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Generic missions

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|[[File:Mission build up to force limit.png]] || Build to Force Limit
| Total army size is 100% of the force limit
| Country gets ''“Thriving Arms Industry”'' for {{icon|Time}} 25 years, giving the following effects:
* {{icon|Land Morale}} {{green|+5%}} Morale of armies
* {{icon|Land Maintenance}} {{green|−10%}} Land maintenance modifier
| The capital
* gains {{icon|base tax}}{{green|+1}} base tax, {{icon|production}}{{green|+1}} base production, and {{icon|manpower}}{{green|+1}} base manpower.
All owned provinces within the area of the capital get ''“Growth of Capital”'' for {{icon|Time}} 25 years, giving the following effects:
* {{icon|Local construction cost}} {{green|−10%}} Local construction cost
* {{icon|Local development cost}} {{DLC-only|Local development cost|−10}}
|[[File:Mission cannons firing.png]] || Conquer New States
| Assign 5 new states
| Country gets ''“Expansionist Policies”'' for {{icon|Time}} 25 years, giving the following effects:
*{{icon|State maintenance}} {{green|−25%}} State maintenance
*{{icon|Harsh treatment cost}} {{green|−33%}} Harsh treatment cost
|[[File:Mission assemble an army.png]] || Assemble an Army
| Have an army with at least 80,000 troops
| Country gets ''“Army Enthusiasm”'' for {{icon|Time}} 25 years, giving the following effects:
*{{icon|Manpower recovery speed}} {{green|+10%}} Manpower recovery speed
*{{icon|army tradition}} {{green|+1}} Yearly army tradition
| Country
* gains {{icon|dip}} {{green|+50}} Diplomatic power, {{icon|adm}} {{green|+50}} Administrative power, and {{icon|mil}} {{green|+50}} Military power
* gets ''“Hegemonic Ambitions”'' for {{icon|Time}} 25 years, giving the following effect:
** {{icon|autonomy}} {{green|−0.05}} Monthly autonomy change
| [[File:Mission assemble an army.png|24px]] Assemble an Army
|[[File:Mission alliances.png]] || Trustworthy Allies
| Have at least two allies with at least 150 opinion.
| Country gets ''“Influential Diplomats”'' for {{icon|Time}} 25 years, giving the following effect:
* {{icon|Diplomatic reputation}} {{green|+1}} Diplomatic reputation
|
|[[File:Mission have two subjects.png]] || Acquire Subjects
| Have at least two non-tributary subjects
| Country gets ''“Obedient Subjects”'' for {{icon|Time}} 25 years, giving the following effect:
* {{icon|Diplomatic annexation cost}} {{green|−15%}} Diplomatic annexation cost
| [[File:Mission alliances.png|24px]] Trustworthy Allies
|[[File:Mission establish high seas navy.png]] || Create a Grand Fleet
| Have at least 10 heavy ships ''“or”'' at least 30 galleys
| Country gets ''“Naval Enthusiasm”'' for {{icon|Time}} 25 years, giving the following effects:
*{{icon|Naval Morale}} {{green|+10%}} Morale of navies
*{{icon|national sailors modifier}} {{green|+20%}} National sailors modifier
|[[File:Mission dominate home trade node.png]] || Dominate Trade
| Have at least 75% trade power in the home trade node
| A random owned province in the home trade node gets ''“Dominant Trade Hub”''until the end of the game, giving the following effects:
* {{icon|local development cost}} {{DLC-only|Local development cost|−5}}
* {{icon|local trade power}} {{green|+10}} Local trade power
|[[File:Mission trade company region abroad.png]] || Expand Overseas
| Own at least 5 provinces over 3 trade companies which are not on the same continent as the capital
| Country gets ''“Growing East-Indian Trade”'' for {{icon|Time}} 25 years, giving the following effects:
*{{icon|Trade efficiency}} {{green|+30%}} Trade efficiency
*{{icon|Global Trade Power}} {{green|+2%}} Global trade power
|[[File:Mission high income.png]] || High Income
| Monthly income has increased to 150% (1.5x) of the starting monthly income.
| Country gets ''“Growing Economy”'' for {{icon|Time}} 25 years, giving the following effects:
* {{icon|Construction Cost}} {{green|−10%}} Construction cost
* {{icon|Construction Time}} {{green|−25%}} Construction time
| Country
* gains {{icon|adm}} {{green|+50}} Administrative power
* gets ''“Building Spree”'' for {{icon|Time}} 25 years, giving the following effect:
** {{icon|Tax Income}} {{green|+10}} Tax income (This is yearly, not per month)
| [[File:Mission high income.png|24px]] High Income
|[[File:Mission war chest.png]] || Build a Treasury
| Have at least 2000 ducats
| Country gets ''“Strong Treasury Department”'' for {{icon|Time}} 25 years, giving the following effects:
*{{icon|yearly inflation reduction}} {{green|+0.1}} Yearly inflation reduction
| [[File:Mission early game buildings.png|24px]] Build Buildings
| Country
* gains {{icon|income}} {{green|1.5}} years of income.
* gets ''“Proto-Industrialization”'' for {{icon|Time}} 25 years, giving the following effect:
** {{icon|Production Efficiency}} {{green|+10%}} Production efficiency
| [[File:Mission war chest.png|24px]] Build a Treasury
| Country
* gains {{icon|Prestige}} {{green|30}} prestige.
* gets ''“Imperial Ambition”''for {{icon|Time}} 25 years, giving the following effect:
** {{green|−5}} {{icon|years of separatism}} Years of separatism
| [[File:Mission have manufactories.png|24px]] Build Manufactories
Autopatrol
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