Shinto events

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These events are for countries following Shinto religion and change the Isolationism level of country through seires of Incidents. [1], [2]

Contents

Wokou Pirates[edit]

id

Msg event.pngThe Wokou Pirates and the Bahan Trade


In times of uncertainty the fishermen and seafarers of these lands have often resorted to piracy and raiding the coasts of our neighbors. The last wave of transgressions ended in the Kakitsu treaty in which some Daimyo gained the right to send a regulated number of trading expeditions to foreign ports.
Times and balance of power are prone to change, however, and the 'Bahan Trade' has once again become an increasingly common occupation among our subjects. Some lords have themselves started to either fund or actively partake in the raids. Meanwhile the victims of these 'Wokou' pirates have begun to offer titles and honors to those that help stop the menace.


 
Trigger conditions
  • None
Is triggered only by

Start of Wokou Pirates Incident


Immediate effects
  • Incident starts at 0 toward Isolationist

Event button 547.png
We must control the Bahan Trade ourselves!
  • Lose Administrative power.png 25 administrative power
  • Move +2 toward Isolationist end of the Wokou Pirates Incident
  • Trigger country event “Reactions to the Wokou” in Time Icon.png3 years
Event button 547.png
We must stop these picaroons!
  • Lose Military power.png 25 military power
  • Lose Diplomatic power.png 25 diplomatic power
  • Move +3 toward Isolationist end of the Wokou Pirates Incident
  • Trigger country event “Reactions to the Wokou” in Time Icon.png3 years


id

Msg event.pngReactions to the Wokou


Piracy and raiding has continued to increase. The participants range from simple fishermen and minor lords to those living on the foreign plagued coastlines themselves. Over time powerful interests, at home as well as abroad, have begun to patronize successful pirate chiefs, and it seems pirate strongholds now litter our islands and coasts.
Now neighboring states have begun to take much harsher action. They are preparing for the arrival of the raiders and actively hunt down pirate leaders. Our [Root.Monarch.GetTitle] [Root.Monarch.GetHerselfHimself] has received clear threats from foreign envoys that unless we act forcefully they will consider our vessels enemies and presume that they are among the pirates.


 
Trigger conditions
  • None
Is triggered only by

From event “The Wokou Pirates and the Bahan Trade”


Event button 547.png
We should seek funding from foreign investors.
  • Gain Gold Icon.png ducats equal to 0.35 years of income
  • Move +2 toward Isolationist end of the Wokou Pirates Incident
  • Trigger country event “Pirate Stronghold in [save_wokou_target.GetName]” in Time Icon.png3 years
  • Hidden effect:
    • Every known country that owns a province within colonial range of our country:
      • Gain opinion modifier “Pirate Haven” towards our country
        • -50 opinion with a yearly decay of 1
Event button 547.png
We can turn a blind eye to it all.
  • Gain Diplomatic power.png 75 diplomatic power
  • Move -1 away from Isolationist end of the Wokou Pirates Incident
  • Trigger country event “Pirate Stronghold in [save_wokou_target.GetName]” in Time Icon.png3 years
  • Hidden effect:
    • Every known country that owns a province within colonial range of our country:
      • Gain opinion modifier “Pirate Haven” towards our country:
        • -50 opinion with a yearly decay of 1
Event button 547.png
Let us help protect the foreign countries.
  • Move +3 toward Isolationist end of the Wokou Pirates Incident
  • Trigger country event “Pirate Stronghold in [save_wokou_target.GetName]” in Time Icon.png3 years
  • Hidden effect:
    • Every known country that owns a province within colonial range of our country:
      • Gain opinion modifier “Fought Against Piracy” towards our country
        • +50 opinion with a yearly decay of 1


id

Msg event.pngPirate Stronghold in [save_wokou_target.GetName]


Lords in [save_wokou_target.GetName] have become known as fearless corsairs, and the loyalty and wealth they command has afforded them great influence and power. On an island just off the coast a particularly successful pirate leader has built a stronghold sustained entirely by his expeditions. Taking down such a fortress would likely come at a high cost, but he is making a mockery out of our own naval ambitions.


 
Trigger conditions
  • None
Is triggered only by

From event “Reactions to the Wokou”


Immediate effects
  • Hidden effect:
    • Flag one random owned province as save_wokou_target:
      • If has a port and is in capital area but is not capital
      • Else if has a port and is in capital area

Event button 547.png
What do we care if he lives off the wealth of foreigners?
  • Set country flag end_of_wokou_chain
  • Move +1 toward Isolationist end of the Wokou Pirates Incident
  • Province with flag save_wokou_target:
    • Gain province modifier “Pirate Stronghold” for Time Icon.png10 years:
Event button 547.png
Perhaps he could be made a servant of our state...
  • Lose Gold Icon.png ducats equal to 0.5 years of income
  • Gain Admiral.png admiral with 50 navy tradition
  • Set country flag end_of_wokou_chain
  • Move +2 toward Isolationist end of the Wokou Pirates Incident
  • Province with flag save_wokou_target:
Event button 547.png
We must pull out these weeds of decay from our garden!
  • Lose Icon stability.png 1 stability
  • Set country flag end_of_wokou_chain
  • Move +3 toward Isolationist end of the Wokou Pirates Incident
  • Province with flag save_wokou_target:
    • Gain province modifier “Hostile Pirate Stronghold” for Time Icon.png10 years:


id

Msg event.pngThe Kaizokushu turned into Suigun


Over time we have managed to turn the Wokou from a lawless and disparate group of pirates into a navy under our command. The leaders have been made to serve our [Root.Monarch.GetTitle] and have been given influence and power in our state. The crews and ships under our command are now a professional and experienced force, capable of raiding, fighting battles at sea and even performing small-scale invasions into foreign territory.
From the quiet cities of the [saved_neighbor.GetAdjective] to the haunted ports of [save_wokou_target.GetName] our navy is feared and respected.


 
Trigger conditions
  • Wokou Pirates Incident is active
  • Country flag end_of_wokou_chain is set
  • Isolationist value of Wokou Pirates Incident is not at least 3
Mean time to happen

12 months


Event button 547.png
We have turned the pirates into Mariners.
  • Set country flag shinto_incident_recent
  • Clear country flag active_incident_flag
  • Country moves 1 step toward Open
  • Gain country modifier “Pirates Turned Mariners” for Time Icon.png50 years:


id

Msg event.pngEnd of the Wokou


Many have questioned our fervor in fighting the scourge of the seas and coastlines. Some would even say that piracy and pillaging comes naturally to all [Root.GetAdjective] fishermen and that we have turned a blind eye to this despicable practice.
Over time, however, our neighbors have learned to watch their shores and to track down and make examples of those that would break the peace. The frequency of Wokou raids has decreased significantly since the sudden surge a few years ago, leaving little impact on the [Root.GetAdjective].


 
Trigger conditions
  • Wokou Pirates Incident is active
  • Country flag end_of_wokou_chain is set
  • Isolationist value of Wokou Pirates Incident is at least 3 and below 8
Mean time to happen

12 months


Event button 547.png
Order is restored.
  • Set country flag shinto_incident_recent
  • Clear country flag active_incident_flag
  • Gain country modifier “End of the Wokou” for Time Icon.png50 years:


id

Msg event.pngGuarded Coastlines


Our fierce efforts to control the would-be pirates, raiders and smugglers among our coastal population have resulted in maritime policy almost entirely transformed. By decree of the [Root.Monarch.GetTitle] all fishermen are forbidden from owning weapons and all vessels are regularly searched. Strict rules and regulations now apply to all who would traverse the seas and our new coastal guards allow us to close off our domain. The former targets of the coastal raids are ecstatic and have in turn bestowed great honors and rewards upon us for helping them keep the peace.


