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Generic missions

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Reverted edits by SolSys (talk) to last revision by Lillebror
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<!-- For transclusion use {{#lst:Generic missions|generic}} --><section begin=generic/>
== Generic missions ==
<!-- For transclusion use {{#lst:Generic missions|military}} --><section begin=military/>
=== Military missions ===
{{SVersion|1.29}}
{| class="mildtable"
! width="2%" | !! width="17%" | Mission
! width="20%" | Completion requirements
! width="30%" | Effects
! width="20%" | Prerequisites
 
|- id="Build to Force Limit"
|[[File:Mission build up to force limit.png]] || Build to Force Limit
| Country has '''100%''' of the {{icon|Land force limit modifier}} force limit total army size
| Country gets ''“Thriving Arms Industry”'' for {{icon|Time}} 25 years, giving the following effects:
* {{icon|Morale of armies}} {{green|+5%}} morale of armies
* {{icon|Land Maintenance}} {{green|−5%}} land maintenance modifier
|
 
|- id="Expand Nation"
|[[File:Mission conquer 50 development.png]] || Expand Nation
| Country's {{icon|development}} total development has grown by at least '''50'''
| The {{icon|capital}} capital gains:
* {{icon|base tax}} {{green|1}} base tax
* {{icon|production}} {{green|1}} base production
* {{icon|manpower}} {{green|1}} base manpower
All owned provinces within the area of the capital get ''“Growth of Capital”'' for {{icon|Time}} 25 years, giving the following effects:
* {{icon|Local construction cost}} {{green|−10%}} local construction cost
* {{icon|Local development cost}} {{green|−10%}} local development cost
| [[File:Mission build up to force limit.png|24px]] Build to Force Limit
 
|- id ="Conquer New States"
|[[File:Mission cannons firing.png]] || Conquer New States
| Country assigns '''5''' new {{icon|states}} states
| Country gets ''“Expansionist Policies”'' for {{icon|Time}} 25 years, giving the following effects:
* {{icon|State maintenance}} {{green|−25%}} state maintenance
* {{icon|Harsh treatment cost}} {{green|−33%}} harsh treatment cost
| [[File:Mission conquer 50 development.png|24px]] Expand Nation
 
|- id ="Assemble an Army"
|[[File:Mission assemble an army.png]] || Assemble an Army
| Country has an army with at least '''80,000''' {{icon|manpower}} troops
| Country gets ''“Army Enthusiasm”'' for {{icon|Time}} 25 years, giving the following effects:
* {{icon|Manpower recovery speed}} {{green|+10%}} manpower recovery speed
* {{icon|army tradition}} {{green|+1}} yearly army tradition
| [[File:Mission cannons firing.png|24px]] Conquer New States
 
|- id="Unite Home Region"
|[[File:Mission unite home region.png]] || Unite Home Region
| All provinces in the region of the capital are owned directly and colonized
| Country gains:
* {{icon|adm}} {{green|50}} administrative power
* {{icon|dip}} {{green|50}} diplomatic power
* {{icon|mil}} {{green|50}} military power
Country gets ''“Hegemonic Ambitions”'' for {{icon|Time}} 25 years, giving the following effect:
* {{icon|autonomy}} {{green|−0.05}} monthly autonomy change
| [[File:Mission assemble an army.png|24px]] Assemble an Army
|}<section end=military/>
 
<!-- For transclusion use {{#lst:Generic missions|diplomatic}} --><section begin=diplomatic/>
 
=== Diplomatic missions ===
{{SVersion|1.29}}
{| class="mildtable"
! width="2%" | !! width="17%" | Mission
! width="20%" | Completion requirements
! width="30%" | Effects
! width="20%" | Prerequisites
 
|- id="Trustworthy Allies"
|[[File:Mission alliances.png]] || Trustworthy Allies
| Country has at least two {{icon|alliance}} allies with at least '''150''' opinion.
| Country gets ''“Influential Diplomats”'' for {{icon|Time}} 25 years, giving the following effect:
* {{icon|Diplomatic reputation}} {{green|+1}} diplomatic reputation
|
 
|- id="Acquire Subjects"
|[[File:Mission have two subjects.png]] || Acquire Subjects
| Country has at least two non-tributary {{icon|vassal}} subjects
| Country gets ''“Obedient Subjects”'' for {{icon|Time}} 25 years, giving the following effect:
* {{icon|Diplomatic annexation cost}} {{green|−15%}} diplomatic annexation cost
| [[File:Mission alliances.png|24px]] Trustworthy Allies
 
