Please help with verifying or updating this section. It was last verified for version 1.30.
The top ten nations in each of the three categories earn points towards their overall score at the end of every month. The point values vary based on the nation's ranking in each category with higher ranks earning more. A nation cannot lose points, and there are no penalties for falling behind, but if a nation is outside the top ten, then it will not get any points that month. Additionally victory cards grant score.
Sufficient rivals/No possible rivals: +10% score gain per month. This bonus applies to all three categories.
Stronger rival: +10% per each rival whose rank is higher than the country. Counted separately for each category. Stack with rival not enough penalty. Do not stack with default +10% bonus.
Please help with verifying or updating this section. It was last verified for version 1.30.
In multiplayer, countries at 300 development or more will get victory cards every 100 years from 1450 and onwards, to a total of 4 cards at 1750. A victory card requires a nation to own, control and core a certain area. The cards are randomly picked near the nation (player) or its subjects where the areas belong to potential or current rivals. There is a higher chance of getting the cards on nations ahead in score or belonging to other players.
The first victory card is worth 1000 points with each subsequent card worth +1000 than the one before. The score then ticks upwards over the course of 10 years up to the card's maximum value. If the area of the card is lost the score will begin ticking downwards until it reaches zero (again, over a period of 10 years). A completed victory card is worth +1 score per month.
Victory cards owned by opponents on previously controlled provinces reduce score by 50% of their value.