Seven Cities events

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This is a list of all the Seven Cities exploration events (from /Europa Universalis IV/events/SevenCities.txt).

Contents


id

Msg event.pngEl Dorado


An adventurer on his death bed told a tale about a gold covered king who washed the gold off while his attendants threw trinkets of gold and precious stones into the lake. The man claimed to have been rescued by El Hombre Dorado himself and seen the ritual and the golden city with his own eyes. Before he fell ill, he made a crude map that he claims shows the way to El Dorado. Now when we have arrived in $PROVINCENAME$, a landmark corresponds to one of the few roughly drawn on the adventurer's map.


 
Trigger conditions
  • DLC El Dorado.png El Dorado is active
  • FROM:
    • None of:
      • At least one of:
        • Country flag sce_eventchain_flag is set
        • Country flag sce_end_eldorado_flag is set
  • At least one of:
    • Continent is New World
    • Continent is South America
    • Any neighbouring province:
      • Continent is South America
Is triggered only by

(please describe trigger here) 1 day
Modifiers

  • is_empty = no
    : ×2
  • Global flag sce_ultimate_eldorado is set: ×0.5
  • Global flag sce_ultimate_fountainofyouth is set: ×0.5
  • Global flag sce_ultimate_cibola is set: ×0.5
  • Global flag sce_ultimate_cityofcaesars is set: ×0.5
  • Global flag sce_ultimate_sierradelaplata is set: ×0.5
  • Global flag sce_ultimate_norumbega is set: ×0.5
  • Global flag sce_ultimate_saguenay is set: ×0.5
  • Global flag sce_ultimate_quivira is set: ×0.5

Event button 547.png
Follow that map! It will lead to great treasures.
  • FROM:
    • Set country flag sce_eventchain_flag
    • Gain country modifier “The Search for El Dorado” for -1 days
Event button 547.png
Try to find something of real value.
  • FROM:
    • Set country flag sce_end_eldorado_flag
    • Gain Administrative power.png 50 administrative power
id

Msg event.pngFountain of Youth


Tales of a fountain that brings eternal youth to anyone who bathes in its waters or drinks from it have long been known. Some have always rejected this idea, while others have searched for it to no avail. We will be successful in finding the Water of Life, this Fountain of Youth, simply because we found someone in $PROVINCENAME$ who has seen it and is willing to take us there - for a price, of course.


 
Trigger conditions
  • DLC El Dorado.png El Dorado is active
  • FROM:
    • None of:
      • At least one of:
        • Country flag sce_eventchain_flag is set
        • Country flag sce_end_fountainofyouth_flag is set
  • At least one of:
    • Continent is New World
    • Continent is South America
    • Any neighbouring province:
      • Continent is South America
Is triggered only by

(please describe trigger here) 1 day
Modifiers

  • is_empty = no
    : ×2
  • Global flag sce_ultimate_eldorado is set: ×0.5
  • Global flag sce_ultimate_fountainofyouth is set: ×0.5
  • Global flag sce_ultimate_cibola is set: ×0.5
  • Global flag sce_ultimate_cityofcaesars is set: ×0.5
  • Global flag sce_ultimate_sierradelaplata is set: ×0.5
  • Global flag sce_ultimate_norumbega is set: ×0.5
  • Global flag sce_ultimate_saguenay is set: ×0.5
  • Global flag sce_ultimate_quivira is set: ×0.5

Event button 547.png
Pay the man or woman! Anything they want!
  • FROM:
    • Set country flag sce_eventchain_flag
    • Lose Gold Icon.png ducats equal to 0.25 years of income
    • Gain country modifier “The Search for Fountain of Youth” for -1 days
Event button 547.png
Too implausible.
  • FROM:
    • Set country flag sce_end_fountainofyouth_flag
    • Gain Administrative power.png 50 administrative power
id

Msg event.pngCibola


A scout sent ahead returned with news about Cibola, one of the Seven Cities of Gold. He had met a monk who had heard stories from the natives of $PROVINCENAME$ about a city overflowing with riches. Its people decorated their houses with turquoise, used dishes of gold and silver, and had gigantic pearls, emeralds, and other beautiful gems.


 
Trigger conditions
  • DLC El Dorado.png El Dorado is active
  • FROM:
    • None of:
      • At least one of:
        • Country flag sce_eventchain_flag is set
        • Country flag sce_end_cibola_flag is set
  • At least one of:
    • Continent is New World
    • Continent is South America
    • Province is in Mexico region
    • Province is in Central America region
    • Any neighbouring province:
      • At least one of:
        • Continent is South America
        • Province is in Central America region
        • Province is in Mexico region
Is triggered only by

(please describe trigger here) 1 day
Modifiers

  • is_empty = no
    : ×2
  • Global flag sce_ultimate_eldorado is set: ×0.5
  • Global flag sce_ultimate_fountainofyouth is set: ×0.5
  • Global flag sce_ultimate_cibola is set: ×0.5
  • Global flag sce_ultimate_cityofcaesars is set: ×0.5
  • Global flag sce_ultimate_sierradelaplata is set: ×0.5
  • Global flag sce_ultimate_norumbega is set: ×0.5
  • Global flag sce_ultimate_saguenay is set: ×0.5
  • Global flag sce_ultimate_quivira is set: ×0.5

Event button 547.png
Find the monk and persuade him to lead us to Cibola!
  • FROM:
    • Set country flag sce_eventchain_flag
    • Gain country modifier “The Search for Cibola” for -1 days
Event button 547.png
Why should we trust such a mad man?
  • FROM:
    • Set country flag sce_end_cibola_flag
    • Gain Prestige.png 5 prestige
id

Msg event.pngCity of the Caesars


A city filled with gold, silver and diamonds... What more could one wish for? Our conquistador has found a landmark indicating that this is the path to the City of the Caesars, which should be located between two mountains, one of diamonds and the other of gold. We need experienced guides, interpreters to talk with the natives, and supplies of many different kinds in order to continue this expedition. The reward will be great, if we find the city.


 
Trigger conditions
  • DLC El Dorado.png El Dorado is active
  • FROM:
    • None of:
      • At least one of:
        • Country flag sce_eventchain_flag is set
        • Country flag sce_end_cityofcaesars_flag is set
  • At least one of:
    • Is in Patagonia area
    • Is in Southern Pampas area
    • Is in Patagonian Andes area
    • Is in Bahiá Blanca area
    • Is in Neheunken area
    • Any neighbouring province:
      • At least one of:
        • Is in Patagonia area
        • Is in Southern Pampas area
        • Is in Patagonian Andes area
        • Is in Bahiá Blanca area
        • Is in Neheunken area
Is triggered only by

(please describe trigger here) 1 day
Modifiers

  • is_empty = no
    : ×2
  • Global flag sce_ultimate_eldorado is set: ×0.5
  • Global flag sce_ultimate_fountainofyouth is set: ×0.5
  • Global flag sce_ultimate_cibola is set: ×0.5
  • Global flag sce_ultimate_cityofcaesars is set: ×0.5
  • Global flag sce_ultimate_sierradelaplata is set: ×0.5
  • Global flag sce_ultimate_norumbega is set: ×0.5
  • Global flag sce_ultimate_saguenay is set: ×0.5
  • Global flag sce_ultimate_quivira is set: ×0.5

Event button 547.png
Tell me what you need and you'll get it!
  • FROM:
    • Set country flag sce_eventchain_flag
    • Lose Gold Icon.png ducats equal to 0.25 years of income
    • Gain country modifier “The Search for the City of the Caesars” for -1 days
Event button 547.png
Keep exploring and forget about the City of the Caesars.
  • FROM:
    • Set country flag sce_end_cityofcaesars_flag
    • Gain Diplomatic power.png 50 diplomatic power
id

Msg event.pngSierra de la Plata


The White King rules the region where the Silver Mountains can be found, or so the crew rescued from a shipwreck claims. While being shipwrecked in $PROVINCENAME$, they became friendly with the natives who told them about a great mountain of shining metals, too far into the mainland to reach for many days, if not weeks. The metals they brought give a corn of truth to this legend, and they have offered to join us in a search for the Sierra de la Plata - the Silver Mountains.


 
Trigger conditions
  • DLC El Dorado.png El Dorado is active
  • FROM:
    • None of:
      • At least one of:
        • Country flag sce_eventchain_flag is set
        • Country flag sce_end_cityofcaesars_flag is set
  • At least one of:
    • Province is in Peru region
    • Province is in La Plata region
    • Any neighbouring province:
      • Province is in Peru region
Is triggered only by

(please describe trigger here) 1 day
Modifiers

  • is_empty = no
    : ×2
  • Global flag sce_ultimate_eldorado is set: ×0.5
  • Global flag sce_ultimate_fountainofyouth is set: ×0.5
  • Global flag sce_ultimate_cibola is set: ×0.5
  • Global flag sce_ultimate_cityofcaesars is set: ×0.5
  • Global flag sce_ultimate_sierradelaplata is set: ×0.5
  • Global flag sce_ultimate_norumbega is set: ×0.5
  • Global flag sce_ultimate_saguenay is set: ×0.5
  • Global flag sce_ultimate_quivira is set: ×0.5

Event button 547.png
Bring them and find the silver!
  • FROM:
    • Set country flag sce_eventchain_flag
    • Gain country modifier “The Search for Sierra de la Plata” for -1 days
Event button 547.png
There's not a corn of truth in that!
  • FROM:
    • Set country flag sce_end_cityofcaesars_flag
    • Gain Administrative power.png 50 administrative power
id

Msg event.pngNorumbega


A French navigator reported that he had found a great river, more than 40 leagues wide and full of islands. According to his notes, fifteen leagues within this river there is a town called Norumbega, with clever inhabitants who trade in furs of all sorts. They are dressed in furs and wearing sable, with a language similar to Latin. These tall and handsome people worship the sun. The town is very rich and there must be a source for the gold most of the people were wearing as jewellery.


 
Trigger conditions
  • DLC El Dorado.png El Dorado is active
  • FROM:
    • None of:
      • At least one of:
        • Country flag sce_eventchain_flag is set
        • Country flag sce_end_norumbega_flag is set
  • At least one of:
    • Province is in Canada region
    • Is in James Bay area
    • Is in Hudson Bay area
    • Is in Abitibi area
    • Province is in Northeast region
    • Province is in Southeast region
    • Any neighbouring province:
      • At least one of:
        • Province is in Canada region
        • Is in James Bay area
        • Is in Abitibi area
        • Is in Hudson Bay area
        • Province is in Northeast region
        • Province is in Southeast region
Is triggered only by

(please describe trigger here) 1 day
Modifiers

  • is_empty = no
    : ×2
  • Global flag sce_ultimate_eldorado is set: ×0.5
  • Global flag sce_ultimate_fountainofyouth is set: ×0.5
  • Global flag sce_ultimate_cibola is set: ×0.5
  • Global flag sce_ultimate_cityofcaesars is set: ×0.5
  • Global flag sce_ultimate_sierradelaplata is set: ×0.5
  • Global flag sce_ultimate_norumbega is set: ×0.5
  • Global flag sce_ultimate_saguenay is set: ×0.5
  • Global flag sce_ultimate_quivira is set: ×0.5

Event button 547.png
Send out the conquistador! We must find this place.
  • FROM:
    • Set country flag sce_eventchain_flag
    • Gain country modifier “The Search for Norumbega” for -1 days
Event button 547.png
It's a futile endeavor.
  • FROM:
    • Set country flag sce_end_norumbega_flag
    • Gain Prestige.png 5 prestige
id

Msg event.pngKingdom of Saguenay


There have been rumors about a kingdom in the north of the Americas ruled by white, blond men whose treasury is overflowing of gold, silver and rubies. An explorer, his fleet frozen in the mouth of a river, spent a winter in $PROVINCENAME$ and was told about the Kingdom of Saguenay by the natives. With signs and gestures towards his gold-and-silver insignia the natives relayed that precious metals came from the northwest, from a tribe most aggressive and warmongering. They are as white of skin as the explorer himself, and clad similar. The inhabitants of Saguenay are a numerous people, law abiding and wealthy.


 
Trigger conditions
  • DLC El Dorado.png El Dorado is active
  • FROM:
    • None of:
      • At least one of:
        • Country flag sce_eventchain_flag is set
        • Country flag sce_end_saguenay_flag is set
  • At least one of:
    • Province is in Canada region
    • Is in James Bay area
    • Is in Abitibi area
    • Is in Hudson Bay area
    • Province is in Northeast region
    • Province is in Southeast region
    • Any neighbouring province:
      • At least one of:
        • Province is in Canada region
        • Is in James Bay area
        • Is in Abitibi area
        • Is in Hudson Bay area
        • Province is in Northeast region
        • Province is in Southeast region
Is triggered only by

(please describe trigger here) 1 day
Modifiers

  • Culture is in Iroquoian group: ×2
  • is_empty = no
    : ×2
  • Global flag sce_ultimate_eldorado is set: ×0.5
  • Global flag sce_ultimate_fountainofyouth is set: ×0.5
  • Global flag sce_ultimate_cibola is set: ×0.5
  • Global flag sce_ultimate_cityofcaesars is set: ×0.5
  • Global flag sce_ultimate_sierradelaplata is set: ×0.5
  • Global flag sce_ultimate_norumbega is set: ×0.5
  • Global flag sce_ultimate_saguenay is set: ×0.5
  • Global flag sce_ultimate_quivira is set: ×0.5

Event button 547.png
Go forth and find the Kingdom of Saguenay!
  • FROM:
    • Set country flag sce_eventchain_flag
    • Gain country modifier “The Search for Kingdom of Saguenay” for -1 days
Event button 547.png
Bah, mere rumors are not good enough. We need proof!
  • FROM:
    • Set country flag sce_end_saguenay_flag
    • Gain Prestige.png 5 prestige
id

Msg event.pngQuivira


The lack of wealth in $PROVINCENAME$ disappointed the conquistador greatly, but the tales told by a native known as 'The Turk' cheered him up. A wealthy civilization named Quivira lies far to the east - or was it north? - of $PROVINCENAME$, where the chief drink from golden cups hanging from the trees.


