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Ireland

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{{versionVersion|1.11}}{{rewrite29}}
{{Country
|Government=Feudal Monarchy
|Culture=Irish (Celtic)
|Religion=Catholic
|Capital=Meath Pale (373)
|Tech=Western
|Rank=Kingdom
|Ideas=Ireland
}}
{{idea group/Irish}}'''Ireland''' is a [[formable nation ]] in the British Isles. It is usually created from one of the four twelve 1444-starting Irish OPMs, and is a good step up for them. Unlike many other formable nations, however, it does not guarantee being anything more than a regional power. With only 5 thirteen provinces that the formation affects, Ireland can be one of the weaker nations. That said, it does have a chance to be strong, especially in the [[New World]].
== Formation ==
<div style="display:flex;flex-wrap:wrap;align-items:flex-start;justify-content:space-between;">
<section begin=Form Ireland />
{{Decision
|version = 1.1229
|decision_name=Form Irish Nation
|decision_text=For decades England has attempted to subjugate the Irish population and take control of the island. To unite the Irish lands under a sole flag may be our only chance to repel them.
|potential={{flag|Ireland}} does ''not'' exist.<br>The country:*was never an [[Irelandend-game tag]] does not exist.*Is is ''not '' the [[Papal StatesState]] ''or '' the [[Holy Roman Empire]].*has Irish as [[Culture|Primary primary culture]] is Irish.*Is either human or AI with at least 3 provinces*Is is not a [[colonial nation]].*Any of has ''not'' yet enacted this decision.If the following:country is AI-controlled,**Is it can ''not '' be a former [[colonial custom nation]].**Is it can ''not'' be a human former colonial nation.* it must have at least 3 [[colonial nationcities]].|allow=The country:*Is has an {{icon|adm tech|24px}} [[administrative technology]] of at peaceleast 10.* {{is_free_or_tributary_trigger}}*Is is ''not '' a [[subject nomad nation]].*Has level 10 is ''not'' at [[Technology|administrative technologywar]].*Owns owns all of provinces in the following:**'''Ulster'''areas Munster, '''Meath'''Connacht, '''Leinster''', '''Munster''' and '''Connaught'''Ulster.|effect=The country:*Changes country changes to [[{{flag|Ireland]]}}.*Add gets {{icon|kingdom|24px}} kingdom rank if the country is duchy rank.*gains {{icon|prestige|24px}}{{green|10}} prestige.*gets the modifier "Increased Centralization" ''“Increased Centralization”'' for 20 yearswith the following effects:**{{icon|global autonomy}}{{green|-0−0.05}} monthly Monthly autonomy change**{{icon|global national unrest}}{{red|+1}} National unrest*Gain {{icon|prestige}}{{green|10}} prestige* changes removes all its provinces from the [[government rankHRE]] to {{icon|kingdom}}kingdom if it was duchy.If Ireland is a member of the HRE and but ''not '' the emperor or an elector, then all owned provinces leave .*gets the HRE{{icon|event|22px}} event ‘[[New Traditions & Ambitions]]’ if it does ''not'' have custom ideas.
}}<section end=Form Ireland />
[[File:Form_Irish_Nation_Requirements.png|thumb|The formation requirements and nations capable of forming Ireland based on a 1444 start]]
</div>
 
== Irish exodus strategy ==
{{SVersion|1.11}}
One of the fairly unique advantages to playing as an Irish minor is your proximity to the virgin territory of the Americas. If attacking England is not an option you can flee to the New World. Having a capital outside Europe as a Western country provides a huge advantage: every colonized province on that continent will start at 0 autonomy and will not form colonial nations. However, only single province countries are allowed to move their capitals to a different continent. You can work around this by releasing one of the other minors as a vassal and selling them any European provinces once you have a foothold on another continent. Colonial nations will form after you have 5 provinces in one colonial region so move your capital before that.
 
