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Capital

11 bytes added, 5 years ago
Purpose & effects: updated effects
In the province interface of the capital, left to the province name at the top, a gold crown within a red circle {{icon|capital}} is displayed. Capital always has an extra fort level that costs no maintenance but also does not have a zone of control (unless there is also a fort building there).
==Purpose & effects==
{{SVersion|1.12}}
* '''In [[war]]''': If a capital is occupied during a war, it will count for a greater [[warscore]] because of its value. Occupying the enemy capital will increase the desire for peace of the AI, allowing you to potentially claim more in the peace deal. Taking capital in a peace deal cost 20% more warscore.
* '''For government [[envoy]]s''': [[Colonists]], [[diplomats]] and [[missionaries]] all return to the capital when they are unassigned, and the time taken to return depends on the distance from their target to the capital.
* The capital province gets:<ref>See in {{path|common/static_modifiers/00_static_modifiers.txt}} under capital_city.</ref>
** {{icon|local manpower modifierdevelopment cost}}{{greenHover box|Without Common Sense DLC replaced by: +10%}} local manpower modifier** {{icon1 Tax income|garrison growth}}{{green|+10−10%}} garrison growth.Local development cost}}**{{icon|fort level}} {{green|+1}} fort level
==Moving the capital==
Halfop, Moderator, Bureaucrats, hoi4beta, hoi4de
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