 
Trigger conditions
  • DLC El Dorado.png El Dorado is active
  • FROM:
    • None of:
      • At least one of:
        • Country flag sce_eventchain_flag is set
        • Country flag sce_end_quivira_flag is set
  • At least one of:
    • Province is in Canada region
    • Is in James Bay area
    • Is in Abitibi area
    • Is in Hudson Bay area
    • Province is in Northeast region
    • Province is in Southeast region
    • Any neighbouring province:
      • At least one of:
        • Province is in Canada region
        • Is in James Bay area
        • Is in Abitibi area
        • Is in Hudson Bay area
        • Province is in Northeast region
        • Province is in Southeast region
Is triggered only by

(please describe trigger here) 1 day
Modifiers

  • Culture is in Iroquoian group: ×2
  • is_empty = no
    : ×2
  • Global flag sce_ultimate_eldorado is set: ×0.5
  • Global flag sce_ultimate_fountainofyouth is set: ×0.5
  • Global flag sce_ultimate_cibola is set: ×0.5
  • Global flag sce_ultimate_cityofcaesars is set: ×0.5
  • Global flag sce_ultimate_sierradelaplata is set: ×0.5
  • Global flag sce_ultimate_norumbega is set: ×0.5
  • Global flag sce_ultimate_saguenay is set: ×0.5
  • Global flag sce_ultimate_quivira is set: ×0.5

Event button 547.png
Find the golden cups of Quivira!
  • FROM:
    • Set country flag sce_eventchain_flag
    • Gain country modifier “Quivira” for -1 days
Event button 547.png
A fruitless endeavor, I'm sure.
  • FROM:
    • Set country flag sce_end_quivira_flag
    • Gain Prestige.png 5 prestige
id

Msg event.pngThe Death of a Conquistador


The expedition had sent forth a scout with the instructions of sending back crosses to the main party with the size of the cross equal to the wealth discovered. When this unfortunate event happened, a cross tall as a person had arrived and the main party picked up their pace. As they entered [Root.GetCapitalName], they found that the natives of $PROVINCENAME$ had killed the scout and were waiting for the rest of the party. Most fell to the savages, but a desperate few managed to escape. They tell us that the conquistador was one of the first to die, and that the scout was to blame. He had offered a gift of a gourd with a red feather, which turned out to be the native's symbol for war.


 
Trigger conditions
  • DLC El Dorado.png El Dorado is active
  • is_empty = yes
  • FROM:
    • Country flag sce_eventchain_flag is set
    • None of:
      • Country flag sce_action01_flag is set
Is triggered only by

(please describe trigger here) 1 day


Immediate effects
  • Hidden effect:
    • FROM:
      • Set country flag sce_action01_flag
      • Clear country flag sce_eventchain_flag
      • Remove country modifier "The Search for El Dorado"
      • Remove country modifier "The Search for Fountain of Youth"
      • Remove country modifier "The Search for Cibola"
      • Remove country modifier "The Search for the City of the Caesars"
      • Remove country modifier "The Search for Sierra de la Plata"
      • Remove country modifier "The Search for Norumbega"
      • Remove country modifier "The Search for Kingdom of Saguenay"
      • Remove country modifier "Quivira"
    • kill_leader = {
type = conquistador }

Event button 547.png
We mourn the loss of a great conquistador.

(Nothing)

id

Msg event.pngEat Leather or Starve to Death


The expedition was low on supplies even before we entered $PROVINCENAME$, but now we have to survive off what the land provides - which isn't much. Snakes taste like chicken and leather... Close your eyes hard as you chew on boiled leather from your scabbard or armor, and you might believe that it is beef jerky you are chewing on. Please send help, or we will never reach our destination.


 
Trigger conditions
  • DLC El Dorado.png El Dorado is active
  • is_empty = yes
  • FROM:
    • Country flag sce_eventchain_flag is set
    • None of:
      • Country flag sce_action02_flag is set
  • Has Desert terrain
Is triggered only by

(please describe trigger here) 1 day


Immediate effects
  • FROM:
    • Set country flag sce_action02_flag

Event button 547.png
Help will be sent!
  • FROM:
    • Lose Gold Icon.png ducats equal to 0.25 years of income
Event button 547.png
Find some natives and have them feed you.
  • FROM:
    • Lose Prestige.png 5 prestige
id

Msg event.pngWhen Natives Attack


They were a terrifying sight, these half-clothed women with spears, clubs, bows and arrows in their hands and the sound that emerged from their throats as terrifying as the roar from a tiger! These warrior women from $PROVINCENAME$ were named Amazons by the survivors of our expedition and those they did not wound or kill were taken prisoner. Among them was the conquistador, the leader of this quest.


 
Trigger conditions
  • DLC El Dorado.png El Dorado is active
  • is_empty = yes
  • FROM:
    • Country flag sce_eventchain_flag is set
    • None of:
      • Country flag sce_action03_flag is set
Is triggered only by

(please describe trigger here) 1 day


Immediate effects
  • FROM:
    • Set country flag sce_action03_flag

Event button 547.png
Find them and persuade them to release their captives!
  • FROM:
    • Lose Diplomatic power.png 50 diplomatic power
Event button 547.png
They will release him and the rest when they tire of him.
  • FROM:
    • Lose Prestige.png 5 prestige
id

Msg event.pngA Glimmer of Hope


We have fought off natives, ate strange fruit and stranger animals, caught diseases that no one should ever have to endure, and despaired for every step leading us away from inhabited cities. The only thing that has kept us moving forward was the stubbornness, the curiosity, and the firm belief of our leader that we will find the place we are looking for. Even their iron will seems to have faded these last days, and had it not been for a great discovery in $PROVINCENAME$, they would have ordered our retreat.


 
Trigger conditions
  • DLC El Dorado.png El Dorado is active
  • is_empty = yes
  • FROM:
    • Country flag sce_eventchain_flag is set
    • None of:
      • Country flag sce_action04_flag is set
Is triggered only by

(please describe trigger here) 1 day


Immediate effects
  • FROM:
    • Set country flag sce_action04_flag

Event button 547.png
We found gold?!
  • FROM:
    • Gain Gold Icon.png ducats equal to 0.25 years of income
id

Msg event.pngSpirited Away


It could be the guards' fault, for they slept on their watch. Or was it the native, who we hired to lead us through the inhospitable $PROVINCENAME$, who is to blame? Maybe it was the conquistador who slept so soundly through it all that they did not even wake up to scream and yell as the natives silently made off with them into the deep forests. Either way: Our conquistador disappeared in the night and we need to go look for them.


 
Trigger conditions
  • DLC El Dorado.png El Dorado is active
  • is_empty = yes
  • FROM:
    • Country flag sce_eventchain_flag is set
    • None of:
      • Country flag sce_action05_flag is set
Is triggered only by

(please describe trigger here) 1 day


Immediate effects
  • FROM:
    • Set country flag sce_action05_flag

Event button 547.png
Take some soldiers and go find the conquistador!
  • FROM:
    • Lose Military power.png 50 military power
Event button 547.png
They'll turn up, sooner or later.
  • FROM:
    • Lose Prestige.png 5 prestige
id

Msg event.pngLong Pig


The expedition stumbled upon a small, friendly tribe of natives in $PROVINCENAME$ who invited them to a feast to celebrate a recent victory over a neighboring tribe. There was plenty of meat, with a taste that reminded the conquistador of pork, and the name was apparently 'long pig'. It wasn't until after the feast the source of meat was explained: Captives from the defeated tribe sacrificed and eaten to gain the strengths of their enemies...


 
Trigger conditions
  • DLC El Dorado.png El Dorado is active
  • is_empty = yes
  • FROM:
    • Country flag sce_eventchain_flag is set
    • None of:
      • Country flag sce_action05_flag is set
Is triggered only by

(please describe trigger here) 1 day


Immediate effects
  • FROM:
    • Set country flag sce_action06_flag
    • Save as event target named long_pig_country

Event button 547.png
Any rumors of this must be silenced!
  • FROM:
    • Lose Diplomatic power.png 100 diplomatic power
Event button 547.png
Pray that the conquistador keeps their mouth shut.
  • FROM:
    • Every neighbouring country:
      • Gain opinion modifier “Cannibal Conquistador” towards (Previously mentioned country)
      • Hidden effect:
        • Trigger country event “The Cannibal Conquistador of [foreign_province_owner.GetName]”
id

Msg event.pngEl Dorado - a myth


Years of struggle - or so it must have felt - have yielded next to nothing! The conquistador has given up the quest for El Dorado, claiming that the city of gold is nothing but myth and legend. A few provinces found, a few natives pleased with baubles and trinkets - but no gold, no diamonds, and certainly not a city with streets laden with gold.


 
Trigger conditions
  • DLC El Dorado.png El Dorado is active
  • is_empty = yes
  • Continent is South America
  • FROM:
    • Has country modifier “The Search for El Dorado”
    • At least one of:
      • Country flag sce_action01_flag is set
      • Country flag sce_action02_flag is set
      • Country flag sce_action03_flag is set
      • Country flag sce_action04_flag is set
      • Country flag sce_action05_flag is set
      • Country flag sce_action06_flag is set
    • None of:
      • Country flag sce_end_eldorado_flag is set
Is triggered only by

(please describe trigger here) 1 day


Immediate effects
  • Hidden effect:
    • Clear country flag sce_action01_flag
    • Clear country flag sce_action02_flag
    • Clear country flag sce_action03_flag
    • Clear country flag sce_action04_flag
    • Clear country flag sce_action05_flag
    • Clear country flag sce_action06_flag
    • Clear country flag sce_eventchain_flag
    • Set country flag sce_end_eldorado_flag
    • Remove country modifier "The Search for El Dorado"

Event button 547.png
What a pity.
  • FROM:
    • (explanatory tooltip - delete this line)
    • Lose Prestige.png 10 prestige
id

Msg event.pngEl Dorado - City Under Water


Lake Guatavita is rumored to be the lake where the Golden King washes off the gold dust he is covered with in a ritual that stretches over several days. Several trinkets made of gold and covered in precious stones have been found in the water, and our conquistador has started an ambitious project: Try and drain the lake by using a 'bucket chain' of laborers. Though they have worked tirelessly for three months, the water level has only been reduced by ten feet, and only a small amount of gold has been recovered.


 
Trigger conditions
  • DLC El Dorado.png El Dorado is active
  • is_empty = yes
  • Continent is South America
  • FROM:
    • Has country modifier “The Search for El Dorado”
    • At least one of:
      • Country flag sce_action01_flag is set
      • Country flag sce_action02_flag is set
      • Country flag sce_action03_flag is set
      • Country flag sce_action04_flag is set
      • Country flag sce_action05_flag is set
      • Country flag sce_action06_flag is set
      • Has had country flag sce_eldorado_flag for at least 365 days
    • None of:
      • Country flag sce_end_eldorado_flag is set
Is triggered only by

(please describe trigger here) 1 day


Immediate effects
  • Hidden effect:
    • FROM:
      • Clear country flag sce_action01_flag
      • Clear country flag sce_action02_flag
      • Clear country flag sce_action03_flag
      • Clear country flag sce_action04_flag
      • Clear country flag sce_action05_flag
      • Clear country flag sce_action06_flag
      • Clear country flag sce_eventchain_flag
      • Set country flag sce_end_eldorado_flag
      • Remove country modifier "The Search for El Dorado"

Event button 547.png
It is better than nothing.
  • FROM:
    • (explanatory tooltip - delete this line)
    • Gain Gold Icon.png 400 ducats
  • Gain permanent province modifier “El Dorado” for -1 days
  • Gain Tax Base Icon.png 2 base tax
  • Gain Production.png 2 base production
  • Gain Manpower.png 2 base manpower
id

Msg event.pngThe Discovery of El Dorado!


Houses decorated with gold, statues covered in precious stones and a lake with its bed covered in gold dust, gems and other valuables... El Dorado has been found and its wealth is immense! Not only will this bring a great deal of wealth to our own country, but also prestige and the admiration of other countries.


 
Trigger conditions
  • DLC El Dorado.png El Dorado is active
  • Continent is South America
  • None of:
    • Global flag sce_ultimate_eldorado is set
  • is_empty = yes
  • FROM:
    • Has country modifier “The Search for El Dorado”
    • At least one of:
      • Country flag sce_action01_flag is set
      • Country flag sce_action02_flag is set
      • Country flag sce_action03_flag is set
      • Country flag sce_action04_flag is set
      • Country flag sce_action05_flag is set
      • Country flag sce_action06_flag is set
      • Has had country flag sce_eldorado_flag for at least 365 days
    • None of:
      • Country flag sce_end_eldorado_flag is set
Is triggered only by

(please describe trigger here) 1 day


Immediate effects
  • Hidden effect:
    • FROM:
      • Set global flag sce_ultimate_eldorado
      • Clear country flag sce_action01_flag
      • Clear country flag sce_action02_flag
      • Clear country flag sce_action03_flag
      • Clear country flag sce_action04_flag
      • Clear country flag sce_action05_flag
      • Clear country flag sce_action06_flag
      • Clear country flag sce_eventchain_flag
      • Set country flag sce_end_eldorado_flag
      • Remove country modifier "The Search for El Dorado"

Event button 547.png
The conquistador will be rewarded!
  • FROM:
    • (explanatory tooltip - delete this line)
    • Gain Gold Icon.png 800 ducats
  • Gain permanent province modifier “El Dorado” for -1 days
  • Gain Tax Base Icon.png 4 base tax
  • Gain Production.png 4 base production
  • Gain Manpower.png 4 base manpower
id

Msg event.pngFountain of Youth - Death by Water


After many months of trekking through provinces filled with poisonous plants, venomous snakes, frogs and insects, dangerous animals of all kinds and sizes, the puddle in $PROVINCENAME$ known as the Fountain of Youth was finally found. Its water is muddy brown and it is cursed with a stench that could awaken even the dead. Only one brave soul volunteered to drink from the Water of Life and his body was buried the day after, ravaged by diarrhoea and violent heaves.


