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Estates events

9,786 bytes removed, 4 years ago
edited burghers and clergy events, more later
| trigger =
* DLC {{icon|cos}} The Cossacks is active
* Has estate {{icon|burghers}} Burghersestate exists* None of:** {{icon|burghers}} Burghers estate has does ''not'' have influence modifier "Advancement of the Merchant Classes: §Y$VAL$%§!"* None of:** {{icon|burghers}} Burghers estate has does ''not'' have influence modifier "Advancement of the Merchant Classes: §Y$VAL$%§!"* None of:** {{icon|burghers}} Burghers estate has does ''not'' have influence modifier "Decline of the Merchant Classes: §Y$VAL$%§!"
| mean_time_to_happen =
*1 day(s)
| immediate =
* Hidden effect:
** One of the following at random:
*** Province Trier:
**** Set country flag <tt>growing_influence_burghers_10</tt>
*** Province Trøndelag:
**** Set country flag <tt>growing_influence_burghers_20</tt>
| options =
{{Option
| option_text = Ok.
| effect =
* If Has country flag <tt>growing_influence_burghers_10</tt>One of the following at random (selected when the event fires):
** Burghers estate gains influence modifier "Advancement of the Merchant Classes: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
** Clear country flag <tt>growing_influence_burghers_10</tt>
* If Has country flag <tt>growing_influence_burghers_20</tt>:
** Burghers estate gains influence modifier "Advancement of the Merchant Classes: §Y$VAL$%§!" ('''+20''' influence) for 5475 days
** Clear country flag <tt>growing_influence_burghers_20</tt>
}}
}}{{Event<!-- burghers_estate_events.2 -->
| trigger =
* DLC {{icon|cos}} The Cossacks is active
* Has estate {{icon|burghers}} Burghers* Has estate and {{icon|nobles}} NobilityNobles estates exist* Nobility Nobles estate has at least '''25''' influence* Any owned province:** Has estate {{icon|nobles}} Nobility* None of:Nobles have at least one province assigned to them** {{icon|burghers}} Burghers estate has does ''not'' have influence modifier "Robber Barons: §Y$VAL$%§!"* None of:** {{icon|burghers}} Burghers estate has does ''not'' have influence modifier "Robber Barons Chastised: §Y$VAL$%§!"
| mean_time_to_happen =
*1 day(s)
| option_text = They only take what is their right.
| effect =
* One random owned province:** Limited assigned to:*** Has estate the {{icon|nobles}} NobilityNobles:
** Gain {{icon|base tax}} {{green|+1}} base tax
* Nobility Nobles estate gains {{green|+10}} loyalty
* Burghers estate loses {{red|-10}} loyalty
* Burghers estate gains influence modifier "Robber Barons: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
* Nobility Nobles estate gains influence modifier "Robber Barons: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
}}
{{Option
| option_text = We must curb such excesses!
| effect =
* One random owned province:** Limited assigned to:*** Has estate the {{icon|nobles}} NobilityNobles:
** Gain {{icon|production}} {{green|+1}} base production
* Nobility Nobles estate loses {{red|-10}} loyalty
* Burghers estate gains {{green|+10}} loyalty
* Nobility Nobles estate gains influence modifier "Robber Barons Chastised: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
* Burghers estate gains influence modifier "Robber Barons Chastised: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
}}
| trigger =
* DLC {{icon|cos}} The Cossacks is active
* Has estate {{icon|burghers}} Burghersestate exists* None of:** {{icon|burghers}} Burghers estate has does ''not'' have influence modifier "Advancement of the Merchant Classes: §Y$VAL$%§!"* None of:** {{icon|burghers}} Burghers estate has does ''not'' have influence modifier "Advancement of the Merchant Classes: §Y$VAL$%§!"* None of:** {{icon|burghers}} Burghers estate has does ''not'' have influence modifier "Decline of the Merchant Classes: §Y$VAL$%§!"
| mean_time_to_happen =
*1 day(s)
| trigger =
* DLC {{icon|cos}} The Cossacks is active
* Has estate {{icon|burghers}} Burghersestate exists* Any At least one owned , non-capital, non-overseas province:** Is NOT overseas** Does NOT have a that is not assigned to any estate and has no seat in Parliament** At least one ofeither:*** Has at least 10 {{icon|development}} development*** Has province modifier "Important Natural Harbor"*** Has province modifier "Coastal Center of Trade"*** Has province modifier "Inland Center of Trade"** None of:*** Has estate {{icon|yes}} yes** Is NOT capital* None of:** {{icon|burghers}} Burghers estate has does ''not'' have influence modifier "Advancement of the Merchant Classes: §Y$VAL$%§!"
| mean_time_to_happen =
*1 day(s)
''Modifiers''
*Religion group is ''not'' Christian: '''×0.5''':** None of:*** Religion group is Christian
*'''×1.2''':
** Any owned province:*** Is NOT non-overseas*** Is NOT , non-capital*** None of:**** Has province that is not assigned to any estate {{icon|yes}} yes*** Does NOT have a and has no seat in Parliament*** At least one ofeither:**** Has at least 10 {{icon|development}} development**** Has province modifier "Important Natural Harbor"**** Has province modifier "Coastal Center of Trade"**** Has province modifier "Inland Center of Trade"*** At least one of:**** Has province modifier "River Estuary"**** Has province modifier "Neva Estuary"**** Has province modifier "Daugava Estuary"**** Has province modifier "Neman Estuary"**** Has province modifier "Vistula Estuary"**** Has province modifier "Oder Estuary"**** Has province modifier "Elbe Estuary"**** Has province modifier "Weser Estuary"**** Has province modifier "Ems Estuary"**** Has province modifier "Rhine Estuary"**** Has province modifier "Thames Estuary"**** Has province modifier "Rhône Estuary"**** Has province modifier "Gironde Estuary"**** Has province modifier "Loire Estuary"**** Has province modifier "Seine Estuary"**** Has province modifier "Ebro Estuary"**** Has province modifier "Douro Estuary"**** Has province modifier "Tagus Estuary"**** Has province modifier "Guadiana Estuary"**** Has province modifier "Po Estuary"**** Has province modifier "Danube Estuary"**** Has province modifier "Dnestr Estuary"**** Has province modifier "Dnieper Estuary"**** Has province modifier "Volga Estuary"**** Has province modifier "Don Estuary"**** Has province modifier "Yangtze Estuary"**** Has province modifier "Huang He Estuary"**** Has province modifier "Ganges Estuary"**** Has province modifier "Indus Estuary"**** Has province modifier "Euphrates Estuary"**** Has province modifier "The Nile Estuary"**** Has province modifier "Gambia Estuary"**** Has province modifier "Pearl Estuary"**** Has province modifier "Parana Estuary"**** Has province modifier "Mekong Estuary"**** Has province modifier "Mississippi Estuary"**** Has province modifier "Rio Grande Estuary"**** Has province modifier "Niger Estuary"**** Has province modifier "Saint Lawrence Estuary"**** Has province modifier "Hudson Estuary"**** Has province modifier "Nelson Estuary"**** Has province modifier "Godavari Estuary"**** Has province modifier "Krishna Estuary"**** Has province modifier "Kura Estuary"**** Has province modifier "Taz Estuary"**** Has province modifier "Columbia Estuary"**** Has province modifier "Delaware Estuary"**** Has province modifier "James Estuary"**** Has province modifier "Santee Estuary"**** Has province modifier "Guayas Estuary"**** Has province modifier "Senegal Estuary"**** Has province modifier "Zambezi Estuary"**** Has province modifier "Red River Estuary"**** Has province modifier "Irrawaddy Estuary"an estuary
| options =
{{Option
| effect =
* Burghers estate gains {{green|+10}} loyalty
* One random non-capital owned province:** Limited to:*** Has with at least 10 development*** None of:**** Has that is not assigned to any estate {{icon|yes}} yes*** Is NOT capital*** Does NOT have a and has no seat in Parliamentparliament:** Give Assign to estate {{icon|burghers}} Burghers
** Gain {{icon|base tax}} {{green|+2}} base tax
}}
| trigger =
* DLC {{icon|cos}} The Cossacks is active
* Has estate {{icon|burghers}} Burghersestate exists* None of:** {{icon|burghers}} Burghers estate has does ''not'' have influence modifier "No Price Meddling: §Y$VAL$%§!"* None of:** {{icon|burghers}} Burghers estate has does ''not'' have influence modifier "Price Meddling: §Y$VAL$%§!"