Only Connacht can get sufficient colonial range at diplomatic tech level 7 to reach Greenland without a Navigator advisor (and with a navigator their first colony can be in Newfoundland). Since Scotland will rival Norway it may be possible to take and core an Icelandic province and skip the Greenland colony. Any location in Gulf of St Lawrence makes a good capital, as trade can be transferred there from anywhere in North America. The Caribbean has the highest base tax and is guaranteed to have rich trade goods. Be wary of setting up in a location that will soon put you in proximity to Spain or Portugal as they will not be shy about attacking you when you're still small.
 
With this route, England might follow in your footsteps and start colonizing near you. Remember you can seize a not-fully developed colony in a war then send your settler there to automatically change religion and culture. Be wary of the English navy and the possibility of England sending transports across the Atlantic Ocean. Settling in a few locations can minimise the harm they can do.
 
Be patient, build up your forcelimits, manpower and income, and strike back when you are ready. The key is to be patient and to strike back only when you are stronger army and manpower wise. Remember you have till 1821 to complete the achievement and with this strategy, a normal player should be able to do it by the late 1500s or early 1600s.
 
== Nation specific achievements ==
 
{{Achievement|Luck of the Irish|Own and have cores on the British Isles as an an Irish nation.|link=on}}
==Strategy==
Beating the English juggernaut as a poor Irish OPM is no easy task, and will require a special set of circumstances, but with some luck,{{SVersion|1.29}}strategy, and a whole lot of restartsIn order to form Ireland, the dream of Irish conquest player may start as any of the British Isles might finally become a reality. ===Opening Moves===No matter which Irish OPM you choose, the opening criteria will be the same, destroy the othersminors. Politics on the Emerald Isle are usually pretty straightforwardHowever, two nations support Scotland, two support England. The player is going a start as {{flag|Kildare}} (due to want to restart until they are having the highest development in the latter category area) or {{flag|Desmond}} (gasp!due to having excellent military focused national ideas). Before you start declaring wars, the player needs to figure out who else is on England's team, ally whichever OPM that is, and declare war on whatever OPM isn'tmost recommended.  ===The Irish Wars===The first war will usually go the same wayFor both nations, two OPMs and Scotland vs. You, an OPM, and England.Leinster, Tyrone, and Connaught all start with 5 regiments, while Munster starts with 4 regiments and a good general. It is important that you select whichever province is your wargoal, and start sieging it before your allies do. Once you do that, blockade it, and wait. Scotland will likely be too tied up with England crucial to notice much. Your ally will likely move in to assist you in your siege. After you finally occupy your wargoal, move in and start pillaging whichever province you DON'T intend to annex in this war. By now, England will have utterly crushed the Scottish army and will have started occupying Scottish provinces. At this point, it is necessary to start sueing for peace, so that England doesn't get too rich off of pillaging. Once peace has been secured, you should have 2 of the 5 provinces necessary to form Ireland. Now, you should have an influx of gold from pillaging, which is good. It's time to put this gold to good use. England will likely now have been sucked into a war deal with France or Castile. One of the oft-seen Irish national ideas is better rebel support, so use that new gold amount to support Meathian Seperatists, as England will be eating war exhaustion and taking stability hits from dying leaders. Once the truce is up, (or even during, as coalitions on the British isles are pretty rare). Repeat the steps before minors with the previous OPM, but this time, also demand the Scottish province of Ayrshireone ally. Ayrshire is important for 2 reasons, first, it's a new province, and Ireland can't have enough of those, and second, it's the only province that connects Great Britain to Ireland, and without Meath, blocks off all foreign intervention Quickly declaring war on the Emerald Island. Once any minors that's over send a diplomat to the last Irish OPM and offer vassalization, if they don't accept, send them heaps of Scottish gold until they do. ===Making War and Peace===By this point, your little Irish OPM now player has 4 provinces and a little vassal to do some of its dirty work. Now you border with that have to start worrying about England, who will probably be asking you for vassalization. Now you need to find a few