Shimazu

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Duchy rankShimazu
Shimazu.png
Primary culture
Kyushuan (Japanese)

Capital province
Satsuma (1012)

Government
Daimyo Government monarchy.png

State religion
ShintoShinto.png

Technology group
ChineseChinese technology group
Shimazu ideas
Ambox outdated info.png Please help with verifying or updating this infobox. It was last verified for version 1.33.

Traditions.png Traditions:

+10% Infantry combat ability
−1% Yearly army tradition decay

Morale of armies.png Satsuma Hayato

+10% Morale of armies

Manpower recovery speed.png Satsunan School

+15% Manpower recovery speed

Production efficiency.png Reunion of Three Provinces

+10% Production efficiency

Discipline.png Tsurinobuse

+5% Discipline

Land fire damage.png Tanegashima

+10% Land fire damage

Trade steering.png Okinawa Trade

+20% Trade steering

Technology cost.png Early 'Westernization'

−5% Technology cost

Idea bonus.png Ambition:

+10% National tax modifier

Shimazu is a one-province minor daimyo in Southern Kyushu (Western Japan) and the closest daimyo to Flag of Ryukyu Ryukyu. Their ideas are mainly focused on the military.

Missions[edit | edit source]

Main article: Japanese missions

Decisions[edit | edit source]

All daimyos are eligible to form Japan.

id

Execute decision.pngUnite Japan!


The time has come to unite Japan by force! The time for diplomacy is over and all these warring daimyo lords must be conquered.


 
Potential requirements

The country:

Allow

Flag of Japan Japan does not exist.
The country:


Effects

The country:

All Vassal.png subject daimyos of the country:

  • become independent.
  • abolish the ‘Daimyo’ government reform.

The AI will not take this decision with less than 30 cities.
id

Execute decision.pngJapan is united


The warring factions of Japan have finally been united under a strong emperor.


 
Potential requirements

Flag of Japan Japan does not exist.
The country:

Allow

The country:

There is no country that:


Effects

The country:

  • becomes Flag of Japan Japan.
  • gains Legitimacy.png 100 legitimacy.
  • gains Administrative power.png 100 administrative power.
  • gains Diplomatic power.png 100 diplomatic power.
  • gains Military power.png 100 military power.
  • gets new Mission.png missions.
  • gets the Msg event.png event ‘New Traditions & Ambitions’, unless it is a custom nation.
  • becomes an Empire rank empire.
  • abolishes the ‘Shogunate’ government reform.

The AI will always take this decision.
id

Execute decision.pngJapan is united


The warring factions of Japan have finally been united under a strong emperor.


 
Potential requirements

The country:

Allow

Flag of Japan Japan does not exist.
The country:

There is no other country that:


Effects

The country:

  • becomes Flag of Japan Japan.
  • gains Legitimacy.png 100 legitimacy.
  • gains Administrative power.png 100 administrative power.
  • gains Diplomatic power.png 100 diplomatic power.
  • gains Military power.png 100 military power.
  • gets new Mission.png missions.
  • gets the Msg event.png event ‘New Traditions & Ambitions’, unless it is a custom nation.
  • becomes an Empire rank empire.
  • abolishes the ‘Daimyo’ or ‘Independent Daimyo’ government reform.
  • removes all provinces from the Holy Roman Empire, if it is a member and not an elector or the emperor.

The AI will always take this decision.

Strategy[edit | edit source]

Strategy The below is one of many player suggested strategies for Shimazu. Bear in mind, due to the dynamic nature of the game, it may unfold differently for other players.

Early game[edit | edit source]

In 1444 Shimazu starts as a weak isolated Daimyo, however its two neighbors are even weaker and Shimazu also has a reconquest cb on one.

The player should try and declare preferably on its reconquest target on 11 December 1444. After building up to 3 soldiers, the war should be a whim.

After the initial wars the player should seek to keep 2 troops above his forcelimit to overwhelm and stackwipe neighbors.

Building galleys is vital in conquering the larger nations on the other island. When reaching too much AE the Shogun might declare on you, however after you have conquered a large part of Japan, the player will have a considerable amount of army tradition, and prestige. Your quality of troops should be more than enough to win against the Shogun by selectively fighting small daimyo armies and destroying them. After this war Japan is your play ground. You could decide to become Shogun, or continue your conquer spree.

Achievements[edit | edit source]

The Chrysanthemum Throne icon
Unite Japan as a Daimyo.
Kirishitan Japan icon
Start as a Japanese Daimyo, convert yourself and all of Japan to Christianity.
Made in Japan icon
Embrace "manufacturies" institution as Japan by 1655.
Sakoku Law icon
Go full isolationist in 6 Incidents.
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