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Capital

5 bytes removed, 5 years ago
Purpose & effects
* '''For [[trade]]''': Trade is automatically collected from the node containing the main trade port, which is always the capital at the beginning of the game, even without a merchant (although a merchant will boost the income received). Collecting from trade in other nodes reduces one's trade power there by 50%.
Starting with the Common Sense expansion players are able to move designate a separate trade capital at the cost of 200 Diplomatic points.
* '''For government [[envoy]]s''': [[Colonists]], [[diplomats]] and [[missionaries]] all return to the capital when they are unassigned, and the time taken to return depends on the distance from their target to the capital.
* The capital province gets:<ref>See in {{path|common/static_modifiers/00_static_modifiers.txt}} under capital_city.</ref>
Autopatrol
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