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Quantity idea group events

88 bytes added, 4 years ago
1.11 → 1.14 + box wrapper
{{Version|1.1114}}
'''Quantity idea group events'''<ref>These events can be found in {{path|events/ideagroups.txt}}.</ref> are the part of the [[idea group events]] which require to have unlocked the [[quantity idea group]].
__TOC__
== Five years pulse events ==
{{box wrapper||- valign="top"|{{event|version = 1.1114
|event_name = People laugh at our army
|event_text = Although the decision to go for a massed army makes sense to many inside our country, uncouth foreigners are laughing at us, saying our army is nothing but an undisciplined mob.
* {{icon|no}}''not'': {{icon|idea unlock}}Has the: {{icon|Quality|28px}} Quality ideas
|triggered only = {{icon|Yes}} Yes * five year years pulse
|options =
{{option
}}
|{{event|version = 1.1114
|event_name = Leaders harder to find
|event_text = We have made the wise decision to favor quantity over quality. However, the new larger army has the unforeseen problem of finding it harder to spot officers of talent among the masses.
* {{icon|no}}''not'': {{icon|idea unlock}}Has the: {{icon|Quality|28px}} Quality ideas
|triggered only = {{icon|Yes}} Yes * five year years pulse
|options =
{{option
}}
|- valign="top"|{{event|version = 1.1114
|event_name = New organization
|event_text = Some thought that our decision to favor quantity over quality was foolish, that it would lead to a decline in leadership, or even make our army a bit of a joke - but they were wrong. Our new larger army has unlocked the talents of our military minds, leading to ever better levels of organization.
* {{icon|no}}''not'': {{icon|idea unlock}}Has the: {{icon|Quality|28px}} Quality ideas
|triggered only = {{icon|Yes}} Yes * five year years pulse
|options =
{{option
}}
|{{event|version = 1.1114
|event_name = More men for the Army
|event_text = Our policy of favoring quantity over quality is paying off, as of today yet more men came available for the army.
* {{icon|idea unlock}}Has the: {{icon|Quantity|28px}} Quantity ideas
|triggered only = {{icon|Yes}} Yes * five year years pulse
|options =
{{option
}}
|- valign="top"|{{event|version = 1.1114
|event_name = Horse Population Boom
|event_text = A horse is best bought as a cavalry mount at the age of 3 or 4. Fortunately for us over the last few years we have an above average amount of horses born. This increase in supply has made the recruitment of cavalrymen much cheaper.
|trigger =
* {{icon|idea unlock}}Has the: {{icon|Quantity|28px}} Quantity ideas
* Does not have the ''“Horse Population Boom”'' country modifier.|triggered only = {{icon|Yes}} Yes * five year years pulse
|options =
{{option
|option_text = Excellent News!
|effect =
* Add country modifier for {{icon|time}} {{green|510}} Years duration:** ''"Horse “Horse Population Boom"Boom”''
*** {{icon|cavalry cost}} {{green|-10%}} Cavalry Cost
}}
}}
|{{event|version = 1.1114
|event_name = Surplus Equipment
|event_text = Turning a man into a soldier is expensive and time consuming. One of the biggest costs is the necessary equipment that turns a defenseless man into a relentless killing machine. Fortunately we have found that we have a stockpile of such equipment sitting around. It is in poor condition and won't last long, but if we were to use it now we could get men into uniform much cheaper.
|trigger =
* {{icon|idea unlock}}Has the: {{icon|Quantity|28px}} Quantity ideas
* Does not have the ''“Surplus Equipment”'' country modifier.
|triggered only = {{icon|Yes}} Yes * five year years pulse
|options =
{{option
|option_text = Let's make use of it while we still can
|effect =
* Add country modifier for {{icon|time}} {{green|510}} Years duration:** ''"Surplus Equipment"“Surplus Equipment”''
*** {{icon|infantry cost}} {{green|-10%}} Infantry Cost
}}
}}
|- valign="top"|{{event|version = 1.1114
|event_name = Cheap Iron
|event_text = Well, not just iron, but the most expensive part of a cannon is the metal. A recent glut in the market has made metal prices cheap for the time being.
