Songhain events

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This is a list of all of Flag of Songhai Songhai's events[1]:

Events[edit | edit source]

id

Msg event.pngThe Clergy of Timbuktu


The Ulema, the local Islamic clergy, are dismayed at the lack of faith of the new ruler of Timbuktu. Already they are spreading word that he is closer to the pagans than to a true Muslim ruler and that his lack of faith will condemn us all. The ulema are already threatening that unless $MONARCH$ adapts to the requirements of the Islamic faith, they will seek a new ruler who does.


 
This event happens only once during a campaign.
Trigger conditions

The country:

Mean time to happen

12 months


Event button 547.png
Give up my alcohol and my parties with my Animist friends? Never!

Flag of Songhai Songhai:

  • Moves 50 towards Mysticism mysticism.
  • Pretender rebels.png Pretender rebels (size 2) rise up in revolt in Timbuktu (1132).
Event button 547.png
Pray five times a day, you say? Well, I'm sure I can fit that into my schedule.

Flag of Songhai Songhai:

  • Loses Yearly prestige.png 5 prestige.
  • Moves 50 towards Legalism legalism.
id

Msg event.pngGolden Age in Timbuktu


Askia the Great opened religious schools and astronomical observatories. He encouraged trade and established an efficiency bureaucracy. He was gifted in administration and responsible for the administration of justice. He had canals built to enhance agriculture and subdued his enemies.


 
This event happens only once during a campaign.
Trigger conditions

The country:

  • Is Flag of Songhai Songhai.
  • Is Muslim.
  • Owns its core province Timbuktu (1132).
  • One of the following:
    • Has a ruler who has a skill of at least 3 in all categories.
    • Has ruler's flag son_askia_the_great
Mean time to happen

100 months
Modifiers
Has ruler's flag son_askia_the_great: ×0.1


Event button 547.png
This will last forever...

Flag of Songhai Songhai:

  • Gets the modifier “Golden Age of Timbuktu” until the ruler changes with the following effects:
    • Technology cost.png -10% technology cost,
    • Idea cost.png -10% idea cost,
    • Possible advisors.png +3 possible advisors.
  • Gains Innovativeness.png 3 innovativeness.
id

Msg event.pngTarikh al-Sudan


The most important chronicle of the Songhai Empire, Tarikh al-Sudan, was written around 1655 by in Abd al-Rahman al-Sadi. It gives brief histories about the early history of Mali, Songhai and Tuareg, but the main part of the chronicle depicts the history of the 15th and 16th century Songhai. It also contains biographies of scholars and holymen of Djenne & Timbuktu.


 
This event happens only once during a campaign.
Trigger conditions

The country:

The year is at least 1625, but before 1660.

Mean time to happen

200 months


Event button 547.png
Good news!

Flag of Songhai Songhai:

  • Gains Yearly prestige.png 25 prestige.
  • Gains Legitimacy.png 25 legitimacy.
If Flag of Songhai Songhai has a stability of less than +3,
  • then it gains Stability.png1 stability,
  • else it gains Administrative power.png50 administrative power.
id

Msg event.pngThe Rise to Power of Muhammad


Muhammad Ture is of Soninke origins and started his career in Songhai as the chief minister to Alî Ber Sonni. After the death of Alî Ber and the succession through his son Ko Mamadi Dao, the minister Muhammad challenged the authority of Abu in 1493 and overthrew him after the victorious Battle of Anfao. He took then the throne of Songhai for himself and founded the Askia dynasty, taking the name of Muhammad I. Askia.
His reign was one of great militaristic success and political reforms, which ensured a legacy of learning and literacy for the Songhai people.


 
This event happens only once during a campaign.
Trigger conditions

The country:

  • Is Flag of Songhai Songhai
  • At least one of:
    • Ruler is of the “Sonni” dynasty
    • Has less than Legitimacy.png 50 Legitimacy
    • Has a ruler who has a skill of less than 3 in all categories.

The year is at least 1480, but before 1525.

