Changes

Jump to navigation Jump to search

Diplomatic feedback

62 bytes removed, 2 years ago
Provinces of interest
{{SVersion|1.23}}
[[File:Provinces of Interest.png|thumbnail|right|This is an example of provinces of interest in game.]]
Provinces of interest are provinces that are not yet owned yet, but are desired by a country. There are two types of : vital interest, those of strategic interest which the AI views as helpful though not necessary, and will likely take it when given the chance but will not care about other countries laying claim to it. Then there are provinces of vital interest which the AI will actively try to obtain. The player may only set provinces as vital interest as the distinction between strategic interest and vital interest for the player is meaningless. However, players will automatically have set provinces of strategic interest if they have a claim on the province, adding some confusion to the significance of the difference. Naturally if nations the player and an ally or any other country values a province then conflicts will arise. Having the same provinces of vital interest will make certain diplomatic actions less desirable for the AI, especially in forming alliances where every province selected by both nations will result in {{red|-10}} acceptanceutility.
To set a province as being When the Diplomatic Feedback tab on the Diplomacy View is open it shows the world according to the aspirations of interest, go the selected country:* Green provinces are those that belong to the country.* Turquoise with gray striped provinces belong to the diplomacy tabnation's subject nations (Vassals, Personal Unions, and select the Diplomatic Feedback sectionMarches). There, * Red provinces can are those considered to be selectedof vital interest. Red These are provinces signify which the AI will actively try to obtain.* Yellow provinces are those considered to be of vital interest, yellow signifies strategic interest, green signifies utility. These are provinces already part of which the nation AI views as helpful though not necessary, and striped will likely take when given the chance but will not care about other countries laying claim to as well.* Gray provinces signify that a province is part of a subject are those of no interest to the selected nation.
The player may only set provinces as vital interest, but provinces that the player's nation has claims to (that are not selected as vital interest) are shown as strategic utility. AI nations will set provinces of interest based on their personality type. Administrators or Diplomats appear to set only fewer provinces of strategic vital interest, whereas Balanced or Militarists will aggressively set provinces as vital interest, often on all nearby territory. Colonizers will set provinces of vital interest on overseas territories.
Naturally if the player and any other country value the same province then conflicts will arise. Having the same provinces of vital interest will make certain diplomatic actions less desirable for the AI, especially in forming alliances where every province selected by both nations will result in {{red|-10}} acceptance. The provinces of interest system allows for the player to communicate with the AI on where they want to expand and what provinces they would like to receive in the event of a peace deal. It also works enables the other way round, player to analyze where AI nations can tell the player where their ' ambitions lie.
If the player has vassals, they will often attempt to fabricate claims on provinces the player has marked as a vital interest. It can therefore be very useful for vassal feeding.
Anonymous user

Navigation menu