* {{icon|idea unlock}}Has the: {{icon|Quantity|28px}} Quantity ideas
* Has at least {{icon|mil tech}} {{green|7}} Military technology level
* Does not have the '“Cheap Iron”'' country modifier.
|triggered only = {{icon|Yes}} Yes * five year years pulse
|options =
{{option
|option_text = We should take advantage of this
|effect =
* Add country modifier for {{icon|time}} {{green|510}} Years duration:** ''"Cheap Iron"“Cheap Iron”''
*** {{icon|artillery cost}} {{green|-10%}} Artillery Cost
}}
}}
|{{event|version = 1.1114
|event_name = Timber Surplus
|event_text = Growing trees for timber is a bit of unpredictable business, taking many years before a tree is ready for harvesting. The recent crop of timber has struggled to find a buyer and thus makes the business of ship building timber easier. The wood will not last forever and who knows what future supplies will be like.
|trigger =
* {{icon|idea unlock}}Has the: {{icon|Quantity|28px}} Quantity ideas.* Has at least {{icon|dip tech}} {{green|3}} Diplomacy technology level.* {{icon|no}}Does not have the ''not“Timber Shortage”'': Has country modifier: .* Does not have the ''"Timber Shortage"“Timber Surplus”''country modifier.* Has at least {{icon|naval maintenance}} {{green|1}} Portsport.* {{icon|north american}}Primitives: {{icon|no|21px}} |triggered only = {{icon|Yes}} YesDoes not have the primitive technology group.
* |triggered only = five year years pulse
|options =
{{option
|option_text = Lets build ships!
|effect =
* Add country modifier for {{icon|time}} {{green|510}} Years duration:** ''"Timber Surplus"“Timber Surplus”''
*** {{icon|ship cost}} {{green|-5%}} Ship cost
}}
}}
|- valign="top"|{{event|version = 1.1114
|event_name = Men flock to the colors
|event_text = Men are flocking to the colors, begging for a chance to serve in our glorious armed forces. God is truly on the side of the big battalions!
* {{icon|idea unlock}}Has the: {{icon|Quantity|28px}} Quantity ideas
|triggered only = {{icon|Yes}} Yes * five year years pulse
|options =
{{option
}}
|{{event|version = 1.1114
|event_name = Timber Shortage
|event_text = Some sort of strange blight has been affecting our timber. The wood is covered with some sort of fungal growth that renders it useless for anything except burning. It makes sourcing timber for ship construction much harder.
* {{icon|idea unlock}}Has the: {{icon|Quantity|28px}} Quantity ideas
* Has at least {{icon|dip tech}} {{green|3}} Diplomacy technology level
* {{icon|no}}Does not have the ''not“Timber Shortage”'': Has country modifier: .* Does not have the ''"Timber Surplus"“Timber Surplus”''country modifier.* {{icon|north american}}Primitives: {{icon|no|21px}}Does not have the primitive technology group.
|triggered only = {{icon|Yes}} Yes * five year years pulse
|options =
{{option
|option_text = Damn!
|effect =
* Add country modifier for {{icon|time}} {{green|510}} Years duration:** ''"Timber Shortage"“Timber Shortage”''*** {{icon|ship cost}} {{red|+3010%}} Ship cost
}}
}}
|- valign="top"|{{event|version = 1.1114
|event_name = Administrative Problems
|event_text = It is becoming increasingly difficult to administer our armies. The men we have in the job are proving inept and far too venal. We search for men who are just corrupt enough to be bought, without being too greedy, until this is done our military administration will prove costly.
|trigger =
* {{icon|idea unlock}}Has the: {{icon|Quantity|28px}} Quantity ideas
* {{icon|no}}Does not have the ''not“Administrative Problems”'': Has country modifier: ''"Administrative Problems"''.
|triggered only = {{icon|Yes}} Yes * five year years pulse
|options =
{{option
|option_text = Damn!
|effect =
* Add country modifier for {{icon|time}} {{green|510}} Years duration:** ''"Administrative Problems"“Administrative Problems”''
*** {{icon|land maintenance modifier}} {{red|+10%}} Land Maintenance Modifier
}}
}}
|}}
== Footnotes ==
<references/>
[[Category:Idea group events]]
Autopatrol, hoi4beta
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