So

From Europa Universalis 4 Wiki
Jump to navigation Jump to search
Duchy rankSo
So.png
Primary culture
Kyushuan (Japanese)

Capital province
Tsushima (4651)

Government
Daimyo Government monarchy.png

State religion
ShintoShinto.png

Technology group
ChineseChinese technology group
So ideas
Traditions.png Traditions:
+10% Trade efficiency
+20% Trade steering

Trade power.png Wakan

+25% Domestic trade power

Galley combat ability.png Wakou Tradition

+10% Galley combat ability
−1% Yearly navy tradition decay

Morale of navies.png Fight for Tsushima

+20% Morale of navies

Privateer efficiency.png Bahan Ship

+20% Privateer efficiency

Diplomatic reputation.png Tough Negotiators

+1 Diplomatic reputation

Naval force limit modifier.png Port Maintenance

+25% Naval force limit modifier
−5% Sailor maintenance

Technology cost.png Elementary School

−5% Technology cost

Idea bonus.png Ambition:

+1 Yearly navy tradition

So is a one-province minor daimyo on the isle of Tsushima, situated between Flag of Korea Korea and the rest of Flag of Japan Japan. Located on the island of Tsushima, the So clan will have the option to become a Pirate Republic after the Wokou incident has happened. These pirates will now be seen terrorizing the coasts of Korea and Japan.

Missions[edit]

Main article: Japanese missions

Decisions[edit]

All daimyos are eligible to form Japan.

id

Execute decision.pngUnite Japan!

The time has come to unite Japan by force! The time for diplomacy is over and all these warring daimyo lords must be conquered.
 
Potential requirements

The country:

Allow

Flag of Japan Japan does not exist.

The country:


Effects

The country:

  • abolishes the ‘Shogunate’ government reform.

Flag of Japan Japan

  • loses its cores on every province owned by the subject daimyos of the country.

All subject daimyos of the country:

  • become independent.
  • abolish the ‘Daimyo’ government reform.

The country:

If Flag of Japan Japan:

The AI will not take this decision with less than 30 cities.

id

Execute decision.pngJapan is united

The warring factions of Japan have finally been united under a strong emperor.
 
Potential requirements

The country:

Allow

Flag of Japan Japan does not exist.

The country:

There is no country that:


Effects

The country:

  • changes to Flag of Japan Japan.
  • abolishes the ‘Shogunate’ government reform.
  • becomes an Empire rank empire.
  • gains Icon legitimacy monarchy.png100 legitimacy.
  • gains Administrative power.png100 administrative power.
  • gains Diplomatic power.png100 diplomatic power.
  • gains Military power.png100 military power.
  • obtains new missions (which are Japanese missions).

If Flag of Japan Japan:

The AI will always take this decision.

id

Execute decision.pngJapan is united

The warring factions of Japan have finally been united under a strong emperor.
 
Potential requirements

The country:

Allow

Flag of Japan Japan does not exist.

The country:

There is no other country that:


Effects

The country:

  • changes to Flag of Japan Japan.
  • abolishes the ‘Daimyo’ or ‘Independent Daimyo’ government reform.
  • becomes an Empire rank empire.
  • gains Icon legitimacy monarchy.png100 legitimacy.
  • gains Administrative power.png100 administrative power.
  • gains Diplomatic power.png100 diplomatic power.
  • gains Military power.png100 military power.
  • obtains new missions (which are Japanese missions).

If Flag of Japan Japan:

The AI will always take this decision.

Events[edit]

id

Msg event.pngReturn to the Wakou Era

After the Korean invasion of Tsushima in 1419, the So clan signed the Treaty of Gyehae in which trade with Korea was legitimized in return for the cessation of piracy. By controlling Japanese-Korean trade, the So clan enjoyed huge profits and became highly respected in the Shogunate as specialists in Korean diplomacy.

With the Shogunate weakened, some now suggest that the clan should return to the old tradition of piracy. The leader of the upstart pirates claims to be the reincarnation of the legendary pirate Akibatsu Matsura, who led a fleet of 500 ships to raid the Korean coast.


 
This event happens only once during a campaign.
Trigger conditions

The country:

Any country has or had the “Wokou Pirates” incident or had the event “Wokou”.

Mean time to happen

12 months


Event button 547.png
A pirate's life for me!