Mean time to happen

200 months
Modifiers
The year is 1490 or later: ×0.1


Event button 547.png
Long live Muhammad Askia!

Flag of Songhai Songhai:

  • Lose Stability.png 1 stability
  • A new ruler, named “Muhammad” of the 'Askia' dynasty comes to power with the following attributes:
    • Fixed Administrative power.png 6 administrative skill
    • Fixed Diplomatic power.png 3 diplomatic skill
    • Fixed Military power.png 6 military skill
    • Legitimacy.png Claim strength 75
    • Of Culture icon.png 'Soninke' culture
    • Following the Sunni Islam Sunni religion
    • Between 25 and 40 years old
  • Hidden effect:
    • Set ruler flag son_askia_the_great
    • Make ruler a General.png general with:
      • Land leader shock.png 4 shock
      • Land leader fire.png 3 fire
      • Land leader maneuver.png 4 maneuver
      • Leader siege.png 1 siege
      • With the trait “Master of Arms”
Event button 547.png
The [Root.Monarch.Dynasty.GetName] will not fall before such pretender!

Pretender rebels.png Pretender rebels (size 3) rise in revolt (led by Muhammad) in country's capital

id

Msg event.pngQuestion of Piety and Traditions


With the conquest of the very traditional Mossi, [Root.GetName] stands at a religious and social crossroad: the [Root.GetClergyName] demand the eradication of the old traditional beliefs and want to bring the rural people to the light of Allah. The [Root.GetNobilityOrFallbackName] however stress the benefit [Root.GetName] would enjoy if the peasants are left alone with their beliefs, such as lowered risks of peasant uprisings against the [Root.Monarch.GetTitle].
In the end it is up to [Root.Monarch.GetTitle] [Root.Monarch.GetName] to decide the fate of these people and the religious direction of [Root.GetName].


 
Trigger conditions
  • None
Is triggered only by

Completing the Mission.png Eliminate the Mossi Threat mission


Event button 547.png
We shall convert them to the true faith!
  • Unlock Mission.png "Religious" missions. The choice is not revertible.
  • Clergy.png Clergy gains Clergy loyalty equilibrium.png 10 loyalty
  • Nobility.png Nobility loses Nobility loyalty equilibrium.png 10 loyalty
  • Dhimmi.png Dhimmi loses Dhimmi loyalty equilibrium.png 10 loyalty
Event button 547.png
We should leave them alone.
  • Unlock Mission.png "Tolerance" missions. The choice is not revertible.
  • Clergy.png Clergy loses Clergy loyalty equilibrium.png 10 loyalty
  • Nobility.png Nobility gains Nobility loyalty equilibrium.png 10 loyalty
  • Dhimmi.png Dhimmi gains Dhimmi loyalty equilibrium.png 10 loyalty
id

Msg event.pngAlî Ber, the great Conqueror


Alî Sonni was the 15th ruler of the Sonni dynasty and the one who would go down in history as the first proper king of Songhai. During his reign many great cities such as Djenné or Timbuktu fell to Songhai's armies and the kingdom developed into the empire, which shall replace Mali as the hegemon of West Africa. Though he was a Muslim, his repressive policy against the scholars of Timbuktu and his tolerance for the traditional religions made him an outward Muslim at best.


 
This event happens only once during a campaign.
Trigger conditions

The country:

  • Is Flag of Songhai Songhai
  • Ruler's Administrative power.png administrative skill is less than 3
  • Ruler's Military power.png military skill is less than 5
  • Ruler is at least 40 years old

The year is at least 1450, but before 1480.

Mean time to happen

120 months


Event button 547.png
Alî Ber shall lead us to victory!
  • A new ruler named “Alî Ber” of the Sonni dynasty comes to power with the following attributes:
    • Fixed Administrative power.png 4 administrative skill
    • Fixed Diplomatic power.png 2 diplomatic skill
    • Fixed Military power.png 6 military skill
    • Legitimacy.png Claim strength 80
    • Aged 15 years
  • Hidden effect:
    • Move Mysticism 40 towards Mysticism
    • Make ruler a General.png general with:
      • Land leader shock.png 3 shock
      • Land leader fire.png 4 fire
      • Land leader maneuver.png 3 maneuver
      • Leader siege.png 1 siege
Event button 547.png
A great conqueror indeed.