 
Trigger conditions
  • DLC El Dorado.png El Dorado is active
  • is_empty = yes
  • Continent is South America
  • FROM:
    • Has country modifier “The Search for Fountain of Youth”
    • At least one of:
      • Country flag sce_action01_flag is set
      • Country flag sce_action02_flag is set
      • Country flag sce_action03_flag is set
      • Country flag sce_action04_flag is set
      • Country flag sce_action05_flag is set
      • Country flag sce_action06_flag is set
      • Has had country flag sce_eventchain_flag for at least 365 days
    • None of:
      • Country flag sce_end_fountainofyouth_flag is set
Is triggered only by

(please describe trigger here) 1 day


Immediate effects
  • Hidden effect:
    • FROM:
      • Set country flag sce_end_fountainofyouth_flag
      • Clear country flag sce_eventchain_flag
      • Remove country modifier "The Search for Fountain of Youth"
      • Clear country flag sce_action01_flag
      • Clear country flag sce_action02_flag
      • Clear country flag sce_action03_flag
      • Clear country flag sce_action04_flag
      • Clear country flag sce_action05_flag
      • Clear country flag sce_action06_flag

Event button 547.png
He chose... poorly
  • FROM:
    • (explanatory tooltip - delete this line)
    • Lose Prestige.png 10 prestige
id

Msg event.pngFountain of Youth - Refreshing Water


A small waterfall feeds into the Fountain of Youth in $PROVINCENAME$, whose bright blue, crystal-clear water looks almost as good as it tastes. Our weary expedition members claim that bathing in the water refreshed them both physically and mentally, clearing most of the tiredness and all of the grime from their minds and bodies. But it did not last long, only hours after their baths the tiredness was back, and water brought in canteens from the lake only quenched their thirst.


 
Trigger conditions
  • DLC El Dorado.png El Dorado is active
  • is_empty = yes
  • Continent is South America
  • FROM:
    • Has country modifier “The Search for Fountain of Youth”
    • At least one of:
      • Country flag sce_action01_flag is set
      • Country flag sce_action02_flag is set
      • Country flag sce_action03_flag is set
      • Country flag sce_action04_flag is set
      • Country flag sce_action05_flag is set
      • Country flag sce_action06_flag is set
      • Has had country flag sce_eventchain_flag for at least 365 days
    • None of:
      • Country flag sce_end_fountainofyouth_flag is set
Is triggered only by

(please describe trigger here) 1 day


Immediate effects
  • Hidden effect:
    • FROM:
      • Set country flag sce_end_fountainofyouth_flag
      • Clear country flag sce_eventchain_flag
      • Remove country modifier "The Search for Fountain of Youth"
      • Clear country flag sce_action01_flag
      • Clear country flag sce_action02_flag
      • Clear country flag sce_action03_flag
      • Clear country flag sce_action04_flag
      • Clear country flag sce_action05_flag
      • Clear country flag sce_action06_flag

Event button 547.png
Good while it lasted, at least.
  • FROM:
    • (explanatory tooltip - delete this line)
    • Gain Gold Icon.png 400 ducats
  • Gain permanent province modifier “'Water of Life'” for -1 days
  • Gain Tax Base Icon.png 2 base tax
  • Gain Production.png 2 base production
  • Gain Manpower.png 2 base manpower
id

Msg event.pngFountain of Youth - True Water of Life


Wrinkles faded away, eyesights improved, gout disappeared and troubled minds finally found peace. Water sweeter than nectar, clearer than any cut diamond, and more well-guarded than the crown jewels of any country - but now it is ours: The Fountain of Youth! Be careful though, as imbibing in the precious water might cause some... unforeseen side effects. Too much of the good stuff and all that.


 
Trigger conditions
  • DLC El Dorado.png El Dorado is active
  • is_empty = yes
  • Continent is South America
  • None of:
    • Global flag sce_ultimate_fountainofyouth is set
  • FROM:
    • Has country modifier “The Search for Fountain of Youth”
    • At least one of:
      • Country flag sce_action01_flag is set
      • Country flag sce_action02_flag is set
      • Country flag sce_action03_flag is set
      • Country flag sce_action04_flag is set
      • Country flag sce_action05_flag is set
      • Country flag sce_action06_flag is set
      • Has had country flag sce_eventchain_flag for at least 365 days
    • None of:
      • Country flag sce_end_fountainofyouth_flag is set
Is triggered only by

(please describe trigger here) 1 day


Immediate effects
  • Hidden effect:
    • FROM:
      • Set global flag sce_ultimate_fountainofyouth
      • Set country flag sce_end_fountainofyouth_flag
      • Clear country flag sce_eventchain_flag
      • Remove country modifier "The Search for Fountain of Youth"
      • Clear country flag sce_action01_flag
      • Clear country flag sce_action02_flag
      • Clear country flag sce_action03_flag
      • Clear country flag sce_action04_flag
      • Clear country flag sce_action05_flag
      • Clear country flag sce_action06_flag

Event button 547.png
Perfect! Just ration the water and we are good to go.
  • FROM:
    • (explanatory tooltip - delete this line)
    • Gain Gold Icon.png 800 ducats
  • Gain permanent province modifier “'Water of Life'” for -1 days
  • Gain Tax Base Icon.png 4 base tax
  • Gain Production.png 4 base production
  • Gain Manpower.png 4 base manpower
id

Msg event.pngCibola - The Monk's Lies


The small city with ramshackle adobes and dirty streets, nothing like the houses made of gold and streets paved with precious stones described to us, met our conquistador and the expedition when they finally reached 'Cibola' in $PROVINCENAME$. The monk tried to stutter an explanation, about seeing the city in a different light - perhaps a sunset would paint it golden? But nothing he said could quell the rage and disappointment everyone felt.


 
Trigger conditions
  • DLC El Dorado.png El Dorado is active
  • is_empty = yes
  • At least one of:
    • Continent is New World
    • Continent is South America
    • Province is in Mexico region
    • Province is in Central America region
  • FROM:
    • Has country modifier “The Search for Cibola”
    • At least one of:
      • Country flag sce_action01_flag is set
      • Country flag sce_action02_flag is set
      • Country flag sce_action03_flag is set
      • Country flag sce_action04_flag is set
      • Country flag sce_action05_flag is set
      • Country flag sce_action06_flag is set
      • Has had country flag sce_eventchain_flag for at least 365 days
    • None of:
      • Country flag sce_end_cibola_flag is set
Is triggered only by

(please describe trigger here) 1 day


Immediate effects
  • Hidden effect:
    • FROM:
      • Set country flag sce_end_cibola_flag
      • Clear country flag sce_eventchain_flag
      • Remove country modifier "The Search for Cibola"
      • Clear country flag sce_action01_flag
      • Clear country flag sce_action02_flag
      • Clear country flag sce_action03_flag
      • Clear country flag sce_action04_flag
      • Clear country flag sce_action05_flag
      • Clear country flag sce_action06_flag

Event button 547.png
He lied? He lied to US?!
  • FROM:
    • (explanatory tooltip - delete this line)
    • Lose Prestige.png 10 prestige
id

Msg event.pngCibola - Not Quite Golden


There was some gold, and a few precious stones, but it was fiercely guarded by the natives of $PROVINCENAME$. The monk who led us to 'Cibola' disappeared not long after the discovery, and most of the gold with him. Some trinkets and gold dust was recovered, not nearly enough to give Cibola the reputation as one of the Seven Cities of Gold.


 
Trigger conditions
  • DLC El Dorado.png El Dorado is active
  • is_empty = yes
  • At least one of:
    • Continent is New World
    • Continent is South America
    • Province is in Mexico region
    • Province is in Central America region
  • FROM:
    • Has country modifier “The Search for Cibola”
    • At least one of:
      • Country flag sce_action01_flag is set
      • Country flag sce_action02_flag is set
      • Country flag sce_action03_flag is set
      • Country flag sce_action04_flag is set
      • Country flag sce_action05_flag is set
      • Country flag sce_action06_flag is set
      • Has had country flag sce_eventchain_flag for at least 365 days
    • None of:
      • Country flag sce_end_cibola_flag is set
Is triggered only by

(please describe trigger here) 1 day


Immediate effects
  • Hidden effect:
    • FROM:
      • Set country flag sce_end_cibola_flag
      • Clear country flag sce_eventchain_flag
      • Remove country modifier "The Search for Cibola"
      • Clear country flag sce_action01_flag
      • Clear country flag sce_action02_flag
      • Clear country flag sce_action03_flag
      • Clear country flag sce_action04_flag
      • Clear country flag sce_action05_flag
      • Clear country flag sce_action06_flag

Event button 547.png
There must be some truth to at least one of these myths!
  • FROM:
    • (explanatory tooltip - delete this line)
    • Gain Gold Icon.png 400 ducats
  • Gain permanent province modifier “Cibola” for -1 days
  • Gain Tax Base Icon.png 2 base tax
  • Gain Production.png 2 base production
  • Gain Manpower.png 2 base manpower
id

Msg event.pngGolden Discovery - Cibola


Wealth comes in many different packages and ways - some claim that the wealth of heart is to be desired, others that piety and prestige should be the only wealth in life. Gold and precious stones is the only wealth our heart desires, and the Golden City of Cibola in $PROVINCENAME$ has made this desire grow fiercely. For every ounce of gold, for every handful of gems we want more and Cibola keeps on giving. One of the Seven Cities of Gold is ours, and we intend to keep it.


 
Trigger conditions
  • DLC El Dorado.png El Dorado is active
  • None of:
    • Global flag sce_ultimate_cibola is set
  • is_empty = yes
  • At least one of:
    • Continent is New World
    • Continent is South America
    • Province is in Mexico region
    • Province is in Central America region
  • FROM:
    • Has country modifier “The Search for Cibola”
    • At least one of:
      • Country flag sce_action01_flag is set
      • Country flag sce_action02_flag is set
      • Country flag sce_action03_flag is set
      • Country flag sce_action04_flag is set
      • Country flag sce_action05_flag is set
      • Country flag sce_action06_flag is set
      • Has had country flag sce_eventchain_flag for at least 365 days
    • None of:
      • Country flag sce_end_cibola_flag is set
Is triggered only by

(please describe trigger here) 1 day


Immediate effects
  • Hidden effect:
    • FROM:
      • Set global flag sce_ultimate_cibola
      • Set country flag sce_end_cibola_flag
      • Clear country flag sce_eventchain_flag
      • Remove country modifier "The Search for Cibola"
      • Clear country flag sce_action01_flag
      • Clear country flag sce_action02_flag
      • Clear country flag sce_action03_flag
      • Clear country flag sce_action04_flag
      • Clear country flag sce_action05_flag
      • Clear country flag sce_action06_flag

Event button 547.png
It is ours, our precious...
  • FROM:
    • (explanatory tooltip - delete this line)
    • Gain Gold Icon.png 800 ducats
  • Gain permanent province modifier “Cibola” for -1 days
  • Gain Tax Base Icon.png 4 base tax
  • Gain Production.png 4 base production
  • Gain Manpower.png 4 base manpower
id

Msg event.pngCity of the Caesars - False Gold


Everything that glimmers is not gold - something our conquistador learned the hard way. The expedition claimed to have found the City of the Caesars in $PROVINCENAME$, a golden city located between two mountains of gold and diamonds. Sadly, the 'gold' was mere pyrite and the 'diamonds' were quartz.


 
Trigger conditions
  • DLC El Dorado.png El Dorado is active
  • is_empty = yes
  • At least one of:
    • Is in Patagonia area
    • Is in Southern Pampas area
    • Is in Patagonian Andes area
    • Is in Bahiá Blanca area
    • Is in Neheunken area
  • FROM:
    • Has country modifier “The Search for the City of the Caesars”
    • At least one of:
      • Country flag sce_action01_flag is set
      • Country flag sce_action02_flag is set
      • Country flag sce_action03_flag is set
      • Country flag sce_action04_flag is set
      • Country flag sce_action05_flag is set
      • Country flag sce_action06_flag is set
      • Has had country flag sce_eventchain_flag for at least 365 days
    • None of:
      • Country flag sce_end_cityofcaesars_flag is set
Is triggered only by

(please describe trigger here) 1 day


Immediate effects
  • Hidden effect:
    • FROM:
      • Set country flag sce_end_cityofcaesars_flag
      • Clear country flag sce_eventchain_flag
      • Remove country modifier "The Search for the City of the Caesars"
      • Clear country flag sce_action01_flag
      • Clear country flag sce_action02_flag
      • Clear country flag sce_action03_flag
      • Clear country flag sce_action04_flag
      • Clear country flag sce_action05_flag
      • Clear country flag sce_action06_flag

Event button 547.png
I would have preferred something more... precious.
  • FROM:
    • (explanatory tooltip - delete this line)
    • Lose Prestige.png 10 prestige
id

Msg event.pngCity of the Caesars - True Silver


Mountains of gold and diamonds, and beneath it one of the Seven Cities of Gold... The mountains were only two small hills in $PROVINCENAME$. They held some precious metal and stones, but the metal was not the color of the sun but the color of the moon - a handful of silver and quartz was all the conquistador could find.


