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33 bytes removed, 5 years ago
verified for 1.12, new information added as the old removed.
Every country has a '''capital''' [[province]], which acts as center of government. A nation's capital is generally its most important province, and consequently the capital affects, and is affected by, many mechanics throughout the course of a game. For example, countries with capital provinces located within the bounds of the [[Holy Roman Empire]] are automatically given membership in the Empire.
====Identifying the capital====
In the province interface of the capital, left to the province name at the top, a gold crown within a red circle {{icon|capital}} is displayed. Capital always has an extra fort level that costs no maintenance but also does not have a zone of control (unless there is also a fort building there).
==Purpose & effects==
{{SVersion|1.1112}}* '''In [[war]]''': If a capital is occupied during a war, it will count for a greater [[warscore]] because of its value. Occupying the enemy capital will increase the desire for peace of the AI, allowing you to potentially claim more in the peace deal. It also generally cannot be claimed as part of Taking capital in a peace deal unless it is the very last province of the country; as part of an [[annexation]]; or if it is isolated and the sole aim of the warcost 20% more warscore.
* '''For [[trade]]''': Trade is automatically collected from the node containing the main trade port, which is always the capital at the beginning of the game, even without a merchant (although a merchant will boost the income received). Collecting from trade in other nodes reduces one's trade power there by 50%.
* '''For government [[envoy]]s''': [[Colonists]], [[diplomats]] and [[missionaries]] all return to the capital when they are unassigned, and the time taken to return depends on the distance from their target to the capital.
* The capital province gets:<ref>See in {{path|common/static_modifiers/00_static_modifiers.txt}} under capital_city.</ref>
** {{icon|tax income}} {{green|+2}} tax income
** {{icon|local manpower modifier}}{{green|+10%}} local manpower modifier
** {{icon|garrison growth}}{{green|+10%}} garrison growth.
==Moving the capital==
A country can move its capital to another province from the province interface by selecting the grey crown in the upper left corner.

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