 
Trigger conditions
  • Wokou Pirates Incident is active
  • Country flag end_of_wokou_chain is set
  • Isolationist value of Wokou Pirates Incident is at least 8
Mean time to happen

12 months


Immediate effects
  • Hidden effect:
    • Add +1 to Sakoku Law achievement counter

Event button 547.png
Order is restored.
  • Set country flag shinto_incident_recent
  • Clear country flag active_incident_flag
  • Country moves 1 step toward Closed
  • Gain country modifier “Pacified Coastlines” for Time Icon.png50 years:

Urbanization[edit]

id

Msg event.pngThe Jokamachi


In an increasingly hostile world the safety of a castle is both a promise of protection and employment. Samurai have for years been abandoning their countryside homes for the cities beneath the walls of the castles of their masters, along with merchants and craftsmen. Our capital, [Root.Capital.GetCapitalName], is no exception and its growth has been a source of concern to our administrators.
New funds will likely be required to improve the infrastructure if we want to minimize problems such as fire and disease.


 
Trigger conditions
  • None
Is triggered only by

Start of Urbanization Incident


Immediate effects
  • Incident starts at 0 toward Isolationist

Event button 547.png
They will have what they require.
  • Lose Gold Icon.png ducats equal to 1 years of income
  • Move +1 toward Isolationist end of the Urbanization Incident
  • Trigger country event “Peasants Migrate to [Root.Capital.GetCapitalName]” in Time Icon.png3 years
  • Capital:
    • Gains Tax Base Icon.png 1 base tax
    • Gains Production.png 1 base production
Event button 547.png
Impose restrictions on who can move into [Root.Capital.GetCapitalName].
  • Move +3 toward Isolationist end of the Urbanization Incident
  • Trigger country event “Peasants Migrate to [Root.Capital.GetCapitalName]” in Time Icon.png3 years
  • One random owned non-capital province:
    • Gains Manpower.png 1 base manpower


id

Msg event.pngPeasants Migrate to [Root.Capital.GetCapitalName]


As population increases in the countryside the size of the plots of land under each farmer has been decreasing with each inheritance. While yields have been increasing some farmers are still unable to live off their land. Many have come to live in the city instead, furthering the growth pains of [Root.Capital.GetCapitalName].
Landholders are complaining and implore us to impose more social order. They strongly suggest we enforce laws to hinder the movement of people within our realm.


 
Trigger conditions
  • None
Is triggered only by

From event “The Jokamachi”


Event button 547.png
Decree that no man may move without permission.
  • Move +2 toward Isolationist end of the Urbanization Incident
  • Trigger country event “Trade Monopolies” in Time Icon.png3 years
  • Gain country modifier “Movement Restrictions” for Time Icon.png10 years:
Event button 547.png
We cannot stop the growth of the cities.
  • Move -1 away from Isolationist end of the Urbanization Incident
  • Trigger country event “Trade Monopolies” in Time Icon.png3 years
  • Capital:


id

Msg event.pngTrade Monopolies


The growth of cities has led to the ancient Za trade guilds of our country to rapidly increase their power. The generally chaotic situation in our realm has also meant that they increasingly rely on their own arrangements for security. The guilds have now tied temples, landholders and samurai to their cause. But they have also gained enemies.
Some implore our [Root.Monarch.GetTitle] to take a stand against the guilds and open up the economy for anyone of ability. Others argue that we should at least give out monopolies and privileges to others than the guilds.


 
Trigger conditions
  • None
Is triggered only by

From event “Peasants Migrate to [Root.Capital.GetCapitalName]”


Event button 547.png
We will abolish the old regulations that feed them!
  • Lose Mercantilism.png 1% mercantilism
  • Gain Gold Icon.png ducats equal to 1 year of income
  • Move +1 toward Isolationist end of the Urbanization Incident
  • Set country flag end_of_urbanisation_chain
Event button 547.png
Monopolies work well but we should not grant them based on tradition.
  • Gain Mercantilism.png 1% mercantilism
  • Gain Gold Icon.png ducats equal to 0.5 years of income
  • Move +2 toward Isolationist end of the Urbanization Incident
  • Set country flag end_of_urbanisation_chain
Event button 547.png
We must protect the arrangements of our ancestors.
  • Gain Mercantilism.png 2% mercantilism
  • Lose Gold Icon.png ducats equal to 0.25 years of income
  • Move +3 toward Isolationist end of the Urbanization Incident
  • Set country flag end_of_urbanisation_chain


id

Msg event.pngSocial Stability


In order to combat the threat to order that our rapidly urbanizing society has been subjected to we have imposed a set of strict laws. These rules and regulations limit unwarranted social and even physical mobility. In this way we have managed to preserve the honor and stability that has kept our society together in the many years up to now.


 
Trigger conditions
  • Urbanization Incident is active
  • Country flag end_of_urbanisation_chain is set
  • Isolationist value of Urbanization Incident is at least 8
Mean time to happen

12 months


Immediate effects
  • Hidden effect:
    • Add +1 to Sakoku Law achievement counter

Event button 547.png
Order is restored.
  • Country moves 1 step toward Closed
  • Set country flag shinto_incident_recent
  • Clear country flag active_incident_flag
  • Gain country modifier “Orderly Society” for Time Icon.png50 years:


id

Msg event.pngGrowth of the City Classes


Our realm has gone through a period of rapid urbanization relatively intact. Cities such as [Root.Capital.GetCapitalName] are now sprawling and considerably larger than they used to be. An increasing part of the population now makes a living from trade, craftsmanship or even military service rather than from working the land itself.


 
Trigger conditions
  • Urbanization Incident is active
  • Country flag end_of_urbanisation_chain is set
  • Isolationist value of Urbanization Incident is at least 3 and below 8
Mean time to happen

12 months


Event button 547.png
A prosperous time lies ahead.
  • Set country flag shinto_incident_recent
  • Clear country flag active_incident_flag
  • Gain country modifier “Urbanization” for Time Icon.png50 years:


id

Msg event.pngSocial Mobility


Growing population and rapid urbanization have brought considerable social mobility to our realm. We have encouraged these trends to promote a dynamic, if perhaps unstable, society. As we look ahead it is as a changed realm, where, in a few generations, the most common occupation has gone from working the land to working in administration, trade or the military.


 
Trigger conditions
  • Urbanization Incident is active
  • Country flag end_of_urbanisation_chain is set
  • Isolationist value of Urbanization Incident is not at least 3
Mean time to happen

12 months


Event button 547.png
Times are changing.
  • Country moves 1 step toward Open
  • Set country flag shinto_incident_recent
  • Clear country flag active_incident_flag
  • Gain country modifier “Social Mobility” for Time Icon.png50 years:

Ikko - Ikki[edit]

id

Msg event.pngFree Land Buddhism


In this time of turmoil an increasing number of people are turning to religion for guidance and safety. Buddhism has existed side by side with Shintoism for a long time but recently the number of adherents has been growing quickly, more Buddhist traditions also finding their way into the everyday life of the [Root.GetAdjective] people.
The apparent promise of salvation and social mobility among the Free Land Buddhists is attracting a great number. All over our realm new temples are opening, funded by rich and poor alike.


 
Trigger conditions
  • None
Is triggered only by

Start of the Ikko - Ikki Incident


Immediate effects
  • Incident starts at 0 toward Isolationist
  • Hidden effect:
    • Flag one random owned province as ikko_province:
      • If is in capital area and is not capital
      • Else if is not capital
      • Else any province

Event button 547.png
This fervor is inspiring! Let us patronize these temples.
  • No change in Isolationist value of Ikko - Ikki Incident
  • Trigger country event “Jinaimachi” in Time Icon.png3 years
  • Province with flag ikko_province:
    • Gain Local autonomy.png 75% local autonomy
    • Gain Manpower.png 2 base manpower
Event button 547.png
It is hard to have something against the strong convictions of the faithful.
  • Move +1 toward Isolationist end of the Ikko - Ikki Incident
  • Trigger country event “Jinaimachi” in Time Icon.png3 years
  • Province with flag ikko_province:
    • Gain Local autonomy.png 30% local autonomy
Event button 547.png
Let us be very restrictive against anything that empowers the poor.
  • If the country has a stability of less than +3,
    • then it gains Icon stability.png1 stability,
    • else it gains Administrative power.png50 administrative power.
  • Move +3 toward Isolationist end of the Ikko - Ikki Incident
  • Trigger country event “Jinaimachi” in Time Icon.png3 years
  • Event target ikko_province:
    • Lose Local autonomy.png 15% local autonomy
    • Gain province modifier “Enraged Ikko - Ikki” for Time Icon.png10 years:


id

Msg event.pngJinaimachi


Communities of faithful, Ikko-Ikki, have started growing into small towns around major Buddhist temples in the realm. These cities are not only influential in a spiritual sense, they also command their own defense forces composed of anything from the Samurai of low level landholders to armed farmers and monks. The Ikko-Ikki communes represent a parallel authority not only to the Shogunate but to any Daimyo controlling the surrounding lands.
One such commune has sprung up around a temple in [ikko_province.GetName], and while we might be able to benefit from their support, this potent mix of religious fervor, weapons and autonomy poses a threat to Daimyo authority.