| mean_time_to_happen =
*1 day(s)
''Modifiers''
*'''×2''':** Has at least 5% inflation| immediate = * Hidden effect:** One random owned province:*** Limited to:**** Has estate {{icon|burghersinflation}} Burghers*** Set province flag <tt>bread_revolt_vs_burghers</tt>** One random owned province:*** Limited to:**** Has estate {{icon|burghers}} Burghers**** None of:***** Has province flag <tt>bread_revolt_vs_burghers</tt>**** Province owner:***** Owns at least 12 cities*** Set province flag <tt>bread_revolt_vs_burghers</tt>** One random owned province:*** Limited to:**** Has estate {{icon|burghers}} Burghers**** None of:***** Has province flag <tt>bread_revolt_vs_burghers</tt>**** Province owner:***** Owns at least 18 cities*** Set province flag <tt>bread_revolt_vs_burghers</tt>** One random owned province:*** Limited to:**** Has estate {{icon|burghers}} Burghers**** None of:***** Has province flag <tt>bread_revolt_vs_burghers</tt>**** Province owner:***** Owns at least 24 cities*** At random:**** Set province flag <tt>bread_revolt_vs_burghers</tt>** One random owned province:*** Limited to:**** Has estate {{icon|burghers}} Burghers**** None of:***** Has province flag <tt>bread_revolt_vs_burghers</tt>**** Province owner:***** Owns at least 28 cities*** 755% chance ofinflation:**** Set province flag <tt>bread_revolt_vs_burghers</tt>** One random owned province:*** Limited to:**** Has estate {{icon|burghers}} Burghers**** None of:***** Has province flag <tt>bread_revolt_vs_burghers</tt>**** Province owner:***** Owns at least 32 cities*** 75% chance of'''×2''':**** Set province flag <tt>bread_revolt_vs_burghers</tt>
| options =
{{Option
| option_text = Force the Merchants to lower their prices.
| effect =
* Hidden effect:** Every owned province:*** Limited to:**** Has province flag <tt>bread_revolt_vs_burghers</tt>*** Clear province flag <tt>bread_revolt_vs_burghers</tt>* Burghers estate loses {{red|-15}} loyalty
* Burghers estate gains influence modifier "Price Meddling: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
}}
| effect =
* Burghers estate gains influence modifier "No Price Meddling: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
* Every Four different random owned province:** Limited provinces, and a 75% chance of each of two more, that are assigned to{{icon|burghers}} Burghers (chosen when this event fires):*** Has province flag <tt>bread_revolt_vs_burghers</tt>** Clear province flag <tt>bread_revolt_vs_burghers</tt>
** {{icon|peasants}} Peasant rebels (size 1) rise in revolt
* Burghers estate gains {{green|+10}} loyalty
* Burghers estate gains influence modifier "No Price Meddling: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
* Burghers estate gains {{green|+10}} loyalty
* Hidden effect:
** Every owned province:
*** Limited to:
**** Has province flag <tt>bread_revolt_vs_burghers</tt>
*** Clear province flag <tt>bread_revolt_vs_burghers</tt>
}}
}}{{Event<!-- burghers_estate_events.6 -->
| trigger =
* DLC {{icon|cos}} The Cossacks is active
* Has estate {{icon|burghers}} Burghersestate exists
* Burghers estate has at least '''25''' influence
* Clergy estate has at least '''25''' influence
* None of:** {{icon|burghers}} Burghers estate has does ''not'' have influence modifier "Burgher Authority Asserted: §Y$VAL$%§!"* None of:** {{icon|burghers}} Burghers estate has does ''not'' have influence modifier "Burgher Authority Questioned: §Y$VAL$%§!"
| mean_time_to_happen =
*1 day(s)
| trigger =
* DLC {{icon|cos}} The Cossacks is active
* Has estate {{icon|burghers}} Burghersestate exists
* Burghers estate has at least '''70''' influence
* Any owned province:** Has estate {{icon|burghers}} Burghershave at least one province assigned to them* None of:** {{icon|burghers}} Burghers estate has does ''not'' have influence modifier "Rights Extended: §Y$VAL$%§!"* None of:** {{icon|burghers}} Burghers estate has does ''not'' have influence modifier "Refused to Extend Rights: §Y$VAL$%§!"
| mean_time_to_happen =
*1 day(s)
| effect =
* Burghers estate gains influence modifier "Rights Extended: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
* Every owned province:** Limited assigned to:*** Has estate {{icon|burghers}} Burghers** Gain gains {{icon|local autonomy}} {{red|+33%}} local autonomy
}}
{{Option
| trigger =
* DLC {{icon|cos}} The Cossacks is active
* Has estate {{icon|burghers}} Burghersestate exists
* Is embargoing at least 1 other nation(s)
* None of:** {{icon|burghers}} Burghers estate has does ''not'' have influence modifier "Right to Bypass Trade Restrictions: §Y$VAL$%§!"* None of:** {{icon|burghers}} Burghers estate has does ''not'' have influence modifier "Denied Right to Bypass Trade Restrictions: §Y$VAL$%§!"
| mean_time_to_happen =
*1 day(s)
| trigger =
* DLC {{icon|cos}} The Cossacks is active
* Has estate {{icon|burghers}} Burghersestate exists* Has at least {{icon|diplomatic technology}} Diplomatic technology is at least 5 diplomatic technology* None of:** {{icon|burghers}} Burghers estate has does ''not'' have influence modifier "Growth of the Putting-Out System: §Y$VAL$%§!"* None of:** Any ''No'' owned province:*** Has has province modifier "Guild Privileges Defended"* None of:** Any ''No'' owned province:*** Has has province modifier "Conflict within City"
| mean_time_to_happen =
*1 day(s)
| immediate options = * Hidden effect:** One random owned province:*** Limited to:**** Has estate {{icon|burghers}} BurghersOption*** Set province flag <tt>putting_out_system</tt>** One random owned province:*** Limited to:**** Has estate {{icon|burghers}} Burghers**** None option_text = We cannot stand in the way of:progress.***** Has province flag <tt>putting_out_system</tt>| effect =**** Province owner:***** Owns at least 12 cities*** Set province flag <tt>putting_out_system</tt>** One random owned province:*** Limited to:**** Has Burghers estate loses {{iconred|burghers-10}} Burghersloyalty**** None Burghers estate gains influence modifier "Growth ofthe Putting-Out System:§Y$VAL$%§!" ('''+10''' influence) for 3650 days***** Has province flag <tt>putting_out_system</tt>**** Province owner:***** Owns at least 18 cities*** Set province flag <tt>putting_out_system</tt>** One random owned province:*** Limited assigned to:**** Has estate {{icon|burghers}} Burghers**** None of:***** Has province flag <tt>putting_out_system</tt>**** Province owner:***** Owns , plus additional ones if the country has at least 12, 18 or 24 cities*** Set province flag <tt>putting_out_system</tt>** One random owned province:*** Limited to:**** Has estate {{icon|burghers}} Burghers**** None of:***** Has province flag <tt>putting_out_system</tt>**** Province owner:***** Owns at least 28 cities*** , plus a 75% chance each ofanother if the country has 28, 32, 40 or 48 cities (chosen when this event fires):**** Set province flag <tt>putting_out_system</tt>** One random owned province:*** Limited to:**** Has estate Gain {{icon|burghersproduction}} Burghers**** None of:***** Has province flag <tt>putting_out_system</tt>**** Province owner:***** Owns at least 32 cities*** 75% chance of:**** Set province flag <tt>putting_out_system</tt>** One random owned province:*** Limited to:**** Has estate {{icongreen|burghers+2}} Burghers**** None of:***** Has province flag <tt>putting_out_system</tt>**** Province owner:***** Owns at least 40 citiesbase production*** 75% chance of:**** Set Add province flag <tt>putting_out_system</tt>modifier "Conflict within City" for 3650 days** One random owned province:*** Limited to:**** Has estate {{icon|burghers}} Burghers**** None of:***** Has province flag <tt>putting_out_system</tt>**** Province owner:***** Owns at least 48 cities*** 75% chance of:**** Set province flag <tt>putting_out_system</tt>| options =
{{Option
| option_text = We cannot stand in must safeguard the way of progressguild privileges.
| effect =
* Burghers estate loses gains {{redgreen|-+10}} loyalty* Burghers estate gains influence modifier "Growth of the Putting-Out System: §Y$VAL$%§!" ('''+10''' influence) for 3650 days* Every One owned province:** Limited assigned to:*** Has province flag <tt>putting_out_system</tt>** Gain {{icon|productionburghers}} {{green|+2}} base production** Add province modifier "Conflict within City" for 3650 days** Clear province flag <tt>putting_out_system</tt>}}{{Option| option_text = We must safeguard Burghers, plus additional ones if the country has at least 12, 18 or 24 cities, plus a 75% chance each of another if the guild privileges.| effect =* Burghers estate gains {{green|+10}} loyalty* Every owned provincecountry has 28, 32, 40 or 48 cities (chosen when this event fires):** Limited to:*** Has province flag <tt>putting_out_system</tt>
** Add province modifier "Guild Privileges Defended" for 3650 days
** Clear province flag <tt>putting_out_system</tt>
}}
}}{{Event<!-- burghers_estate_events.10 -->
| trigger =
* DLC {{icon|cos}} The Cossacks is active
* Has estate {{icon|burghers}} Burghersestate exists
* Burghers estate has at least '''70''' influence
* None of:** {{icon|burghers}} Burghers estate has does ''not'' have influence modifier "Homines Novi: §Y$VAL$%§!"* None of:** {{icon|burghers}} Burghers estate has does ''not'' have influence modifier "Barred from State Careers: §Y$VAL$%§!"