more no allies who will support you now that England has opted out. Since you still aren't very large, not many nations will want to have an aggressive, small, the player can rapidly stackwipe them and not well liked country as an ally, but here are a few that mightsiege down their capital fort===Meath===An OPM to your west, if your rebel support succeeded, take them over or diplo-annex themFull annexation with money is advised===Brittany===A 4 province minor on When facing the northern coast of Franceaforementioned two allied minors, Brittany has a terrible mortality rate with France right good strategy is to their south. But deal with some luck, Brittany can take over Provence and start to thrive. They would make one at a good allytime, stackwiping them and an attractive vassal once Ireland gets bigger. ===Denmark===One of leaving one unit on the strongest nations province in Northern Europe, Denmark has a good navy, a good army, and two Personal Unions order to back prevent them upfrom recruiting any more armies.A bonus is they typically rival ScotlandSubsequently, who you will likely now have rivalled.  ===Aragon===Aragon is the strongest trading power in the Mediterranean in 1444. As a bonus, they probably have no love for Englandplayer can wait, but they typically get annexed by Castile relatively early, so use them carefully. ===The next step: Scotland===Scotland is poor, both monetarily and militarilyrecover, and are probably now your rival. This war will be your hardest fought yet, because this time, you are not declaring war by proxy, so stackwipe the guarantee on Scotland by France comes into playother minor. The biggest advantage you have over the Big Blue Blob Then it is that France is easily distracted. Wait for them to get into an inevitable war with Austria or Burgundy (it will happen eventually), and declare war on Scotland. By now, you and Scotland likely have about equal armies, but they will have a superior navy, and have France simple task to back them up. If you allied Denmark or Brittany, now is the best time to invite siege both of them to war with you. Their combined navy will likely be enough to defeat the token force that France will send at you. It is important to weigh which Scottish provinces you wantdown, as most of them are poor. The province north of Ayrshire and Lothian are excellent targetsannexing both. Finally, after you beat Scotland's pitiful army (with your vassals help), loot their provinces This strategy should work until you are satisfied, then vassalize them. ===England===The arch nemesis all of Ireland, and (minus the goal of this achievement. Even with your increased strength, you can't hope to beat the red juggernaut by yourself, they have more than three times your army, almost unlimited funds, Pale and one of the best navies on Earth. You're going any minors allied to {{flag|Scotland}} or {{flag|England}}) have to preparebeen annexed. First, annex your two vassals, Declare on the automatic cores and income increase will be welcome. Then, minors when their ally Castile, they have no love for England, and will be is enveloped in a welcome ally. Even with all of your newly annexed cores, you will still only have an army of about 20 regimentswar, and England has almost twice that. However, you if they don't need an army join it is easy to beat annex them. Select the Espionage idea group, and poor until you own all of your monarch points into Ireland except the ideasPale. First, sow discontent into When England, as they will likely be highly unstable due to their wars and unique events.Then, support Lollard Heretics, time it all correctly, and Lollard Heretics will break with increased numbers, a bonus if England gets into is in a war. Thenand in debt, declare war, hide behind declaring for the rebels, Pale as a wargoal and let the army chase them around England while sitting on Ulster can allow you loot their valuable provinces. Park your navy right into the Ayrshire Strait to prevent England's defeat English armies from going after your provinces. Your allies will also being moving north trying to cross easily due to assist you in your war, England's allies will be distracted with whatever other war is being fought. Once you gain enough warscore, order the release of Essex, Cornwall, Northumberland, crossing penalties and Wales. Vassalize all 4 of themdefensive terrain. After that, once the truce is up, keep attacking a few battles and biting off provincestime, until England is destroyed. Finallyshould be willing to peace out, diplo-annex your vassals, and you will own allowing the player to unite the entire British IslesEmerald Isle.  
== Achievements ==
{{Achievement|Luck of the Irish|Own and have cores on the British Isles as an Irish nation.|link=on}}
{{Country navbox|Europe}}
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