 
Trigger conditions
  • DLC El Dorado.png El Dorado is active
  • is_empty = yes
  • At least one of:
    • Is in Patagonia area
    • Is in Southern Pampas area
    • Is in Patagonian Andes area
    • Is in Bahiá Blanca area
    • Is in Neheunken area
  • FROM:
    • Has country modifier “The Search for the City of the Caesars”
    • At least one of:
      • Country flag sce_action01_flag is set
      • Country flag sce_action02_flag is set
      • Country flag sce_action03_flag is set
      • Country flag sce_action04_flag is set
      • Country flag sce_action05_flag is set
      • Country flag sce_action06_flag is set
      • Has had country flag sce_eventchain_flag for at least 365 days
    • None of:
      • Country flag sce_end_cityofcaesars_flag is set
Is triggered only by

(please describe trigger here) 1 day


Immediate effects
  • Hidden effect:
    • FROM:
      • Set country flag sce_end_cityofcaesars_flag
      • Clear country flag sce_eventchain_flag
      • Remove country modifier "The Search for the City of the Caesars"
      • Clear country flag sce_action01_flag
      • Clear country flag sce_action02_flag
      • Clear country flag sce_action03_flag
      • Clear country flag sce_action04_flag
      • Clear country flag sce_action05_flag
      • Clear country flag sce_action06_flag

Event button 547.png
It's better than nothing.
  • FROM:
    • (explanatory tooltip - delete this line)
    • Gain Gold Icon.png 400 ducats
  • Gain permanent province modifier “City of the Caesars” for -1 days
  • Gain Tax Base Icon.png 2 base tax
  • Gain Production.png 2 base production
  • Gain Manpower.png 2 base manpower
id

Msg event.pngThe City of the Caesars - Mountains of Wealth


Between the two large mountains of gold and diamonds in $PROVINCENAME$ lie the City of the Caesars, a prosperous city filled with everything you could wish. Food and drink aplenty, eaten and drunk from gold plates rimmed with precious stones. We have found it and claimed it, and we will be rich when all that wealth has been transported home.


 
Trigger conditions
  • DLC El Dorado.png El Dorado is active
  • None of:
    • Global flag sce_ultimate_cityofcaesars is set
  • is_empty = yes
  • At least one of:
    • Is in Patagonia area
    • Is in Southern Pampas area
    • Is in Patagonian Andes area
    • Is in Bahiá Blanca area
    • Is in Neheunken area
  • FROM:
    • Has country modifier “The Search for the City of the Caesars”
    • At least one of:
      • Country flag sce_action01_flag is set
      • Country flag sce_action02_flag is set
      • Country flag sce_action03_flag is set
      • Country flag sce_action04_flag is set
      • Country flag sce_action05_flag is set
      • Country flag sce_action06_flag is set
      • Has had country flag sce_eventchain_flag for at least 365 days
    • None of:
      • Country flag sce_end_cityofcaesars_flag is set
Is triggered only by

(please describe trigger here) 1 day


Immediate effects
  • Hidden effect:
    • FROM:
      • Set global flag sce_ultimate_cityofcaesars
      • Set country flag sce_end_cityofcaesars_flag
      • Clear country flag sce_eventchain_flag
      • Remove country modifier "The Search for the City of the Caesars"
      • Clear country flag sce_action01_flag
      • Clear country flag sce_action02_flag
      • Clear country flag sce_action03_flag
      • Clear country flag sce_action04_flag
      • Clear country flag sce_action05_flag
      • Clear country flag sce_action06_flag

Event button 547.png
Just think about all that gold and prestige this will bring!
  • FROM:
    • (explanatory tooltip - delete this line)
    • Gain Gold Icon.png 800 ducats
  • Gain permanent province modifier “City of the Caesars” for -1 days
  • Gain Tax Base Icon.png 4 base tax
  • Gain Production.png 4 base production
  • Gain Manpower.png 4 base manpower
id

Msg event.pngSierra de la Plata and the False King


There was a White King in $PROVINCENAME$ but his Mountain of Silver was a hoax. Sierra de la Plata is yet another myth too many fools have fallen for, and we have to admit that we were another of them.


 
Trigger conditions
  • DLC El Dorado.png El Dorado is active
  • is_empty = yes
  • At least one of:
    • Province is in Peru region
    • Is in Tucuman area
    • Is in Cuyo area
    • Is in Jujuy area
    • Is in Neheunken area
    • Is in Southern Chile area
    • Is in Northern Chile area
    • Is in Central Chile area
  • FROM:
    • Has country modifier “The Search for Sierra de la Plata”
    • At least one of:
      • Country flag sce_action01_flag is set
      • Country flag sce_action02_flag is set
      • Country flag sce_action03_flag is set
      • Country flag sce_action04_flag is set
      • Country flag sce_action05_flag is set
      • Country flag sce_action06_flag is set
      • Has had country flag sce_eventchain_flag for at least 365 days
    • None of:
      • Country flag sce_end_sierradelaplata_flag is set
Is triggered only by

(please describe trigger here) 1 day


Immediate effects
  • Hidden effect:
    • FROM:
      • Set country flag sce_end_sierradelaplata_flag
      • Clear country flag sce_eventchain_flag
      • Remove country modifier "The Search for Sierra de la Plata"
      • Clear country flag sce_action01_flag
      • Clear country flag sce_action02_flag
      • Clear country flag sce_action03_flag
      • Clear country flag sce_action04_flag
      • Clear country flag sce_action05_flag
      • Clear country flag sce_action06_flag

Event button 547.png
It was too good to be true.
  • FROM:
    • (explanatory tooltip - delete this line)
    • Lose Prestige.png 10 prestige
id

Msg event.pngSierra de la Plata - Close, but no Silver


Not a mountain of silver, not one of the Seven Cities of Gold, but Sierra de la Plata was a true legend found by us - finally! It was located in $PROVINCENAME$ and an adequate amount of silver is being brought back each month to us.


 
Trigger conditions
  • DLC El Dorado.png El Dorado is active
  • is_empty = yes
  • At least one of:
    • Province is in Peru region
    • Is in Tucuman area
    • Is in Cuyo area
    • Is in Jujuy area
    • Is in Neheunken area
    • Is in Southern Chile area
    • Is in Northern Chile area
    • Is in Central Chile area
  • FROM:
    • Has country modifier “The Search for Sierra de la Plata”
    • At least one of:
      • Country flag sce_action01_flag is set
      • Country flag sce_action02_flag is set
      • Country flag sce_action03_flag is set
      • Country flag sce_action04_flag is set
      • Country flag sce_action05_flag is set
      • Country flag sce_action06_flag is set
      • Has had country flag sce_eventchain_flag for at least 365 days
    • None of:
      • Country flag sce_end_sierradelaplata_flag is set
Is triggered only by

(please describe trigger here) 1 day


Immediate effects
  • Hidden effect:
    • FROM:
      • Set country flag sce_end_sierradelaplata_flag
      • Clear country flag sce_eventchain_flag
      • Remove country modifier "The Search for Sierra de la Plata"
      • Clear country flag sce_action01_flag
      • Clear country flag sce_action02_flag
      • Clear country flag sce_action03_flag
      • Clear country flag sce_action04_flag
      • Clear country flag sce_action05_flag
      • Clear country flag sce_action06_flag

Event button 547.png
Good!
  • FROM:
    • (explanatory tooltip - delete this line)
    • Gain Gold Icon.png 400 ducats
  • Gain permanent province modifier “Sierra de la Plata” for -1 days
  • Gain Tax Base Icon.png 2 base tax
  • Gain Production.png 2 base production
  • Gain Manpower.png 2 base manpower
id

Msg event.pngSierra de la Plata - Mountain of Silver


Beneath a large mountain filled with silver a White King resides. Sierra de la Plata - Mountains of Silver - has grown from a legend to a real city in $PROVINCENAME$ and we were the first civilized people to find it! Rejoice, for we have found a place of immense wealth and a people so gullible we will have no problem taking what we want, nay, what we need!


 
Trigger conditions
  • DLC El Dorado.png El Dorado is active
  • None of:
    • Global flag sce_ultimate_sierradelaplata is set
  • is_empty = yes
  • At least one of:
    • Province is in Peru region
    • Is in Tucuman area
    • Is in Cuyo area
    • Is in Jujuy area
    • Is in Neheunken area
    • Is in Southern Chile area
    • Is in Northern Chile area
    • Is in Central Chile area
  • FROM:
    • Has country modifier “The Search for Sierra de la Plata”
    • At least one of:
      • Country flag sce_action01_flag is set
      • Country flag sce_action02_flag is set
      • Country flag sce_action03_flag is set
      • Country flag sce_action04_flag is set
      • Country flag sce_action05_flag is set
      • Country flag sce_action06_flag is set
      • Has had country flag sce_eventchain_flag for at least 365 days
    • None of:
      • Country flag sce_end_sierradelaplata_flag is set
Is triggered only by

(please describe trigger here) 1 day


Immediate effects
  • Hidden effect:
    • FROM:
      • Set global flag sce_ultimate_sierradelaplata
      • Set country flag sce_end_sierradelaplata_flag
      • Clear country flag sce_eventchain_flag
      • Remove country modifier "The Search for Sierra de la Plata"
      • Clear country flag sce_action01_flag
      • Clear country flag sce_action02_flag
      • Clear country flag sce_action03_flag
      • Clear country flag sce_action04_flag
      • Clear country flag sce_action05_flag
      • Clear country flag sce_action06_flag

Event button 547.png
Great!
  • FROM:
    • (explanatory tooltip - delete this line)
    • Gain Gold Icon.png 800 ducats
  • Gain permanent province modifier “Sierra de la Plata” for -1 days
  • Gain Tax Base Icon.png 4 base tax
  • Gain Production.png 4 base production
  • Gain Manpower.png 4 base manpower
id

Msg event.pngNo Trace of Norumbega


The city of Norumbega must be a hoax made up by the French navigator who claimed to have discovered it. The only 40-leagues-wide river is devoid of islands and there is no sign of a town farther up. We have been gullible enough to believe something as preposterous as a Viking settlement and wasted time to try and find it.


 
Trigger conditions
  • DLC El Dorado.png El Dorado is active
  • is_empty = yes
  • At least one of:
    • Province is in Canada region
    • Is in James Bay area
    • Is in Abitibi area
    • Is in Hudson Bay area
    • Province is in Northeast region
    • Province is in Southeast region
  • FROM:
    • Has country modifier “The Search for Norumbega”
    • At least one of:
      • Country flag sce_action01_flag is set
      • Country flag sce_action02_flag is set
      • Country flag sce_action03_flag is set
      • Country flag sce_action04_flag is set
      • Country flag sce_action05_flag is set
      • Country flag sce_action06_flag is set
      • Has had country flag sce_eventchain_flag for at least 365 days
    • None of:
      • Country flag sce_end_norumbega_flag is set
Is triggered only by

(please describe trigger here) 1 day


Immediate effects
  • Hidden effect:
    • FROM:
      • Set country flag sce_end_norumbega_flag
      • Clear country flag sce_eventchain_flag
      • Remove country modifier "The Search for Norumbega"
      • Clear country flag sce_action01_flag
      • Clear country flag sce_action02_flag
      • Clear country flag sce_action03_flag
      • Clear country flag sce_action04_flag
      • Clear country flag sce_action05_flag
      • Clear country flag sce_action06_flag

Event button 547.png
Too bad...
  • FROM:
    • (explanatory tooltip - delete this line)
    • Lose Prestige.png 10 prestige
id

Msg event.pngDisappointing Norumbega


The town lay exactly where the French navigator had reported, at the mouth of a river 40 leagues wide. There was no sight of the tall, handsome and clever inhabitants he had spoken of, but the natives were very friendly and had lots of furs and sable to trade.


 
Trigger conditions
  • DLC El Dorado.png El Dorado is active
  • is_empty = yes
  • At least one of:
    • Province is in Canada region
    • Is in James Bay area
    • Is in Abitibi area
    • Is in Hudson Bay area
    • Province is in Northeast region
    • Province is in Southeast region
  • FROM:
    • Has country modifier “The Search for Norumbega”
    • At least one of:
      • Country flag sce_action01_flag is set
      • Country flag sce_action02_flag is set
      • Country flag sce_action03_flag is set
      • Country flag sce_action04_flag is set
      • Country flag sce_action05_flag is set
      • Country flag sce_action06_flag is set
      • Has had country flag sce_eventchain_flag for at least 365 days
    • None of:
      • Country flag sce_end_norumbega_flag is set
Is triggered only by

(please describe trigger here) 1 day


Immediate effects
  • Hidden effect:
    • FROM:
      • Set country flag sce_end_norumbega_flag
      • Clear country flag sce_eventchain_flag
      • Remove country modifier "The Search for Norumbega"
      • Clear country flag sce_action01_flag
      • Clear country flag sce_action02_flag
      • Clear country flag sce_action03_flag
      • Clear country flag sce_action04_flag
      • Clear country flag sce_action05_flag
      • Clear country flag sce_action06_flag

Event button 547.png
I had expected more.
  • FROM:
    • (explanatory tooltip - delete this line)
    • Gain Gold Icon.png 400 ducats
  • Gain permanent province modifier “Norumbega” for -1 days
  • Gain Tax Base Icon.png 2 base tax
  • Gain Production.png 2 base production
  • Gain Manpower.png 2 base manpower
id

Msg event.pngNorumbega Discovered


The people of Norumbega are tall, clever and handsome, with a language which shares a lot of words with Latin. We had hoped for a small town with some gold and furs, but Norumbega far exceeded all our expectations with its rich land, gold mine, and fur trade. It is an old Viking settlement, so much have we gathered from the people, and they are willing to trade with us. The gold mine seems to contain an endless stream of gold and as long as we provide our own work force, we are allowed to mine it.


