Saxony

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Duchy rankSaxony
Saxony.png
Primary culture
Saxon (Germanic)

Capital province
Dresden (61)

Government
Feudal Monarchy

State religion
CatholicCatholic.png

Technology group
WesternWestern technology group
Saxon ideas
Traditions.png Traditions:
−10% Development cost
−10% Advisor costs

Chance of new heir.png Albertine and Ernestine Lines

+50% Chance of new Heir

Goods produced modifier.png Meissner Porcelain

+10% Goods produced modifier

Diplomatic reputation.png The Zwinger

+1 Diplomatic reputation

Tolerance heretic.png Wittenberg University

+3 Tolerance of Heretics

Diplomatic relations.png Corpus Evangelicorum

+1 Diplomatic relation
+10% Church power

National tax modifier.png Principal Line

+10% National tax modifier

Discipline.png The Saxon Circle

+5% Discipline

Idea bonus.png Ambition:

+1 Yearly prestige

Saxony is a five province country in the north-central area of Germany. It borders Flag of Brandenburg Brandenburg, Flag of Anhalt Anhalt, Flag of Bohemia Bohemia, Flag of Wurzburg Wurzburg, Flag of Hesse Hesse, and Flag of Brunswick Brunswick. It begins the campaign as one of the electors of the Holy Roman Empire.

Decisions[edit]

As a country with Saxon primary culture Saxony is able to form Flag of Prussia Prussia. The player should not form Prussia if he/she wishes to achieve the Meissner Porcelain achievement.

Execute decision.pngReform into Prussia


The territories once conquered and Germanized by the Teutonic Order will always need protection against rapacious neighbors. Should the Order fail in this duty, we can take their place and usher in a new era of prosperity and Prussian discipline.


 
Potential requirements

This country:

Allow
  • Flag of Prussia Prussia does not exist.
  • This country:
    • Has an Administrative tech.png administrative technology of at least 10.
    • is not a subject nation other than a tributary state.
    • Is not at war.
    • Is not a nomad nation.
    • Is either Protestantism Protestant or Reformed.png Reformed.
    • Owns core Province icon.png provinces Königsberg (41), Warmia (42) and Danzig (43)

Effects
  • Gain “Increased Centralization” modifier for 10 years:
    • −0.05 Autonomy.png Monthly autonomy change
    • +1 National unrest.png National unrest

Forming Prussia as other countries

Execute decision.pngForm German Nation


Regardless of the absence of a strong, central authority, our nation is prospering. The Hanseatic League, formed by hundreds of towns in northern Germany, has contributed to the prosperity of our nation. Intellectual growth, combined with sea and overland trading, has also helped spur the development and transform our country into a wealthy manufacturing center.


 
Potential requirements

Flag of Germany Germany does not exist.
The country:

If the country is AI-controlled then it:

Allow

The country:

  • has an administrative technology of at least 20.
  • is not a subject nation other than a tributary state.
  • is not a nomad nation.
  • is not at war.
  • is not the emperor of the HRE.
  • owns its core provinces:
    • Hamburg (44), Rostock (46), Berlin (50), Brunswick (57), Dresden (61), Thüringen (63), München (65), Nürnberg (67), Hessen (81), Köln (85), Pfalz (1761), Augsburg (1868) and Frankfurt (1876).
    • Königsberg (41) or Elsass (75).

Effects

The country:

  • changes to Flag of Germany Germany.
  • gets Empire rank empire government rank.
  • leaves the Holy Roman Empire.
  • gets permanent claims on all provinces of North Germany and South Germany that are not owned by Germany.
  • gains Prestige.png25 prestige.
  • gets the modifier “Increased Centralization” for 20 years with the following effects:
    • Autonomy.png −0.05 Monthly autonomy change
    • National unrest.png +1 National unrest

The emperor of the Holy Roman Empire:

  • gets the opinion modifier “Left the Holy Roman Empire” towards Germany worth:
    • Icon diplomacy relations.png−150 opinion with a yearly decay of 1.
  • gets the event ‘Germany breaks out of the Empire’.

Events[edit]

id

Msg event.pngJohann Sebastian Bach


Bach was a composer of the Baroque era and the most celebrated member of a large family of northern German musicians. Although he was admired by his contemporaries primarily as an outstanding harpsichordist, organist and expert on organ building, Bach is now generally regarded as one of the greatest composers of all time.


 
Trigger conditions

This event happens only once.
The country is Flag of Saxony Saxony.
The year is between 1700 and 1749.

