Changes

Jump to navigation Jump to search

Capital

119 bytes added, 5 years ago
m
Purpose & effects
==Purpose & effects==
{{SVersion|1.810}}* '''In [[war]]''': If a capital is occupied during a war, it will count for a greater [[warscore]] because of its value. Occupying the ennemy capital will increase the desire for peace of the AI, allowing you to potentially claim more in the peace deal. It also generally cannot be claimed as part of a peace deal unless it is the very last province of the country; as part of an [[annexation]]; or if it is isolated and the sole aim of the war.
* '''For [[trade]]''': Trade is automatically collected from the node containing the main trade port, which is always the capital at the beginning of the game, even without a merchant (although a merchant will boost the income received). Collecting from trade in other nodes reduces one's trade power there by 50%.
* '''For government [[envoy]]s''': [[Colonists]], [[diplomats]], [[merchants]] and [[missionaries]] all return to the capital when they are unassigned, and the time taken to return depends on the distance from their target to the capital.
* The capital province gets:<ref>See in {{path|common/static_modifiers/00_static_modifiers.txt}} under capital_city.</ref>
** {{icon|base tax}} {{green|+2}} base tax
Autopatrol
9
edits

Navigation menu