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Sistan

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Duchy rankSistan
Sistan.png
Primary culture
Khorasani (Iranian)

Capital province
Zaranj (435)

Government
Iqta Government monarchy.png

State religion
SunniSunni.png

Technology group
MuslimMuslim technology group
Sistani ideas
Traditions.png Traditions:
−10% Infantry cost
−10% Shock damage received

Production efficiency.png Lake Hamun

+10% Production efficiency

Prestige.png Saffarid Legacy

+1 Yearly prestige

Autonomy.png Subjugation of the Tribes

−0.05 Monthly autonomy change

Army tradition.png Loyal Service

+0.5 Yearly army tradition

Trade power.png Overland Trade Routes

+10% Domestic trade power

Legitimacy.png Chronicles of Sistan

+1 Yearly legitimacy

Institution spread.png Scholars of Sistan

+10% Institution spread

Idea bonus.png Ambition:

+10% Infantry combat ability
For the area, see Sistan.

Sistan is a landlocked country in Persia. It starts as a vassal of the Flag of Timurids Timurids, and is the only one of which does not have the Timurid Dynasty in the 1444 start.

Decisions[edit]

id

Execute decision.pngForm Mughal Empire


$MONARCH$ has begun to lay the foundation of his new empire. Although inferior in numbers, his well-disciplined troops have managed to achieve several decisive victories against the Sultans of India. The battle of $CAPITAL$ became the first great victory in a series of territorial expansions and, with time, the empire of the Mughals could stretch over the larger part of the Indian plateau.


 
Potential requirements

The country:

Allow

Flag of Mughals Mughals does not exist
The country:


Effects
id

Execute decision.pngForm Persian Nation


At the mere age of 15, monarch has taken his father's position as head of the Shiite Turkmen tribe. He has quickly established a base of power in the northwest and proclaimed himself Shah of Iran. Several of the neighboring regions have been conquered and the possibility of a resurrected Iranian nation doesn't seem so absent anymore.


 
Potential requirements Allow

Effects
id

Execute decision.pngClaim Timur's Legacy


As the descendant of Timur Lenk, the great conqueror of Iran, Transoxiana and Khorasan, it is our duty to reclaim his legacy. With the traditional Timurid Strongholds under our control we can at last proclaim ourselves the head of Timur's dynasty, and the leader of all of the Ghurkani princes.


 
Potential requirements
  • Playing with normal or historical nations.
  • This decision was not enacted before.
  • The country:
  • If the country is AI-controlled, then:
    • it is not a custom nation.
    • it is not a former colonial nation
Allow
  • Flag of Timurids Timurids do not exist.
  • The country:
    • is not a subject nation other than a tributary state.
    • is not at war.
    • owns and cores the provinces Samarkand and Herat.
    • owns and cores all of either one of the following sets of provinces:
      • Isfahan, Qom, and Shiraz.
      • Kabul, Merv, and Teheran.

Effects
  • The country:
    • moves its capital to Samarkand.
    • becomes Flag of Timurids Timurids.
    • gets new missions.
    • leaves the Holy Roman Empire, unless it is an elector or the Emperor.
    • changes government rank to Empire rank Empire.
    • gains Prestige.png 25 prestige
    • gets country modifier “Increased Centralization” for 10 years, giving the following effects:
      • Autonomy.png −0.05 Monthly autonomy change
      • National unrest.png +1 National unrest
    • changes its primary culture to Uzbek.
    • gains a permanent claim on all unowned, non-core provinces in the Persia and Khorasan regions.
    • gains a permanent claim on all unowned, non-core provinces in the following areas: Transoxiana, Arys, Transcaspia, Khiva, Ferghana, Khuttalan, Basra, Iraq Arabi, Al Jazira, Armenia, Kurdistan, and Erzurum.
    • gets country event “New Traditions & Ambitions”, unless it has custom ideas.

Strategy[edit]

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Achievements[edit]

True Heir of Timur icon
Starting as a Timurid subject, form the Mughals and conquer India by 1550.
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