Flag of Songhai Songhai:

  • Gain Yearly prestige.png 20 prestige
id

Msg event.pngThe Emergence of Songhai


The Songhai of the east has grown to sizes which are beyond what the Mali empire managed to do. They claimed the title of empire and became the new regional power of West Africa, and while we still struggle with internal conflicts, the Songhain troops are waiting at our doorstep!


 
Trigger conditions
  • None
Is triggered only by

Completing the Mission.png Take the Empire Title mission


Event button 547.png
This is truly bad news...

Flag of Mali Mali:

  • Lose Stability.png 2 stability
  • If is an Empire rank Empire
    • Set government rank to Kingdom rank Kingdom
id

Msg event.pngThe Army Reforms of [Root.Monarch.GetName]


Prior to [Root.Monarch.GetName]'s ascension to the throne the armies of Songhai were already a force to be reckoned with, but they were never a standing army. With [Root.Monarch.GetName]'s rise to power this changed though as he founded the first standing army for Songhai. During his reign the military received modernization and a focus on stricter training and recruiting, which made the already formidable troops of Songhai a dominant power in the early 16th century.


 
Trigger conditions
  • None
Is triggered only by

Completing the Mission.png Army Professionalism mission


Event button 547.png
A focus on a better standing army is a good idea.
  • Gain ruler modifier “First Professional Standing Army” until ruler's death, giving the following effects:
    • Army tradition.png +0.5 Yearly army tradition
    • Discipline.png +2.5% Discipline
    • National manpower modifier.png −10% National manpower modifier
    • Manpower recovery speed.png −10% Manpower recovery speed
Event button 547.png
Military history is so fascinating!

Flag of Songhai Songhai:

  • Gain Military power.png 200 military power
id

Msg event.pngA marriage Offer from a Widow


The city of [1134.GetName] has surrendered to the glorious armies of [Root.GetName]! Although the noble [JNN.Monarch.GetTitle] [JNN.Monarch.GetName] fought until his last breath he was still unable to hold our troops off and died in combat. His widow turned then to our [Root.Monarch.GetTitle] and offered herself in exchange for mercy for the city.


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

The Msg event.png event The Fall of [Root.Monarch.GetName] and the city of [Root.Capital.GetName] - option “It is the only right choice.”


Event button 547.png
I gladly accept this generous offer.

Flag of Songhai Songhai:

  • Make a white peace with Flag of Jenné Jenné
  • Gain Royalmarriage.png royal marriage with Flag of Jenné Jenné
  • Make Flag of Jenné Jenné our Vassal.png vassal
  • If DLC Rights of Man.png 'Rights of Man' is active and has not enacted the “Iqta” government reform
    • Gain a new female consort with the following attributes:
      • Of Culture icon.png 'Bozo' culture
      • Following the Sunni Islam Sunni religion
      • From Flag of Jenné Jenné
Event button 547.png
I have no need for a widow as consort.

Flag of Songhai Songhai:

  • Gain Yearly prestige.png 10 prestige
id

Msg event.pngThe Great Mosque of Djenné


The mosque of Djenné, once the palace of Sultan Kunburu, has seen a lot of collateral damage during the siege and as such it needed a renovation. Due to the efforts of the Songhain workers it was possible to restore the mosque to its former glory except for one detail: the original design of the mosque incorporated many expensive decorations which originated from the times of the building when it was a palace, but these decorations had been destroyed during the war.
The [Root.GetClergyName] argue that a restoration of this decoration is necessary to show our devotion to Allah. However, the [Root.GetDhimmiName] stress out that the churches and temples of other religions do not get the same treatment of decorations and as such the Great Mosque shall be treated as equal.