 
Trigger conditions
  • DLC El Dorado.png El Dorado is active
  • None of:
    • Global flag sce_ultimate_norumbega is set
  • is_empty = yes
  • At least one of:
    • Province is in Canada region
    • Is in James Bay area
    • Is in Abitibi area
    • Is in Hudson Bay area
    • Province is in Northeast region
    • Province is in Southeast region
  • FROM:
    • Has country modifier “The Search for Norumbega”
    • At least one of:
      • Country flag sce_action01_flag is set
      • Country flag sce_action02_flag is set
      • Country flag sce_action03_flag is set
      • Country flag sce_action04_flag is set
      • Country flag sce_action05_flag is set
      • Country flag sce_action06_flag is set
      • Has had country flag sce_eventchain_flag for at least 365 days
    • None of:
      • Country flag sce_end_norumbega_flag is set
Is triggered only by

(please describe trigger here) 1 day


Immediate effects
  • Hidden effect:
    • FROM:
      • Set global flag sce_ultimate_norumbega
      • Set country flag sce_end_norumbega_flag
      • Clear country flag sce_eventchain_flag
      • Remove country modifier "The Search for Norumbega"
      • Clear country flag sce_action01_flag
      • Clear country flag sce_action02_flag
      • Clear country flag sce_action03_flag
      • Clear country flag sce_action04_flag
      • Clear country flag sce_action05_flag
      • Clear country flag sce_action06_flag

Event button 547.png
This is great news!
  • FROM:
    • (explanatory tooltip - delete this line)
    • Gain Gold Icon.png 800 ducats
  • Gain permanent province modifier “Norumbega” for -1 days
  • Gain Tax Base Icon.png 4 base tax
  • Gain Production.png 4 base production
  • Gain Manpower.png 4 base manpower
id

Msg event.pngMere Myths - Saguenay


Charts painted with great care, landmarks discovered and natives guiding us, despite all this we have come no closer to finding the Kingdom of Saguenay. This is a hopeless quest, there is nothing of value in the north-west of the Americas. Let the conquistador come back home, or send the expedition out to search for something more tangible, something that is more than a myth or legend told by ignorant and savage natives.


 
Trigger conditions
  • DLC El Dorado.png El Dorado is active
  • is_empty = yes
  • At least one of:
    • Province is in Canada region
    • Is in James Bay area
    • Is in Abitibi area
    • Is in Hudson Bay area
    • Province is in Northeast region
    • Province is in Southeast region
  • FROM:
    • Has country modifier “The Search for Kingdom of Saguenay”
    • At least one of:
      • Country flag sce_action01_flag is set
      • Country flag sce_action02_flag is set
      • Country flag sce_action03_flag is set
      • Country flag sce_action04_flag is set
      • Country flag sce_action05_flag is set
      • Country flag sce_action06_flag is set
      • Has had country flag sce_eventchain_flag for at least 365 days
    • None of:
      • Country flag sce_end_saguenay_flag is set
Is triggered only by

(please describe trigger here) 1 day


Immediate effects
  • Hidden effect:
    • FROM:
      • Set country flag sce_end_saguenay_flag
      • Clear country flag sce_eventchain_flag
      • Remove country modifier "The Search for Kingdom of Saguenay"
      • Clear country flag sce_action01_flag
      • Clear country flag sce_action02_flag
      • Clear country flag sce_action03_flag
      • Clear country flag sce_action04_flag
      • Clear country flag sce_action05_flag
      • Clear country flag sce_action06_flag

Event button 547.png
We have no other choice. End the search for Saguenay.
  • FROM:
    • (explanatory tooltip - delete this line)
    • Lose Prestige.png 10 prestige
id

Msg event.pngHoax by Indians - Saguenay


As the expedition neared its destination - the legendary Kingdom of Saguenay, on par with any of the Seven Cities of Gold - El Dorado included - the anticipation grew with every step. Silver mines, ruby mines and gold mines - the mere thought of the treasures awaiting made most of the crew salivate. The first sight was a palisade encircling the town and smiles of greed was plastered on every face. These were soon exchanged for looks of disbeliefs and hearts turning to stone in their chests. The inhabitants were not white, were not clad in similar clothes to us and were certainly not wealthy. It was yet another tribe of natives, with more riches than most but this was no City of Gold.


 
Trigger conditions
  • DLC El Dorado.png El Dorado is active
  • is_empty = yes
  • At least one of:
    • Province is in Canada region
    • Is in James Bay area
    • Is in Abitibi area
    • Is in Hudson Bay area
    • Province is in Northeast region
    • Province is in Southeast region
  • FROM:
    • Has country modifier “The Search for Kingdom of Saguenay”
    • At least one of:
      • Country flag sce_action01_flag is set
      • Country flag sce_action02_flag is set
      • Country flag sce_action03_flag is set
      • Country flag sce_action04_flag is set
      • Country flag sce_action05_flag is set
      • Country flag sce_action06_flag is set
      • Has had country flag sce_eventchain_flag for at least 365 days
    • None of:
      • Country flag sce_end_saguenay_flag is set
Is triggered only by

(please describe trigger here) 1 day


Immediate effects
  • Hidden effect:
    • FROM:
      • Set country flag sce_end_saguenay_flag
      • Clear country flag sce_eventchain_flag
      • Remove country modifier "The Search for Kingdom of Saguenay"
      • Clear country flag sce_action01_flag
      • Clear country flag sce_action02_flag
      • Clear country flag sce_action03_flag
      • Clear country flag sce_action04_flag
      • Clear country flag sce_action05_flag
      • Clear country flag sce_action06_flag

Event button 547.png
They are willing to trade, that is something at least.
  • FROM:
    • (explanatory tooltip - delete this line)
    • Gain Gold Icon.png 400 ducats
  • Gain permanent province modifier “Kingdom of Saguenay” for -1 days
  • Gain Tax Base Icon.png 2 base tax
  • Gain Production.png 2 base production
  • Gain Manpower.png 2 base manpower
id

Msg event.pngThe Discovery of the Kingdom of Saguenay


The expedition was greeted with great hospitality by the white inhabitants of the Kingdom of Saguenay. They told a saga of having traveled on great boats some hundred years ago or so to Vinland as they call this continent. Gold, silver and ruby mines were soon found and tribes around became interested in their findings, leading the Saguenais to build up a reputation as fierce and brutal warriors. They reluctantly shared their wealth with us after we showed our superiority with guns and swords.


 
Trigger conditions
  • DLC El Dorado.png El Dorado is active
  • None of:
    • Global flag sce_ultimate_saguenay is set
  • is_empty = yes
  • At least one of:
    • Province is in Canada region
    • Is in James Bay area
    • Is in Abitibi area
    • Is in Hudson Bay area
    • Province is in Northeast region
    • Province is in Southeast region
  • FROM:
    • Has country modifier “The Search for Kingdom of Saguenay”
    • At least one of:
      • Country flag sce_action01_flag is set
      • Country flag sce_action02_flag is set
      • Country flag sce_action03_flag is set
      • Country flag sce_action04_flag is set
      • Country flag sce_action05_flag is set
      • Country flag sce_action06_flag is set
      • Has had country flag sce_eventchain_flag for at least 365 days
    • None of:
      • Country flag sce_end_saguenay_flag is set
Is triggered only by

(please describe trigger here) 1 day


Immediate effects
  • Hidden effect:
    • FROM:
      • Set global flag sce_ultimate_saguenay
      • Set country flag sce_end_saguenay_flag
      • Clear country flag sce_eventchain_flag
      • Remove country modifier "The Search for Kingdom of Saguenay"
      • Clear country flag sce_action01_flag
      • Clear country flag sce_action02_flag
      • Clear country flag sce_action03_flag
      • Clear country flag sce_action04_flag
      • Clear country flag sce_action05_flag
      • Clear country flag sce_action06_flag

Event button 547.png
This is glorious!
  • FROM:
    • (explanatory tooltip - delete this line)
    • Gain Gold Icon.png 800 ducats
  • Gain permanent province modifier “Kingdom of Saguenay” for -1 days
  • Gain Tax Base Icon.png 4 base tax
  • Gain Production.png 4 base production
  • Gain Manpower.png 4 base manpower
id

Msg event.pngNothing but Abodes


'The Turk' filled the conquistador's ears with tales of the wealthy city of Quivira, of the fat land well watered by springs and rivers, the gold that adorned the houses and the fat, happy people. What the expedition found, however, was just more farming people living in a flat-roofed adobe town!


 
Trigger conditions
  • DLC El Dorado.png El Dorado is active
  • is_empty = yes
  • At least one of:
    • Province is in Canada region
    • Is in James Bay area
    • Is in Abitibi area
    • Is in Hudson Bay area
    • Province is in Northeast region
    • Province is in Southeast region
  • FROM:
    • Has country modifier “Quivira”
    • At least one of:
      • Country flag sce_action01_flag is set
      • Country flag sce_action02_flag is set
      • Country flag sce_action03_flag is set
      • Country flag sce_action04_flag is set
      • Country flag sce_action05_flag is set
      • Country flag sce_action06_flag is set
    • None of:
      • Country flag sce_end_quivira_flag is set
Is triggered only by

(please describe trigger here) 1 day


Immediate effects
  • Hidden effect:
    • FROM:
      • Clear country flag sce_action01_flag
      • Clear country flag sce_action02_flag
      • Clear country flag sce_action03_flag
      • Clear country flag sce_action04_flag
      • Clear country flag sce_action05_flag
      • Clear country flag sce_action06_flag
      • Clear country flag sce_eventchain_flag
      • Set country flag sce_end_quivira_flag
      • Remove country modifier "Quivira"

Event button 547.png
The Turk should be strangled for his lies!
  • FROM:
    • (explanatory tooltip - delete this line)
    • Lose Prestige.png 10 prestige
id

Msg event.pngFruitful City


Quivira is a well settled town, with the land itself being very flat and black. Rivulets, springs and rivers ensure that it is well watered. Prunes, nuts, sweet grapes, and mulberries were found in excess. There are abundant jade deposits in the caves, but no gold at all. The legendary city exists, and although wealthy, it is not how we were told to picture it.


 
Trigger conditions
  • DLC El Dorado.png El Dorado is active
  • is_empty = yes
  • At least one of:
    • Province is in Canada region
    • Is in James Bay area
    • Is in Abitibi area
    • Is in Hudson Bay area
    • Province is in Northeast region
    • Province is in Southeast region
  • FROM:
    • Has country modifier “Quivira”
    • At least one of:
      • Country flag sce_action01_flag is set
      • Country flag sce_action02_flag is set
      • Country flag sce_action03_flag is set
      • Country flag sce_action04_flag is set
      • Country flag sce_action05_flag is set
      • Country flag sce_action06_flag is set
      • Has had country flag sce_eldorado_flag for at least 365 days
    • None of:
      • Country flag sce_end_quivira_flag is set
Is triggered only by

(please describe trigger here) 1 day


Immediate effects
  • Hidden effect:
    • FROM:
      • Clear country flag sce_action01_flag
      • Clear country flag sce_action02_flag
      • Clear country flag sce_action03_flag
      • Clear country flag sce_action04_flag
      • Clear country flag sce_action05_flag
      • Clear country flag sce_action06_flag
      • Clear country flag sce_eventchain_flag
      • Set country flag sce_end_quivira_flag
      • Remove country modifier "Quivira"

Event button 547.png
At least we found it.
  • FROM:
    • (explanatory tooltip - delete this line)
    • Gain Gold Icon.png 400 ducats
  • Gain permanent province modifier “The Golden City of Quivira” for -1 days
  • Gain Tax Base Icon.png 2 base tax
  • Gain Production.png 2 base production
  • Gain Manpower.png 2 base manpower
id

Msg event.pngLegendary City of Quivira


Golden cups hang from the trees in the city of Quivira and anyone who is thirsty may take one and fill it with sweet water from one of the many springs, rivers, and rivulets that keep the area well watered. Prunes, nuts, mulberries, and sweet grapes bigger than anyone has ever seen must be the reason behind the large people of good build that inhabits the city. Gold and jade in great deposits in caves ensure the wealth of the city.


