Sound modding
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Sound definitions are found in /Europa Universalis IV/sound. A sound file should be saved as a WAV file in Stereo, at 44100Hz and as a 32-bit float.
All of the sound definition files must be saved as .asset files.
Sound[edit | edit source]
A sound entry is used to define a sound. It follows this format:
sound = { name = "name_of_sound" file = "path/filename.wav" always_load = yes }
name is the name of the sound.
file is the filepath for the sound file.
always_load determines whether the sound is always loaded into memory.
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