| mean_time_to_happen =
*1 day(s)
* Burghers estate gains influence modifier "Homines Novi: §Y$VAL$%§!" ('''+10''' influence) for 7300 days
* Add country modifier "New Men" for 3650 days
* If:** Limited to:*** Has estate {{icon|nobles}} Nobility** Nobility Nobles estate loses {{red|-15}} loyalty(if it exists)* If:** Limited to:*** Has estate {{icon|clergy}} Clergy** Clergy estate loses {{red|-15}} loyalty(if it exists)
}}
{{Option
* Add country modifier "Disloyal New Men" for 5475 days
* Burghers estate loses {{red|-15}} loyalty
* If:** Limited to:*** Has estate {{icon|nobles}} NobilityNobles estate exists:** Nobility Nobles estate gains {{green|+10}} loyalty
** Lose {{icon|army tradition}} {{red|-15}} army tradition
** Lose {{icon|navy tradition}} {{red|-15}} navy tradition
* If:** Limited to:*** Has estate {{icon|clergy}} Clergyestate exists:
** Clergy estate gains {{green|+10}} loyalty
** Lose {{icon|adm}} {{red|-75}} administrative power
| trigger =
* DLC {{icon|cos}} The Cossacks is active
* Has estate {{icon|burghers}} Burghersestate exists* Any owned province:** Has estate {{icon|burghers}} Burghershave at least one province assigned to them
* Burghers estate has at least '''60''' influence
* Burghers estate has at least '''60''' loyalty
* None of:** Any ''No'' trade node with a merchant present:*** Our country has trade modifier "Close ties with Merchant Community"for this country
| mean_time_to_happen =
*1 day(s)
| immediate =
* Hidden effect:
** One of the following at random:
*** Province München:
**** Set country flag <tt>growing_trade_influence</tt>
*** Province Ösel:
**** Set country flag <tt>growing_cities</tt>
| options =
{{Option
| option_text = Great.
| effect =
* If Has country flag <tt>growing_trade_influence</tt>One of the following at random (chosen when the event fires):** One random owned province:*** Limited assigned to:**** Has estate {{icon|burghers}} Burghers:
*** Our country gains trade modifier "Close ties with Merchant Community" ({{green|+15}} Power) for 5475 days
** Clear country flag <tt>growing_trade_influence</tt>* If Has country flag <tt>growing_cities</tt>:** One random owned province:*** Limited assigned to:**** Has estate {{icon|burghers}} Burghers:
*** Gain {{icon|production}} {{green|+1}} base production
** Clear country flag <tt>growing_cities</tt>
}}
}}{{Event<!-- burghers_estate_events.12 -->
| trigger =
* DLC {{icon|cos}} The Cossacks is active
* Has estate {{icon|burghers}} Burghersestate exists* None of:** {{icon|burghers}} Burghers estate has does ''not'' have influence modifier "Compensated Losses: §Y$VAL$%§!"* None of:** {{icon|burghers}} Burghers estate has does ''not'' have influence modifier "Bad Fortunes: §Y$VAL$%§!"
| mean_time_to_happen =
*1 day(s)
| trigger =
* DLC {{icon|cos}} The Cossacks is active
* Has estate {{icon|burghers}} Burghersestate exists* Any owned province:** Has estate {{icon|burghers}} Burghershave at least one province assigned to them* None of:** {{icon|burghers}} Burghers estate has does ''not'' have influence modifier "Unhygenic Cities: §Y$VAL$%§!"* None of:** {{icon|burghers}} Burghers estate has does ''not'' have influence modifier "Supported Urbanization: §Y$VAL$%§!"| mean_time_to_happen =
*1 day(s)
| immediate =
* Hidden effect:
** One random owned province:
*** Limited to:
**** Has estate {{icon|burghers}} Burghers
*** Set province flag <tt>urbanisation</tt>
** One random owned province:
*** Limited to:
**** Has estate {{icon|burghers}} Burghers
**** None of:
***** Has province flag <tt>urbanisation</tt>
**** Province owner:
***** Owns at least 8 cities
*** Set province flag <tt>urbanisation</tt>
** One random owned province:
*** Limited to:
**** Has estate {{icon|burghers}} Burghers
**** None of:
***** Has province flag <tt>urbanisation</tt>
**** Province owner:
***** Owns at least 14 cities
*** Set province flag <tt>urbanisation</tt>
** One random owned province:
*** Limited to:
**** Has estate {{icon|burghers}} Burghers
**** None of:
***** Has province flag <tt>urbanisation</tt>
**** Province owner:
***** Owns at least 18 cities
*** Set province flag <tt>urbanisation</tt>
** One random owned province:
*** Limited to:
**** Has estate {{icon|burghers}} Burghers
**** None of:
***** Has province flag <tt>urbanisation</tt>
**** Province owner:
***** Owns at least 22 cities
*** 75% chance of:
**** Set province flag <tt>urbanisation</tt>
** One random owned province:
*** Limited to:
**** Has estate {{icon|burghers}} Burghers
**** None of:
***** Has province flag <tt>urbanisation</tt>
**** Province owner:
***** Owns at least 28 cities
*** 75% chance of:
**** Set province flag <tt>urbanisation</tt>
| options =
{{Option
| effect =
* Lose {{icon|ducats}} ducats equal to 0.25 years of income
* Every One random owned province:** Limited assigned to{{icon|burghers}} Burghers, plus additional ones if the country has at least 8, 14 or 18 cities, plus a 75% chance each if it has at least 22 or 28 cities (chosen when the event fires):*** Has province flag <tt>urbanisation</tt>
** Gain {{icon|base tax}} {{green|+1}} base tax
** Clear province flag <tt>urbanisation</tt>
* Burghers estate gains influence modifier "Supported Urbanization: §Y$VAL$%§!" ('''+10''' influence) for 7300 days
}}
| option_text = This is nothing unusual, the $ESTATE_BURGHERS$ can handle it.
| effect =
* Every One random owned province:** Limited assigned to{{icon|burghers}} Burghers, plus additional ones if the country has at least 8, 14 or 18 cities, plus a 75% chance each if it has at least 22 or 28 cities (chosen when the event fires):*** Has province flag <tt>urbanisation</tt>** Add province modifier "Unsanitary Suburbs" for 7300 days** Clear province flag <tt>urbanisation</tt>
* Burghers estate loses {{red|-10}} loyalty
* Burghers estate gains influence modifier "Unhygenic Cities: §Y$VAL$%§!" ('''-10''' influence) for 7300 days
| trigger =
* DLC {{icon|cos}} The Cossacks is active
* Has estate {{icon|burghers}} Burghersestate exists
* Burghers estate has at least '''70''' influence
* None of:** {{icon|burghers}} Burghers estate has does ''not'' have influence modifier "Refused to Change Trade Policy: §Y$VAL$%§!"* None of:** {{icon|burghers}} Burghers estate has does ''not'' have influence modifier "Changed Trade Policy: §Y$VAL$%§!"
* Mercantilism is at least 15%
| mean_time_to_happen =
*1 day(s)
''Modifiers''
*'''×2''':** Has at least {{icon|diplomatic technology}} Diplomatic technology is at least 20 diplomatic technology: '''×2'''
| options =
{{Option
| trigger =
* DLC {{icon|cos}} The Cossacks is active
* Has estate {{icon|burghers}} Burghersestate exists* None of:** Burghers estate has at least less than '''30''' loyalty* Any owned province:** Has estate {{icon|burghers}} Burghershave at least one province assigned to them
| mean_time_to_happen =
*1 day(s)
''Modifiers''
*Burghers estate has less than '''×215'''loyalty:** None of:*** Burghers estate has at least '''15×2''' loyalty
| options =
{{Option
| option_text = They must be joking!
| effect =
* Every owned province:** Limited assigned to:*** Has estate {{icon|burghers}} Burghers:
** {{icon|particularists}} Particularist rebels (size 2) rise in revolt
}}
| option_text = Give in to their demands.
| effect =
* Every owned province:** Limited assigned to:*** Has estate {{icon|burghers}} Burghers:
** Gain {{icon|local autonomy}} {{red|+33%}} local autonomy
* Burghers estate gains {{green|+10}} loyalty
| event_text = Appalled at the loss of their privileges the $ESTATE_BURGHERS$ of the [Root.GetName] province have taken up arms against us!
| triggered only = When removing a province from {{icon|burghers}} Burghers when they have loyalty less than 30
| immediate = When this event fires, {{icon|particularists}} Particularist rebels (size 1) rise in revolt in the province.
| options =
{{Option
| option_text = Ok.
| effect = When this event is triggered, {{icon|particularists}} Particularist rebels (size 1) rise in revolt in the province.
