Siena

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duchy rankSiena
Siena.png
Primary culture
Tuscan (Latin)

Capital province
Siena (117)

Government
Italian Signoria Government republic.png

State religion
CatholicCatholic.png

Technology group
WesternWestern technology group
Sienese ideas
Ambox outdated info.png Please help with verifying or updating this infobox. It was last verified for version 1.33.

Traditions.png Traditions:

−10% Construction cost
−15% Mercenary maintenance

Burghers loyalty equilibrium.png The Council of Priori

+5% Burghers loyalty equilibrium

Nobility loyalty equilibrium.png Siena Lordship

+5% Nobility loyalty equilibrium

Yearly inflation reduction.png The Bank of Siena

+0.10 Yearly inflation reduction

Stability cost modifier.png Sienese Perseverance

−20% Stability cost modifier

Prestige decay.png Sienese School of Painting

−1% Prestige decay

Papal influence.png The Saints of Siena

+0.5 Yearly papal influence
+15% Improve relations

National unrest.png The People's Republic

−2 National unrest

Idea bonus.png Ambition:

+50% Mercenary manpower

Siena is an Italian one province minor in the Holy Roman Empire in 1444. It is surrounded on three sides by the more powerful Flag of Florence Florence to the north and the influential Flag of Papal States Papal States or rather its vassal Flag of Perugia Perugia to the southeast. To the west, Siena has a port on the Mediterranean.


Missions[edit | edit source]

Main article: Italian minor missions

Decisions[edit | edit source]

id

Execute decision.pngForm Tuscany


Not since the days of the Margraviate of Tuscany has a single power controlled as much of the the Tuscan lands as we do. Let us adopt a new title to better reflect our new standing among the states of Italy.


 
Potential requirements

The country:

If the country is AI-controlled, it:

  • is not a custom nation.
  • is not a former colonial nation.
  • owns at least 3 cities.
  • Flag of Tuscany Tuscany does not exist.

Playing with normal or historical nations.

Allow

Flag of Tuscany Tuscany does not exist.
The country:


Effects

The country:


  • AI will always take this decision
  • AI gives "high priority" (400) to this decision
id

Execute decision.pngForm Italian Nation


As the heart of the Renaissance, our nation is blossoming culturally. We have just entered the beginning of what looks like a prolonged artistic rebellion, especially in the field of architecture and literature. The cultural evolution is not aiding our country in maintaining peace within our borders however. Our country is continuously stricken by foreign states seeking power and territorial gain.


 
Potential requirements

Flag of Italy Italy does not exist.
The country:

If the country is AI-controlled, it:

  • is not a custom nation.
  • is not a former colonial nation.
  • has at least 15 cities.

Playing with normal or historical nations.

Allow

The country:


Effects

The country:

  • becomes Flag of Italy Italy.
  • gains Yearly prestige.png 25 prestige.
  • gets new Mission.png missions.
  • gets the Msg event.png event ‘New Traditions & Ambitions’, unless it has custom ideas.
  • increases rank to Kingdom rank kingdom, if it is a Duchy rank duchy
  • gets a permanent claim on Italy region.
  • moves its Capital.png capital to Roma.
  • enacts "Italian Signoria" government reform if no reform has been selected

If Flag of Italy Italy is a member of the Holy Roman Empire but not the emperor or an elector, then:

  • all its provinces are removed from the Empire.
  • the Imperial authority.png emperor of the HRE:

AI will always take this decision

Strategy[edit | edit source]

Have a good strategy for Siena?
+ Add it to this article and help other players!
Please note the style guidelines and the example page.
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