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Duchy rankSaxony
Primary culture
Saxon (Germanic)

Capital province
Dresden (61)

Feudal Nobility Government monarchy.png

State religion

Technology group
WesternWestern technology group
Saxon ideas
Traditions.png Traditions:
−10% Development cost
−10% Advisor cost

Diplomat.png Albertine and Ernestine Lines

+1 Diplomat

Goods produced modifier.png Meissner Porcelain

+10% Goods produced modifier

Diplomatic reputation.png The Zwinger

+1 Diplomatic reputation

Tolerance heretic.png Wittenberg University

+3 Tolerance of heretics

Diplomatic relations.png Corpus Evangelicorum

+1 Diplomatic relation
+10% Church power

National tax modifier.png Principal Line

+10% National tax modifier

Discipline.png The Saxon Circle

+5% Discipline

Idea bonus.png Ambition:

+1 Yearly prestige
Shield Saxony.png
The power of the von Wettins of Saxony has increased substantially in recent years, to the degree that they now form one of the most powerful states in Germany. First, the male line of the Askaniers of Saxe-Wittenberg died out in 1423 and their land – and their title as Elector – was bestowed upon the von Wettins by the Holy Roman Emperor. Flag of Thuringia Thuringia was then acquired in 1440, when Friedrich IV the Peaceful, the cousin of Prince-Elector Friedrich II of Saxony, died. However, with this rapid expansion comes new challenges: Jealous of the Prince-Elector's success, his brother Wilhelm seeks land for himself and his successors, and is intent on splitting the Wettin inheritance.

Threats to Saxony's newfound ascendancy abound elsewhere too. To the south lie the Kingdom of Flag of Bohemia Bohemia, a powerful nation prone to heresy. In case of war with Bohemia, Saxony will struggle to stand alone against their might. Even worse, the Habsburgs of Flag of Austria Austria have designs on the Bohemian throne - should they inherit it, this will have far-reaching consequences for the balance of power in the Empire...

On the other hand, to the north lie the Hohenzollerns of Flag of Brandenburg Brandenburg. An ambitious medium-sized power, they would prove valuable allies or worthy rivals in equal measure. Saxony could make common cause with them against Bohemia, but this path may risk aggravating the mighty Flag of Poland Poland. Perhaps it would be safer to simply conquer Brandenburg and join their power to Saxony in that manner.

If all these threats can be neutralized through diplomacy or military strength, considerable possibilities open up for Saxony. To the west and south-west lie the diverse rincipalities, bishoprics and free cities of the Lower Saxons, Westphalians and Franconians - petty states with little military capability of their own. They would fall easily to a united Saxony that is able to dedicate its full attention to their conquest...
For the area, see Saxony (area).

Saxony is a four province country in the north-central area of Germany, beginning the campaign as a senior partner in a personal union over Flag of Thuringia Thuringia. It borders Flag of Brandenburg Brandenburg, Flag of Anhalt Anhalt, Flag of Magdeburg Magdeburg, Flag of Bohemia Bohemia, Flag of Thuringia Thuringia, and Flag of Goslar Goslar. Saxony starts out as one of the electors of the Holy Roman Empire.


Main article: Saxon missions


Main article: Saxon events



Execute decision.pngForm Saxony

The Duchy of Saxony has passed hands between dynasties and even shifted territory considerably over the centuries. Perhaps we too should lay claim to it?
Potential requirements

The country:

If the country is AI controlled,

  • it cannot be a custom nation.
  • it cannot be a former colonial nation.

Flag of Saxony Saxony does not exist.

The country:


The country:

If Flag of Saxony Saxony:


As a country with Saxon primary culture Saxony is able to form Flag of Prussia Prussia. The player should not form Prussia if they wish to achieve the Meissner Porcelain achievement.