Flag of So So:

  • becomes a Government republic.png republic.
  • enacts the “Pirate Republic” government reform.
  • gets a new ruler:
    • with Kyushuan culture
    • named ‘Akibatsu Matsura’.
    • with the following skill: Administrative power.png2, Diplomatic power.png2, Military power.png5.
    • which re-election does not cost any republican tradition.
  • gains Republican tradition.png50 republican tradition.
  • obtains new Mission.pngmissions (which are piratical missions).
Event button 547.png
We are traders and diplomats, not pirates.

Flag of So So:

  • loses Icon stability.png1 stability.

Strategy[edit]

Strategy The below is one of many player suggested strategies for So. Bear in mind, due to the dynamic nature of the game, it may unfold differently for other players.

The So seemingly start in a weak position in 1444: Because they have no land connection to the rest of Japan, they initially can not use the Sengoku CB, and the only claims they can make are against the vastly more powerful Ouchi. Yet they have an advantage that no other japanese tag has: A few years into the game, an event will happen that allows the So to turn into a pirate republic with the unique pirate-daimyo government, giving them the ability to raid coasts and a powerful ruler-admiral, who starts as a 2/5/5 ruler and will cost no republic tradition to reelect. The player is strongly urged to make that transition, as raiding the Ming and Korea can grant them a large amount of sailors and ducats, allowing them to build and sustain an army that is significantly above their force limit, which will be necessary in order to conquer their only cb-able target: The Ouchi.

Once the player has or is close to finishing their claims, and after they have raided the coasts, they should start building their army - it is recommended to build slightly more troops then required to siege the level 2 fort of the Ouchi, both in order to be able to deal with the Ouchi in their allies, but also to have over 50% Liberty Desire after the war. The shogun will usually attempt to kill the players ruler after a succesfull conquest via the subject-daimyo interaction, but this can only happen as long as a daimyo has less then 50% liberty desire.

The player should also build galleys until they hit their fleetlimit; as ships take longer to build and the players fleet limit will increase after turning pirate, it's recommended to start building galleys as soon as the game starts. Prior to starting any war, the player should also ferry their troops over to the rest of Japan, which is possible since daimyo dont need to ask each other for military access; this is to prevent the players army from being stuck on Tsushima in case their fleet can't win a naval engagement.

Achievements[edit]

The Chrysanthemum Throne icon
Unite Japan as a Daimyo.
Kirishitan Japan icon
Start as a Japanese Daimyo, convert yourself and all of Japan to Christianity.
Made in Japan icon
Embrace "manufacturies" institution as Japan by 1655.
Sakoku Law icon
Go full isolationist in 6 Incidents.
Country guides

Eastern technology group Eastern.png Jerusalem.png Jerusalem Kharabakh.png Kharabakh
Muslim technology group Muslim.png Afghanistan.png Afghanistan Ajam.png Ajam Arabia.png Arabia Ardabil.png Ardabil Hisn Kayfa.png Hisn Kayfa Hormuz.png Hormuz Oman.png Oman Mushasha.png Mushasha Timurids.png Timurids Qara Qoyunlu.png Qara Qoyunlu
Indian technology group Indian.png Assam.png Assam Bahmanis.png Bahmanis Bengal.png Bengal Orissa.png Orissa
Chinese technology group Chinese.png Bali.png Bali Brunei.png Brunei Dai Viet.png Dai Viet Japan.png Japan Khmer.png Khmer Korea.png Korea Majapahit.png Majapahit Malaya.png Malaya Pagarruyung.png Pagarruyung Pasai.png Pasai Sunda.png Sunda
Nomadic technology group Nomadic.png Jianzhou.png Jianzhou Uzbek.png Uzbek Mongolia.png Mongolia

Central African technology group Central African.png Kuba.png KubaMutapa.png Mutapa
East African technology group East African.png Ethiopia.png EthiopiaMogadishu.png Mogadishu
Muslim technology group Muslim.png The Mamluks.png MamluksMorocco.png MoroccoTlemcen.png TlemcenTunis.png Tunis
West African technology group West African.png Air.png AirMali.png Mali

Western technology group Western.png United States.png United States
Mesoamerican technology group Mesoamerican.png Maya.png Maya
North American technology group North American.png Caddo.png Caddo Cherokee.png Cherokee Iroquois.png Iroquois

Andean technology group Andean.png Chachapoya.png Chachapoya Cusco.png Cusco Muisca.png Muisca
South American technology group South American.png Mapuche.png Mapuche