 
Trigger conditions
  • None
Is triggered only by

From event “Free Land Buddhism”


Event button 547.png
We must undercut these hornet nests.
  • Move +3 toward Isolationist end of the Ikko - Ikki Incident
  • Trigger country event “Social Tensions” in Time Icon.png3 years
  • Event target ikko_province:
    • Lose Local autonomy.png 15% local autonomy
    • Gain province modifier “Enraged Ikko - Ikki” for Time Icon.png10 years:
Event button 547.png
Let us strive to work together with these armies of the faithful.
  • Move +2 toward Isolationist end of the Ikko - Ikki Incident
  • Trigger country event “Social Tensions” in Time Icon.png3 years
  • Event target ikko_province:
    • Gain Local autonomy.png 10% local autonomy
    • Gain Manpower.png 1 base manpower
Event button 547.png
Authorize more temple towns to be built.
  • Move +1 toward Isolationist end of the Ikko - Ikki Incident
  • Trigger country event “Social Tensions” in Time Icon.png3 years
  • Event target ikko_province:
    • Gain Local autonomy.png 45% local autonomy
    • Gain Manpower.png 2 base manpower


id

Msg event.pngSocial Tensions


The Ikko-Ikki in our realm have been growing stronger, more numerous and above all bolder. Our officials report that sometimes an Ikki tax collector has collected already when they arrive in a village, and traders are no longer feeling safe as they pass these communities. The Ikko-Ikki are now so strong that many have started to question their privileges.


 
Trigger conditions
  • None
Is triggered only by

From event “Jinaimachi”


Event button 547.png
This is only their right.
  • Move +1 toward Isolationist end of the Ikko - Ikki Incident
  • Set country flag end_of_ikko_chain
  • Every owned province in the area with province flagged as ikko_province:
    • Gain Local autonomy.png 50% local autonomy
    • Gain Manpower.png 1 base manpower
Event button 547.png
They cannot spread beyond their current borders.
  • Set country flag end_of_ikko_chain
  • Lose Icon stability.png 1 stability
  • Move +2 toward Isolationist end of the Ikko - Ikki Incident
Event button 547.png
The time has come to crush these peasants!
  • Set country flag end_of_ikko_chain
  • Move +3 toward Isolationist end of the Ikko - Ikki Incident
  • Every owned province in the area with province flagged as ikko_province:
    • Ikko ikki rebels.png Ikko-Ikkis (size 1) rise in revolt
    • Lose Local autonomy.png 40% local autonomy


id

Msg event.pngThe End of Religious Self-Government


We have finally managed to curtail the Ikko-Ikki, and towns under their command. The peasantry has been disarmed and our deputies are now the only ones with authority to take up tolls, taxes and mount defenses against outsiders.


 
Trigger conditions
  • Ikko - Ikki Incident is active
  • Country flag end_of_ikko_chain is set
  • Isolationist value of Ikko - Ikki Incident is at least 9
  • None of owned provinces is controlled by Flag of Rebels Rebels
Mean time to happen

12 months


Immediate effects
  • Hidden effect:
    • Add +1 to Sakoku Law achievement counter

Event button 547.png
Order is Restored.
  • Set country flag shinto_incident_recent
  • Clear country flag active_incident_flag
  • Country moves 1 step toward Closed
  • Province with flag ikko_province:
    • Lose Local autonomy.png 100% local autonomy
  • Gain country modifier “Authority Asserted” for Time Icon.png50 years:


id

Msg event.pngParallel Authority


The Ikko communities seem to be here to stay. While we have tried to safeguard our own authority we have also ceded considerable rights and privileges to the Jinaimachi, and it seems likely that they will continue to play a considerable role in our society.


 
Trigger conditions
  • Ikko - Ikki Incident is active
  • Country flag end_of_ikko_chain is set
  • Isolationist value of Ikko - Ikki Incident is at least 3 and below 9
  • None of owned provinces is controlled by Flag of Rebels Rebels
Mean time to happen

12 months


Event button 547.png
Amitabhaya.
  • Set country flag shinto_incident_recent
  • Clear country flag active_incident_flag
  • Gain country modifier “Temple Towns” for Time Icon.png50 years:


id

Msg event.pngSupport of the Ikko-Ikki


We have continuously patronized the growth of temple communities and therefore we have come to be associated with the Ikko-Ikki. The leaders of the Buddhist temple communities may hold a lot of sway in our society but they are also the ardent supporters of our [Root.Monarch.GetTitle].


 
Trigger conditions
  • Ikko - Ikki Incident is active
  • Country flag end_of_ikko_chain is set
  • Isolationist value of Ikko - Ikki Incident is not at least 3
  • None of owned provinces is controlled by Flag of Rebels Rebels
Mean time to happen

12 months


Event button 547.png
Amitabhaya.
  • Set country flag shinto_incident_recent
  • Clear country flag active_incident_flag
  • Country moves 1 step toward Open
  • Set country flag supporters_in_the_ikko_iki
  • Gain country modifier “Support of the Ikko-Ikki” for Time Icon.png50 years:


id

Msg event.pngThe Amida Buddha


Our long-standing support of the Ikko-Ikki has not been without friction and in many situations it is as if there are two parallel authorities in Japan. Still, the Ikko - Ikki would arguably not have come as far as they have without our protection according to many.
With times of civil strife behind us many expect us to elevate the leaders of the Ikko-Ikkis to high positions and make their faith more officially sponsored by the state. To many this would be a grave insult to our old traditions however...


 
Trigger conditions
  • Is Flag of Japan Japan
  • Country flag decided_on_mahayana_flag is not set
  • Country flag supporters_in_the_ikko_iki is set
  • Religion is Shintoism Shinto
Mean time to happen

120 months


Immediate effects
  • Hidden effect:
    • Set country flag decided_on_mahayana_flag

Event button 547.png
No, we cannot turn our back on the traditions of our ancestors entirely.
  • Gain Prestige.png 10 prestige
  • Capital:
    • Ikko ikki rebels.png Ikko-Ikkis (size 1) rise in revolt
    • One random neighbouring province:
      • Change religion to Mahayana.png Mahayana
      • Ikko ikki rebels.png Ikko-Ikkis (size 1) rise in revolt
Event button 547.png
Amitabhaya.
  • Change religion to Mahayana.png Mahayana
  • Capital:
    • Change religion to Mahayana.png Mahayana
    • One random neighbouring province:
      • Shinto rebels.png Shinto zealots (size 1) rise in revolt
  • Gain country modifier “Buddhist Japan” for Time Icon.png10 years:

Neo-Confucianism[edit]

id

Msg event.pngMoral Guidance in an Era of Turmoil


Many of the leading Daimyo in Japan are either self-made men or depend on the loyalty of those who are. Our old moral codes, however, press the importance of lineage and loyalty and a social order based around the Imperial Court. Confucian scholars are now exploring the teachings of Chu Hsi for guidance in the governance of our country.
This newfound interest in Neo-Confucianism emphasizes the four books over the archaic classics and attempts to give a rational moral code for local rulers and ordinary men alike.