 
Trigger conditions
  • DLC El Dorado.png El Dorado is active
  • At least one of:
    • Province is in Canada region
    • Is in James Bay area
    • Is in Abitibi area
    • Is in Hudson Bay area
    • Province is in Northeast region
    • Province is in Southeast region
  • None of:
    • Global flag sce_ultimate_quivira is set
  • is_empty = yes
  • FROM:
    • Has country modifier “Quivira”
    • At least one of:
      • Country flag sce_action01_flag is set
      • Country flag sce_action02_flag is set
      • Country flag sce_action03_flag is set
      • Country flag sce_action04_flag is set
      • Country flag sce_action05_flag is set
      • Country flag sce_action06_flag is set
      • Has had country flag sce_eldorado_flag for at least 365 days
    • None of:
      • Country flag sce_end_quivira_flag is set
Is triggered only by

(please describe trigger here) 1 day


Immediate effects
  • Hidden effect:
    • FROM:
      • Set global flag sce_ultimate_quivira
      • Clear country flag sce_action01_flag
      • Clear country flag sce_action02_flag
      • Clear country flag sce_action03_flag
      • Clear country flag sce_action04_flag
      • Clear country flag sce_action05_flag
      • Clear country flag sce_action06_flag
      • Clear country flag sce_eventchain_flag
      • Set country flag sce_end_quivira_flag
      • Remove country modifier "Quivira"

Event button 547.png
We have found it! Finally!
  • FROM:
    • (explanatory tooltip - delete this line)
    • Gain Gold Icon.png 800 ducats
  • Gain permanent province modifier “The Golden City of Quivira” for -1 days
  • Gain Tax Base Icon.png 4 base tax
  • Gain Production.png 4 base production
  • Gain Manpower.png 4 base manpower
id

Msg event.pngThe Woman Among Us


While replenishing our supplies in $PROVINCENAME$, a young, pregnant woman and her husband, a well-known trapper, applied for the positions of interpreter and guide in our expedition. The woman speaks several languages while her husband is a good hunter with great knowledge of this continent.


 
Trigger conditions
  • DLC El Dorado.png El Dorado is active
  • is_empty = no
  • At least one of:
    • Continent is New World
    • Continent is South America
    • Continent is North America
  • Province owner:
    • At least one of:
      • Technology group is North American technology group North American
      • Technology group is Mesoamerican technology group Mesoamerican
      • Technology group is South American technology group South American
      • Technology group is Andean technology group Andean
    • None of:
      • Capital:
        • Continent is Europe
    • None of:
      • Ruler flag sce_sacagawea_flag is set
  • FROM:
    • None of:
      • Has country modifier “Sacagawea”
Is triggered only by

(please describe trigger here) 1 day


Immediate effects
  • Hidden effect:
    • Province owner:
      • Set ruler flag sce_sacagawea_flag

Event button 547.png
Hire them.
  • FROM:
    • Lose Gold Icon.png ducats equal to 0.25 years of income
    • Lose Administrative power.png 50 administrative power
    • Gain country modifier “Sacagawea” for 7300 days
Event button 547.png
We don't need them.
  • FROM:
    • Gain Prestige.png 5 prestige
id

Msg event.pngSaved by a Princess


We cannot imagine the terror our conquistador must have felt when he laid his head onto a great stone while seeing men standing ready with clubs above his head. Luckily for him, the chief's dearest daughter rushed forth and placed her head upon his to save him from death.


 
Trigger conditions
  • DLC El Dorado.png El Dorado is active
  • is_empty = no
  • Province owner:
    • At least one of:
      • Technology group is Sub-Saharan technology group West African
      • Technology group is North American technology group North American
      • Technology group is Mesoamerican technology group Mesoamerican
      • Technology group is South American technology group South American
      • Technology group is Andean technology group Andean
    • None of:
      • Capital:
        • Continent is Europe
  • At least one of:
    • Continent is New World
    • Continent is South America
    • Continent is North America
    • Continent is Africa
    • Continent is Asia
    • Continent is Oceania
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
We must make sure this does not happen again.
  • FROM:
    • Lose Gold Icon.png ducats equal to 0.1 years of income
    • Gain Diplomatic power.png 50 diplomatic power
    • (Our country) gains opinion modifier “Respected Tribe” towards this country
Event button 547.png
They are barbarians!
  • FROM:
    • (Our country) gains opinion modifier “Insulted Tribe” towards this country
id

Msg event.pngAttacked by Natives


Tragic news: our conquistador is dead! The expedition was travelling upriver by canoe when they encountered natives. The warlike tribe demanded that they come ashore and some of the men complied. They were disarmed and stripped naked, something our conquistador objected to. He refused the orders and died riddled with bullets. The expedition members saw his body brought ashore and hacked to pieces. Only one survived, who was told to leave and run. The natives pursued him and he ran for his life. Naked, exhausted and bleeding, the survivor had only one assailant pursuing him after several miles. He managed to overcome the lone man and found shelter in $PROVINCENAME$.


 
Trigger conditions
  • DLC El Dorado.png El Dorado is active
  • is_empty = yes
  • At least one of:
    • Continent is New World
    • Continent is South America
    • Continent is North America
    • Continent is Africa
    • Continent is Asia
    • Continent is Oceania
Is triggered only by

(please describe trigger here) 1 day


Immediate effects
  • Hidden effect:
    • kill_leader = {
   type = conquistador
}

Event button 547.png
How terrible!
  • FROM:
    • Clear country flag sce_eventchain_flag
    • If:
      • Limited to:
        • Has country modifier “The Search for El Dorado”
      • Remove country modifier "The Search for El Dorado"
    • If:
      • Limited to:
        • Has country modifier “The Search for Fountain of Youth”
      • Remove country modifier "The Search for Fountain of Youth"
    • If:
      • Limited to:
        • Has country modifier “The Search for Cibola”
      • Remove country modifier "The Search for Cibola"
    • If:
      • Limited to:
        • Has country modifier “The Search for the City of the Caesars”
      • Remove country modifier "The Search for the City of the Caesars"
    • If:
      • Limited to:
        • Has country modifier “The Search for Sierra de la Plata”
      • Remove country modifier "The Search for Sierra de la Plata"
    • If:
      • Limited to:
        • Has country modifier “The Search for Norumbega”
      • Remove country modifier "The Search for Norumbega"
    • If:
      • Limited to:
        • Has country modifier “The Search for Kingdom of Saguenay”
      • Remove country modifier "The Search for Kingdom of Saguenay"
id

Msg event.pngLost in Mind and Space


We should have realized that our conquistador had no sense of orientation at all the first two times he got lost. The first time, he went to retrieve two of our pack horses and got lost for sixteen days. If it hadn't been for some grapes and rabbits, he would have starved. He later told us that he thought he was behind the expedition and sped up to catch up with it, then he got hungry so he went downstream to look for a trading party. The expedition sent their best hunter to find him and were finally reunited with him. The second time he explored one of three forks of a river and disappeared for three days. Once again the expedition sent the seasoned hunter to find him and he told a tale of trying to backtrack the forks and following our trails. This made the crew decide that the conquistador would not be left alone to discover more parts of $PROVINCENAME$, but that still did not help. Only mere minutes later he was gone again.


 
Trigger conditions
  • DLC El Dorado.png El Dorado is active
  • At least one of:
    • Continent is New World
    • Continent is South America
    • Continent is North America
    • Continent is Africa
    • Continent is Asia
    • Continent is Oceania
  • None of:
    • Province owner:
      • Capital:
        • Continent is Europe
  • None of:
    • FROM:
      • Has country modifier “sce_lost_woods_timer”
Is triggered only by

(please describe trigger here) 1 day


Immediate effects
  • Hidden effect:
    • Gain permanent province modifier “Lost in the Woods” for 365 days
    • FROM:
      • Gain country modifier “sce_lost_woods_timer” for 1825 days

Event button 547.png
Send the hunter out again.
  • (explanatory tooltip - delete this line)
Event button 547.png
Leave him. He'll have to find us this time.
  • FROM:
    • Lose Prestige.png 5 prestige
id

Msg event.pngA Dog's Life


A big, black dog by the name of Seaman had accompanied the expedition from the start, and had experienced many adventures. A beaver had bit him so badly that the expedition's doctor had to perform surgery on his hind leg. Mosquitoes plagued the expedition and the dog had howled with the torture experienced by them. Natives in $PROVINCENAME$ had stolen Seaman but he was retrieved shortly. Our conquistador has grown fond of the dog and would be devastated if anything happened to him.


 
Trigger conditions
  • DLC El Dorado.png El Dorado is active
  • is_empty = no
  • Province owner:
    • At least one of:
      • Technology group is Sub-Saharan technology group West African
      • Technology group is North American technology group North American
      • Technology group is Mesoamerican technology group Mesoamerican
      • Technology group is South American technology group South American
      • Technology group is Andean technology group Andean
    • None of:
      • Capital:
        • Continent is Europe
    • None of:
      • Has opinion modifier “Friendly Natives” towards FROM
      • Has opinion modifier “Threatened Punishment” towards FROM
  • At least one of:
    • Continent is New World
    • Continent is South America
    • Continent is North America
    • Continent is Africa
    • Continent is Asia
    • Continent is Oceania
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
The tribes in $PROVINCENAME$ will know our wrath if anything happens to that dog!
  • FROM:
    • Gain Prestige.png 10 prestige
  • Province owner:
    • Gain opinion modifier “Threatened Punishment” towards FROM
Event button 547.png
It's only a dog.
  • FROM:
    • Lose Prestige.png 10 prestige
  • Province owner:
    • Gain opinion modifier “Friendly Natives” towards FROM
id

Msg event.pngFaster, slowpokes!


The natives of $PROVINCENAME$ have not been exactly friendly to our expedition. The ones we met tried to steal our weapons during the night and during the struggle two natives were killed. Our crew managed to flee over 100 miles in a day before they dared camp again. There are signs that the natives are after them once more, and they might find the strength to repeat the marathon march if encouraged...


 
Trigger conditions
  • DLC El Dorado.png El Dorado is active
  • is_empty = no
  • Province owner:
    • None of:
      • Capital:
        • Continent is Europe
    • Opinion of FROM is at least −50
    • At least one of:
      • Technology group is Sub-Saharan technology group West African
      • Technology group is North American technology group North American
      • Technology group is Mesoamerican technology group Mesoamerican
      • Technology group is South American technology group South American
      • Technology group is Andean technology group Andean
  • At least one of:
    • Continent is New World
    • Continent is South America
    • Continent is North America
    • Continent is Africa
    • Continent is Asia
    • Continent is Oceania
  • None of:
    • FROM:
      • Has country modifier “sce_shortcut_timer”
Is triggered only by

(please describe trigger here) 1 day


Immediate effects
  • Hidden effect:
    • Gain permanent province modifier “Shortcut” for 365 days
    • FROM:
      • Gain country modifier “sce_shortcut_timer” for 1825 days

Event button 547.png
Flee, you fools!
  • FROM:
    • Lose Administrative power.png 50 administrative power
  • (explanatory tooltip - delete this line)
id

Msg event.pngWaving the White Flag


Two tribes, one from $COUNTRY$ and one from a neighboring country are rivals, something our conquistador didn't realize until too late. They both demanded tribute from the expedition to allow them passage. By offering one native chief gifts first, our conquistador insulted and angered the other chief. The gifts offered were not to the chiefs' satisfactory and some warriors tried to take the expedition's provisions. The conquistador took a firm stand and presented arms, his second in command brandished his sword and threatened violence. The chiefs backed down and better gifts were presented to them both.


 
Trigger conditions
  • DLC El Dorado.png El Dorado is active
  • is_empty = no
  • At least one of:
    • Continent is New World
    • Continent is South America
    • Continent is North America
    • Continent is Africa
    • Continent is Asia
    • Continent is Oceania
  • Province owner:
    • At least one of:
      • Technology group is Sub-Saharan technology group West African
      • Technology group is North American technology group North American
      • Technology group is Mesoamerican technology group Mesoamerican
      • Technology group is South American technology group South American
      • Technology group is Andean technology group Andean
    • None of:
      • Capital:
        • Continent is Europe
    • Any neighbouring country:
      • None of:
        • Capital:
          • Continent is Europe
      • At least one of:
        • is_rival = PREV
        • None of:
          • Opinion of (Our country) is at least −75
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
Try to make them bury the hatchet.
  • Province owner:
    • One random neighbouring country:
      • Limited to:
        • None of:
          • Capital:
            • Continent is Europe
        • At least one of:
          • is_rival = ROOT
          • None of:
            • Opinion of (Our country) is at least −75
      • One of the following at random:
        • Province Berlin:
          • Gain opinion modifier “Reluctant Peace” towards (Our country)
          • Hidden effect:
            • Trigger country event “Peace brought by Conquistador” in 1 days
          • (Our country) gains opinion modifier “Reluctant Peace” towards this country
          • Hidden effect:
            • Our country:
              • Province owner:
                • Trigger country event “Peace brought by Conquistador” in 1 days
        • Province Berlin:
          • FROM:
            • (Our country) gains opinion modifier “Interfering Intruder” towards this country
            • Hidden effect:
              • Our country:
                • Province owner:
                  • Trigger country event “Interfering Conquistador” in 1 days
Event button 547.png
Good work!
  • FROM:
    • Gain Diplomatic power.png 10 diplomatic power
id

Msg event.pngBleeding Gums and Falling Teeth


With a diet consisting mostly of cured and salted meat and dried grains, the malaise and lethargy should have been the first symptoms recognized as scurvy, but it was not until gums started bleeding and teeth falling out that we realized we had to do something to save our expedition members. As they are exploring provinces that have an unknown flora and fauna to us, it would be unwise to eat anything as it could be poisonous. Maybe we should try to establish contact with the natives of $PROVINCENAME$ and ask for their help?