}}
}}{{Event<!-- burghers_estate_events.17 -->
| trigger =
* DLC {{icon|cos}} The Cossacks is active
* Has estate {{icon|burghers}} Burghersestate exists
* Burghers estate has at least '''50''' loyalty
| mean_time_to_happen =
*1 day(s)
''Modifiers''
*Total development is at least 250 and less than 500: '''×1.5''':** Total development is at least 250** None of500 and less than 750:*** Total development is at least 500*'''×2''':** Total development is at least 500** None of750 and less than 1000:*** Total development is at least 750*'''×2.5''':** Total development is at least 750** None of1000:*** Total development is at least 1000*'''×3''':** Total development is at least 1000
| options =
{{Option
| trigger =
* DLC {{icon|cos}} The Cossacks is active
* Has estate {{icon|clergy}} Clergyestate exists
* Religion group is Christian
* Clergy estate has at least '''25''' influence* None of:** Clergy estate has at least but less than '''75''' influence* None of:** {{icon|clergy}} Clergy estate has does ''not'' have influence modifier "Demanded Money: §Y$VAL$%§!"* None of:** {{icon|clergy}} Clergy estate has does ''not'' have influence modifier "Independence Preserved: §Y$VAL$%§!"
| mean_time_to_happen =
*1 day(s)
| effect =
* Clergy estate loses {{red|-15}} loyalty
* Lose {{icon|patriarch authority}} {{red|-10}} patriarch authority(if appropriate)* Lose {{icon|papal influence}} {{red|-10}} papal influence(if appropriate)* Lose {{icon|pious}} {{red|-10}} piety(if appropriate)
* Gain {{icon|ducats}} ducats equal to 0.35 years of income
* Clergy estate gains influence modifier "Demanded Money: §Y$VAL$%§!" ('''-10''' influence) for 9125 days
| trigger =
* DLC {{icon|cos}} The Cossacks is active
* Has estate {{icon|clergy}} Clergyestate exists
* Religion is {{icon|hinduism}} Hindu
* Clergy estate has at least '''25''' influence* None of:** Clergy estate has at least but less than '''75''' influence* None of:** {{icon|clergy}} Clergy estate has does ''not'' have influence modifier "Demanded Money: §Y$VAL$%§!"* None of:** {{icon|clergy}} Clergy estate has does ''not'' have influence modifier "Independence Preserved: §Y$VAL$%§!"
| mean_time_to_happen =
*1 day(s)
}}{{Event<!-- church_estate_events.102 -->
| version = 1.14
| event_name = The Riches of the $ESTATE_CHURCH$<small>(pagan)</small>
| event_text = The $ESTATE_CHURCH$ has long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many donations have been made over the years, both by the state and by others, to the $ESTATE_CHURCH$ and the gods they serve. These gifts have over the centuries made the $ESTATE_CHURCH$ quite rich and influential.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
| triggered only = Five year event pulse
| trigger =
* DLC {{icon|cos}} The Cossacks is active
* Has estate {{icon|clergy}} Clergyestate exists
* Religion group is Pagan
* Clergy estate has at least '''25''' influence* None of:** Clergy estate has at least but less than '''75''' influence* None of:** {{icon|clergy}} Clergy estate has does ''not'' have influence modifier "Demanded Money: §Y$VAL$%§!"* None of:** {{icon|clergy}} Clergy estate has does ''not'' have influence modifier "Independence Preserved: §Y$VAL$%§!"
| mean_time_to_happen =
*1 day(s)
}}{{Event<!-- church_estate_events.103 -->
| version = 1.14
| event_name = The Riches of the $ESTATE_CHURCH$<small>(Muslim)</small>
| event_text = The $ESTATE_CHURCH$ have always been the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many lands have been set aside as religious properties, exempt from most of our taxes. This way the $ESTATE_CHURCH$ and the many fine projects they support can be provided for.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
| triggered only = Five year event pulse
| trigger =
* DLC {{icon|cos}} The Cossacks is active
* Has estate {{icon|clergy}} Clergyestate exists
* Religion group is Muslim
* Clergy estate has at least '''25''' influence* None of:** Clergy estate has at least but less than '''75''' influence* None of:** {{icon|clergy}} Clergy estate has does ''not'' have influence modifier "Demanded Money: §Y$VAL$%§!"* None of:** {{icon|clergy}} Clergy estate has does ''not'' have influence modifier "Independence Preserved: §Y$VAL$%§!"
| mean_time_to_happen =
*1 day(s)
}}{{Event<!-- church_estate_events.104 -->
| version = 1.14
| event_name = The Riches of the $ESTATE_CHURCH$<small>(other religions)</small>
| event_text = The $ESTATE_CHURCH$ has long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many donations have been made over the years, both by the state and by others, to the $ESTATE_CHURCH$. These gifts have over the centuries made the $ESTATE_CHURCH$ quite rich and influential.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
| triggered only = Five year event pulse
| trigger =
* DLC {{icon|cos}} The Cossacks is active
* Has estate {{icon|clergy}} Clergyestate exists* None of:** Religion group is ''not'' Muslim* None of:** Religion group is , Christian* None of:** Religion group is or Pagan* None of:** Religion is ''not'' {{icon|hinduism}} Hindu* None of:** Religion is {{icon|buddhism}} , Theravada* None of:** Religion is {{icon|mahayana}} , Mahayana* None of:** Religion is {{icon|vajrayana}} or Vajrayana* Clergy estate has at least '''25''' influence* None of:** Clergy estate has at least but less than '''75''' influence* None of:** {{icon|clergy}} Clergy estate has does ''not'' have influence modifier "Demanded Money: §Y$VAL$%§!"* None of:** {{icon|clergy}} Clergy estate has does ''not'' have influence modifier "Independence Preserved: §Y$VAL$%§!"
| mean_time_to_happen =
*1 day(s)
}}{{Event<!-- church_estate_events.105 -->
| version = 1.14
| event_name = The Riches of the $ESTATE_CHURCH$<small>(Buddhist)</small>
| event_text = The $ESTATE_CHURCH$ have long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, law scholars and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many donations have been made over the years, both by the state and by others, to the great $ESTATE_CHURCH$ and their extensive land properties. These gifts have over the centuries made the $ESTATE_CHURCH$ quite rich and influential.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
| triggered only = Five year event pulse
| trigger =
* DLC {{icon|cos}} The Cossacks is active
* Has estate {{icon|clergy}} Clergyestate exists* At least one of:** Religion is {{icon|buddhism}} Theravada** Religion is , {{icon|mahayana}} Mahayana** Religion is or {{icon|vajrayana}} Vajrayana* Clergy estate has at least '''25''' influence* None of:** Clergy estate has at least but less than '''75''' influence* None of:** {{icon|clergy}} Clergy estate has does ''not'' have influence modifier "Demanded Money: §Y$VAL$%§!"* None of:** {{icon|clergy}} Clergy estate has does ''not'' have influence modifier "Independence Preserved: §Y$VAL$%§!"
| mean_time_to_happen =
*1 day(s)
| trigger =
* DLC {{icon|cos}} The Cossacks is active
* Has estate {{icon|clergy}} Clergyestate exists* None of:** {{icon|clergy}} Clergy estate has does ''not'' have influence modifier "Advancement of the Clergy: §Y$VAL$%§!"* None of:** {{icon|clergy}} Clergy estate has does ''not'' have influence modifier "Advancement of the Clergy: §Y$VAL$%§!"* None of:** {{icon|clergy}} Clergy estate has does ''not'' have influence modifier "Decline of the Clergy: §Y$VAL$%§!"
| mean_time_to_happen =
*1 day(s)
| immediate = * Hidden effect:** One of the following at random:*** Province Trier:**** Set country flag <tt>growing_influence_church_10</tt>*** Province Trøndelag:**** Set country flag <tt>growing_influence_church_20</tt>| options = {{Option
| option_text = Ok.
| effect =
* If Has country flag <tt>growing_influence_church_10</tt>One of the following at random (chosen when the event fires):
** Clergy estate gains influence modifier "Advancement of the Clergy: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
** Clear country flag <tt>growing_influence_church_10</tt>
* If Has country flag <tt>growing_influence_church_20</tt>:
** Clergy estate gains influence modifier "Advancement of the Clergy: §Y$VAL$%§!" ('''+20''' influence) for 5475 days
** Clear country flag <tt>growing_influence_church_20</tt>
}}
}}{{Event<!-- church_estate_events.3 -->
| trigger =
* DLC {{icon|cos}} The Cossacks is active
* Has estate {{icon|clergy}} Clergyestate exists* None of:** {{icon|clergy}} Clergy estate has does ''not'' have influence modifier "Advancement of the Clergy: §Y$VAL$%§!"* None of:** {{icon|clergy}} Clergy estate has does ''not'' have influence modifier "Advancement of the Clergy: §Y$VAL$%§!"* None of:** {{icon|clergy}} Clergy estate has does ''not'' have influence modifier "Decline of the Clergy: §Y$VAL$%§!"
| mean_time_to_happen =
*1 day(s)
| trigger =
* DLC {{icon|cos}} The Cossacks is active
* Has estate {{icon|clergy}} Clergy* Has estate and {{icon|burghers}} Burghersestates exist* Any owned province:** Has estate {{icon|burghers}} Burghershave at least one province assigned to them* None of:** {{icon|clergy}} Clergy estate has does ''not'' have influence modifier "Tithes Defended: §Y$VAL$%§!"* None of:** {{icon|clergy}} Clergy estate has does ''not'' have influence modifier "Tithes Undermined: §Y$VAL$%§!"
