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Capital

200 bytes removed, 5 years ago
Purpose & effects: Removed outdated information, now updated for 1.8
==Purpose & effects==
{{SVersion|1.7}}
* '''In [[war]]''': If a capital is occupied during a war, it will count for a greater [[warscore]] because of its value. It also generally cannot be claimed as part of a peace deal unless it is the very last province of the country; as part of an [[annexation]]; or if it is isolated and the sole aim of the war.
* '''For [[trade]]''': Trade is automatically collected from the node containing the main trade port, which is always the capital at the beginning of the game, even without a merchant (although a merchant will boost the income received). Collecting from trade in other nodes reduces one's trade power there by 50%.
* '''For government [[envoy]]s''': [[Colonists]], [[diplomats]], [[merchants]] and [[missionaries]] all return to the capital when they are unassigned, and the time taken to return depends on the distance from their target to the capital.
* '''For [[colonies]]''': Provinces on that are on the same continent as the capital, or are connected to it through owned land, don't count as distant oversees and won't produce [[colonial nations]].
* The capital province gets:<ref>See in {{path|common/static_modifiers/00_static_modifiers.txt}} under capital_city.</ref>
** {{icon|base tax}} {{green|+2}} base tax
Autopatrol
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