 
Trigger conditions
  • None
Is triggered only by

Start of Neo-Confucianism Incident


Immediate effects
  • Incident starts at 0 toward Isolationist

Event button 547.png
We should strive to attract the thinkers of this new strand of moral philosophy.
  • Gain skill 2 Advisor Philosopher.png Philosopher advisor (50% cheaper to employ)
  • Lose Legitimacy.png 10 legitimacy
  • Move +1 toward Isolationist end of the Neo-Confucianism Incident
  • Trigger country event “Birth and Privilege” in Time Icon.png3 years
Event button 547.png
Let us patronize the institutions of the Imperial Court.
  • Move +3 toward Isolationist end of the Neo-Confucianism Incident
  • Trigger country event “Birth and Privilege” in Time Icon.png3 years
  • Gain country modifier “Support for the Imperial Court” for Time Icon.png10 years:
    • Legitimacy.png +1 yearly legitimacy


id

Msg event.pngBirth and Privilege


The spread of Neo-Confucian ideals in our society has led to a number of men of humble origins rising to positions of intellectual influence. One of the more prominent scholars of this age is himself the son of a Ronin, and along with other Confucian Scholars he is intent on making learning more widely available through public lectures and books written in simple language.
In many ways this is a challenge to the old social order, where learning was a privilege reserved for the families of the right lineages.


 
Trigger conditions
  • None
Is triggered only by

From event “Moral Guidance in an Era of Turmoil”


Event button 547.png
This is an initiative we must support.
  • Move +1 toward Isolationist end of the Neo-Confucianism Incident
  • Trigger country event “Meritocracy” in Time Icon.png3 years
  • Gain country modifier “Self-Made Men” for Time Icon.png10 years:
Event button 547.png
We cannot allow social order to be threatened in this way!
  • Gain Legitimacy.png 10 legitimacy
  • Move +3 toward Isolationist end of the Neo-Confucianism Incident
  • Trigger country event “Meritocracy” in Time Icon.png3 years


id

Msg event.pngMeritocracy


From a young age [Root.Monarch.GetName] has been studying Confucian texts and listening to Neo-Confucian Lectures. As the [Root.Monarch.GetTitle] of the [Root.GetName] [Root.Monarch.GetSheHe] now has the ability to put many of these philosophical principles to work. An ambitious scheme would be to root out those of little competence who hold influence in our realm solely on the basis of birth and the ancient ties of loyalty between our families.
Of course our loyal vassals would likely see this as ingratitude and unwarranted hostility.


 
Trigger conditions
  • None
Is triggered only by

From event “Birth and Privilege”


Event button 547.png
Merit should be the guiding principle.
  • Set country flag end_of_neo_confucianism_chain
  • Move +2 toward Isolationist end of the Neo-Confucianism Incident
  • Gain country modifier “Meritocracy” for Time Icon.png10 years
Event button 547.png
We must support those loyal to us.
  • Set country flag end_of_neo_confucianism_chain
  • Move +3 toward Isolationist end of the Neo-Confucianism Incident
  • Gain country modifier “Support for Loyal Retainers” for Time Icon.png10 years:


id

Msg event.pngNeo-Confucian Administration


We have sought a new rulership philosophy in the teachings of Chu Hsi and the Chinese traditions of Neo-Confucianism. Ideals that have proved to be a solid foundation, not only for our bureaucracy, but for our society at large. Rational thought, more widespread literacy and a clearer focus on merit over birth has allowed the [Root.GetAdjective] to build a stronger state in an era of upheaval.


 
Trigger conditions
  • Neo-Confucianism Incident is active
  • Country flag end_of_neo_confucianism_chain is set
  • Isolationist value of Neo-Confucianism Incident is not at least 5
Mean time to happen

12 months


Event button 547.png
Ok.
  • Set country flag shinto_incident_recent
  • Clear country flag active_incident_flag
  • Country moves 1 step toward Open
  • Gain country modifier “Neo-Confucian Administration” for Time Icon.png50 years:
    • Autonomy.png -0.1 Monthly autonomy change


id

Msg event.pngTimes are Changing


While the main strand of philosophy was once the transition from Traditional Japanese values to the more rationalist approach of the Chinese, the focus of philosophers and scholars have now moved on to individual responsibility. Too much focus on intellect disregards the actual feelings of love and empathy which are the foundations of a functioning society.
The interpretations and discussions of the analects will likely continue. As they do, however, a much larger segment of society can partake due to the now widespread literacy and familiarity with the Classics and Books.


 
Trigger conditions
  • Neo-Confucianism Incident is active
  • Country flag end_of_neo_confucianism_chain is set
  • Isolationist value of Neo-Confucianism Incident is 5 or 6
Mean time to happen

12 months


Event button 547.png
Ok.
  • Set country flag shinto_incident_recent
  • Clear country flag active_incident_flag
  • Gain country modifier “Dissemination of Learning” for Time Icon.png50 years:


id

Msg event.pngTraditionalist Administration


While we have listened to new interpretations of Confucian scholars such as Chu Hsi we have not lost focus on the ancient traditions of our people. We have proven that we still value the Imperial Court and the ancient system of titles and loyalties that our ancestors maintained.


 
Trigger conditions
  • Neo-Confucianism Incident is active
  • Country flag end_of_neo_confucianism_chain is set
  • Isolationist value of Neo-Confucianism Incident is at least 7
Mean time to happen

12 months


Immediate effects
  • Hidden effect:
    • Add +1 to Sakoku Law achievement counter

Event button 547.png
Ok.
  • Set country flag shinto_incident_recent
  • Clear country flag active_incident_flag
  • Country moves 1 step toward Closed
  • Gain country modifier “Traditionalism” for Time Icon.png50 years:
    • Legitimacy.png +1 yearly legitimacy
    • Legitimacy.png +1 yearly prestige

Nanban Trade[edit]

id

Msg event.pngArrival of European Traders


With the arrival of ships from the west we are seeing an influx of highly sought after goods, not only from Europe but also from the various corners of Asia that western traders frequent. Great ships are becoming an increasingly common sight along our coastlines and, for the Daimyo that welcome them, they promise great riches.
The captain of such a ship recently arrived in [nanban_traders_here.GetName], asking that we allow them to dock periodically in a nearby harbor to market western goods.


 
Trigger conditions
  • None
Is triggered only by

Start of Nanban Trade Incident


Immediate effects

Incident starts with +4 toward Isolationist

  • Hidden effect:
    • One random owned province with a port:
      • Flag as nanban_traders_here

Event button 547.png
Encourage them to make it a permanent stop.
  • Move -1 away from Isolationist end of the Nanban Trade Incident
  • Trigger country event “Duplicity among European Traders” in Time Icon.png3 years
  • Province with flag nanban_traders_here:
Event button 547.png
We will accept their goods but offer no guarantees in the future.
  • Gain Gold Icon.png ducats equal to 0.5 years of income
  • Trigger country event “Duplicity among European Traders” in Time Icon.png3 years
Event button 547.png
We will enforce strict rules for who they can meet or do business with.
  • Move +1 toward Isolationist end of the Nanban Trade Incident
  • Trigger country event “Duplicity among European Traders” in Time Icon.png3 years
  • Gain country modifier “Nanban Trade Restrictions” for Time Icon.png10 years:


id

Msg event.pngDuplicity among European Traders


Ever since the arrival of the westerners some have regarded them with distrust. Their pockets are deep, their weapons powerful and, to some, their culture seems fascinating. Those that deal with these traders, however, report that the Europeans are constantly plotting against each other. Scarcely a meeting with foreign emissaries goes by in which they do not warn us of some plot or scheme by their adversaries. It is clear we are not dealing with men of honor.
As a new group of traders request that we increase their privileges our advisors caution us to consider the offer carefully.