| mean_time_to_happen =
*1 day(s)
| effect =
* Gain {{icon|ducats}} ducats equal to 0.2 years of income
* One random owned province:** Limited assigned to:*** Has estate {{icon|burghers}} Burghers*** Has with at least 25% local autonomy:
** Lose {{icon|local autonomy}} {{green|-25%}} local autonomy
* Clergy estate gains {{green|+10}} loyalty
| trigger =
* DLC {{icon|cos}} The Cossacks is active
* Has estate {{icon|clergy}} Clergyestate exists* None of:** Clergy estate has at least less than '''30''' loyalty
| mean_time_to_happen =
*1 day(s)
| effect =
* Lose {{icon|stability}} {{red|-2}} stability
* Every owned province:** Limited assigned to:*** Has estate {{icon|clergy}} Clergy:
** {{icon|peasants}} Peasant rebels (size 2) rise in revolt
}}
| trigger =
* DLC {{icon|cos}} The Cossacks is active
* Has estate {{icon|clergy}} Clergyestate exists
* Clergy estate has at least '''70''' influence
* None of:** {{icon|clergy}} Clergy estate has does ''not'' have influence modifier "Accepted Holy Law: §Y$VAL$%§!"* None of:** {{icon|clergy}} Clergy estate has does ''not'' have influence modifier "Rejected Holy Law: §Y$VAL$%§!"
| mean_time_to_happen =
*1 day(s)
| trigger =
* DLC {{icon|cos}} The Cossacks is active
* Has estate {{icon|clergy}} Clergyestate exists* Clergy estate has at least '''70''' loyalty* Clergy estate has and at least '''70''' influence
| mean_time_to_happen =
*1 day(s)
| immediate =
* Hidden effect:
** If:
*** Limited to:
**** None of:
***** Stability is at least +3
*** One of the following at random:
**** Province München:
***** Set country flag <tt>loyalty_to_the_crown</tt>
**** Province Ösel:
***** Set country flag <tt>efficient_administration</tt>
** If:
*** Limited to:
**** Stability is at least +3
*** Set country flag <tt>loyalty_to_the_crown</tt>
| options =
{{Option
| option_text = Great.
| effect =
* If Has country flag <tt>loyalty_to_the_crown</tt>One of the following at random:** All of the following, as appropriate:*** Gain {{icon|legitimacy}} {{green|+15}} legitimacy*** Gain {{icon|horde unity}} {{green|+15}} horde unity*** Gain {{icon|republican tradition}} {{green|+7}} republican tradition*** Gain {{icon|devotion}} {{green|+7}} devotion*** Gain {{green|+15}} authority*** Gain {{icon|pious}} {{green|+1&#8239;500}} piety*** Gain {{icon|papal influence}} {{green|+10}} papal influence*** Gain {{icon|patriarch authority}} {{green|+10}} patriarch authority** Clear country flag <tt>loyalty_to_the_crown</tt>Or, if {{icon|stability}} stability is less than '''+3''':* If Has country flag <tt>efficient_administration</tt>:** Gain {{icon|stability}} {{green|+1}} stability** Clear country flag <tt>efficient_administration</tt>
}}
}}{{Event<!-- church_estate_events.8 -->
| trigger =
* DLC {{icon|cos}} The Cossacks is active
* Has estate {{icon|clergy}} Clergy* Has estate and {{icon|nobles}} NobilityNobles estates exist* Any At least one owned non-capital, non-overseas province:** Is NOT overseas** Is NOT capital** None of:*** Has is ''not'' assigned to an estate {{icon|yes}} yes* None of:** {{icon|clergy}} Clergy estate has does ''not'' have influence modifier "Property Defended: §Y$VAL$%§!"* None of:** {{icon|clergy}} Clergy estate has does ''not'' have influence modifier "Land Theft Tolerated: §Y$VAL$%§!"
| mean_time_to_happen =
*1 day(s)
| option_text = Side with the $ESTATE_CHURCH$.
| effect =
* One random owned non-capital, non-overseas province:** Limited ''not'' assigned toan estate:*** Is NOT overseas*** Is NOT capital*** None of:**** Has estate {{icon|yes}} yes** Give Assign to estate {{icon|clergy}} Clergy
* Clergy estate gains {{green|+10}} loyalty
* Nobility Nobles estate loses {{red|-10}} loyalty
* Clergy estate gains influence modifier "Property Defended: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
* Nobility Nobles estate gains influence modifier "Property Defended: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
}}
{{Option
| option_text = Side with the $ESTATE_NOBLES$.
| effect =
* One random owned non-capital, non-overseas province:** Limited ''not'' assigned toan estate:*** Is NOT overseas*** Is NOT capital*** None of:**** Has estate {{icon|yes}} yes** Give Assign to estate {{icon|nobles}} NobilityNobles
* Clergy estate loses {{red|-10}} loyalty
* Nobility Nobles estate gains {{green|+10}} loyalty
* Clergy estate gains influence modifier "Land Theft Tolerated: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
* Nobility Nobles estate gains influence modifier "Land Theft Tolerated: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
}}
{{Option
| effect =
* Clergy estate loses {{red|-10}} loyalty
* Nobility Nobles estate loses {{red|-10}} loyalty
* Clergy estate gains influence modifier "Land Theft Tolerated: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
* Nobility Nobles estate gains influence modifier "Land Theft Tolerated: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
}}
}}{{Event<!-- church_estate_events.9 -->
| trigger =
* DLC {{icon|cos}} The Cossacks is active
* Has estate {{icon|clergy}} Clergy* Has estate and {{icon|nobles}} NobilityNobles estates exist* Any At least one owned province:** Does NOT does ''not'' have its owner's religion* None of:** {{icon|clergy}} Clergy estate has does ''not'' have influence modifier "Fought Syncretism: §Y$VAL$%§!"* None of:** {{icon|clergy}} Clergy estate has does ''not'' have influence modifier "Syncretism: §Y$VAL$%§!"
| mean_time_to_happen =
*1 day(s)
| trigger =
* DLC {{icon|cos}} The Cossacks is active
* Has estate {{icon|clergy}} Clergyestate exists* None of:** {{icon|clergy}} Clergy estate has does ''not'' have influence modifier "Independent Clergy: §Y$VAL$%§!"* None of:** {{icon|clergy}} Clergy estate has does ''not'' have influence modifier "Political Meddling: §Y$VAL$%§!"
| mean_time_to_happen =
*1 day(s)
| event_text = In response to the reduction of property of the $ESTATE_CHURCH$ the people of the province has risen up to protect the $ESTATE_CHURCH$ from our soldiers.
| triggered only = When removing a province from {{icon|clergy}} Clergy when they have loyalty less than 30
| immediate = When this event fires, rebels (size 1) rise in revolt in the province. They are religious rebels if the province has the state religion, or {{icon|particularists}} particularists otherwise.
| options =
{{Option
| option_text = Ok.
| effect = When this event is triggered, rebels (size 1) rise in revolt in the province. They are religious rebels if the province has the state religion, or {{icon|particularists}} particularists otherwise.
}}
}}{{Event<!-- church_estate_events.12 -->
| trigger =
* DLC {{icon|cos}} The Cossacks is active
* Has estate {{icon|clergy}} Clergyestate exists
* Clergy estate has at least '''50''' loyalty
| mean_time_to_happen =
*1 day(s)
''Modifiers''
*Total development is at least 250 but less than 500: '''×1.5''':** Total development is at least 250** None of500 but less than 750:*** Total development is at least 500*'''×2''':** Total development is at least 500** None of750 but less than 100:*** Total development is at least 750*'''×2.5''':** Total development is at least 750** None of1000:*** Total development is at least 1000*'''×3''':** Total development is at least 1000
| options =
{{Option
| trigger =
* DLC {{icon|cos}} The Cossacks is active
* Has estate {{icon|cossacks}} Cossacksestate exists
* Any owned province:
** Has Steppes terrain
* Nobility Nobles estate has at least '''50''' influence
* Cossacks estate has at least '''25''' influence
* None of:
* Cossacks estate loses {{red|-10}} loyalty
* Cossacks estate gains influence modifier "Hunted Serfs: §Y$VAL$%§!" ('''-10''' influence) for 3650 days
* Nobility Nobles estate gains influence modifier "Hunted Serfs: §Y$VAL$%§!" ('''+10''' influence) for 3650 days
* One random owned province:
** Limited to:
| option_text = We cannot afford to anger the $ESTATE_COSSACKS$.
| effect =
* Nobility Nobles estate loses {{red|-10}} loyalty
* Cossacks estate gains influence modifier "Defecting Serfs: §Y$VAL$%§!" ('''+10''' influence) for 3650 days
* Nobility Nobles estate gains influence modifier "Defecting Serfs: §Y$VAL$%§!" ('''-10''' influence) for 3650 days
* One random owned province:
** Limited to:
| option_text = We will just have to let this slide.
