Sindh

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Kingdom rankSindh
Sindh.png
Primary culture
Sindhi (Western Aryan)

Capital province
Thatta (504)

Government
Indian SultanateGovernment monarchy.png

State religion
SunniSunni.png

Technology group
IndianIndian technology group
Sindhi ideas
Traditions.png Traditions:
+1 Missionary
+25% Land force limit modifier

Legitimacy.png Enduring Samma Dynasty

+1 Yearly legitimacy

Missionary strength.png Bab ul Islam

+2% Missionary strength

Merchant trade power.png Strengthen Gujarati Connections

+5 Merchant trade power

Tolerance own.png Expand the Makli Necropolis

+1 Tolerance of the true faith

Yearly corruption.png End Judicial Corruption

−0.10 Yearly corruption

Construction cost.png Oversee the Rise of Thatta

−10% Construction cost

Mercenary discipline.png Recruit Balochi Tribesmen

+2.5% Mercenary discipline

Idea bonus.png Ambition:

+15% National manpower modifier

Sindh is a country in India.

Contents

Decisions[edit]

Sindh as a Western Aryan nation can form   Hindustan.

 Form Hindustan (as Western Aryan)

Form the mighty Hindustan and bring all the lands of the Indian subcontinent under your rule.
 
Potential requirements
  • Playing with normal or historical nations

  Hindustan does not exist.
The country:

  • is not the Mughals
  • has a culture of the Western Aryan culture group.
  • is Muslim.
  • is not   Steppe Nomads
  • does not have country flag formed_india_flag
  • is not colonial nation.

If the country is AI-controlled,

  • it must have at least 15 cities.
  • is not former colonial nation.
  • is not custom nation
Allow

The country:

  • is not a subject nation other than a tributary state.
  • is not a nomad nation.
  • is not at war.
  • has a  stability of 3.
  • has embraced   Feudalism
  • has a culture of the Western Aryan culture group.
  • owns its core provinces:
    • Multan (506), Surat (517), Chittor (518), Central Doab (524), Madurai (536), Tondainadu (539), Daulatabad (545), Mahakoshal (550), Cuttack (552), Pataliputra (558), Bidar (1948), Halar (2052), Kandy (2099), Kumari (4410), Ujjain (4461), and Mansura (4503).

Effects

The country:

Strategy[edit]

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Achievements[edit]

 
Become Christian as Sindh.
Country guides

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Central African technology group     Mutapa
East African technology group     Kilwa
Muslim technology group     Mamluks  Tunis
West African technology group     Mali

Western technology group     United States
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South American technology group     Mapuche