|- id ="Create a Grand Fleet"
|[[File:Mission establish high seas navy.png]] || Create a Grand Fleet
| Country has at least one of the following:
* {{icon|heavy ship}} '''10''' heavy ships
* {{icon|galley}} '''30''' galleys
| Country gets ''“Naval Enthusiasm”'' for {{icon|Time}} 25 years, giving the following effects:
* {{icon|Morale of navies}} {{green|+10%}} morale of navies
* {{icon|national sailors modifier}} {{green|+20%}} national sailors modifier
* {{icon|navy tradition}} {{green|+1}} yearly naval tradition
| [[File:Mission have two subjects.png|24px]] Acquire Subjects
 
|- id ="Dominate Trade"
|[[File:Mission dominate home trade node.png]] || Dominate Trade
| Country has at least '''75%''' {{icon|Trade power}} trade power in the home [[trade node]]
| A random owned province in the home trade node gets ''“Dominant Trade Hub”'' until the end of the game, giving the following effects:
* {{icon|local development cost}} {{green|−5%}} local development cost
* {{icon|local trade power}} {{green|+10}} local trade power
| [[File:Mission establish high seas navy.png|24px]] Create a Grand Fleet
 
|- id="Expand Overseas"
|[[File:Mission trade company region abroad.png]] || Expand Overseas
| Country owns at least 3 [[trade company|trade companies]] which are not on the same continent as the capital, with each having at least 5 provinces
| Country gets ''“Growing East-Indian Trade”'' for {{icon|Time}} 25 years, giving the following effects:
* {{icon|Trade efficiency}} {{green|+30%}} trade efficiency
* {{icon|Global Trade Power}} {{green|+2%}} global trade power
| [[File:Mission dominate home trade node.png|24px]] Dominate Trade
|}<section end=diplomatic/>
 
<!-- For transclusion use {{#lst:Generic missions|administrative}} --><section begin=administrative/>
 
=== Administrative missions ===
{{SVersion|1.29}}
{| class="mildtable"
! width="2%" | !! width="17%" | Mission
! width="20%" | Completion requirements
! width="30%" | Effects
! width="20%" | Prerequisites
 
|- id="High Income"
|[[File:Mission high income.png]] || High Income
| Country's {{icon|income}} monthly income has increased to '''150%''' of the starting monthly income.
| Country gets ''“Growing Economy”'' for {{icon|Time}} 25 years, giving the following effects:
* {{icon|Construction Cost}} {{green|−10%}} construction cost
* {{icon|Construction Time}} {{green|−25%}} construction time
|
 
|- id="Build Buildings"
|[[File:Mission early game buildings.png]] || Build Buildings
| Country has at least '''5''' [[temple|temples]] and '''5''' [[workshop|workshops]]
| Country gains {{icon|adm}} {{green|50}} administrative power
Country gets ''“Building Spree”'' for {{icon|Time}} 25 years, giving the following effect:
* {{icon|Tax Income}} {{green|+10}} tax income (This is yearly, not per month)
| [[File:Mission high income.png|24px]] High Income
 
|- id ="Build a Treasury"
|[[File:Mission war chest.png]] || Build a Treasury
| Country has at least {{icon|ducats}} '''2000''' ducats
| Country gets ''“Strong Treasury Department”'' for {{icon|Time}} 25 years, giving the following effects:
* {{icon|yearly inflation reduction}} {{green|+0.1}} yearly inflation reduction
| [[File:Mission early game buildings.png|24px]] Build Buildings
 
|- id ="Build Manufactories"
|[[File:Mission have manufactories.png]] || Build Manufactories
| Country has at least '''20''' [[manufactories]]
| Country gains {{icon|ducats}} {{green|1.5}} years of income
Country gets ''“Proto-Industrialization”'' for {{icon|Time}} 25 years, giving the following effect:
* {{icon|Production Efficiency}} {{green|+10%}} production efficiency
| [[File:Mission war chest.png|24px]] Build a Treasury
 
|- id="Imperial Conquest"
|[[File:Mission empire.png]] || Imperial Conquest
| Country has at least '''1000''' {{icon|Development}} total development
| Country gains {{icon|Prestige}} {{green|30}} prestige
Country gets ''“Imperial Ambition”'' for {{icon|Time}} 25 years, giving the following effect:
* {{icon|years of separatism}} {{green|−5}} years of separatism
| [[File:Mission have manufactories.png|24px]] Build Manufactories
|}<section end=administrative/><section end=generic/>
 
== References ==
<references/>
[[Category:Missions]]
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