| effect =
* Nobility Nobles estate loses {{red|-5}} loyalty
* Burghers estate loses {{red|-5}} loyalty
* One random owned province:
| trigger =
* DLC {{icon|cos}} The Cossacks is active
* Has estate {{icon|cossacks}} Cossacksestate exists
* Any owned province:
** Has Steppes terrain
| trigger =
* DLC {{icon|cos}} The Cossacks is active
* Has estate {{icon|cossacks}} Cossacksestate exists
* Any owned province:
** Has Steppes terrain
| trigger =
* DLC {{icon|cos}} The Cossacks is active
* Has estate {{icon|cossacks}} Cossacksestate exists
* Any owned province:
** Has Steppes terrain
** {{icon|cossacks}} Cossacks estate has influence modifier "Denied Privileges: §Y$VAL$%§!"
* Any owned province:
** Has estate {{icon|cossacks}} Cossacksestate exists
| mean_time_to_happen =
*1 day(s)
| trigger =
* DLC {{icon|cos}} The Cossacks is active
* Has estate {{icon|cossacks}} Cossacksestate exists
* Any owned province:
** Has Steppes terrain
| trigger =
* DLC {{icon|cos}} The Cossacks is active
* Has estate {{icon|cossacks}} Cossacksestate exists* Has estate {{icon|burghers}} Burghersestate exists
* Any owned province:
** Has Steppes terrain
| trigger =
* DLC {{icon|cos}} The Cossacks is active
* Has estate {{icon|cossacks}} Cossacksestate exists
* Any owned province:
** Has Steppes terrain
*** Is in region Siberia
** None of:
*** Has estate {{icon|yes}} yesestate exists
** Has Steppes terrain
* None of:
*** Has Steppes terrain
*** None of:
**** Has estate {{icon|yes}} yesestate exists
*** At least one of:
**** Is in region Siberia
**** Is in region Central Asia
** Give Assign to estate {{icon|cossacks}} Cossacks
* Cossacks estate gains {{green|+10}} loyalty
* Cossacks estate gains influence modifier "Cossack Settlers: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
| trigger =
* DLC {{icon|cos}} The Cossacks is active
* Has estate {{icon|cossacks}} Cossacksestate exists
* Any owned province:
** Has Steppes terrain
** Cossacks estate has at least '''30''' loyalty
* Any owned province:
** Has estate {{icon|cossacks}} Cossacksestate exists
* None of:
** {{icon|cossacks}} Cossacks estate has influence modifier "Cossack Independence: §Y$VAL$%§!"
* Every owned province:
** Limited to:
*** Has estate {{icon|cossacks}} Cossacksestate exists
** Gain {{icon|local autonomy}} {{red|+33%}} local autonomy
}}
* Every owned province:
** Limited to:
*** Has estate {{icon|cossacks}} Cossacksestate exists
** If:
*** Limited to:
| trigger =
* DLC {{icon|cos}} The Cossacks is active
* Has estate {{icon|cossacks}} Cossacksestate exists
* Any owned province:
** Has Steppes terrain
** Is NOT overseas
** None of:
*** Has estate {{icon|yes}} yesestate exists
| mean_time_to_happen =
*1 day(s)
**** Is NOT overseas
**** None of:
***** Has estate {{icon|yes}} yesestate exists
*** Set province flag <tt>growing_cossack_communities</tt>
| options =
** Limited to:
*** Has province flag <tt>growing_cossack_communities</tt>
** Give Assign to estate {{icon|cossacks}} Cossacks
** Gain {{icon|manpower}} {{green|+1}} base manpower
** Clear province flag <tt>growing_cossack_communities</tt>
| trigger =
* DLC {{icon|cos}} The Cossacks is active
* Has estate {{icon|cossacks}} Cossacksestate exists
* Any owned province:
** Has Steppes terrain
* Cossacks estate gains influence modifier "Extended Cossack Privileges: §Y$VAL$%§!" ('''+10''' influence) for 7300 days
* Burghers estate loses {{red|-20}} loyalty
* Nobility Nobles estate loses {{red|-20}} loyalty
* Clergy estate loses {{red|-20}} loyalty
}}
| event_name = [Root.GetName] Cossacks Revolt
| event_text = Unimpressed by our decree to vacate [Root.GetName] the Cossack host there has risen in revolt.
| triggered only = When removing a province from {{icon|cossacks}} Cossacks when they have loyalty less than 30| immediate = When this event fires, <!--{{icon|cossack rebels}}--> Cossack rebels (size 1) rise in revolt in the province.
| options =
{{Option
| option_text = Ok.
| effect = When this event is triggered, <!--{{icon|cossack rebels}}--> Cossack rebels (size 1) rise in revolt in the province.
}}
}}{{Event<!-- cossack_estate_events.16 -->
| trigger =
* DLC {{icon|cos}} The Cossacks is active
* Has estate {{icon|cossacks}} Cossacksestate exists
* Any owned province:
** Has Steppes terrain
| trigger =
* DLC {{icon|cos}} The Cossacks is active
* Has estate {{icon|dhimmi}} Dhimmiestate exists* Has estate {{icon|clergy}} Clergyestate exists
* Any owned province:
** None of:
* Clergy estate has at least '''25''' influence
* Any owned province:
** Has estate {{icon|dhimmi}} Dhimmiestate exists
** None of:
*** Religion group is same as owner
| trigger =
* DLC {{icon|cos}} The Cossacks is active
* Has estate {{icon|dhimmi}} Dhimmiestate exists
* Dhimmi estate has at least '''70''' influence
* Any owned province:
| trigger =
* DLC {{icon|cos}} The Cossacks is active
* Has estate {{icon|dhimmi}} Dhimmiestate exists
* Any owned province:
** None of:
| trigger =
* DLC {{icon|cos}} The Cossacks is active
* Has estate {{icon|dhimmi}} Dhimmiestate exists
* Any owned province:
** None of:
| trigger =
* DLC {{icon|cos}} The Cossacks is active
* Has estate {{icon|dhimmi}} Dhimmiestate exists* Has estate {{icon|nobles}} NobilityNobles estate exists* Has estate {{icon|clergy}} Clergyestate exists
* Any owned province:
** None of:
* Dhimmi estate has at least '''40''' influence
* Any owned province:
** Has estate {{icon|dhimmi}} Dhimmiestate exists
| mean_time_to_happen =
*1 day(s)
* One random owned province:
** Limited to:
*** Has estate {{icon|dhimmi}} Dhimmiestate exists
** Remove province from the Dhimmi estate
** Add province modifier "Chastised Prominent Heathens" for 3650 days
* Dhimmi estate loses {{red|-15}} loyalty
* Nobility Nobles estate gains {{green|+10}} loyalty
* Clergy estate gains {{green|+10}} loyalty
* Dhimmi estate gains influence modifier "Dhimmi Holy Places Destroyed: §Y$VAL$%§!" ('''-15''' influence) for 5475 days
| effect =
* Dhimmi estate gains {{green|+10}} loyalty
* Nobility Nobles estate loses {{red|-10}} loyalty
* Clergy estate loses {{red|-10}} loyalty
* Dhimmi estate gains influence modifier "Dhimmi Holy Places Protected: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
| trigger =
* DLC {{icon|cos}} The Cossacks is active
* Has estate {{icon|dhimmi}} Dhimmiestate exists
* Any owned province:
** None of:
| trigger =
* DLC {{icon|cos}} The Cossacks is active
* Has estate {{icon|dhimmi}} Dhimmiestate exists
* Any owned province:
** None of:
** {{icon|dhimmi}} Dhimmi estate has influence modifier "Concessions: §Y$VAL$%§!"
* Any owned province:
** Has estate {{icon|dhimmi}} Dhimmiestate exists
* None of:
** Dhimmi estate has at least '''30''' loyalty
* One random owned province:
** Limited to:
*** Has estate {{icon|dhimmi}} Dhimmiestate exists
** Gain {{icon|local autonomy}} {{red|+33%}} local autonomy
}}
| trigger =
* DLC {{icon|cos}} The Cossacks is active
* Has estate {{icon|dhimmi}} Dhimmiestate exists
* Any owned province:
** None of:
*** Religion group is Muslim
* At least one of:
** Has at least {{icon|war exhaustion}} War exhaustion is at least 4 war exhaustion
** Has at least 2 loan(s)
* None of:
| event_text = Desperate to have their privileges redacted the Dhimmi of [Root.GetName] have taken up arms against us!
| triggered only = When removing a province from {{icon|dhimmi}} Dhimmi when they have loyalty less than 30
| immediate = When this event fires, religious rebels (size 1) rise in revolt in the province.
| options =
{{Option
| option_text = Ok.
| effect = When this event fires, religious rebels (size 1) rise in revolt in the province.
