North America super-region

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The regional divisions of the North American super-region.
North America super-region
California region
Canada region
Cascadia region
Great Lakes region
Great Plains region
Hudson Bay region
Mississippi region
Northeast region
Southeast region

North America super-region in 1444 is a rather homogeneous area in terms of government form, religion and technology group. While of the land is mostly uncolonized the player will be able to find here many nations which consist mostly of OPM migratory tribes and sport unique mechanics available only to natives on the American continent. Due to the big technology gap between the native nations here and outside forces the majority of them get conquered early on in the game, unless a single power managed to unify enough of the minor nations under one banner before trying to oppose the invading forces. The provinces in this area belong to colonial regions which if colonized by an outside nation (not from the continent) will form a Subject colony icon.png colonial nation once enough of them have been settled in a single colonial region. The new nation will be a subject of its mother nation until it will declare and win an independence war.

The break-down of the North America super-region is as follows:

Government types

  • All nations in these parts are governed by Government tribal.png Native Councils.

Religions

  • All nations in these parts follow the Totemism Totemist religion.

Technology groups

  • All nations in these parts belong to the North American technology group North American technology group.

Culture groups

  • Central Algonquian in the central and northern parts.
  • Na-Déné, Penutian and Sonoran in the western part.
  • Plains Algonquian and Siouan in the central part.
  • Caddoan and Muskogean in the southern part.
  • Eastern Algonquian and Iroquoian in the eastern part.

Formable / Reformable nations[edit]

Some of these nations don't exist at the 1444 campaign start. They can appear if another nation chooses to form them.

Revolter nations[edit]

These nations don't exist and also lack cores at the 1444 campaign start. They can still appear if Separatist rebels.png Separatist rebels manage to take control of their cultural provinces.

  • to be added


Regional Nations

Notes: These articles refer to the state of the world at the start of the grand-campaign (1444-11-11); meaning, if a nation is picked in other time points it may have different attributes. Table listings include: [1] 1444 starting nations, [2] 1444 releasable nations. Other tags, [3] later start/pure formables/revolters ("wild card" stats), are mentioned at the top. Worth noting, [4] a nation is assigned a home region based on its capital's location, [5] location names use the default localisation for consistency reasons (for searching in-game enter the provided province numbers). For a list of all available tags check the Countries article.

California region[edit]

Native ideas
Notes:

For countries with Native Council government except Chinook, Haida, Salish, as well as countries with Lokono or Tupinamba culture.


Traditions.png Traditions:

+15% Manpower recovery speed
+100% Prestige from land battles

Morale of armies.png Counting Coups

+10% Morale of armies

Idea cost.png Storytelling Tradition

−10% Idea cost

Production efficiency.png Clan Mothers

+10% Production efficiency

Stability cost modifier.png Adopt Clan Totems

−10% Stability cost modifier

National unrest.png The Little War

−2 National unrest

National manpower modifier.png War and Peace Chiefs

+20% National manpower modifier

Global settler increase.png Great Winter Hunts

+25 Global settler increase

Idea bonus.png Ambition:

+1 Diplomatic relation
State Government Religion Tech group National ideas Culture group Capital Notes
Apache.png Apache Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Native Na-Déné (Eastern Apache) Apache (879)
Navajo.png Navajo Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Native Na-Déné (Navajo) Navajo (878)
Pueblo.png Pueblo Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea bonus.png Pueblo Sonoran (Pueblo) Pueblo (880)

Canada region[edit]

Native ideas
Notes:

For countries with Native Council government except Chinook, Haida, Salish, as well as countries with Lokono or Tupinamba culture.


Traditions.png Traditions:

+15% Manpower recovery speed
+100% Prestige from land battles

Morale of armies.png Counting Coups

+10% Morale of armies

Idea cost.png Storytelling Tradition

−10% Idea cost

Production efficiency.png Clan Mothers

+10% Production efficiency

Stability cost modifier.png Adopt Clan Totems

−10% Stability cost modifier

National unrest.png The Little War

−2 National unrest

National manpower modifier.png War and Peace Chiefs

+20% National manpower modifier

Global settler increase.png Great Winter Hunts

+25 Global settler increase

Idea bonus.png Ambition:

+1 Diplomatic relation

Notes: This region holds provinces necessary for forming Flag of Quebec Quebec.

State Government Religion Tech group National ideas Culture group Capital Notes
Huron.png Huron Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea bonus.png Huron Iroquoian (Huron) Huron (988)
Mikmaq.png Mikmaq Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Native Eastern Algonquian (Mikmaq) Kespukwitk (2568)
Ojibwe.png Ojibwe Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Native Central Algonquian (Anishinabe) Nipigon (2015)
Ottawa.png Ottawa Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Native Central Algonquian (Anishinabe) Odawa (2587)

Cascadia region[edit]

Native ideas
Notes:

For countries with Native Council government except Chinook, Haida, Salish, as well as countries with Lokono or Tupinamba culture.