 
Trigger conditions
  • DLC El Dorado.png El Dorado is active
  • is_empty = no
  • At least one of:
    • Continent is New World
    • Continent is South America
    • Continent is North America
    • Continent is Africa
    • Continent is Asia
    • Continent is Oceania
  • Province owner:
    • At least one of:
      • Technology group is Sub-Saharan technology group West African
      • Technology group is North American technology group North American
      • Technology group is Mesoamerican technology group Mesoamerican
      • Technology group is South American technology group South American
      • Technology group is Andean technology group Andean
    • None of:
      • Capital:
        • Continent is Europe
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
Trade for the medicine!
  • FROM:
    • Lose Gold Icon.png ducats equal to 0.25 years of income
Event button 547.png
No, try eating some fruit first.
  • FROM:
    • Lose Administrative power.png 50 administrative power
id

Msg event.pngThe Amazons


In $PROVINCENAME$ there are two small tribes with a very special arrangement: The women live by themselves, far from the men who they only allow to visit them a couple of times each year. Any boy child fathered this way is returned to the father and the girls are kept by the women. If approached at any other time than is appointed, the women will defend themselves with bows and arrows. The men of the strange tribe are currently preparing for the next visit, and have invited the male expedition members to join them.


 
Trigger conditions
  • DLC El Dorado.png El Dorado is active
  • At least one of:
    • All of:
      • is_empty = no
      • Province owner:
        • At least one of:
          • Technology group is Sub-Saharan technology group West African
          • Technology group is North American technology group North American
          • Technology group is Mesoamerican technology group Mesoamerican
          • Technology group is South American technology group South American
          • Technology group is Andean technology group Andean
        • None of:
          • Capital:
            • Continent is Europe
    • is_empty = yes
  • At least one of:
    • Continent is New World
    • Continent is South America
    • Continent is North America
    • Continent is Africa
    • Continent is Asia
    • Continent is Oceania
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
That sounds like a bad idea.
  • FROM:
    • Gain Administrative power.png 50 administrative power
Event button 547.png
This might be the only way to learn more about these strange customs.
  • If:
    • Limited to:
      • is_empty = no
      • Province owner:
        • At least one of:
          • Technology group is Sub-Saharan technology group West African
          • Technology group is North American technology group North American
          • Technology group is Mesoamerican technology group Mesoamerican
          • Technology group is South American technology group South American
          • Technology group is Andean technology group Andean
    • Province owner:
      • Gain opinion modifier “Friendly Natives” towards FROM
  • If:
    • Limited to:
      • is_empty = yes
    • FROM:
      • Gain Diplomatic power.png 50 diplomatic power
id

Msg event.pngMutiny in $PROVINCENAME$!


Several crew members of the conquistador's expedition were captivated by the idyllic life in $PROVINCENAME$ and decided to abandon the expedition. This was declared an act of mutiny by the conquistador and after a long hunt, the mutineers were captured. Should they be sent back to us and tried here, or should they be forgiven and allowed to return to the expedition as crew members after a bit of flogging?


 
Trigger conditions
  • DLC El Dorado.png El Dorado is active
  • At least one of:
    • Continent is New World
    • Continent is South America
    • Continent is North America
    • Continent is Africa
    • Continent is Asia
    • Continent is Oceania
  • Province owner:
    • None of:
      • Capital:
        • Continent is Europe
  • None of:
    • FROM:
      • Has country modifier “sce_mutiny_timer”
Is triggered only by

(please describe trigger here) 1 day


Immediate effects
  • Hidden effect:
    • FROM:
      • Gain country modifier “sce_mutiny_timer” for 365 days

Event button 547.png
Send them back.
  • FROM:
    • Lose Administrative power.png 50 administrative power
Event button 547.png
Flog them.
  • FROM:
    • Lose Military power.png 50 military power
id

Msg event.pngWintering among the Natives


In the province of $PROVINCENAME$, our conquistador encountered natives who proved so friendly and welcoming that he lost sight of the time spent among them. His expedition was forced to spend the winter with their native friends and allies, but built up relations in doing so.


 
Trigger conditions
  • DLC El Dorado.png El Dorado is active
  • is_empty = no
  • Province owner:
    • At least one of:
      • Technology group is Sub-Saharan technology group West African
      • Technology group is North American technology group North American
      • Technology group is Mesoamerican technology group Mesoamerican
      • Technology group is South American technology group South American
      • Technology group is Andean technology group Andean
    • None of:
      • Capital:
        • Continent is Europe
    • None of:
      • Has opinion modifier “Friendly Natives” towards FROM
  • At least one of:
    • Continent is New World
    • Continent is South America
    • Continent is North America
    • Continent is Africa
    • Continent is Asia
    • Continent is Oceania
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
He wasted time but gained friends... good.
  • Province owner:
    • Gain opinion modifier “Friendly Natives” towards FROM
id

Msg event.pngThe Survivor


The expedition started with 600 men, but only four made it home alive. When they first arrived, the crew heard about another expedition where 450 of 600 men had perished. Fearing that they would face the same fate, many deserted. A hurricane struck the expedition not long after, and several men perished. Disaster after disaster struck the expedition, famine, disease and attacks from the natives. One of the four who returned home was Estevanico, a black slave born in Africa, who was taught by the conquistador the necessary skills to lead an expedition. He is available for hire, although we would suffer a small prestige hit if we appoint him our new conquistador.


 
Trigger conditions
  • DLC El Dorado.png El Dorado is active
  • is_empty = yes
  • At least one of:
    • Continent is New World
    • Continent is South America
    • Continent is North America
    • Continent is Africa
    • Continent is Asia
    • Continent is Oceania
  • FROM:
    • None of:
      • Has country modifier “sce_estevanico_timer”
      • None of:
        • Capital:
          • Continent is Africa
Is triggered only by

(please describe trigger here) 1 day


Immediate effects
  • Hidden effect:
    • kill_leader = {
   type = conquistador
}
    • Gain country modifier “sce_estevanico_timer” for 7300 days

Event button 547.png
Hire Estevanico, we need a new conquistador.
  • FROM:
    • define_conquistador = {
   name = "Estevanico"
   fire = 1
   shock = 2
   manuever = 3
   siege = 1
}
    • Lose Prestige.png 5 prestige
Event button 547.png
No, we will find a more suitable person for that.
  • FROM:
    • Gain Administrative power.png 50 administrative power
id

Msg event.pngDrunken Whiskey Thieves


Found singing loud, lecherous songs and swigging whiskey straight from the bottle, the two men were clearly guilty of their crime. To steal whiskey and drink it while on duty - how unprofessional! They were tried in martial court and sentenced to flogging, then released.


 
Trigger conditions
  • DLC El Dorado.png El Dorado is active
  • is_empty = yes
  • At least one of:
    • Continent is New World
    • Continent is South America
    • Continent is North America
    • Continent is Africa
    • Continent is Asia
    • Continent is Oceania
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
Hopefully this did not avert them too long from their goal...
  • FROM:
    • Gain Administrative power.png 50 administrative power
Event button 547.png
They did not deserve a flogging!
  • FROM:
    • Gain Diplomatic power.png 50 diplomatic power
Event button 547.png
That taught them a lesson!
  • FROM:
    • Gain Military power.png 50 military power
id

Msg event.pngPeralta Gold Mine


The bloody massacre in $PROVINCENAME$ left few Peralta family members alive when natives attacked their routine gold expedition. The ones who survived have begged for the help of our conquistador and the soldiers of our expedition, promising much gold if their family is avenged.


 
Trigger conditions
  • DLC El Dorado.png El Dorado is active
  • is_empty = yes
  • At least one of:
    • Continent is New World
    • Continent is South America
    • Continent is North America
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
Whatever they need - as long as we get that gold!
  • One of the following at random:
    • Province Berlin:
      • FROM:
        • Trigger country event “Gold and Diamonds”
    • Province Berlin:
      • FROM:
        • Trigger country event “Quartz and Pyrite”
Event button 547.png
The expedition has more pressing matters to attend to.
  • FROM:
    • Gain Prestige.png 5 prestige
id

Msg event.pngGold and Diamonds


The remaining members of the Peralta family led us to the place of the massacre. The bodies were left untouched, the wagons destroyed... Our expedition helped bury the bodies while several scouts searched the area for any signs of the attackers. A few clues led toward the Peralta gold mine and as they approached it became clear that the attackers had taken shelter in the mines. One of the Peraltas confirmed that it was the same group that had attacked them. After a violent battle, the enemy lay dead on the ground outside the mine. The Peralta family kept their word and rewarded us with a large amount of gold.


 
Trigger conditions
  • None
Is triggered only by

(please describe trigger here)


Event button 547.png
Honest pay for honest work.
  • Gain Gold Icon.png ducats equal to 1 year of income
id

Msg event.pngQuartz and Pyrite


The bodies of the fallen Peralta family members had been savaged, which made it difficult to identify them. Burying them took precious time, and the scout sent out to search the surrounding areas for the attackers returned with nothing. The oldest son of the Peraltas, one of the few survivors, refused to give up. He led the expedition towards the Peralta gold mine, in case the attackers had found their way there. As they approached the mine, their fears were confirmed. The mine is no more, the attackers buried it in rubble and the gold is lost. The Peralta family was avenged, as the large group of attackers were taken by surprise and easily killed.


 
Trigger conditions
  • None
Is triggered only by

(please describe trigger here)


Event button 547.png
That's... something, at least.
  • Gain Prestige.png 10 prestige
id

Msg event.pngHe's a Woman!


We would never had discovered that Baret was a woman had the natives not shouted it at the top of their lungs when the expedition entered $PROVINCENAME$. She had joined us as an assistant to our naturalist and as his ulcerated leg had brought him much discomfort, she had carried supplies and specimens in his stead. Baret claims to be our naturalist's housekeeper, but their relationship seems deeper than that. Should we allow her to remain with us on the expedition?


 
Trigger conditions
  • DLC El Dorado.png El Dorado is active
  • is_empty = yes
  • At least one of:
    • Continent is New World
    • Continent is South America
    • Continent is North America
    • Continent is Africa
    • Continent is Asia
    • Continent is Oceania
  • None of:
    • FROM:
      • Country flag sce_jeanne_baret_flag is set
Is triggered only by

(please describe trigger here) 1 day
Modifiers

  • FROM:
    • Has country modifier “Sacagawea” : ×0.5

Immediate effects
  • Hidden effect:
    • FROM:
      • Set country flag sce_jeanne_baret_flag

Event button 547.png
Yes, allow her to stay.
  • FROM:
    • Gain country modifier “Jeanne Baret” for 7300 days
Event button 547.png
No, send her back!
  • FROM:
    • Gain Prestige.png 5 prestige
id

Msg event.pngPoison Rock


Nine horses died from eating poisonous plants, and the expedition was forced to leave behind two more who were near death. A cursed place with only poisonous plants and venomous animals and the conquistador regrets that they ever decided to camp there. A large rock formation provided shelter from the harsh winds that blew right through them, but Poison Rock, as it was named by the conquistador, is not a place for any man nor animal.


 
Trigger conditions
  • DLC El Dorado.png El Dorado is active
  • is_empty = yes
  • At least one of:
    • Continent is New World
    • Continent is South America
    • Continent is North America
    • Continent is Africa
    • Continent is Asia
    • Continent is Oceania
  • None of:
    • FROM:
      • Has country modifier “sce_poison_rock_timer”
Is triggered only by

(please describe trigger here) 1 day
Modifiers

  • Continent is Oceania: ×2

Immediate effects
  • Hidden effect:
    • Gain permanent province modifier “Poison Rock” for 365 days
    • FROM:
      • Gain country modifier “sce_poison_rock_timer” for 1825 days

Event button 547.png
Continue on foot if you have to!
  • (explanatory tooltip - delete this line)
id

Msg event.pngFalse as diamonds of $PROVINCENAME$


Our explorer has sent us gems he claims to have found in $PROVINCENAME$. White and glittering, he believes them to be diamond, but our learned scholars tell us that they are common quartz instead. Far from a source of wealth, they have become a source of ridicule...


 
Trigger conditions
  • DLC El Dorado.png El Dorado is active
  • is_empty = yes
  • At least one of:
    • Continent is New World
    • Continent is South America
    • Continent is North America
    • Continent is Africa
    • Continent is Asia
    • Continent is Oceania
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
All is not diamonds that glimmer.
  • FROM:
    • Lose Prestige.png 5 prestige
id

Msg event.pngA Deserter Resurfaces!


Words from our conquistador warned us that one of his trusted lieutenants had defected in despair at the state of the expedition. Our conquistador thought we had seen the last of this deserter, but our agents inform us that he has resurfaced and is peddling his charts to the merchants and explorers of our rival...


 
Trigger conditions
  • DLC El Dorado.png El Dorado is active
  • At least one of:
    • Continent is New World
    • Continent is South America
    • Continent is North America
    • Continent is Africa
    • Continent is Asia
    • Continent is Oceania
  • FROM:
    • None of:
      • At least one of:
        • Has country modifier “Chart Peddler Stopped”
        • Has country modifier “Deserter Killed”
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
Stop him, discreetly.
  • FROM:
    • Gain country modifier “Chart Peddler Stopped” for 7300 days
Event button 547.png
Kill him and make an example out of him!
  • FROM:
    • Gain country modifier “Deserter Killed” for 7300 days
id

Msg event.pngAn account of the New Lands


Our conquistador may not have sent back gold, but he has sent back a magnificently detailed map of our new domains, and of all the unclaimed land waiting only for brave settlers to claim their destiny...


 
Trigger conditions
  • DLC El Dorado.png El Dorado is active
  • is_empty = yes
  • At least one of:
    • Continent is New World
    • Continent is South America
    • Continent is North America
    • Continent is Africa
    • Continent is Asia
    • Continent is Oceania
  • FROM:
    • None of:
      • Has country modifier “New Domains”
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
That's surprisingly good news, despite the lack of gold.
  • FROM:
    • Gain country modifier “New Domains” for 7300 days
id

Msg event.pngAbandoned Mounds


From a distance, our conquistadors thought them to be mere hills standing among the otherwise empty plain in $PROVINCENAME$. But as we drew nearer, an enterprising fellow in the company noticed how regular they were, and he soon pointed out to his companions that they must be the remnants of the great pyramids of an ancient people.


