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Capital

No change in size, 5 years ago
m
Verified for 1.11
{{version|1.1011}}
Every country has a '''capital''' [[province]], which acts as center of government. A nation's capital is generally its most important province, and consequently the capital affects, and is affected by, many mechanics throughout the course of a game. For example, countries with capital provinces located within the bounds of the [[Holy Roman Empire]] are automatically given membership in the Empire.
==Purpose & effects==
{{SVersion|1.1011}}
* '''In [[war]]''': If a capital is occupied during a war, it will count for a greater [[warscore]] because of its value. Occupying the enemy capital will increase the desire for peace of the AI, allowing you to potentially claim more in the peace deal. It also generally cannot be claimed as part of a peace deal unless it is the very last province of the country; as part of an [[annexation]]; or if it is isolated and the sole aim of the war.
* '''For [[trade]]''': Trade is automatically collected from the node containing the main trade port, which is always the capital at the beginning of the game, even without a merchant (although a merchant will boost the income received). Collecting from trade in other nodes reduces one's trade power there by 50%.
==Moving the capital==
{{SVersion|1.1011}}
A country can move its capital to another province from the province interface by selecting the grey crown in the upper left corner.
Autopatrol
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