Traditions.png Traditions:

+15% Manpower recovery speed
+100% Prestige from land battles

Morale of armies.png Counting Coups

+10% Morale of armies

Idea cost.png Storytelling Tradition

−10% Idea cost

Production efficiency.png Clan Mothers

+10% Production efficiency

Stability cost modifier.png Adopt Clan Totems

−10% Stability cost modifier

National unrest.png The Little War

−2 National unrest

National manpower modifier.png War and Peace Chiefs

+20% National manpower modifier

Global settler increase.png Great Winter Hunts

+25 Global settler increase

Idea bonus.png Ambition:

+1 Diplomatic relation
Pacific Northwest ideas
Notes:

For Chinook, Haida and Salish.


Traditions.png Traditions:

+10% Morale of armies
−10% Land attrition

Discipline.png Great Whale Hunts

+5% Discipline

Trade range.png Dugout Canoes

+20% Trade range

Diplomatic reputation.png Totem Poles

+1 Diplomatic reputation

Trade power.png Potlatch Feast

+10% Domestic trade power

Land leader maneuver.png Legacy of Raven

+1 Land leader maneuver

Goods produced modifier.png Salmon Migrations

+10% Goods produced modifier

Stability cost modifier.png Noble Castes

−10% Stability cost modifier

Idea bonus.png Ambition:

+1 Yearly prestige
State Government Religion Tech group National ideas Culture group Capital Notes
Chinook.png Chinook Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Pacific Northwest Penutian (Chinook) Chinook (873)
Haida.png Haida Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Pacific Northwest Na-Déné (Haida) Haida (2022)
Salish.png Salish Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Pacific Northwest Penutian (Salish) Salish (874)
Shoshone.png Shoshone Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Native Sonoran (Shoshone) Bannock (2020)

Great Lakes region[edit]

Native ideas
Notes:

For countries with Native Council government except Chinook, Haida, Salish, as well as countries with Lokono or Tupinamba culture.


Traditions.png Traditions:

+15% Manpower recovery speed
+100% Prestige from land battles

Morale of armies.png Counting Coups

+10% Morale of armies

Idea cost.png Storytelling Tradition

−10% Idea cost

Production efficiency.png Clan Mothers

+10% Production efficiency

Stability cost modifier.png Adopt Clan Totems

−10% Stability cost modifier

National unrest.png The Little War

−2 National unrest

National manpower modifier.png War and Peace Chiefs

+20% National manpower modifier

Global settler increase.png Great Winter Hunts

+25 Global settler increase

Idea bonus.png Ambition:

+1 Diplomatic relation
State Government Religion Tech group National ideas Culture group Capital Notes
Cheyenne.png Cheyenne Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Native Plains Algonquian (Cheyenne) Makoua (910)
Fox.png Fox Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Native Siouan (Chiwere) Michigan (945)
Illiniwek.png Illiniwek Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Native Central Algonquian (Illini) Illinois (915)
Miami.png Miami Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Native Central Algonquian (Illini) Miami (943)
Potawatomi.png Potawatomi Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Native Central Algonquian (Anishinabe) Potawatomi (944)
Shawnee.png Shawnee Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea bonus.png Shawnee Central Algonquian (Shawnee) Chillicothe (2525)
Sioux.png Sioux Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Native Siouan (Dakota) Mdewakanton (2517)

Great Plains region[edit]

Native ideas
Notes:

For countries with Native Council government except Chinook, Haida, Salish, as well as countries with Lokono or Tupinamba culture.


Traditions.png Traditions:

+15% Manpower recovery speed
+100% Prestige from land battles

Morale of armies.png Counting Coups

+10% Morale of armies

Idea cost.png Storytelling Tradition

−10% Idea cost

Production efficiency.png Clan Mothers

+10% Production efficiency

Stability cost modifier.png Adopt Clan Totems

−10% Stability cost modifier

National unrest.png The Little War

−2 National unrest

National manpower modifier.png War and Peace Chiefs

+20% National manpower modifier

Global settler increase.png Great Winter Hunts

+25 Global settler increase

Idea bonus.png Ambition:

+1 Diplomatic relation
State Government Religion Tech group National ideas Culture group Capital Notes
Comanche.png Comanche Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Native Sonoran (Shoshone) Apsáalooke (2006)
Kiowa.png Kiowa Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Native Sonoran (Kiowa) Haaninin (2502)
Pawnee.png Pawnee Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Native Caddoan (Pawnee) Pawnee (901)

Hudson Bay region[edit]

Native ideas
Notes:

For countries with Native Council government except Chinook, Haida, Salish, as well as countries with Lokono or Tupinamba culture.


Traditions.png Traditions:

+15% Manpower recovery speed
+100% Prestige from land battles

Morale of armies.png Counting Coups

+10% Morale of armies

Idea cost.png Storytelling Tradition

−10% Idea cost

Production efficiency.png Clan Mothers

+10% Production efficiency

Stability cost modifier.png Adopt Clan Totems

−10% Stability cost modifier

National unrest.png The Little War

−2 National unrest

National manpower modifier.png War and Peace Chiefs

+20% National manpower modifier

Global settler increase.png Great Winter Hunts

+25 Global settler increase

Idea bonus.png Ambition:

+1 Diplomatic relation

Notes: This region holds provinces necessary for forming Flag of Quebec Quebec.