 
Trigger conditions
  • None
Is triggered only by

From event “Arrival of European Traders”


Event button 547.png
We will allow them to expand their presence.
  • Lose Prestige.png 20 prestige
  • Move -1 away from Isolationist end of the Nanban Trade Incident
  • Trigger country event “Rangaku” in Time Icon.png3 years
  • Province with flag nanban_traders_here:
    • Gain Production.png 2 base production
    • Gain Local autonomy.png 50% local autonomy
Event button 547.png
Limit their influence to a few more ports.
  • Lose Prestige.png 10 prestige
  • Trigger country event “Rangaku” in Time Icon.png3 years
  • Province with flag nanban_traders_here:
    • Gain Production.png 1 base production
    • Gain Local autonomy.png 25% local autonomy
Event button 547.png
Their business must be kept limited to [nanban_traders_here.GetCapitalName].
  • Gain Prestige.png 5 prestige
  • Gain Legitimacy.png 10 legitimacy
  • Move +1 toward Isolationist end of the Nanban Trade Incident
  • Trigger country event “Rangaku” in Time Icon.png3 years


id

Msg event.pngRangaku


The trade post in [nanban_traders_here.GetName] has started to attract not only merchants but also scholars and intellectuals. To these men the books that the foreigners bring are far more valuable than the goods they wish to sell. The study of western science and culture, Rangaku, is growing into its own discipline, and according to the adherents we have much to learn. Many clerics are skeptical, however, as are some Confucian scholars.


 
Trigger conditions
  • None
Is triggered only by

From event “Duplicity among European Traders”


Event button 547.png
We must do our best to encourage dissemination of western science.
Event button 547.png
Their business must be kept limited to [nanban_traders_here.GetCapitalName].
  • Gain Prestige.png 15 prestige
  • Move +1 toward Isolationist end of the Nanban Trade Incident
  • Trigger country event “Foreign Influence” in Time Icon.png3 years


id

Msg event.pngForeign Influence


Some argue that we are making ourselves too dependent on the foreign traders. Our own artisans are surely no less gifted than those abroad, and instead of spending a fortune importing manufactured goods from the outside world we might produce many of them. We could then profit from their resale, ourselves.
The time is not right to stop the trade entirely, but if we put our greatest craftsmen at work we may in time no longer need to await the arrival of the next trade ship quite so anxiously.


 
Trigger conditions
  • None
Is triggered only by

From event “Rangaku”


Event button 547.png
There is no need to attempt what others do better.
  • Set country flag end_of_nanban_chain
  • Gain Gold Icon.png ducats equal to 1 year of income
  • Move -1 away from Isolationist end of the Nanban Trade Incident
  • Gain country modifier “Dependent on Imports” for Time Icon.png10 years:
Event button 547.png
An excellent investment!
  • Lose Gold Icon.png ducats equal to 1 years of income
  • Move +2 toward Isolationist end of the Nanban Trade Incident
  • Set country flag end_of_nanban_chain
  • Gain country modifier “Production Investments” for Time Icon.png10 years:


id

Msg event.pngKaikoku?


The meeting with the west has been quite a tumultuous encounter, and especially so for the [Root.GetAdjective]! Our efforts to welcome the western traders have brought us an unparalleled insight into European culture and good access to their goods. Enterprising Kokujin and other influentials have begun sending their sons to Europe to study the westerners first hand, trying to uncover as much as possible that we could make use of at home.


 
Trigger conditions
  • Nanban Trade Incident is active
  • Country flag end_of_nanban_chain is set
  • Isolationist value of Nanban Trade Incident is not at least 2
Mean time to happen

12 months


Event button 547.png
Ok.
  • Country moves 1 step toward Open
  • Set country flag shinto_incident_recent
  • Clear country flag active_incident_flag
  • Gain country modifier “Influx of Western Ideas” for Time Icon.png50 years:


id

Msg event.pngTrade with the West


Over time the earnings from trade with the west have decreased from its initial high, but the influx of goods and ideas from these far-away travelers are still changing our society from what it once was. Only time will tell to what extent we might assimilate the ideals of these far-away travelers.


 
Trigger conditions
  • Nanban Trade Incident is active
  • Country flag end_of_nanban_chain is set
  • Isolationist value of Nanban Trade Incident is at least 2 but below 6
Mean time to happen

12 months


Event button 547.png
Ok.
  • Set country flag shinto_incident_recent
  • Clear country flag active_incident_flag
  • Gain country modifier “Western Trade” for Time Icon.png50 years:


id

Msg event.pngSakoku?


We have acted forcefully to limit the influence of Western Traders on our society. While trying to cut all contacts off entirely would likely result in smuggling we have restricted the traders to a single port and we heavily regulate their interaction with the world outside of that point of contact. This way we can partake in what goods (and guns) we wish to acquire while limiting the risks of subversive religious attempts or plotting.


 
Trigger conditions
  • Nanban Trade Incident is active
  • Country flag end_of_nanban_chain is set
  • Isolationist value of Nanban Trade Incident is at least 6
Mean time to happen

12 months


Immediate effects
  • Hidden effect:
    • Add +1 to Sakoku Law achievement counter

Event button 547.png
Ok.
  • Country moves 1 step toward Closed
  • Set country flag shinto_incident_recent
  • Clear country flag active_incident_flag
  • Gain country modifier “Closed Ports” for Time Icon.png50 years:

Proliferation of Firearms[edit]

id

Msg event.pngFirearms


With the arrival of western traders the first portable firearms have come to our realm. These weapons are unlike the ones used here, and they promise to revolutionize warfare should they become widespread. Acquiring enough of them is not as straightforward as it might seem, however. The muskets are in great demand among those that have seen their power, but the prospect of what they could do in the hands of our enemies, or even an unruly peasant community, is also quite disturbing.
As we start to produce and instruct our soldiers in the use of these arms we will need to decide who will have access to these guns and how many we will make.


 
Trigger conditions
  • None
Is triggered only by

Start of Proliferation of Firearms Incident


Immediate effects

Incident starts with +3 toward Isolationist


Event button 547.png
Strength in numbers! Produce as many as we can.
  • Gain Military power.png 50 military power
  • Move +3 toward Isolationist end of the Proliferation of Firearms Incident
  • Trigger country event “Dissemination of Firearms” in Time Icon.png3 years
Event button 547.png
We will make just enough for a small force of trusted men.
  • Gain Army tradition.png 10 army tradition
  • Move +1 toward Isolationist end of the Proliferation of Firearms Incident
  • Trigger country event “Dissemination of Firearms” in Time Icon.png3 years


id

Msg event.pngDissemination of Firearms


The flintlock muskets brought to us by the foreigners have proven easier to mass produce than we could have hoped. As more and more of our troops can be equipped with these guns it is clear that we will not be able to limit their spread to either our enemies or the common man very effectively. If we really do wish to decrease the firearms in circulation we will have to take very firm action soon.


 
Trigger conditions
  • None
Is triggered only by

From event “Firearms”


Event button 547.png
Doing so would only weaken our armies.
  • Gain Manpower.png 1 year's worth of manpower
  • Move -1 away from Isolationist end of the Proliferation of Firearms Incident
  • Trigger country event “Evolution of Arms” in Time Icon.png3 years
Event button 547.png
Ban the use of guns entirely for commoners.
  • Move +1 toward Isolationist end of the Proliferation of Firearms Incident
  • Trigger country event “Evolution of Arms” in Time Icon.png3 years
  • Gain country modifier “Firearm Restrictions” for Time Icon.png10 years:


id

Msg event.pngEvolution of Arms


With the novelty of firearms wearing off, it has become clear that they are not as efficient as their early proponents claimed. Through training we might surely increase their efficiency, and some of our smiths have also suggested ways to improve the weapons themselves. Others would argue that we should spend the time of both our smiths and our soldiers on more traditional arms. The weapons of our ancestors still seem most influential in battles, and we would perhaps do well to honor their traditions.


 
Trigger conditions
  • None
Is triggered only by

From event “Dissemination of Firearms”


Event button 547.png
We need better guns!
  • Set country flag end_of_incident_firearms_chain
  • Lose Gold Icon.png ducats equal to 1 years of income
  • Gain Military power.png 75 military power
  • Move -1 away from Isolationist end of the Proliferation of Firearms Incident
Event button 547.png
The Sword is mightier than the musket.
  • Set country flag end_of_incident_firearms_chain
  • Gain Prestige.png 10 prestige
  • Move +1 toward Isolationist end of the Proliferation of Firearms Incident


id

Msg event.pngA Military Revolution


Since the first matchlocks started appearing in our lands they have gone from being a novelty to one of the more common weapons in use. Some even claim we make more and better weapons than their originating countries do. This has placed a dangerous weapon in the hands of anyone who would oppose our rule, but the rapid adoption of the guns has also made our armies a more respected force than many others.


