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Capital

53 bytes added, 5 years ago
Purpose & effects: clarified main trade port DLC and text cleanup
== Purpose & effects ==
{{SVersion|1.1213}}
The capital province gets:<ref>See in {{path|common/static_modifiers/00_static_modifiers.txt}} ([[Static modifiers#Capital City]]).</ref>
{{#lst:Static modifiers|Capital}}
* '''In [[war]]''': If a capital is occupied during a war, it will count for a greater [[warscore]] because of its value. Occupying the enemy capital will increase the desire for peace of the AI, allowing you to potentially claim more in the peace deal. Taking capital in a peace deal cost 20% more warscore.
* '''For [[trade]]''': Trade is automatically collected from the node containing the main trade port, which is always the capital at the beginning of the game, even without a merchant (although a merchant will boost the income received). Collecting from trade in other nodes reduces one's trade power there by 50%. A nation's main trade port is always in the same province as the capital at the beginning of the game.
Starting with Players owning the Common Sense [[Wealth of Nations]] expansion players are able may move their main trading port to designate a separate trade capital new province at the cost of 200 Diplomatic points.
* '''For government [[envoy]]s''': [[Colonists]], [[diplomats]] and [[missionaries]] all return to the capital when they are unassigned, and the time taken to return depends on the distance from their target to the capital.
Autopatrol
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