}}
}}{{Event<!-- dhimmi_estate_events.10 -->
| trigger =
* DLC {{icon|cos}} The Cossacks is active
* Has estate {{icon|dhimmi}} Dhimmiestate exists
* Dhimmi estate has at least '''50''' loyalty
| mean_time_to_happen =
| version = 1.14
| event_name = Noble Birth
| event_text = Many of the families of the $ESTATE_NOBLES$ won their current position due to the actions of a forefather who served the state in times of war. For most of their sons a life in the field is therefore the only imaginable career. With the modernization of the army however common officers are no longer entirely unsual. Members of the Nobility Nobles have now approached us asking that we guarantee what they feel is the given right of their class. No man should be able to take service as a commander in the [Root.GetAdjective] armies who is not of noble birth!
| triggered only = Five year event pulse
| trigger =
* DLC {{icon|cos}} The Cossacks is active
* Has estate {{icon|nobles}} NobilityNobles estate exists* Nobility Nobles estate has at least '''70''' influence
* None of:
** {{icon|nobles}} Nobility Nobles estate has influence modifier "Exclusively Noble Officers: §Y$VAL$%§!"
* None of:
** {{icon|nobles}} Nobility Nobles estate has influence modifier "Denied Exclusively Noble Officers: §Y$VAL$%§!"
| mean_time_to_happen =
*1 day(s)
| option_text = Guarantee their right to command our armies.
| effect =
* Nobility Nobles estate gains {{green|+10}} loyalty
* Burghers estate loses {{red|-15}} loyalty
* Add country modifier "Officers of Noble Birth" for 7300 days
* Nobility Nobles estate gains influence modifier "Exclusively Noble Officers: §Y$VAL$%§!" ('''+10''' influence) for 7300 days
}}
{{Option
| option_text = We cannot commit to such promises
| effect =
* Nobility Nobles estate loses {{red|-15}} loyalty
* Burghers estate gains {{green|+10}} loyalty
* Nobility Nobles estate gains influence modifier "Denied Exclusively Noble Officers: §Y$VAL$%§!" ('''-10''' influence) for 7300 days
}}
}}{{Event<!-- nobles_estate_events.2 -->
| trigger =
* DLC {{icon|cos}} The Cossacks is active
* Has estate {{icon|nobles}} NobilityNobles estate exists
* None of:
** {{icon|nobles}} Nobility Nobles estate has influence modifier "Decline of the NobilityNobles: §Y$VAL$%§!"
* None of:
** {{icon|nobles}} Nobility Nobles estate has influence modifier "Advancement of the NobilityNobles: §Y$VAL$%§!"
* None of:
** {{icon|nobles}} Nobility Nobles estate has influence modifier "Advancement of the NobilityNobles: §Y$VAL$%§!"
| mean_time_to_happen =
*1 day(s)
| effect =
* If Has country flag <tt>growing_influence_nobles_10</tt>:
** Nobility Nobles estate gains influence modifier "Advancement of the NobilityNobles: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
** Clear country flag <tt>growing_influence_nobles_10</tt>
* If Has country flag <tt>growing_influence_nobles_20</tt>:
** Nobility Nobles estate gains influence modifier "Advancement of the NobilityNobles: §Y$VAL$%§!" ('''+20''' influence) for 5475 days
** Clear country flag <tt>growing_influence_nobles_20</tt>
}}
| trigger =
* DLC {{icon|cos}} The Cossacks is active
* Has estate {{icon|nobles}} NobilityNobles estate exists
* Owns at least 15 cities
* Any owned province:
** None of:
*** Has estate {{icon|yes}} yesestate exists
** Is NOT overseas
** Is NOT capital
''Modifiers''
*'''×2''':
** Nobility Nobles estate has at least '''80''' influence
** None of:
*** Nobility Nobles estate has at least '''80''' loyalty
| immediate =
* Hidden effect:
*** Limited to:
**** None of:
***** Has estate {{icon|yes}} yesestate exists
**** Is NOT capital
**** Is NOT overseas
** Limited to:
*** Has province flag <tt>noble_encroachment</tt>
** Give Assign to estate {{icon|nobles}} NobilityNobles
** Clear province flag <tt>noble_encroachment</tt>
}}
** Clear province flag <tt>noble_encroachment</tt>
* Nobility Nobles estate loses {{red|-10}} loyalty
}}
}}{{Event<!-- nobles_estate_events.4 -->
| trigger =
* DLC {{icon|cos}} The Cossacks is active
* Has estate {{icon|nobles}} NobilityNobles estate exists
* Any owned province:
** Has estate {{icon|nobles}} NobilityNobles estate exists
** Base tax is at least 2
| mean_time_to_happen =
''Modifiers''
*'''×1.1''':
** Nobility Nobles estate has at least '''80''' influence
| options =
{{Option
* One random owned province:
** Limited to:
*** Has estate {{icon|nobles}} NobilityNobles estate exists
*** Base tax is at least 2
** Lose {{icon|base tax}} {{red|-1}} base tax
* Nobility Nobles estate gains {{green|+10}} loyalty
}}
{{Option
| option_text = Chastise the landowner.
| effect =
* Nobility Nobles estate loses {{red|-10}} loyalty
}}
}}{{Event<!-- nobles_estate_events.5 -->
| trigger =
* DLC {{icon|cos}} The Cossacks is active
* Has estate {{icon|nobles}} NobilityNobles estate exists* Nobility Nobles estate has at least '''15''' influence
* None of:
** {{icon|nobles}} Nobility Nobles estate has influence modifier "Decline of the NobilityNobles: §Y$VAL$%§!"
* None of:
** {{icon|nobles}} Nobility Nobles estate has influence modifier "Advancement of the NobilityNobles: §Y$VAL$%§!"
* None of:
** {{icon|nobles}} Nobility Nobles estate has influence modifier "Advancement of the NobilityNobles: §Y$VAL$%§!"
| mean_time_to_happen =
*1 day(s)
| option_text = Ok.
| effect =
* Nobility Nobles estate gains influence modifier "Decline of the NobilityNobles: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
}}
}}{{Event<!-- nobles_estate_events.6 -->
| trigger =
* DLC {{icon|cos}} The Cossacks is active
* Has estate {{icon|nobles}} NobilityNobles estate exists* Has estate {{icon|burghers}} Burghersestate exists* Nobility Nobles estate has at least '''70''' influence
* None of:
** {{icon|nobles}} Nobility Nobles estate has influence modifier "Sumptuary Restrictions: §Y$VAL$%§!"
* None of:
** {{icon|nobles}} Nobility Nobles estate has influence modifier "Denied Sumptuary Restrictions: §Y$VAL$%§!"
| mean_time_to_happen =
*1 day(s)
| effect =
* Add country modifier "Harsh Sumptuary Restrictions" for 5475 days
* Nobility Nobles estate gains influence modifier "Sumptuary Restrictions: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
* Burghers estate gains influence modifier "Sumptuary Restrictions: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
* Burghers estate loses {{red|-15}} loyalty
| option_text = Refuse to obey the $ESTATE_NOBLES$
| effect =
* Nobility Nobles estate loses {{red|-15}} loyalty* Nobility Nobles estate gains influence modifier "Denied Sumptuary Restrictions: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
* Burghers estate gains influence modifier "Denied Sumptuary Restrictions: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
}}
| trigger =
* DLC {{icon|cos}} The Cossacks is active
* Has estate {{icon|nobles}} NobilityNobles estate exists
* At least one of:
** None of:
** Has had country flag <tt>normal_court_life</tt> for at least 9125 days
* None of:
** {{icon|nobles}} Nobility Nobles estate has influence modifier "Alienated Nobles: §Y$VAL$%§!"
* None of:
** {{icon|nobles}} Nobility Nobles estate has influence modifier "Nobles expected to be in Capital: §Y$VAL$%§!"
| mean_time_to_happen =
*1 day(s)
| option_text = Let's keep it at a modest level.
| effect =
* Nobility Nobles estate loses {{red|-5}} loyalty
* Set country flag <tt>normal_court_life</tt>
}}
* Lose {{icon|ducats}} ducats equal to 0.4 years of income
* Add country modifier "Elaborate Court Life" for 9125 days
* Nobility Nobles estate gains {{green|+15}} loyalty* Nobility Nobles estate gains influence modifier "Nobles expected to be in Capital: §Y$VAL$%§!" ('''-15''' influence) for 9125 days
}}
{{Option
| effect =
* Lose {{icon|prestige}} {{red|-5}} prestige
* Nobility Nobles estate loses {{red|-10}} loyalty* Nobility Nobles estate gains influence modifier "Alienated Nobles: §Y$VAL$%§!" ('''-10''' influence) for 9125 days
}}
}}{{Event<!-- nobles_estate_events.8 -->
| trigger =
* DLC {{icon|cos}} The Cossacks is active
* Has estate {{icon|nobles}} NobilityNobles estate exists
* None of:
** Nobility Nobles estate has at least '''30''' loyalty
* Any owned province:
** Has estate {{icon|nobles}} NobilityNobles estate exists
* None of:
** {{icon|nobles}} Nobility Nobles estate has influence modifier "Extorted Further Rights: §Y$VAL$%§!"
* None of:
** {{icon|nobles}} Nobility Nobles estate has influence modifier "Asserted Authority over rural Nobles: §Y$VAL$%§!"
| mean_time_to_happen =
*1 day(s)
** One random owned province:
*** Limited to:
**** Has estate {{icon|nobles}} NobilityNobles estate exists
*** Set province flag <tt>noble_estate_revolt</tt>
** One random owned province:
*** Limited to:
**** Has estate {{icon|nobles}} NobilityNobles estate exists
**** None of:
***** Has province flag <tt>noble_estate_revolt</tt>
** One random owned province:
*** Limited to:
**** Has estate {{icon|nobles}} NobilityNobles estate exists
**** None of:
***** Has province flag <tt>noble_estate_revolt</tt>
** One random owned province:
*** Limited to:
**** Has estate {{icon|nobles}} NobilityNobles estate exists
**** None of:
***** Has province flag <tt>noble_estate_revolt</tt>
** One random owned province:
*** Limited to:
**** Has estate {{icon|nobles}} NobilityNobles estate exists
**** None of:
***** Has province flag <tt>noble_estate_revolt</tt>
** One random owned province:
*** Limited to:
**** Has estate {{icon|nobles}} NobilityNobles estate exists
**** None of:
***** Has province flag <tt>noble_estate_revolt</tt>
| option_text = Leave them be.