Mean time to happen

200 months


Event button 547.png
Ok

Flag of Saxony Saxony:

  • gains Administrative power.png +10 administrative power.
  • gains Prestige.png +10 prestige.
  • gains Innovativeness.png +1 innovativeness.

Strategy[edit]

Saxony begins the game in 1444 as an elector of the Holy Roman Empire. It is a challenging nation to play, with the potential to form Flag of Prussia Prussia, Flag of Germany Germany or become leader of a united Flag of Holy Roman Empire Holy Roman Empire.

Since it finds itself in a central location in the HRE, Saxony can expand easily by picking off smaller nations. To do that, however, it is important that the player ally with Flag of Austria Austria at the very start of the game. Having the Emperor as an ally will ensure that the Emperor doesn't demand provinces that you conquer inside the HRE. After that, the player can use diplomats to constantly build spy network and then fabricate claims on and then invade Flag of Anhalt Anhalt, Flag of Wurzburg Wurzburg, Flag of Brunswick Brunswick, Flag of Magdeburg Magdeburg, Flag of Hesse Hesse, and even Flag of Bohemia Bohemia and Flag of Brandenburg Brandenburg if possible.

Another way for Saxony to greatly increase in size is by marrying into Flag of Burgundy Burgundy and hoping for the Burgundian Inheritance to hit. The provinces of the Low Countries are rich and provide lots of tax income. By placing a merchant in the English channel trade node, Saxony can generate larger monthly incomes, allowing the player to hire better advisors and therefore accumulate more monarch points. The boost to manpower from these provinces also enable the player to build larger armies to take down larger alliances. The downsides to this strategy is that it creates a direct border with Flag of France France. And if France decides to rival Saxony, then those lands would become plum targets right for the picking. A good way to prevent this is by rivaling Flag of England England immediately after the Burgundian Inheritance and marrying into France. With some luck, the player will have an alliance comprising of Flag of Austria Austria and Flag of France France, giving the player the option to attack larger countries like Flag of Poland Poland without fear.

Such a strategy works especially well if the player aims to become the Emperor. To do that, it is essential to ally with three other electors in order to therefore guarantee four votes out of seven (since Saxony starts as an elector itself). The best candidates for such an alliance would be Flag of Cologne Cologne, Flag of Mainz Mainz, and Flag of Trier Trier, though Flag of Brandenburg Brandenburg can be a good ally too. As soon as the Austrian Emperor dies, Saxony will become the new Emperor. This will give greater freedom for the player to conquer provinces within the HRE. The danger, however, of this route is navigating through the Reformation. If the player can manage to win the League Wars as the Emperor, Saxony's dominance can be consolidated, and it can expand south into Italy and east into Poland.

If the player wants to form Flag of Prussia Prussia and/or Flag of Germany Germany, the best option is to expand towards Flag of Brandenburg Brandenburg and then the Flag of Teutonic Order Teutonic Order (or what remains of it). Since the latter is outside the Empire, grabbing the Prussian provinces provides a good boost of power. However, there are both pros and cons to reforming into Prussia. Saxony has excellent ideas and traditions focused heavily on diplomacy while Prussia's traditions are purely military. The formation of Prussia requires the player to be either Protestant or Reformed. Switching religions requires some planning beforehand, otherwise the process could take nearly 50 years to complete.

In order to aid the quick spread of institutions, the player must invest surplus monarch points into developing the Saxon capital to 20 development, and other provinces to a minimum of 10 development. If the player wishes to build Saxony into a land power, there is no rush to invest in diplomatic technology, since it mainly improves ships and trade. Instead, the diplomatic points can be used to grab Diplomatic and Influence ideas. These two idea groups provide a lot of bonuses that will allow for more nimble diplomatic gameplay. The increase in diplomatic reputation is highly useful, especially if Saxony is the Emperor. Increase in diplomatic relations allows the player to have more vassals at the same time. Military ideas are also a decent since the player usually will have leftover military power. If the player is considering switching religions, taking the Religious national idea second can quickly convert Saxon lands. If religious ideas are chosen, only go four ideas deep since the rest of the religious tree is not worth it. However you can achieve +3 tolerance of heretics therefore 100% religious unity with Saxon ideas, full Legitimacy and Declaration of Indulgence.

Achievements[edit]

Meissner Porcelain icon
As Saxony, own or have a subject own all Chinaware provinces in the world.
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