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Capital

140 bytes added, 5 years ago
Purpose & effects
* '''In [[war]]''': If a capital is occupied during a war, it will count for a greater [[warscore]] because of its value. Occupying the enemy capital will increase the desire for peace of the AI, allowing you to potentially claim more in the peace deal. It also generally cannot be claimed as part of a peace deal unless it is the very last province of the country; as part of an [[annexation]]; or if it is isolated and the sole aim of the war.
* '''For [[trade]]''': Trade is automatically collected from the node containing the main trade port, which is always the capital at the beginning of the game, even without a merchant (although a merchant will boost the income received). Collecting from trade in other nodes reduces one's trade power there by 50%.
 
Starting with the Common Sense expansion players are able to move designate a separate trade capital at the cost of 200 Diplomatic points.
* '''For government [[envoy]]s''': [[Colonists]], [[diplomats]] and [[missionaries]] all return to the capital when they are unassigned, and the time taken to return depends on the distance from their target to the capital.
* The capital province gets:<ref>See in {{path|common/static_modifiers/00_static_modifiers.txt}} under capital_city.</ref>
Autopatrol
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