 
Trigger conditions
  • Proliferation of Firearms Incident is active
  • Country flag end_of_incident_firearms_chain is set
  • Isolationist value of Proliferation of Firearms Incident is at least 3
Mean time to happen

12 months


Event button 547.png
Ok.
  • Country moves 1 step toward Open (yes, it makes no sense to move country toward open when incident has high isolationism)
  • Set country flag shinto_incident_recent
  • Clear country flag active_incident_flag
  • Gain country modifier “Perfecting the Musket” for Time Icon.png50 years:


id

Msg event.pngThe Musket - A Weapon and a Tool


Since the first matchlocks started appearing in our lands they have gone from being a novelty to one of the more common weapons in use. As the novelty has worn off and other rulers have adopted them, these arms are no longer heralded as a revolution on the battlefield, but they remain with regiments that specialize in their use.
In civilian life it has also become customary to use muskets for guards and hunters.


 
Trigger conditions
  • Proliferation of Firearms Incident is active
  • Country flag end_of_incident_firearms_chain is set
  • Isolationist value of Proliferation of Firearms Incident is exactly 2
Mean time to happen

12 months


Event button 547.png
Ok.
  • Set country flag shinto_incident_recent
  • Clear country flag active_incident_flag
  • Gain country modifier “Proliferation of Firearms” for Time Icon.png50 years:


id

Msg event.pngThe Power of the Sword


Rather than devote all our energy to the use and spread of firearms we have tried to limit them, and instead encourage the use of sword and spear. Muskets may in time become more commonplace, but for now we still believe that these, classical weapons will bring glory and honor to our realm.


 
Trigger conditions
  • Notice that it is not possible to fill requirements for this event and so advance toward Sakoku Law achievement no matter which options have been chosen
  • Proliferation of Firearms Incident is active
  • Country flag end_of_incident_firearms_chain is set
  • Isolationist value of Proliferation of Firearms Incident is not at least 1
Mean time to happen

12 months


Immediate effects
  • Hidden effect:
    • Add +1 to Sakoku Law achievement counter

Event button 547.png
Ok.
  • Country moves 1 step toward Closed (even if it would be possible to trigger this event, it would move country opposite way of chosen options)
  • Set country flag shinto_incident_recent
  • Clear country flag active_incident_flag
  • Gain country modifier “An Example of Bushido” for Time Icon.png50 years:

Spread of Christianity[edit]

id

Msg event.pngDainichi?


With the arrival of Europeans we have come into contact with a new culture and a new religion. In some ways it seems similar to ours, but in others it is completely alien to us. A group of men has arrived in [Root.Capital.GetCapitalName], trying to preach the gospel of a Kirishitan god. Their message appears to be very odd, however, likely due to incompetent or ill-willed translators.
In their eagerness to secure the patronage of [Root.Monarch.GetName] the missionaries have appeared bearing no gifts and spouting nonsense. This is a grave disrespect to our [Root.Monarch.GetTitle], yet some would caution that these blunders mean that they are in desperate need of our help.


 
Trigger conditions
  • None
Is triggered only by

Start of Spread of Christianity Incident


Immediate effects

Incident starts with 0 toward Open


Event button 547.png
Preposterous! They have no place here!
  • Gain Legitimacy.png 10 legitimacy
  • Move +1 toward Open end of the Spread of Christianity Incident
  • Trigger country event “Missions in [Root.Capital.GetCapitalName]” in Time Icon.png3 years
  • Gain country modifier “Restrictive Initial Stance on Christianity” for Time Icon.png10 years:
Event button 547.png
We will allow them to stay as long as they behave.
  • Move +2 toward Open end of the Spread of Christianity Incident
  • Trigger country event “Missions in [Root.Capital.GetCapitalName]” in Time Icon.png3 years
Event button 547.png
Let us hear what their God can teach us.
  • Move +3 toward Open end of the Spread of Christianity Incident
  • Trigger country event “Missions in [Root.Capital.GetCapitalName]” in Time Icon.png3 years
  • Gain country modifier “Religious Tensions” for Time Icon.png10 years:


id

Msg event.pngMissions in [Root.Capital.GetCapitalName]



 
Trigger conditions
  • None
Is triggered only by

From event “Dainichi?”


Option conditions

Event trigger.pngEnabled if: Enabled if:

  • Has an heir
Event button 547.png
[Root.Heir.GetName] will be happy to learn of their god.
  • Move +3 toward Open end of the Spread of Christianity Incident
  • Set heir flag christian_tutors
  • Heir loses 25 claim strength
  • Trigger country event “Trade Privileges” in Time Icon.png3 years
  • Increase one of the heir's skills with 33% chance for each
  • Capital gains province modifier “Local Christian Mission” for Time Icon.png10 years:

Event trigger.pngEnabled if: Always enabled:

Event button 547.png
We can allow them to spread their faith here.
  • Trigger country event “Trade Privileges” in Time Icon.png3 years
  • Move +2 toward Open end of the Spread of Christianity Incident
  • Capital gains province modifier “Local Christian Mission” for Time Icon.png20 years:

Event trigger.pngEnabled if: Always enabled:

Event button 547.png
We must defend the faith of our ancestors!
  • Move -1 away from Open end of the Spread of Christianity Incident
  • Trigger country event “Trade Privileges” in Time Icon.png3 years
  • If the country has a stability of less than +3,
    • then it gains Icon stability.png1 stability,
    • else it gains Administrative power.png50 administrative power.
  • Gain country modifier “Harsh Stance on Missionaries” for Time Icon.png10 years:


id

Msg event.pngTrade Privileges


A group of Christian missionaries have approached [Root.Monarch.GetName] with an offer to divert the great trade ships of their homeland to our ports, if we allow them to create a seaside community for Christian converts. This is an offer that carries considerable worth to our merchants.


 
Trigger conditions
  • None
Is triggered only by

From event “Missions in [Root.Capital.GetCapitalName]”


Event button 547.png
Let them come!
  • Trigger country event “Letter of Recommendation” in Time Icon.png3 years
  • Move +2 toward Open end of the Spread of Christianity Incident
  • One random owned province without modifier “Local Christian Mission”:
Event button 547.png
We cannot allow this.
  • Trigger country event “Letter of Recommendation” in Time Icon.png3 years
  • Move -1 away from Open end of the Spread of Christianity Incident
  • Gain country modifier “Strengthened Shinto Artisans” for Time Icon.png10 years:


id

Msg event.pngLetter of Recommendation


The Christian missions in our land have behaved well since they came to settle here. They respect the laws and an increasing number of men and women have begun to see the light of their god. Their leader has gained a reputation as an excellent mediator and would likely make a fine minister. He has agreed to this on the condition that we write a letter of recommendation to the other worldly leaders of Japan.
Of course, our more traditionalist vassals would see his appointment as an offense both to tradition and to themselves. Their self-proclaimed leader would also likely want to take up office, though his talents lie in other areas.


 
Trigger conditions
  • None
Is triggered only by

From event “Trade Privileges”'


Event button 547.png
Write a letter.
  • Lose Prestige.png 10 prestige
  • Gain skill 2 Advisor Theologian.png Theologian advisor (50% cheaper to employ)
  • Trigger country event “Christianity on Trial” in Time Icon.png3 years
  • Move +3 toward Open end of the Spread of Christianity Incident
Event button 547.png
We cannot do that.
  • Gain skill 2 Advisor Army Reformer.png Army Reformer advisor (50% cheaper to employ)
  • Trigger country event “Christianity on Trial” in Time Icon.png3 years
  • Move +1 toward Open end of the Spread of Christianity Incident


id

Msg event.pngChristianity on Trial


We have been approached by a great number of our most valued Kokujin as well as dignitaries of the temple communities in our lands. They all demand that we look into the subversive qualities of Christianity. They feel this alien religion is destroying our traditions and insulting our ancestors, and they demand that we put the faith on trial, allowing trusted men of honor and quality to look into this.