State Government Religion Tech group National ideas Culture group Capital Notes
Arapaho.png Arapaho Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Native Plains Algonquian (Arapaho) Itscheabine (2511)
Assiniboine.png Assiniboine Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Native Siouan (Nakota) Bungi (2016)
Blackfoot.png Blackfoot Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Native Plains Algonquian (Blackfoot) Niitsitapi (2004)
Cree.png Cree Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Native Central Algonquian (Cree) Kesagami (2589)

Mississippi region[edit]

Native ideas
Notes:

For countries with Native Council government except Chinook, Haida, Salish, as well as countries with Lokono or Tupinamba culture.


Traditions.png Traditions:

+15% Manpower recovery speed
+100% Prestige from land battles

Morale of armies.png Counting Coups

+10% Morale of armies

Idea cost.png Storytelling Tradition

−10% Idea cost

Production efficiency.png Clan Mothers

+10% Production efficiency

Stability cost modifier.png Adopt Clan Totems

−10% Stability cost modifier

National unrest.png The Little War

−2 National unrest

National manpower modifier.png War and Peace Chiefs

+20% National manpower modifier

Global settler increase.png Great Winter Hunts

+25 Global settler increase

Idea bonus.png Ambition:

+1 Diplomatic relation
State Government Religion Tech group National ideas Culture group Capital Notes
Caddo.png Caddo Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Native Caddoan (Caddo) Caddo (894)
Cherokee.png Cherokee Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea bonus.png Cherokee Iroquoian (Cherokee) Cheraw (936)
Chickasaw.png Chickasaw Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea bonus.png Chickasaw Muskogean (Chickasaw) Chickasaw (919)
Choctaw.png Choctaw Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Native Muskogean (Choctaw) Choctaw (920)
Creek.png Creek Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea bonus.png Creek Muskogean (Creek) Tuskegee (925)
Osage.png Osage Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Native Siouan (Osage) Pahatsi (899)

Northeast America region[edit]

Native ideas
Notes:

For countries with Native Council government except Chinook, Haida, Salish, as well as countries with Lokono or Tupinamba culture.


Traditions.png Traditions:

+15% Manpower recovery speed
+100% Prestige from land battles

Morale of armies.png Counting Coups

+10% Morale of armies

Idea cost.png Storytelling Tradition

−10% Idea cost

Production efficiency.png Clan Mothers

+10% Production efficiency

Stability cost modifier.png Adopt Clan Totems

−10% Stability cost modifier

National unrest.png The Little War

−2 National unrest

National manpower modifier.png War and Peace Chiefs

+20% National manpower modifier

Global settler increase.png Great Winter Hunts

+25 Global settler increase

Idea bonus.png Ambition:

+1 Diplomatic relation
State Government Religion Tech group National ideas Culture group Capital Notes
Abenaki.png Abenaki Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Native Eastern Algonquian (Abenaki) Penobscott (971)
Iroquois.png Iroquois Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea bonus.png Iroquois Iroquoian (Iroquois) Onondaga (960)
Lenape.png Lenape Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Native Eastern Algonquian (Delaware) Lenape (956)
Mahican.png Mahican Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Native Eastern Algonquian (Mahican) Pocumtuk (969)
Pequot.png Pequot Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Native Eastern Algonquian (Pequot) Connecticut (2010)
Susquehannock.png Susquehannock Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Native Iroquoian (Susquehannock) Susquehanna (955)

Southeast America region[edit]

Native ideas
Notes:

For countries with Native Council government except Chinook, Haida, Salish, as well as countries with Lokono or Tupinamba culture.


Traditions.png Traditions:

+15% Manpower recovery speed
+100% Prestige from land battles

Morale of armies.png Counting Coups

+10% Morale of armies

Idea cost.png Storytelling Tradition

−10% Idea cost

Production efficiency.png Clan Mothers

+10% Production efficiency

Stability cost modifier.png Adopt Clan Totems

−10% Stability cost modifier

National unrest.png The Little War

−2 National unrest

National manpower modifier.png War and Peace Chiefs

+20% National manpower modifier

Global settler increase.png Great Winter Hunts

+25 Global settler increase

Idea bonus.png Ambition:

+1 Diplomatic relation
State Government Religion Tech group National ideas Culture group Capital Notes
Powhatan.png Powhatan Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Native Eastern Algonquian (Powhatan) Powhatan (952)

Notes: These articles refer to the state of the world at the start of the grand-campaign (1444-11-11); meaning, if a nation is picked in other time points it may have different attributes. Table listings include: [1] 1444 starting nations, [2] 1444 releasable nations. Other tags, [3] later start/pure formables/revolters ("wild card" stats), are mentioned at the top. Worth noting, [4] a nation is assigned a home region based on its capital's location, [5] location names use the default localisation for consistency reasons (for searching in-game enter the provided province numbers). For a list of all available tags check the Countries article.