Execute decision.pngReform into Prussia

The lands once conquered and Germanized by the Teutonic Order will always need protection against rapacious neighbors. Should the Order fail in this duty, we can take their place and usher in a new era of prosperity and Prussian discipline.
Potential requirements
  • Playing with normal or historical nations
  • Has never been an end-game tag
  • Has not formed Prussia before
  • Primary culture is Pomeranian, Saxon or Prussian
  • Is not Flag of Prussia Prussia, Flag of Germany Germany, the Flag of Holy Roman Empire Holy Roman Empire, Flag of Brandenburg Brandenburg
  • Is not the Flag of Teutonic Order Teutonic Order with theocracy government reform enabled
  • Does not have the Celestial Empire government reform
  • Is not a theocracy
  • If AI-controlled:
    • Is not playing a custom nation
    • The Protestantism Protestant or Reformed.png Reformed religion is enabled
    • Flag of Prussia Prussia does not exist
  • Flag of Prussia Prussia does not exist
  • Administrative technology.png Administrative technology is at least 10
  • is not a subject nation other than a tributary state.
  • Is not a steppe horde
  • Is not at war
  • Religion is Reformed.png Reformed or Protestantism Protestant
  • Owns core provinces Königsberg (41), Warmia (42) and Danzig (43)


The country:

  • becomes Flag of Prussia Prussia
  • gets new Mission.png missions.
  • gets the modifier “Increased Centralization” for 20 years with the following effects:
    • Autonomy.png−0.05 monthly autonomy change,
    • National unrest.png+1 national unrest.
  • changes its government to monarchy
  • enacts the government reform Prussian Monarchy
  • gains Yearly prestige.png 25 prestige
  • changes its primary culture to Prussian
  • gains a permanent claim on all non-owned provinces in the West Prussia and East Prussia areas

If Flag of Prussia Prussia:

  • is a member of the Holy Roman Empire but not the emperor or an elector
    • then all its provinces are removed from the HRE.
  • is a duchy and the Emperor emperor DLC is not enabled or the HRE does not exist:
    • then it becomes a Kingdom rank kingdom.
  • is a republic:
  • is not a republic:
    • then it changes its government to monarchy and enacts the government reform Prussian Monarchy
  • has the States General reform
  • does not have custom or Prussian ideas

One random owned province with Saxon or Pomeranian culture that is not the capital:

  • Change culture to Prussian

Change the capital's culture to Prussian


Execute decision.pngForm German Nation

Regardless of the absence of a strong, central authority, our nation is prospering. The Hanseatic League, formed by hundreds of towns in northern Germany, has contributed to the prosperity of our nation. Intellectual growth, combined with sea and overland trading, has also helped spur the development and transform our country into a wealthy manufacturing center.
Potential requirements

Flag of Germany Germany does not exist.
The country:

If the country is AI-controlled then it:


The country:

  • has an administrative technology of at least 20.
  • is not a subject nation other than a tributary state.
  • is not a nomad nation.
  • is not at war.
  • is not the emperor of the Holy Roman Empire.
  • All of the following must be true:
    • Owns Berlin (50)
    • Owns München (65)
    • Owns Brunswick (57)
    • Owns Augsburg (1868) or Stuttgart (70)
    • Owns Nürnberg (67) or Frankfurt (1876)
    • Owns Niederhessen (1762) or Köln (85)
    • Owns Königsberg (41) or Straßburg (75)
    • Owns Hamburg (44) or Lübeck (45)
    • Owns Dresden (61) or Erfurt (63)
  • 50 owned core provinces in:
    • North Germany
    • South Germany


The country:

If the country does not have custom ideas

The emperor of the HRE:

  • gets the opinion modifier “Left the Holy Roman Empire” towards Germany worth Opinion.png−150 opinion with a yearly decay of 1.
  • gets the Msg event.png event ‘Germany breaks out of the Empire’.


Strategy The below is one of many player suggested strategies for Saxony. Bear in mind, due to the dynamic nature of the game, it may unfold differently for other players.

Saxony begins the game in 1444 as an elector of the Holy Roman Empire. It is a challenging nation to play, with the potential to form Flag of Prussia Prussia, Flag of Germany Germany or become leader of a united Flag of Holy Roman Empire Holy Roman Empire.