 
Trigger conditions
  • None
Is triggered only by

From event “Letter of Recommendation”


Event button 547.png
An inquisition they will have, then.
  • 50% chance to trigger event “The Nature of God”
  • 50% chance to trigger event “Christianity Derided”
Event button 547.png
It is not their place. Mind cannot reason over faith.
  • Gain Prestige.png 10 prestige
  • Lose Legitimacy.png 5 legitimacy
  • Set country flag end_of_incident_spread_of_christianity_chain


id

Msg event.pngThe Nature of God


The inquisition into the nature of Christianity has taken a most shocking turn, as the judges themselves have returned demanding to be baptized. One is a learned and respected neo-Confucian scholar, another a respected astronomer, and the last one of our most honorable Samurai retainers. As these men were selected as pillars of society this is an unexpected development to us all.


 
Trigger conditions
  • None
Is triggered only by

From event “Christianity on Trial”


Event button 547.png
We shall have to allow it, then.
  • If the country has a stability of less than +3,
    • then it gains Icon stability.png1 stability,
    • else it gains Administrative power.png50 administrative power.
  • Set country flag end_of_incident_spread_of_christianity_chain
  • Move +2 toward Open end of the Spread of Christianity Incident
Event button 547.png
Preposterous! We must follow the advice of our Kokujin!
  • Lose Icon stability.png 1 stability
  • Set country flag end_of_incident_spread_of_christianity_chain
  • Move -5 away from Open end of the Spread of Christianity Incident


id

Msg event.pngChristianity Derided


The inquisition of the nature of Christianity has, not surprisingly, resulted in the religion being found lacking in terms of respect and adherence to the traditions of our culture. The learned and honorable men we put in charge of the investigation have declared that while the religion may seem tempting, it is in reality a danger to our society.


 
Trigger conditions
  • None
Is triggered only by

From event “Christianity on Trial”


Event button 547.png
This is the land of the Gods!
  • Set country flag end_of_incident_spread_of_christianity_chain
  • If the country has a stability of less than +3,
    • then it gains Icon stability.png1 stability,
    • else it gains Administrative power.png50 administrative power.
  • Move -5 away from Open end of the Spread of Christianity Incident
Event button 547.png
While we respect their judgment the Christians must stay.
  • Lose Icon stability.png 1 stability
  • Set country flag end_of_incident_spread_of_christianity_chain
  • Move +2 toward Open end of the Spread of Christianity Incident


id

Msg event.pngChristian Community Attacked


The warehouses of the Christian merchants in [christian_port_event_target.GetName] have caught fire more than once this month, and while the local Samurai claim that this has been a series of unfortunate accidents it seems clear not everyone is as favorably inclined as we are to the arrival of the gaijin on our shores.


 
Trigger conditions
  • Spread of Christianity Incident is active
  • Any owned province has province modifier “Local Christian Mission”
Mean time to happen

120 months


Immediate effects
  • Flag one random owned province as christian_port_event_target

Event button 547.png
Conduct an investigation to punish the perpetrators.
  • Move +1 toward Open end of the Spread of Christianity Incident
  • Lose Administrative power.png 15 administrative power
Event button 547.png
There is little we can do about accidents.
  • Move -2 away from Open end of the Spread of Christianity Incident
  • Province with flag christian_port_event_target:
    • Remove province modifier "Local Christian Mission"
    • Gain Devastation icon.png 25 devastation


id

Msg event.pngA Break with Tradition?


It is no secret that [Root.Monarch.GetName] and [Root.Monarch.GetHerHis] line have become personally involved with the Christian faith. Over time Christianity has come to overtake the Shinto, Buddhist and Confucian traditions of Japan, and it is the guiding ideology for our state. Now that Japan is a more united and ordered society, perhaps the time has come to complete the transition and adopt Christianity as the religion of our state?


 
Trigger conditions
  • Is Flag of Japan Japan
  • Country flag decided_on_christianity_flag is not set
  • Country flag a_kirishitan_realm is set
  • Religion is Shintoism Shinto
Mean time to happen

120 months


Immediate effects
  • Hidden effect:
    • Set country flag decided_on_christianity_flag

Event button 547.png
No, we could never turn our back on tradition entirely!
  • Gain Prestige.png 10 prestige
Event button 547.png
The time has come for change.
  • Change country religion to Catholicism Catholic
  • Capital province changes religion to Catholicism Catholic
  • Gain country modifier “Christian Japan” for Time Icon.png10 years:


id

Msg event.pngA Kirishitan Realm


We have taken the followers of the Christian god under our wing and have allowed them the protection of our state. Wherever they go in our realm, everyone knows that these Christians have the right to live, work and proselytize. Christian merchants are a common sight in our cities, and at court it has become an increasingly common religion among our ministers and retainers.


 
Trigger conditions
  • Spread of Christianity Incident is active
  • Country flag end_of_incident_spread_of_christianity_chain is set
  • Open value of Spread of Christianity Incident is at least 11
Mean time to happen

12 months


Event button 547.png
Ok.
  • Set country flag a_kirishitan_realm
  • Set country flag shinto_incident_recent
  • Clear country flag active_incident_flag
  • Country moves 1 step toward Open
  • Gain country modifier “Kirishitan Realm” for Time Icon.png50 years:


id

Msg event.pngSignificant Christian Presence


While we have kept them under watch we have allowed Christian communities to grow in our lands, while protecting their followers from harm. This has allowed us to secure valuable trade deals with their oversea homeland, and has earned us a reputation as a just and fair realm.


 
Trigger conditions
  • Spread of Christianity Incident is active
  • Country flag end_of_incident_spread_of_christianity_chain is set
  • Open value of Spread of Christianity Incident is at least 6 but below 11
Mean time to happen

12 months


Event button 547.png
Ok.
  • Set country flag shinto_incident_recent
  • Clear country flag active_incident_flag
  • Gain country modifier “Significant Christian Presence” for Time Icon.png50 years:


id

Msg event.pngChristianity Defeated


We have managed to subvert the dangerous influences of Christianity in our society. We have kept their missionaries at arm's length and closed our realm to their followers, going as far as tracking down any suspected adherents within our borders. As a result we are lauded by both our retainers and the Shinto and Buddhist clergy in our realm as the defender of the way of our ancestors.


 
Trigger conditions
  • Spread of Christianity Incident is active
  • Country flag end_of_incident_spread_of_christianity_chain is set
  • Open value of Spread of Christianity Incident is not at least 6
Mean time to happen

12 months


Immediate effects
  • Hidden effect:
    • Add +1 to Sakoku Law achievement counter

Event button 547.png
Ok.
  • Country moves 1 step toward Close
  • Set country flag shinto_incident_recent
  • Clear country flag active_incident_flag
  • Gain country modifier “Christianity Defeated” for Time Icon.png50 years:

Rising Shogunate Authority[edit]

id

Msg event.pngThe [Root.Overlord.GetName] Shogunate


In an attempt to increase [Root.Overlord.Monarch.GetHerHis] authority over the Daimyo of Japan, [Root.Overlord.Monarch.GetName] has been conducting nation-wide cadastral surveys. This involves measuring and counting all people, resources and ownership relations, and refashioning them according to [Root.Overlord.Monarch.GetHerHis] design. It is a task given by the Emperor to our Shogun, but it is being used to turn long-standing relationships of power on their heads.
Today the time for such a survey has come for the [Root.GetName] realm. We have been approached by the administrators of the [Root.Overlord.GetAdjective] administration with a proclamation stating that fiefs granted to vassals ultimately belong to the state, and that vassals hold land in trust for the present time only.