| effect =
* Nobility Nobles estate gains influence modifier "Extorted Further Rights: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
* Every owned province:
** Limited to:
*** Has estate {{icon|nobles}} NobilityNobles estate exists
** Gain {{icon|local autonomy}} {{red|+33%}} local autonomy
* Hidden effect:
| option_text = Force them to accept state authority.
| effect =
* Nobility Nobles estate gains influence modifier "Asserted Authority over rural Nobles: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
* Every owned province:
** Limited to:
| trigger =
* DLC {{icon|cos}} The Cossacks is active
* Has estate {{icon|nobles}} NobilityNobles estate exists
* Is at war
* None of:
** Nobility Nobles estate has at least '''30''' loyalty
* None of:
** Has country modifier "Disloyal Officers"
* None of:
** {{icon|nobles}} Nobility Nobles estate has influence modifier "Burgher Commanders: §Y$VAL$%§!"
* None of:
** {{icon|nobles}} Nobility Nobles estate has influence modifier "Dhimmi Commanders: §Y$VAL$%§!"
* None of:
** {{icon|nobles}} Nobility Nobles estate has influence modifier "Brahmin Commanders: §Y$VAL$%§!"
| mean_time_to_happen =
*1 day(s)
| effect =
* Burghers estate gains influence modifier "Burgher Commanders: §Y$VAL$%§!" ('''+10''' influence) for 3650 days
* Nobility Nobles estate loses {{red|-10}} loyalty* Nobility Nobles estate gains influence modifier "Burgher Commanders: §Y$VAL$%§!" ('''-10''' influence) for 3650 days
| trigger =
* Has estate {{icon|burghers}} Burghersestate exists
* Burghers estate has at least '''60''' loyalty
}}
| effect =
* Dhimmi estate gains influence modifier "Dhimmi Commanders: §Y$VAL$%§!" ('''+10''' influence) for 3650 days
* Nobility Nobles estate loses {{red|-10}} loyalty* Nobility Nobles estate gains influence modifier "Dhimmi Commanders: §Y$VAL$%§!" ('''-10''' influence) for 3650 days
| trigger =
* Has estate {{icon|dhimmi}} Dhimmiestate exists
* Dhimmi estate has at least '''60''' loyalty
}}
| effect =
* Clergy estate gains influence modifier "Brahmin Commanders: §Y$VAL$%§!" ('''+10''' influence) for 3650 days
* Nobility Nobles estate loses {{red|-10}} loyalty* Nobility Nobles estate gains influence modifier "Brahmin Commanders: §Y$VAL$%§!" ('''-10''' influence) for 3650 days
| trigger =
* Has estate {{icon|clergy}} Clergyestate exists
* Religion is {{icon|hinduism}} Hindu
* Clergy estate has at least '''60''' loyalty
| trigger =
* DLC {{icon|cos}} The Cossacks is active
* Has estate {{icon|nobles}} NobilityNobles estate exists
* None of:
** {{icon|nobles}} Nobility Nobles estate has influence modifier "Nobles in Administration: §Y$VAL$%§!"
* None of:
** {{icon|burghers}} Burghers estate has influence modifier "Merchants in Administration: §Y$VAL$%§!"
| effect =
* Add country modifier "Noble Councilor" for 3650 days
* Nobility Nobles estate gains {{green|+10}} loyalty
* Burghers estate loses {{red|-15}} loyalty
* Nobility Nobles estate gains influence modifier "Nobles in Administration: §Y$VAL$%§!" ('''+15''' influence) for 3650 days
}}
{{Option
| effect =
* Add country modifier "Merchant Councilor" for 3650 days
* Nobility Nobles estate loses {{red|-15}} loyalty
* Burghers estate gains {{green|+10}} loyalty
* Burghers estate gains influence modifier "Merchants in Administration: §Y$VAL$%§!" ('''+15''' influence) for 3650 days
| effect =
* Add country modifier "Councilor of the Clergy" for 3650 days
* Nobility Nobles estate loses {{red|-15}} loyalty
* Clergy estate gains {{green|+10}} loyalty
* Clergy estate gains influence modifier "Clergy in Administration: §Y$VAL$%§!" ('''+15''' influence) for 3650 days
* Add country modifier "Dhimmi Councilor" for 3650 days
* Dhimmi estate gains influence modifier "Dhimmi in Administration: §Y$VAL$%§!" ('''+15''' influence) for 3650 days
* Nobility Nobles estate loses {{red|-15}} loyalty
* Clergy estate loses {{red|-15}} loyalty
* Dhimmi estate gains {{green|+10}} loyalty
| trigger =
* Has estate {{icon|dhimmi}} Dhimmiestate exists
}}
}}{{Event<!-- nobles_estate_events.11 -->
| trigger =
* DLC {{icon|cos}} The Cossacks is active
* Has estate {{icon|nobles}} NobilityNobles estate exists* Nobility Nobles estate has at least '''80''' loyalty* Nobility Nobles estate has at least '''60''' influence
| mean_time_to_happen =
*1 day(s)
| event_text = The $ESTATE_NOBLES$ are refusing to accept the confiscation of their property in [Root.GetName] and have risen in revolt against us!
| triggered only = When removing a province from {{icon|nobles}} Nobles when they have loyalty less than 30
| immediate = When this event fires, {{icon|noble rebels}} noble rebels (size 1) rise in revolt in the province.
| options =
{{Option
| option_text = Ok.
| effect = When this event fires, {{icon|noble rebels}} noble rebels (size 1) rise in revolt in the province.
}}
}}{{Event<!-- nobles_estate_events.13 -->
| trigger =
* DLC {{icon|cos}} The Cossacks is active
* Has estate {{icon|nobles}} NobilityNobles estate exists* Nobility Nobles estate has at least '''50''' loyalty
| mean_time_to_happen =
*1 day(s)
| option_text = Ok.
| effect =
* Nobility Nobles estate loses {{red|-10}} loyalty
}}
}}
| trigger =
* DLC {{icon|cos}} The Cossacks is active
* Has estate {{icon|tribes}} Tribesestate exists
* Owns at least 5 cities
* Any owned province:
** Has estate {{icon|tribes}} Tribesestate exists
** Province has {{icon|separatists}} Nationalist rebels
| mean_time_to_happen =
** One random owned province:
*** Limited to:
**** Has estate {{icon|tribes}} Tribesestate exists
**** Province has {{icon|separatists}} Nationalist rebels
*** Area containing this province:
| trigger =
* DLC {{icon|cos}} The Cossacks is active
* Has estate {{icon|tribes}} Tribesestate exists
* None of:
** {{icon|tribes}} Tribes estate has influence modifier "Decline of Tribal Influence: §Y$VAL$%§!"
| trigger =
* DLC {{icon|cos}} The Cossacks is active
* Has estate {{icon|tribes}} Tribesestate exists
* Tribes estate has at least '''15''' influence
* None of:
| trigger =
* DLC {{icon|cos}} The Cossacks is active
* Has estate {{icon|tribes}} Tribesestate exists
| mean_time_to_happen =
*1 day(s)
| trigger =
* DLC {{icon|cos}} The Cossacks is active
* Has estate {{icon|tribes}} Tribesestate exists
| mean_time_to_happen =
*1 day(s)
| trigger =
* DLC {{icon|cos}} The Cossacks is active
* Has estate {{icon|tribes}} Tribesestate exists
* None of:
** Stability is at least +0
| trigger =
* DLC {{icon|cos}} The Cossacks is active
* Has estate {{icon|tribes}} Tribesestate exists
* None of:
** Army tradition is at least 30
| trigger =
* DLC {{icon|cos}} The Cossacks is active
* Has estate {{icon|tribes}} Tribesestate exists
* None of:
** Horde unity is at least 70
| trigger =
* DLC {{icon|cos}} The Cossacks is active
* Has estate {{icon|tribes}} Tribesestate exists
* Tribes estate has at least '''50''' influence
* None of:
| trigger =
* DLC {{icon|cos}} The Cossacks is active
* Has estate {{icon|tribes}} Tribesestate exists
* Is NOT in a regency
* Tribes estate has at least '''70''' influence
| trigger =
* DLC {{icon|cos}} The Cossacks is active
* Has estate {{icon|tribes}} Tribesestate exists
* Tribes estate has at least '''70''' influence
* None of:
| trigger =
* DLC {{icon|cos}} The Cossacks is active
* Has estate {{icon|tribes}} Tribesestate exists
* Tribes estate has at least '''70''' influence
* None of:
** Every province in the world:
*** Limited to:
**** Has estate {{icon|tribes}} Tribesestate exists
*** Gain {{icon|local autonomy}} {{red|+35%}} local autonomy
* Tribes estate gains influence modifier "Tribal Self Rule: §Y$VAL$%§!" ('''+10''' influence) for 3650 days
| trigger =
* DLC {{icon|cos}} The Cossacks is active
* Has estate {{icon|tribes}} Tribesestate exists
* Tribes estate has at least '''70''' influence
* None of:
| trigger =
* DLC {{icon|cos}} The Cossacks is active
* Has estate {{icon|tribes}} Tribesestate exists
* Tribes estate has at least '''50''' loyalty
| mean_time_to_happen =
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