Since it finds itself in a central location in the HRE, Saxony can expand easily by picking off smaller nations. To do that, however, it is important that the player ally with Flag of Austria Austria at the very start of the game. Having the Emperor as an ally will ensure that the Emperor doesn't demand provinces that you conquer inside the HRE. After that, the player can use diplomats to constantly build spy network and then fabricate claims on and then invade Flag of Anhalt Anhalt, Flag of Wurzburg Wurzburg, Flag of Brunswick Brunswick, Flag of Magdeburg Magdeburg, Flag of Hesse Hesse, and even Flag of Bohemia Bohemia and Flag of Brandenburg Brandenburg if possible.

Another way for Saxony to greatly increase in size is by marrying into Flag of Burgundy Burgundy and hoping for the Burgundian Inheritance to hit. The provinces of the Low Countries are rich and provide lots of tax income. By placing a merchant in the English channel trade node, Saxony can generate larger monthly incomes, allowing the player to hire better advisors and therefore accumulate more monarch points. The boost to manpower from these provinces also enable the player to build larger armies to take down larger alliances. The downsides to this strategy is that it creates a direct border with Flag of France France. And if France decides to rival Saxony, then those lands would become plum targets right for the picking. A good way to prevent this is by rivaling Flag of England England immediately after the Burgundian Inheritance and marrying into France. With some luck, the player will have an alliance comprising of Flag of Austria Austria and Flag of France France, giving the player the option to attack larger countries like Flag of Poland Poland without fear.

Such a strategy works especially well if the player aims to become the Emperor. To do that, it is essential to ally with three other electors in order to therefore guarantee four votes out of seven (since Saxony starts as an elector itself). The best candidates for such an alliance would be Flag of Cologne Cologne, Flag of Mainz Mainz, and Flag of Trier Trier, though Flag of Brandenburg Brandenburg can be a good ally too. As soon as the Austrian Emperor dies, Saxony will become the new Emperor. This will give greater freedom for the player to conquer provinces within the HRE. The danger, however, of this route is navigating through the Reformation. If the player can manage to win the League Wars as the Emperor, Saxony's dominance can be consolidated, and it can expand south into Italy and east into Poland.

If the player wants to form Flag of Prussia Prussia and/or Flag of Germany Germany, the best option is to expand towards Flag of Brandenburg Brandenburg and then the Flag of Teutonic Order Teutonic Order (or what remains of it). Since the latter is outside the Empire, grabbing the Prussian provinces provides a good boost of power. However, there are both pros and cons to reforming into Prussia. Saxony has excellent ideas and traditions focused heavily on diplomacy while Prussia's traditions are purely military. The formation of Prussia requires the player to be either Protestant or Reformed. Switching religions requires some planning beforehand, otherwise the process could take nearly 50 years to complete.

In order to aid the quick spread of institutions, the player must invest surplus monarch points into developing the Saxon capital to 20 development, and other provinces to a minimum of 10 development. If the player wishes to build Saxony into a land power, there is no rush to invest in diplomatic technology, since it mainly improves ships and trade. Instead, the diplomatic points can be used to grab Diplomatic and Influence ideas. These two idea groups provide a lot of bonuses that will allow for more nimble diplomatic gameplay. The increase in diplomatic reputation is highly useful, especially if Saxony is the Emperor. Increase in diplomatic relations allows the player to have more vassals at the same time. Military ideas are also a decent since the player usually will have leftover military power. If the player is considering switching religions, taking the Religious national idea second can quickly convert Saxon lands. If religious ideas are chosen, only go four ideas deep since the rest of the religious tree is not worth it. However you can achieve +3 tolerance of heretics therefore 100% religious unity with Saxon ideas, full Legitimacy and Declaration of Indulgence.


Meissner Porcelain icon
As Saxony, own or have a subject own all Chinaware provinces in the world.
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