 
Trigger conditions
  • None
Is triggered only by

Start of Rising Shogunate Authority Incident


Immediate effects
  • Incident starts at 0 toward Isolationist

Event button 547.png
Nobody will touch my right to collect tax!
  • Overlord loses 15 trust towards this country
  • Move +3 toward Isolationist end of the Rising Shogunate Authority Incident
  • Trigger country event “The Question of Residence” in Time Icon.png3 years
Event button 547.png
Offer to perform such a count and present the result to [Root.Overlord.Monarch.GetName].
  • Overlord loses 5 trust towards this country
  • Move +2 toward Isolationist end of the Rising Shogunate Authority Incident
  • Trigger country event “The Question of Residence” in Time Icon.png3 years
  • Gain country modifier “Performed Sashidashi” for Time Icon.png10 years:
Event button 547.png
Welcome the [Root.Overlord.GetAdjective] administrators.
  • Move +1 toward Isolationist end of the Rising Shogunate Authority Incident
  • Trigger country event “The Question of Residence” in Time Icon.png3 years
  • Gain country modifier “Cadastral Survey” for Time Icon.png10 years:


id

Msg event.pngThe Question of Residence


The Shogun has sent word that the Emperor requires our presence near the Imperial Court. Residing in our own court in [Root.Capital.GetCapitalName] will no longer be acceptable all year, and it has been decreed that our family must instead from now on reside in the Imperial Court all year. While this has at times already been the case, this imperial order leaves little room for us to decide for ourselves. [Root.Monarch.GetName] must travel to the court at once or face dire consequences.


 
Trigger conditions
  • None
Is triggered only by

From event “The [Root.Overlord.GetName] Shogunate”


Event button 547.png
By all means let us do so.
  • Lose Legitimacy.png 10 legitimacy
  • If has an heir:
    • Heir loses 30 claim strength
  • Move +1 toward Isolationist end of the Rising Shogunate Authority Incident
  • Trigger country event “Appointment to Imperial Office” in Time Icon.png3 years
Event button 547.png
The [Root.Overlord.GetAdjective] are weak and weak willed.
  • Move +3 toward Isolationist end of the Rising Shogunate Authority Incident
  • Overlord loses 10 trust towards this country
  • Trigger country event “Appointment to Imperial Office” in Time Icon.png3 years


id

Msg event.pngAppointment to Imperial Office


The Bakufu has sent word that [Root.Monarch.GetName] is expected to serve as an Imperial official. Given the sincerity of the request a refusal would be out of the question, and could even be seen as a sign of outright rebellion and dishonor. It is also clearly a way to achieve prestige and influence for the [Root.GetAdjective], but it is a dangerous honor. The [Root.Overlord.GetAdjective] Shogunate has lately been going through officials at an alarming rate. Not content to allow their supporters and loyal retainers to hold high office, they are now dismissing those that do not deliver the results that the Shogun expects. To some this is a system of merit, but to the many officials in Imperial service it means a constant fear of scrutiny.


 
Trigger conditions
  • None
Is triggered only by

From event “The Question of Residence”


Event button 547.png
We must serve the Shogun and the Emperor.
  • Set country flag end_of_incident_shogunate_authority_chain
  • Lose Diplomatic power.png 50 diplomatic power
  • Lose Military power.png 50 military power
  • Lose Administrative power.png 50 administrative power
  • Gain Prestige.png 10 prestige
  • Gain Legitimacy.png 10 legitimacy
  • Move +3 toward Isolationist end of the Rising Shogunate Authority Incident
Event button 547.png
We cannot partake in this charade, refuse the appointment.
  • Set country flag end_of_incident_shogunate_authority_chain
  • Move -1 away from Isolationist end of the Rising Shogunate Authority Incident
  • Trigger country event “The Daimyo of [From.GetName] Refuses to Serve!” for Overlord


id

Msg event.pngThe Daimyo of [From.GetName] Refuses to Serve!


Our vassal, the [From.Monarch.GetTitle] of the [From.GetAdjective] has refused an Imperial summons to serve as an official in our administration. A weak excuse was offered, but this is a clear challenge to our authority.


 
Trigger conditions
  • None
Is triggered only by

From event “Appointment to Imperial Office”


Event button 547.png
We will have to find someone else then.
  • Lose Legitimacy.png 10 legitimacy
  • Trigger country event “The [Root.Overlord.GetAdjective] Back Down” for vassal who triggered this event
Event button 547.png
This will not stand, we must punish the [From.GetAdjective]!
  • Gain Legitimacy.png 10 legitimacy
  • Declare war on vassal who triggered this event using Diplomatic Insult casus belli


id

Msg event.pngThe [Root.Overlord.GetAdjective] Back Down


Proving [Root.Overlord.Monarch.GetHerselfHimself] to be as weak as we suspected, the [Root.Overlord.GetName] Shogun has agreed to back down from the demand of service. They have sent the order to fill the position we refused to someone else, but their authority is severely weakened as anyone could see the effect of our refusal.


 
Trigger conditions
  • None
Is triggered only by

From event “The Daimyo of [From.GetName] Refuses to Serve!”


Event button 547.png
Let their weakness be apparent to all!
  • Move -3 away from Isolationist end of the Rising Shogunate Authority Incident
  • Gain Legitimacy.png 10 legitimacy


id

Msg event.pngAdherence to the Bakufu


Our policy of loyalty and acquiescence as the Shogunate strengthens its grip over Japan has earned us the trust and loyalty of the Imperial court. We may have given up independence in the eyes of some, but we have also gained valuable favors and a place among the ruling families of a new Japan.


 
Trigger conditions
  • Is not at war
  • Rising Shogunate Authority Incident is active
  • Country flag end_of_incident_shogunate_authority_chain is set
  • Isolationist value of Rising Shogunate Authority Incident is at least 7
Mean time to happen

12 months


Event button 547.png
We remain the loyal servants of the Son of Heaven.
  • Country moves 1 step toward Open
  • Set country flag shinto_incident_recent
  • Clear country flag active_incident_flag
  • Gain country modifier “Adherence to the Shogunate” for Time Icon.png50 years:


id

Msg event.pngGrowing Power of the Shogunate


We have tried to steer a middle route as the Shogunate attempts to strengthen its grip over the Empire. While we are not counted among the most disloyal vassals of the Emperor, we are also not part of the group closest to the administration. This has allowed us to preserve our independence while also benefitting from the law, order and safety that the new times bring.


 
Trigger conditions
  • Is not at war
  • Rising Shogunate Authority Incident is active
  • Country flag end_of_incident_shogunate_authority_chain is set
  • Isolationist value of Rising Shogunate Authority Incident is at least 4 but below 7
Mean time to happen

12 months


Event button 547.png
We will continue to preserve our room for maneuver.
  • Set country flag shinto_incident_recent
  • Clear country flag active_incident_flag
  • Gain country modifier “Growing Power of the Shogunate” for Time Icon.png50 years:


id

Msg event.pngFragmentation of Shogunate Power


Our policy of actively asserting our independence and relying on alternative local authority rather than playing along with the machinations of the Shogunate has earned us a reputation as a fiercely independent and powerful Daimyo. Our word carries respect, and our actions resonate with many of the Daimyo and Kokujin in Japan who wish to push the limit of their vassalage. By actively undermining Imperial authority we are quickly building a power base of our own.


 
Trigger conditions
  • Is not at war
  • Rising Shogunate Authority Incident is active
  • Country flag end_of_incident_shogunate_authority_chain is set
  • Isolationist value of Rising Shogunate Authority Incident is not at least 4
Mean time to happen

12 months


Immediate effects
  • Hidden effect:
    • Add +1 to Sakoku Law achievement counter

Event button 547.png
Actions speak louder than words.
  • Country moves 1 step toward Closed
  • Set country flag shinto_incident_recent
  • Clear country flag active_incident_flag
  • Gain country modifier “Rise of a Daimyo” for Time Icon.png50 years:
    • Legitimacy.png +1 yearly legitimacy
    • Autonomy.png -0.1 monthly autonomy change

Notes[edit]

  1. Events defined in /Europa Universalis IV/events/Shinto.txt
  2. Incident start conditions defined in /Europa Universalis IV/common/incidents/00_isolationism.txt