 
Trigger conditions
  • None
Is triggered only by

Completing the Mission.png Renovate the Great Mosque mission


Event button 547.png
Side with the [Root.GetClergyName].

Flag of Songhai Songhai:

  • Move Legalism 33 towards Legalism
  • Gain ruler modifier “Support for the Ulema” for Time Icon.png 25 years, giving the following effects:
    • Clergy loyalty equilibrium.png +25% Clergy loyalty equilibrium
    • Monthly piety +1% Monthly piety
Event button 547.png
Side with the [Root.GetDhimmiName].

Flag of Songhai Songhai:

  • Move Mysticism 33 towards Mysticism
  • Gain ruler modifier “Support for the Dhimmi” for Time Icon.png 25 years, giving the following effects:
    • Dhimmi loyalty equilibrium.png +25% Dhimmyi loyalty equilibrium
    • Monthly piety −1% Monthly piety
id

Msg event.pngThe Roots of Songhai


Before the Islamization of West Africa, the people of Songhai used to be all members of the traditional folk religions. It was thought to be impossible for our ruling class to consider this, but our very tolerant stance towards the old ways made them question their status as Muslims. Usually that would be an unforgivable sin, but even [Root.Monarch.GetName] considers returning to the religious roots of Songhai...


 
Trigger conditions
  • None
Is triggered only by

Completing the Mission.png Unite the Tribes mission


Event button 547.png
We should not consider such heretic act. Our faith could use adjustments though.

Flag of Songhai Songhai:

  • Hidden effect:
    • Gain country modifier “Fetishist Secondary Religion” for the rest of the game, giving the following effect:
      • Improve relations.png +10% Improve relations
    • Every owned Fetishist Fetishist province:
      • Gain province modifier “Fetishist Tolerance” for the rest of the game, giving the following effects:
        • Prosperity icon m.png +0.05 Local prosperity growth
        • local religious unity contribution −100% Local religious unity contribution
        • Local missionary strength.png −2% Local missionary strength
Event button 547.png
It is time for us to return to old ways!

Flag of Songhai Songhai:

  • Change religion to Fetishist Fetishist
  • Unlock the Islam Islam cult
  • Unlock heir cult

The religion of every owned Sunni Islam Sunni province changes to Fetishist Fetishist.

id

Msg event.pngThe Fall of [Root.Monarch.GetName] and the city of [Root.Capital.GetName]


The [From.GetAdjective] soldiers besieged our beloved capital for months. Despite our best efforts our brave defenders couldn't stop the [From.GetAdjective] invasion. In a desperate attempt our [Root.Monarch.GetTitle] [Root.Monarch.GetHerselfHimself] fought on the walls of [Root.Capital.GetName], but in the battle even [Root.Monarch.GetSheHe] lost [Root.Monarch.GetHerHis] life.
But not all is lost. The spouse of the fallen [Root.Monarch.GetTitle] has one final idea: the war can be ended at the cost of a marriage with [From.Monarch.GetName].


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

The Msg event.png event none


Immediate effects

Ruler dies


Event button 547.png
It is the only right choice.

Flag of Songhai Songhai gets the Msg event.png A marriage Offer from a Widow

Event button 547.png
We still can turn the war around!

Flag of Jenné Jenné:

  • Gain Yearly prestige.png 15 prestige
  • Gain War exhaustion.png 1 war exhaustion
id

Msg event.pngnone


(This event is hidden and has no description.)



 
This event happens only once during a campaign.
Trigger conditions

Flag of Jenné Jenné:

Province Jenne (1134):

Is triggered only by

Flag of Songhai Songhai winning a siege in Jenne


Event button 547.png
(Dummy option for hidden event)

Flag of Jenné Jenné gets the Msg event.png The Fall of [Root.Monarch.GetName] and the city of [Root.Capital.GetName] event

Footnotes[edit | edit source]

  1. The script code of these events can be found in /Europa Universalis IV/events/flaworSON.txt.