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Capital

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{{version|1.10}}
Every country has a '''capitalcapitol''' [[province]], which acts as center of government. A nation's capital capitol is generally its most important province, and consequently the capital capitol affects, and is affected by, many mechanics throughout the course of a game. For example, countries with capital capitol provinces located within the bounds of the [[Holy Roman Empire]] are automatically given membership in the Empire.
====Finding the capitalcapitol====
{{SVersion|Timeless}}
The button with the right arrow symbol in the toolbar below the [[minimap]], when selected, will offer an option, ''‘Go to home capitalcapitol'''. When that is chosen, the map will center on one's capital capitol province. Alternatively, hitting either the {{key press|Backspace}} or {{key press|Home}} keys will center on the capitalcapitol.
====Identifying the capitalcapitol====
{{SVersion|Timeless}}
In the province interface of the capitalcapitol, left to the province name at the top, a gold crown within a red circle {{icon|capitalcapitol}} is displayed.
==Purpose & effects==
{{SVersion|1.10}}
* '''In [[war]]''': If a capital capitol is occupied during a war, it will count for a greater [[warscore]] because of its value. Occupying the ennemy capital capitol will increase the desire for peace of the AI, allowing you to potentially claim more in the peace deal. It also generally cannot be claimed as part of a peace deal unless it is the very last province of the country; as part of an [[annexation]]; or if it is isolated and the sole aim of the war. * '''For [[trade]]''': Trade is automatically collected from the node containing the main trade port, which is always the capital capitol at the beginning of the game, even without a merchant (although a merchant will boost the income received). Collecting from trade in other nodes reduces one's trade power there by 50%.* '''For government [[envoy]]s''': [[Colonists]], [[diplomats]] and [[missionaries]] all return to the capital capitol when they are unassigned, and the time taken to return depends on the distance from their target to the capitalcapitol.* The capital capitol province gets:<ref>See in {{path|common/static_modifiers/00_static_modifiers.txt}} under capital_citycapitol_city.</ref>
** {{icon|base tax}} {{green|+2}} base tax
** {{icon|local manpower modifier}}{{green|+10%}} local manpower modifier
** {{icon|garrison growth}}{{green|+10%}} garrison growth.
==Moving the capitalcapitol==
{{SVersion|1.10}}
A country can move its capital capitol to another province from the province interface by selecting the grey crown in the upper left corner.
'''Requirements'''
* It costs 200 {{icon|adm}} administrative power<ref>See in {{path|defines}} under PS_MOVE_CAPITALPS_MOVE_CAPITOL.</ref> to move the capitalcapitol.* The capital capitol cannot be moved to another continent unless it is the last province in its current [[continent]].* A [[Holy Roman Empire]] member cannot move its capital capitol to a non-imperial province, nor can a non-member move its capital capitol to an imperial province.
'''Events that move the capitalcapitol'''Certain countries such as the [[Ottomans]], [[Poland]] and [[Muscovy]] also have decisions to move the capital capitol for no costs.
The capitalcapitol, and any foreign diplomats active in it, will automatically change in the event that it is conquered in a war.
If the main trade port is in the capitalcapitol, moving the capital capitol will move trade ports as well.
'''Tactical moving of capitalcapitol'''For some countries, it can be effective to move their capital capitol to another continent or region. For example, moving closer to a more valuable trade node so you lose the 50% trade collection malus. Moving your capital capitol to a province is also an easy way to enact a decision for culture shifting. You can culture shift to any culture given that this culture is the dominant culture of your nation.
== Footnotes ==
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