*If all else fails, drop us a question here in the [[forum:708855|Quick questions thread]] over at the official EU4 modding forum.
*If you use Windows and want to merge mods, you could use [http://winmerge.org// WinMerge]. An easy tool for merging folders and files.
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