 
Trigger conditions
  • DLC El Dorado.png El Dorado is active
  • is_empty = yes
  • Continent is South America
  • None of:
    • FROM:
      • Has country modifier “sce_mounds_timer”
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
There must be gold underneath those hills! Dig them out, now!
  • Gain permanent province modifier “Abandoned Mounds” for 365 days
  • Hidden effect:
    • FROM:
      • Gain country modifier “sce_mounds_timer” for 1825 days
  • One of the following at random:
    • Province Berlin:
      • FROM:
        • Trigger country event “Nothing but dirt” in 30 days
    • Province Berlin:
      • FROM:
        • Trigger country event “Meager amount of Gold” in 30 days
Event button 547.png
Leave them be, there's nothing but earth underneath them.
  • FROM:
    • Gain Administrative power.png 50 administrative power
id

Msg event.pngNothing but dirt


They were nothing but mere hills, that 'enterprising fellow' who thought them to be remnants of the great pyramids of an ancient people was wrong. Dirt was all the expedition found.


 
Trigger conditions
  • None
Is triggered only by

(please describe trigger here)


Event button 547.png
How disappointing!
  • Gain Prestige.png 5 prestige
id

Msg event.pngMeager amount of Gold


The hills were the remnants of the great pyramids of an ancient people and the expedition found some gold in all that dirt. Although the expedition crew believed this to be a waste of time, and we do agree.


 
Trigger conditions
  • None
Is triggered only by

(please describe trigger here)


Event button 547.png
We got some gold, that's good.
  • Gain Gold Icon.png ducats equal to 0.25 years of income
id

Msg event.pngHic Sunt Dracones


The paint on the great rock that dominates the river is almost faded, but the six-legged, monster it displays is still visible. Our natives tell us a fanciful tale of a dragon-like monster slain by their ancestors, but some of them confusedly insist the painting to be a warning that we should not head further. What is certain is that all of our native guides insist on discharging their weapons at the painted figure as we pass by it.


 
Trigger conditions
  • DLC El Dorado.png El Dorado is active
  • is_empty = yes
  • At least one of:
    • Continent is New World
    • Continent is South America
    • Continent is North America
    • Continent is Africa
    • Continent is Asia
    • Continent is Oceania
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
Let us conserve our ammunition.
  • FROM:
    • Gain Military power.png 50 military power
Event button 547.png
Let us support their war on the beast.
  • FROM:
    • Gain Administrative power.png 50 administrative power
id

Msg event.pngA Most Deadly lake


The natives whisper and throw evil glances toward the still water. They say that there is a spirit there, in the form of a great serpent or monster. They claim that this spirit ambushes canoes on the surface, pulling them to a watery grave. It may not be the work of monsters, but perhaps it would be wise to go the long way around?


 
Trigger conditions
  • DLC El Dorado.png El Dorado is active
  • is_empty = yes
  • At least one of:
    • Continent is New World
    • Continent is South America
    • Continent is North America
    • Continent is Africa
    • Continent is Asia
    • Continent is Oceania
  • None of:
    • FROM:
      • Has country modifier “sce_monster_lake_timer”
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
Go around it.
  • Gain permanent province modifier “The Monster in the Lake” for 365 days
  • Hidden effect:
    • FROM:
      • Gain country modifier “sce_monster_lake_timer” for 365 days
Event button 547.png
There are no such thing as monsters, take the fast way across.
  • One of the following at random:
    • Province Trøndelag:
      • kill_leader = {
   type = conquistador
}
    • Province Trier:
id

Msg event.pngThe Cannibal Conquistador of [foreign_province_owner.GetName]


[foreign_province_owner.GetName]'s conquistador has admitted that their expedition members ate human flesh! They tried to defend themselves by claiming that they had no idea what kind of meat they were offered by their host tribe, and that the name they were given had translated to 'long pig'.


 
Trigger conditions
  • None
Is triggered only by

(please describe trigger here)


Event button 547.png
Disgusting!
  • (explanatory tooltip - delete this line)
id

Msg event.pngTraditions Respected


The conquistador from $FROMCOUNTRY$ was very respectful and took care to engage in our traditions in a correct manner.


 
Trigger conditions
  • None
Is triggered only by

(please describe trigger here)


Event button 547.png
That is important.
  • (explanatory tooltip - delete this line)
id

Msg event.pngInsulted by Conquistador


We are enraged by the behavior of the conquistador from $FROMCOUNTRY$! They managed to insult not only us and our traditions, but also our beliefs!


 
Trigger conditions
  • None
Is triggered only by

(please describe trigger here)


Event button 547.png
They will be punished!
  • (explanatory tooltip - delete this line)
id

Msg event.pngThreatened by Conquistador


Something caused the conquistador from $FROMCOUNTRY$ to erupt into accusations and threats of bodily harm! This is greatly disturbing.


 
Trigger conditions
  • None
Is triggered only by

(please describe trigger here)


Event button 547.png
Whatever had we done to deserve this?
  • (explanatory tooltip - delete this line)
id

Msg event.pngFriendly Conquistador


$FROMCOUNTRY$ should have praise for their friendly conquistador, their visit to our province has only been profitable.


 
Trigger conditions
  • None
Is triggered only by

(please describe trigger here)


Event button 547.png
We will have to compliment them on that.
  • (explanatory tooltip - delete this line)
id

Msg event.pngPeace brought by Conquistador


The enmity between us and a neighboring country caused a visiting conquistador from $FROMCOUNTRY$ to try and broker peace between us, which worked!


 
Trigger conditions
  • None
Is triggered only by

(please describe trigger here)


Event button 547.png
We are astonished!
  • (explanatory tooltip - delete this line)
id

Msg event.pngInterfering Conquistador


A conquistador from $FROMCOUNTRY$ tried to force us and our rival to bury the hatchet! The enmity between us and the neighboring country has never been stronger, all thanks to that meddling person.


 
Trigger conditions
  • None
Is triggered only by

(please describe trigger here)


Event button 547.png
That's... surprising.
  • (explanatory tooltip - delete this line)
id

Msg event.pngThe Trail Grows Cold


The legendary treasure we once set out to find seems to be out of our reach. Having heard or seen nothing for this long our Conquistadors are beginning to despair.


 
Trigger conditions
  • DLC El Dorado.png El Dorado is active
  • Has activated Exploration idea group.png Exploration Ideas
  • At least one of:
    • All of:
      • South America:
        • type = all
        • Has discovered (Our country)
      • Has country modifier “The Search for El Dorado”
      • None of:
        • Country flag sce_end_eldorado_flag is set
    • All of:
      • South America:
        • type = all
        • Has discovered (Our country)
      • Has country modifier “The Search for Fountain of Youth”
      • None of:
        • Country flag sce_end_fountainofyouth_flag is set
    • All of:
      • New World:
        • type = all
        • Has discovered (Our country)
      • South America:
        • type = all
        • Has discovered (Our country)
      • Mexico:
        • type = all
        • Has discovered (Our country)
      • Central America:
        • type = all
        • Has discovered (Our country)
      • Has country modifier “The Search for Cibola”
      • None of:
        • Country flag sce_end_cibola_flag is set
    • All of:
      • Patagonia:
        • type = all
        • Has discovered (Our country)
      • Patagonian Andes:
        • type = all
        • Has discovered (Our country)
      • Southern Pampas:
        • type = all
        • Has discovered (Our country)
      • Bahiá Blanca:
        • type = all
        • Has discovered (Our country)
      • Neheunken:
        • type = all
        • Has discovered (Our country)
      • Has country modifier “The Search for the City of the Caesars”
      • None of:
        • Country flag sce_end_cityofcaesars_flag is set
    • All of:
      • Peru:
        • type = all
        • Has discovered (Our country)
      • Jujuy:
        • type = all
        • Has discovered (Our country)
      • Neheunken:
        • type = all
        • Has discovered (Our country)
      • Tucuman:
        • type = all
        • Has discovered (Our country)
      • Southern Chile:
        • type = all
        • Has discovered (Our country)
      • Northern Chile:
        • type = all
        • Has discovered (Our country)
      • Central Chile:
        • type = all
        • Has discovered (Our country)
      • Cuyo:
        • type = all
        • Has discovered (Our country)
      • Has country modifier “The Search for Sierra de la Plata”
      • None of:
        • Country flag sce_end_sierradelaplata_flag is set
    • All of:
      • Canada:
        • type = all
        • Has discovered (Our country)
      • James Bay:
        • type = all
        • Has discovered (Our country)
      • Abitibi:
        • type = all
        • Has discovered (Our country)
      • Hudson Bay:
        • type = all
        • Has discovered (Our country)
      • Northeast:
        • type = all
        • Has discovered (Our country)
      • Southeast:
        • type = all
        • Has discovered (Our country)
      • Has country modifier “The Search for Norumbega”
      • None of:
        • Country flag sce_end_norumbega_flag is set
    • All of:
      • Canada:
        • type = all
        • Has discovered (Our country)
      • James Bay:
        • type = all
        • Has discovered (Our country)
      • Hudson Bay:
        • type = all
        • Has discovered (Our country)
      • Abitibi:
        • type = all
        • Has discovered (Our country)
      • Northeast:
        • type = all
        • Has discovered (Our country)
      • Southeast:
        • type = all
        • Has discovered (Our country)
      • Has country modifier “The Search for Kingdom of Saguenay”
      • None of:
        • Country flag sce_end_saguenay_flag is set
    • All of:
      • Canada:
        • type = all
        • Has discovered (Our country)
      • James Bay:
        • type = all
        • Has discovered (Our country)
      • Hudson Bay:
        • type = all
        • Has discovered (Our country)
      • Abitibi:
        • type = all
        • Has discovered (Our country)
      • Northeast:
        • type = all
        • Has discovered (Our country)
      • Southeast:
        • type = all
        • Has discovered (Our country)
      • Has country modifier “Quivira”
      • None of:
        • Country flag sce_end_quivira_flag is set
Is triggered only by

(please describe trigger here)


Immediate effects
  • Hidden effect:
    • Clear country flag sce_action01_flag
    • Clear country flag sce_action02_flag
    • Clear country flag sce_action03_flag
    • Clear country flag sce_action04_flag
    • Clear country flag sce_action05_flag
    • Clear country flag sce_action06_flag
    • Clear country flag sce_eventchain_flag
    • Set country flag sce_end_eldorado_flag
    • Remove country modifier "The Search for El Dorado"
    • Set country flag sce_end_fountainofyouth_flag
    • Clear country flag sce_eventchain_flag
    • Remove country modifier "The Search for Fountain of Youth"
    • Clear country flag sce_action01_flag
    • Clear country flag sce_action02_flag
    • Clear country flag sce_action03_flag
    • Clear country flag sce_action04_flag
    • Clear country flag sce_action05_flag
    • Clear country flag sce_action06_flag
    • Set country flag sce_end_cibola_flag
    • Clear country flag sce_eventchain_flag
    • Remove country modifier "The Search for Cibola"
    • Clear country flag sce_action01_flag
    • Clear country flag sce_action02_flag
    • Clear country flag sce_action03_flag
    • Clear country flag sce_action04_flag
    • Clear country flag sce_action05_flag
    • Clear country flag sce_action06_flag
    • Set country flag sce_end_cityofcaesars_flag
    • Clear country flag sce_eventchain_flag
    • Remove country modifier "The Search for the City of the Caesars"
    • Clear country flag sce_action01_flag
    • Clear country flag sce_action02_flag
    • Clear country flag sce_action03_flag
    • Clear country flag sce_action04_flag
    • Clear country flag sce_action05_flag
    • Clear country flag sce_action06_flag
    • Set country flag sce_end_sierradelaplata_flag
    • Clear country flag sce_eventchain_flag
    • Remove country modifier "The Search for Sierra de la Plata"
    • Clear country flag sce_action01_flag
    • Clear country flag sce_action02_flag
    • Clear country flag sce_action03_flag
    • Clear country flag sce_action04_flag
    • Clear country flag sce_action05_flag
    • Clear country flag sce_action06_flag
    • Set country flag sce_end_norumbega_flag
    • Clear country flag sce_eventchain_flag
    • Remove country modifier "The Search for Norumbega"
    • Clear country flag sce_action01_flag
    • Clear country flag sce_action02_flag
    • Clear country flag sce_action03_flag
    • Clear country flag sce_action04_flag
    • Clear country flag sce_action05_flag
    • Clear country flag sce_action06_flag
    • Set country flag sce_end_saguenay_flag
    • Clear country flag sce_eventchain_flag
    • Remove country modifier "The Search for Kingdom of Saguenay"
    • Clear country flag sce_action01_flag
    • Clear country flag sce_action02_flag
    • Clear country flag sce_action03_flag
    • Clear country flag sce_action04_flag
    • Clear country flag sce_action05_flag
    • Clear country flag sce_action06_flag
    • Clear country flag sce_action01_flag
    • Clear country flag sce_action02_flag
    • Clear country flag sce_action03_flag
    • Clear country flag sce_action04_flag
    • Clear country flag sce_action05_flag
    • Clear country flag sce_action06_flag
    • Clear country flag sce_eventchain_flag
    • Set country flag sce_end_quivira_flag
    • Remove country modifier "Quivira"

Event button 547.png
We will have to seek other treasures instead.
  • Lose Prestige.png 10 prestige